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'''OpenGL extension NV.shader_thread_shuffle
This module customises the behaviour of the
OpenGL.raw.GL.NV.shader_thread_shuffle to provide a more
Python-friendly API
Overview (from the spec)
Implementations of the OpenGL Shading Language may, but are not required,
to run multiple shader threads for a single stage as a SIMD thread group,
where individual execution threads are assigned to thread groups in an
undefined, implementation-dependent order. This extension provides a set
of new features to the OpenGL Shading Language to share data between
multiple threads within a thread group.
Shaders using the new functionalities provided by this extension should
enable this functionality via the construct
#extension GL_NV_shader_thread_shuffle : require (or enable)
This extension also specifies some modifications to the program assembly
language to support the thread data sharing functionalities.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/shader_thread_shuffle.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.NV.shader_thread_shuffle import *
from OpenGL.raw.GL.NV.shader_thread_shuffle import _EXTENSION_NAME
def glInitShaderThreadShuffleNV():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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