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'''OpenGL extension KHR.texture_compression_astc_sliced_3d
This module customises the behaviour of the
OpenGL.raw.GL.KHR.texture_compression_astc_sliced_3d to provide a more
Python-friendly API
Overview (from the spec)
Adaptive Scalable Texture Compression (ASTC) is a new texture
compression technology that offers unprecendented flexibility, while
producing better or comparable results than existing texture
compressions at all bit rates. It includes support for 2D and
slice-based 3D textures, with low and high dynamic range, at bitrates
from below 1 bit/pixel up to 8 bits/pixel in fine steps.
This extension extends the functionality of
GL_KHR_texture_compression_astc_ldr to include slice-based 3D textures
for textures using the LDR profile in the same way as the HDR profile
allows slice-based 3D textures.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/KHR/texture_compression_astc_sliced_3d.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.KHR.texture_compression_astc_sliced_3d import *
from OpenGL.raw.GL.KHR.texture_compression_astc_sliced_3d import _EXTENSION_NAME
def glInitTextureCompressionAstcSliced3DKHR():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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