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'''OpenGL extension ARM.shader_framebuffer_fetch_depth_stencil
This module customises the behaviour of the
OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch_depth_stencil to provide a more
Python-friendly API
Overview (from the spec)
Existing extensions, such as EXT_shader_framebuffer_fetch, allow fragment
shaders to read existing framebuffer color data as input. This enables
use-cases such as programmable blending, and other operations that may not
be possible to implement with fixed-function blending.
This extension adds similar capabilities for depth and stencil values.
One use-case for this is soft depth-blending of particles. Normally, this
would require two render passes: one that writes out the depth values of the
background geometry to a depth texture, and one that renders the particles
while reading from the depth texture to do the blending. This extension
allows this to be done in a single pass.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARM/shader_framebuffer_fetch_depth_stencil.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GLES2 import _types, _glgets
from OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch_depth_stencil import *
from OpenGL.raw.GLES2.ARM.shader_framebuffer_fetch_depth_stencil import _EXTENSION_NAME
def glInitShaderFramebufferFetchDepthStencilARM():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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