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'''OpenGL extension EXT.texture_cube_map_array
This module customises the behaviour of the
OpenGL.raw.GLES2.EXT.texture_cube_map_array to provide a more
Python-friendly API
Overview (from the spec)
OpenGL ES 3.1 supports two-dimensional array textures. An array texture
is an ordered set of images with the same size and format. Each image in
an array texture has a unique level. This extension expands texture
array support to include cube map textures.
A cube map array texture is a two-dimensional array texture that may
contain many cube map layers. Each cube map layer is a unique cube map
image set. Images in a cube map array have the same size and format
limitations as two-dimensional array textures. A cube map array texture
is specified using TexImage3D or TexStorage3D in a similar manner to
two-dimensional arrays. Cube map array textures can be bound to a render
targets of a frame buffer object just as two-dimensional arrays are,
using FramebufferTextureLayer.
When accessed by a shader, a cube map array texture acts as a single
unit. The "s", "t", "r" texture coordinates are treated as a regular
cube map texture fetch. The "q" texture is treated as an unnormalized
floating-point value identifying the layer of the cube map array
texture. Cube map array texture lookups do not filter between layers.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/texture_cube_map_array.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GLES2 import _types, _glgets
from OpenGL.raw.GLES2.EXT.texture_cube_map_array import *
from OpenGL.raw.GLES2.EXT.texture_cube_map_array import _EXTENSION_NAME
def glInitTextureCubeMapArrayEXT():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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