File: test_sf2946226.py

package info (click to toggle)
pyopengl 3.1.10%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid
  • size: 15,024 kB
  • sloc: python: 108,056; sh: 13; makefile: 8
file content (51 lines) | stat: -rw-r--r-- 1,150 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
import pygame, sys
from pygame.locals import *
import OpenGL

OpenGL.USE_ACCELERATE = False
from OpenGL.GL import *
from OpenGL.GL.EXT.framebuffer_object import *
from OpenGL import error


def draw():
    glClearColor(0.0, 0.0, 0.0, 0.0)
    glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
    # draw stuff here
    pygame.display.flip()


def main():
    pygame.init()
    pygame.display.set_mode((512, 512), OPENGL | DOUBLEBUF)

    # setup a texture
    tex = glGenTextures(1)
    glBindTexture(GL_TEXTURE_2D, tex)
    glTexImage2D(
        GL_TEXTURE_2D, 0, GL_RGBA8, 512, 512, 0, GL_RGBA, GL_UNSIGNED_BYTE, None
    )
    glBindTexture(GL_TEXTURE_2D, 0)

    # setup teh fbo
    fbo = glGenFramebuffersEXT(1)
    glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, fbo)
    glBindTexture(GL_TEXTURE_2D, tex)

    # this call produces an error!

    glFramebufferTexture2DEXT(
        GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, tex, 0
    )

    while 1:
        event = pygame.event.poll()
        if event.type is QUIT:
            sys.exit(0)
        draw()
        print('OK')
        break


if __name__ == "__main__":
    main()