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'''OpenGL extension AMD.shader_explicit_vertex_parameter
This module customises the behaviour of the
OpenGL.raw.GL.AMD.shader_explicit_vertex_parameter to provide a more
Python-friendly API
Overview (from the spec)
Unextended GLSL provides a set of fixed function interpolation modes and
even those are limited to certain types of interpolants (for example,
interpolation of integer and double isn't supported).
This extension introduces new built-in functions allowing access to vertex
parameters explicitly in the fragment shader. It also exposes barycentric
coordinates as new built-in variables, which can be used to implement
custom interpolation algorithms using shader code.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/shader_explicit_vertex_parameter.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.AMD.shader_explicit_vertex_parameter import *
from OpenGL.raw.GL.AMD.shader_explicit_vertex_parameter import _EXTENSION_NAME
def glInitShaderExplicitVertexParameterAMD():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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