File: gpu_shader4.py

package info (click to toggle)
pyopengl 3.1.10%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 15,024 kB
  • sloc: python: 108,056; sh: 13; makefile: 8
file content (143 lines) | stat: -rw-r--r-- 5,888 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_EXT_gpu_shader4'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_EXT_gpu_shader4',error_checker=_errors._error_checker)
GL_INT_SAMPLER_1D_ARRAY_EXT=_C('GL_INT_SAMPLER_1D_ARRAY_EXT',0x8DCE)
GL_INT_SAMPLER_1D_EXT=_C('GL_INT_SAMPLER_1D_EXT',0x8DC9)
GL_INT_SAMPLER_2D_ARRAY_EXT=_C('GL_INT_SAMPLER_2D_ARRAY_EXT',0x8DCF)
GL_INT_SAMPLER_2D_EXT=_C('GL_INT_SAMPLER_2D_EXT',0x8DCA)
GL_INT_SAMPLER_2D_RECT_EXT=_C('GL_INT_SAMPLER_2D_RECT_EXT',0x8DCD)
GL_INT_SAMPLER_3D_EXT=_C('GL_INT_SAMPLER_3D_EXT',0x8DCB)
GL_INT_SAMPLER_BUFFER_EXT=_C('GL_INT_SAMPLER_BUFFER_EXT',0x8DD0)
GL_INT_SAMPLER_CUBE_EXT=_C('GL_INT_SAMPLER_CUBE_EXT',0x8DCC)
GL_MAX_PROGRAM_TEXEL_OFFSET_EXT=_C('GL_MAX_PROGRAM_TEXEL_OFFSET_EXT',0x8905)
GL_MIN_PROGRAM_TEXEL_OFFSET_EXT=_C('GL_MIN_PROGRAM_TEXEL_OFFSET_EXT',0x8904)
GL_SAMPLER_1D_ARRAY_EXT=_C('GL_SAMPLER_1D_ARRAY_EXT',0x8DC0)
GL_SAMPLER_1D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_1D_ARRAY_SHADOW_EXT',0x8DC3)
GL_SAMPLER_2D_ARRAY_EXT=_C('GL_SAMPLER_2D_ARRAY_EXT',0x8DC1)
GL_SAMPLER_2D_ARRAY_SHADOW_EXT=_C('GL_SAMPLER_2D_ARRAY_SHADOW_EXT',0x8DC4)
GL_SAMPLER_BUFFER_EXT=_C('GL_SAMPLER_BUFFER_EXT',0x8DC2)
GL_SAMPLER_CUBE_SHADOW_EXT=_C('GL_SAMPLER_CUBE_SHADOW_EXT',0x8DC5)
GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT=_C('GL_UNSIGNED_INT_SAMPLER_1D_ARRAY_EXT',0x8DD6)
GL_UNSIGNED_INT_SAMPLER_1D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_1D_EXT',0x8DD1)
GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_ARRAY_EXT',0x8DD7)
GL_UNSIGNED_INT_SAMPLER_2D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_EXT',0x8DD2)
GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT=_C('GL_UNSIGNED_INT_SAMPLER_2D_RECT_EXT',0x8DD5)
GL_UNSIGNED_INT_SAMPLER_3D_EXT=_C('GL_UNSIGNED_INT_SAMPLER_3D_EXT',0x8DD3)
GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT=_C('GL_UNSIGNED_INT_SAMPLER_BUFFER_EXT',0x8DD8)
GL_UNSIGNED_INT_SAMPLER_CUBE_EXT=_C('GL_UNSIGNED_INT_SAMPLER_CUBE_EXT',0x8DD4)
GL_UNSIGNED_INT_VEC2_EXT=_C('GL_UNSIGNED_INT_VEC2_EXT',0x8DC6)
GL_UNSIGNED_INT_VEC3_EXT=_C('GL_UNSIGNED_INT_VEC3_EXT',0x8DC7)
GL_UNSIGNED_INT_VEC4_EXT=_C('GL_UNSIGNED_INT_VEC4_EXT',0x8DC8)
GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT=_C('GL_VERTEX_ATTRIB_ARRAY_INTEGER_EXT',0x88FD)
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,arrays.GLcharArray)
def glBindFragDataLocationEXT(program,color,name):pass
@_f
@_p.types(_cs.GLint,_cs.GLuint,arrays.GLcharArray)
def glGetFragDataLocationEXT(program,name):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,arrays.GLuintArray)
def glGetUniformuivEXT(program,location,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetVertexAttribIivEXT(index,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
def glGetVertexAttribIuivEXT(index,pname,params):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint)
def glUniform1uiEXT(location,v0):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
def glUniform1uivEXT(location,count,value):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint)
def glUniform2uiEXT(location,v0,v1):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
def glUniform2uivEXT(location,count,value):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glUniform3uiEXT(location,v0,v1,v2):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
def glUniform3uivEXT(location,count,value):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glUniform4uiEXT(location,v0,v1,v2,v3):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
def glUniform4uivEXT(location,count,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint)
def glVertexAttribI1iEXT(index,x):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray)
def glVertexAttribI1ivEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint)
def glVertexAttribI1uiEXT(index,x):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLuintArray)
def glVertexAttribI1uivEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint)
def glVertexAttribI2iEXT(index,x,y):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray)
def glVertexAttribI2ivEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glVertexAttribI2uiEXT(index,x,y):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLuintArray)
def glVertexAttribI2uivEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertexAttribI3iEXT(index,x,y,z):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray)
def glVertexAttribI3ivEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glVertexAttribI3uiEXT(index,x,y,z):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLuintArray)
def glVertexAttribI3uivEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLbyteArray)
def glVertexAttribI4bvEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertexAttribI4iEXT(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLintArray)
def glVertexAttribI4ivEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLshortArray)
def glVertexAttribI4svEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLubyteArray)
def glVertexAttribI4ubvEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glVertexAttribI4uiEXT(index,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLuintArray)
def glVertexAttribI4uivEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLushortArray)
def glVertexAttribI4usvEXT(index,v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glVertexAttribIPointerEXT(index,size,type,stride,pointer):pass