1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203
|
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C
import ctypes
_EXTENSION_NAME = 'GL_VERSION_GL_3_3'
def _f( function ):
return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_3_3',error_checker=_errors._error_checker)
GL_ANY_SAMPLES_PASSED=_C('GL_ANY_SAMPLES_PASSED',0x8C2F)
GL_INT_2_10_10_10_REV=_C('GL_INT_2_10_10_10_REV',0x8D9F)
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS=_C('GL_MAX_DUAL_SOURCE_DRAW_BUFFERS',0x88FC)
GL_ONE_MINUS_SRC1_ALPHA=_C('GL_ONE_MINUS_SRC1_ALPHA',0x88FB)
GL_ONE_MINUS_SRC1_COLOR=_C('GL_ONE_MINUS_SRC1_COLOR',0x88FA)
GL_RGB10_A2UI=_C('GL_RGB10_A2UI',0x906F)
GL_SAMPLER_BINDING=_C('GL_SAMPLER_BINDING',0x8919)
GL_SRC1_COLOR=_C('GL_SRC1_COLOR',0x88F9)
GL_TEXTURE_SWIZZLE_A=_C('GL_TEXTURE_SWIZZLE_A',0x8E45)
GL_TEXTURE_SWIZZLE_B=_C('GL_TEXTURE_SWIZZLE_B',0x8E44)
GL_TEXTURE_SWIZZLE_G=_C('GL_TEXTURE_SWIZZLE_G',0x8E43)
GL_TEXTURE_SWIZZLE_R=_C('GL_TEXTURE_SWIZZLE_R',0x8E42)
GL_TEXTURE_SWIZZLE_RGBA=_C('GL_TEXTURE_SWIZZLE_RGBA',0x8E46)
GL_TIMESTAMP=_C('GL_TIMESTAMP',0x8E28)
GL_TIME_ELAPSED=_C('GL_TIME_ELAPSED',0x88BF)
GL_VERTEX_ATTRIB_ARRAY_DIVISOR=_C('GL_VERTEX_ATTRIB_ARRAY_DIVISOR',0x88FE)
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,arrays.GLcharArray)
def glBindFragDataLocationIndexed(program,colorNumber,index,name):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint)
def glBindSampler(unit,sampler):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glColorP3ui(type,color):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glColorP3uiv(type,color):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glColorP4ui(type,color):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glColorP4uiv(type,color):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glDeleteSamplers(count,samplers):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glGenSamplers(count,samplers):pass
@_f
@_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray)
def glGetFragDataIndex(program,name):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLint64Array)
def glGetQueryObjecti64v(id,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuint64Array)
def glGetQueryObjectui64v(id,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetSamplerParameterIiv(sampler,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
def glGetSamplerParameterIuiv(sampler,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glGetSamplerParameterfv(sampler,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetSamplerParameteriv(sampler,pname,params):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsSampler(sampler):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glMultiTexCoordP1ui(texture,type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glMultiTexCoordP1uiv(texture,type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glMultiTexCoordP2ui(texture,type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glMultiTexCoordP2uiv(texture,type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glMultiTexCoordP3ui(texture,type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glMultiTexCoordP3uiv(texture,type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glMultiTexCoordP4ui(texture,type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLuintArray)
def glMultiTexCoordP4uiv(texture,type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glNormalP3ui(type,coords):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glNormalP3uiv(type,coords):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum)
def glQueryCounter(id,target):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glSamplerParameterIiv(sampler,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
def glSamplerParameterIuiv(sampler,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLfloat)
def glSamplerParameterf(sampler,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glSamplerParameterfv(sampler,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
def glSamplerParameteri(sampler,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glSamplerParameteriv(sampler,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glSecondaryColorP3ui(type,color):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glSecondaryColorP3uiv(type,color):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glTexCoordP1ui(type,coords):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glTexCoordP1uiv(type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glTexCoordP2ui(type,coords):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glTexCoordP2uiv(type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glTexCoordP3ui(type,coords):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glTexCoordP3uiv(type,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glTexCoordP4ui(type,coords):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glTexCoordP4uiv(type,coords):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint)
def glVertexAttribDivisor(index,divisor):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
def glVertexAttribP1ui(index,type,normalized,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray)
def glVertexAttribP1uiv(index,type,normalized,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
def glVertexAttribP2ui(index,type,normalized,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray)
def glVertexAttribP2uiv(index,type,normalized,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
def glVertexAttribP3ui(index,type,normalized,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray)
def glVertexAttribP3uiv(index,type,normalized,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
def glVertexAttribP4ui(index,type,normalized,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLboolean,arrays.GLuintArray)
def glVertexAttribP4uiv(index,type,normalized,value):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glVertexP2ui(type,value):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glVertexP2uiv(type,value):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glVertexP3ui(type,value):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glVertexP3uiv(type,value):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint)
def glVertexP4ui(type,value):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glVertexP4uiv(type,value):pass
|