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'''OpenGL extension KHR.texture_compression_astc_hdr
This module customises the behaviour of the
OpenGL.raw.GL.KHR.texture_compression_astc_hdr to provide a more
Python-friendly API
Overview (from the spec)
Adaptive Scalable Texture Compression (ASTC) is a new texture
compression technology that offers unprecendented flexibility, while
producing better or comparable results than existing texture
compressions at all bit rates. It includes support for 2D and
slice-based 3D textures, with low and high dynamic range, at bitrates
from below 1 bit/pixel up to 8 bits/pixel in fine steps.
The goal of these extensions is to support the full 2D profile of the
ASTC texture compression specification, and allow construction of 3D
textures from multiple compressed 2D slices.
ASTC-compressed textures are handled in OpenGL ES and OpenGL by adding
new supported formats to the existing commands for defining and updating
compressed textures, and defining the interaction of the ASTC formats
with each texture target.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/KHR/texture_compression_astc_hdr.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.KHR.texture_compression_astc_hdr import *
from OpenGL.raw.GL.KHR.texture_compression_astc_hdr import _EXTENSION_NAME
def glInitTextureCompressionAstcHdrKHR():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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