File: multitexture.py

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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_ARB_multitexture'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_ARB_multitexture',error_checker=_errors._error_checker)
GL_ACTIVE_TEXTURE_ARB=_C('GL_ACTIVE_TEXTURE_ARB',0x84E0)
GL_CLIENT_ACTIVE_TEXTURE_ARB=_C('GL_CLIENT_ACTIVE_TEXTURE_ARB',0x84E1)
GL_MAX_TEXTURE_UNITS_ARB=_C('GL_MAX_TEXTURE_UNITS_ARB',0x84E2)
GL_TEXTURE0_ARB=_C('GL_TEXTURE0_ARB',0x84C0)
GL_TEXTURE10_ARB=_C('GL_TEXTURE10_ARB',0x84CA)
GL_TEXTURE11_ARB=_C('GL_TEXTURE11_ARB',0x84CB)
GL_TEXTURE12_ARB=_C('GL_TEXTURE12_ARB',0x84CC)
GL_TEXTURE13_ARB=_C('GL_TEXTURE13_ARB',0x84CD)
GL_TEXTURE14_ARB=_C('GL_TEXTURE14_ARB',0x84CE)
GL_TEXTURE15_ARB=_C('GL_TEXTURE15_ARB',0x84CF)
GL_TEXTURE16_ARB=_C('GL_TEXTURE16_ARB',0x84D0)
GL_TEXTURE17_ARB=_C('GL_TEXTURE17_ARB',0x84D1)
GL_TEXTURE18_ARB=_C('GL_TEXTURE18_ARB',0x84D2)
GL_TEXTURE19_ARB=_C('GL_TEXTURE19_ARB',0x84D3)
GL_TEXTURE1_ARB=_C('GL_TEXTURE1_ARB',0x84C1)
GL_TEXTURE20_ARB=_C('GL_TEXTURE20_ARB',0x84D4)
GL_TEXTURE21_ARB=_C('GL_TEXTURE21_ARB',0x84D5)
GL_TEXTURE22_ARB=_C('GL_TEXTURE22_ARB',0x84D6)
GL_TEXTURE23_ARB=_C('GL_TEXTURE23_ARB',0x84D7)
GL_TEXTURE24_ARB=_C('GL_TEXTURE24_ARB',0x84D8)
GL_TEXTURE25_ARB=_C('GL_TEXTURE25_ARB',0x84D9)
GL_TEXTURE26_ARB=_C('GL_TEXTURE26_ARB',0x84DA)
GL_TEXTURE27_ARB=_C('GL_TEXTURE27_ARB',0x84DB)
GL_TEXTURE28_ARB=_C('GL_TEXTURE28_ARB',0x84DC)
GL_TEXTURE29_ARB=_C('GL_TEXTURE29_ARB',0x84DD)
GL_TEXTURE2_ARB=_C('GL_TEXTURE2_ARB',0x84C2)
GL_TEXTURE30_ARB=_C('GL_TEXTURE30_ARB',0x84DE)
GL_TEXTURE31_ARB=_C('GL_TEXTURE31_ARB',0x84DF)
GL_TEXTURE3_ARB=_C('GL_TEXTURE3_ARB',0x84C3)
GL_TEXTURE4_ARB=_C('GL_TEXTURE4_ARB',0x84C4)
GL_TEXTURE5_ARB=_C('GL_TEXTURE5_ARB',0x84C5)
GL_TEXTURE6_ARB=_C('GL_TEXTURE6_ARB',0x84C6)
GL_TEXTURE7_ARB=_C('GL_TEXTURE7_ARB',0x84C7)
GL_TEXTURE8_ARB=_C('GL_TEXTURE8_ARB',0x84C8)
GL_TEXTURE9_ARB=_C('GL_TEXTURE9_ARB',0x84C9)
@_f
@_p.types(None,_cs.GLenum)
def glActiveTextureARB(texture):pass
@_f
@_p.types(None,_cs.GLenum)
def glClientActiveTextureARB(texture):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble)
def glMultiTexCoord1dARB(target,s):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord1dvARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glMultiTexCoord1fARB(target,s):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord1fvARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glMultiTexCoord1iARB(target,s):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord1ivARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort)
def glMultiTexCoord1sARB(target,s):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord1svARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord2dARB(target,s,t):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord2dvARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord2fARB(target,s,t):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord2fvARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint)
def glMultiTexCoord2iARB(target,s,t):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord2ivARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord2sARB(target,s,t):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord2svARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord3dARB(target,s,t,r):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord3dvARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord3fARB(target,s,t,r):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord3fvARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint)
def glMultiTexCoord3iARB(target,s,t,r):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord3ivARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord3sARB(target,s,t,r):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord3svARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glMultiTexCoord4dARB(target,s,t,r,q):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glMultiTexCoord4dvARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glMultiTexCoord4fARB(target,s,t,r,q):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glMultiTexCoord4fvARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glMultiTexCoord4iARB(target,s,t,r,q):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glMultiTexCoord4ivARB(target,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glMultiTexCoord4sARB(target,s,t,r,q):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glMultiTexCoord4svARB(target,v):pass