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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C
import ctypes
_EXTENSION_NAME = 'GL_VERSION_GL_4_5'
def _f( function ):
return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_4_5',error_checker=_errors._error_checker)
GL_BACK=_C('GL_BACK',0x0405)
GL_CLIP_DEPTH_MODE=_C('GL_CLIP_DEPTH_MODE',0x935D)
GL_CLIP_ORIGIN=_C('GL_CLIP_ORIGIN',0x935C)
GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT=_C('GL_CONTEXT_FLAG_ROBUST_ACCESS_BIT',0x00000004)
GL_CONTEXT_LOST=_C('GL_CONTEXT_LOST',0x0507)
GL_CONTEXT_LOST=_C('GL_CONTEXT_LOST',0x0507)
GL_CONTEXT_RELEASE_BEHAVIOR=_C('GL_CONTEXT_RELEASE_BEHAVIOR',0x82FB)
GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH=_C('GL_CONTEXT_RELEASE_BEHAVIOR_FLUSH',0x82FC)
GL_GUILTY_CONTEXT_RESET=_C('GL_GUILTY_CONTEXT_RESET',0x8253)
GL_INNOCENT_CONTEXT_RESET=_C('GL_INNOCENT_CONTEXT_RESET',0x8254)
GL_LOSE_CONTEXT_ON_RESET=_C('GL_LOSE_CONTEXT_ON_RESET',0x8252)
GL_LOWER_LEFT=_C('GL_LOWER_LEFT',0x8CA1)
GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES=_C('GL_MAX_COMBINED_CLIP_AND_CULL_DISTANCES',0x82FA)
GL_MAX_CULL_DISTANCES=_C('GL_MAX_CULL_DISTANCES',0x82F9)
GL_NEGATIVE_ONE_TO_ONE=_C('GL_NEGATIVE_ONE_TO_ONE',0x935E)
GL_NONE=_C('GL_NONE',0)
GL_NO_ERROR=_C('GL_NO_ERROR',0)
GL_NO_RESET_NOTIFICATION=_C('GL_NO_RESET_NOTIFICATION',0x8261)
GL_QUERY_BY_REGION_NO_WAIT_INVERTED=_C('GL_QUERY_BY_REGION_NO_WAIT_INVERTED',0x8E1A)
GL_QUERY_BY_REGION_WAIT_INVERTED=_C('GL_QUERY_BY_REGION_WAIT_INVERTED',0x8E19)
GL_QUERY_NO_WAIT_INVERTED=_C('GL_QUERY_NO_WAIT_INVERTED',0x8E18)
GL_QUERY_TARGET=_C('GL_QUERY_TARGET',0x82EA)
GL_QUERY_WAIT_INVERTED=_C('GL_QUERY_WAIT_INVERTED',0x8E17)
GL_RESET_NOTIFICATION_STRATEGY=_C('GL_RESET_NOTIFICATION_STRATEGY',0x8256)
GL_TEXTURE_BINDING_1D=_C('GL_TEXTURE_BINDING_1D',0x8068)
GL_TEXTURE_BINDING_1D_ARRAY=_C('GL_TEXTURE_BINDING_1D_ARRAY',0x8C1C)
GL_TEXTURE_BINDING_2D=_C('GL_TEXTURE_BINDING_2D',0x8069)
GL_TEXTURE_BINDING_2D_ARRAY=_C('GL_TEXTURE_BINDING_2D_ARRAY',0x8C1D)
GL_TEXTURE_BINDING_2D_MULTISAMPLE=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE',0x9104)
GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY=_C('GL_TEXTURE_BINDING_2D_MULTISAMPLE_ARRAY',0x9105)
GL_TEXTURE_BINDING_3D=_C('GL_TEXTURE_BINDING_3D',0x806A)
GL_TEXTURE_BINDING_BUFFER=_C('GL_TEXTURE_BINDING_BUFFER',0x8C2C)
GL_TEXTURE_BINDING_CUBE_MAP=_C('GL_TEXTURE_BINDING_CUBE_MAP',0x8514)
GL_TEXTURE_BINDING_CUBE_MAP_ARRAY=_C('GL_TEXTURE_BINDING_CUBE_MAP_ARRAY',0x900A)
GL_TEXTURE_BINDING_RECTANGLE=_C('GL_TEXTURE_BINDING_RECTANGLE',0x84F6)
GL_TEXTURE_TARGET=_C('GL_TEXTURE_TARGET',0x1006)
GL_UNKNOWN_CONTEXT_RESET=_C('GL_UNKNOWN_CONTEXT_RESET',0x8255)
GL_UPPER_LEFT=_C('GL_UPPER_LEFT',0x8CA2)
GL_ZERO_TO_ONE=_C('GL_ZERO_TO_ONE',0x935F)
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint)
def glBindTextureUnit(unit,texture):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLbitfield,_cs.GLenum)
def glBlitNamedFramebuffer(readFramebuffer,drawFramebuffer,srcX0,srcY0,srcX1,srcY1,dstX0,dstY0,dstX1,dstY1,mask,filter):pass
@_f
@_p.types(_cs.GLenum,_cs.GLuint,_cs.GLenum)
def glCheckNamedFramebufferStatus(framebuffer,target):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glClearNamedBufferData(buffer,internalformat,format,type,data):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLintptr,_cs.GLsizeiptr,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glClearNamedBufferSubData(buffer,internalformat,offset,size,format,type,data):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,_cs.GLfloat,_cs.GLint)
def glClearNamedFramebufferfi(framebuffer,buffer,drawbuffer,depth,stencil):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,arrays.GLfloatArray)
def glClearNamedFramebufferfv(framebuffer,buffer,drawbuffer,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,arrays.GLintArray)
def glClearNamedFramebufferiv(framebuffer,buffer,drawbuffer,value):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint,arrays.GLuintArray)
def glClearNamedFramebufferuiv(framebuffer,buffer,drawbuffer,value):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum)
def glClipControl(origin,depth):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glCompressedTextureSubImage1D(texture,level,xoffset,width,format,imageSize,data):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glCompressedTextureSubImage2D(texture,level,xoffset,yoffset,width,height,format,imageSize,data):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glCompressedTextureSubImage3D(texture,level,xoffset,yoffset,zoffset,width,height,depth,format,imageSize,data):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLintptr,_cs.GLsizeiptr)
def glCopyNamedBufferSubData(readBuffer,writeBuffer,readOffset,writeOffset,size):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei)
def glCopyTextureSubImage1D(texture,level,xoffset,x,y,width):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
def glCopyTextureSubImage2D(texture,level,xoffset,yoffset,x,y,width,height):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
def glCopyTextureSubImage3D(texture,level,xoffset,yoffset,zoffset,x,y,width,height):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glCreateBuffers(n,buffers):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glCreateFramebuffers(n,framebuffers):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glCreateProgramPipelines(n,pipelines):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
def glCreateQueries(target,n,ids):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glCreateRenderbuffers(n,renderbuffers):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glCreateSamplers(n,samplers):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
def glCreateTextures(target,n,textures):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glCreateTransformFeedbacks(n,ids):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glCreateVertexArrays(n,arrays):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint)
def glDisableVertexArrayAttrib(vaobj,index):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint)
def glEnableVertexArrayAttrib(vaobj,index):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr)
def glFlushMappedNamedBufferRange(buffer,offset,length):pass
@_f
@_p.types(None,_cs.GLuint)
def glGenerateTextureMipmap(texture):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
def glGetCompressedTextureImage(texture,level,bufSize,pixels):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,ctypes.c_void_p)
def glGetCompressedTextureSubImage(texture,level,xoffset,yoffset,zoffset,width,height,depth,bufSize,pixels):pass
@_f
@_p.types(_cs.GLenum,)
def glGetGraphicsResetStatus():pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLint64Array)
def glGetNamedBufferParameteri64v(buffer,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetNamedBufferParameteriv(buffer,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLvoidpArray)
def glGetNamedBufferPointerv(buffer,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p)
def glGetNamedBufferSubData(buffer,offset,size,data):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetNamedFramebufferAttachmentParameteriv(framebuffer,attachment,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetNamedFramebufferParameteriv(framebuffer,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetNamedRenderbufferParameteriv(renderbuffer,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLintptr)
def glGetQueryBufferObjecti64v(id,buffer,pname,offset):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLintptr)
def glGetQueryBufferObjectiv(id,buffer,pname,offset):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLintptr)
def glGetQueryBufferObjectui64v(id,buffer,pname,offset):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,_cs.GLintptr)
def glGetQueryBufferObjectuiv(id,buffer,pname,offset):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glGetTextureImage(texture,level,format,type,bufSize,pixels):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,arrays.GLfloatArray)
def glGetTextureLevelParameterfv(texture,level,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLenum,arrays.GLintArray)
def glGetTextureLevelParameteriv(texture,level,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetTextureParameterIiv(texture,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
def glGetTextureParameterIuiv(texture,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glGetTextureParameterfv(texture,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetTextureParameteriv(texture,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glGetTextureSubImage(texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,bufSize,pixels):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLint64Array)
def glGetTransformFeedbacki64_v(xfb,pname,index,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,arrays.GLintArray)
def glGetTransformFeedbacki_v(xfb,pname,index,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetTransformFeedbackiv(xfb,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLint64Array)
def glGetVertexArrayIndexed64iv(vaobj,index,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetVertexArrayIndexediv(vaobj,index,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glGetVertexArrayiv(vaobj,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glGetnColorTable(target,format,type,bufSize,table):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLsizei,ctypes.c_void_p)
def glGetnCompressedTexImage(target,lod,bufSize,pixels):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glGetnConvolutionFilter(target,format,type,bufSize,image):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLboolean,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glGetnHistogram(target,reset,format,type,bufSize,values):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLdoubleArray)
def glGetnMapdv(target,query,bufSize,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLfloatArray)
def glGetnMapfv(target,query,bufSize,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLsizei,arrays.GLintArray)
def glGetnMapiv(target,query,bufSize,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLboolean,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glGetnMinmax(target,reset,format,type,bufSize,values):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLfloatArray)
def glGetnPixelMapfv(map,bufSize,values):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
def glGetnPixelMapuiv(map,bufSize,values):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLushortArray)
def glGetnPixelMapusv(map,bufSize,values):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLubyteArray)
def glGetnPolygonStipple(bufSize,pattern):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p,_cs.GLsizei,ctypes.c_void_p,ctypes.c_void_p)
def glGetnSeparableFilter(target,format,type,rowBufSize,row,columnBufSize,column,span):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glGetnTexImage(target,level,format,type,bufSize,pixels):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLdoubleArray)
def glGetnUniformdv(program,location,bufSize,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLfloatArray)
def glGetnUniformfv(program,location,bufSize,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLintArray)
def glGetnUniformiv(program,location,bufSize,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLsizei,arrays.GLuintArray)
def glGetnUniformuiv(program,location,bufSize,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glInvalidateNamedFramebufferData(framebuffer,numAttachments,attachments):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
def glInvalidateNamedFramebufferSubData(framebuffer,numAttachments,attachments,x,y,width,height):pass
@_f
@_p.types(ctypes.c_void_p,_cs.GLuint,_cs.GLenum)
def glMapNamedBuffer(buffer,access):pass
@_f
@_p.types(ctypes.c_void_p,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,_cs.GLbitfield)
def glMapNamedBufferRange(buffer,offset,length,access):pass
@_f
@_p.types(None,_cs.GLbitfield)
def glMemoryBarrierByRegion(barriers):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLenum)
def glNamedBufferData(buffer,size,data,usage):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizeiptr,ctypes.c_void_p,_cs.GLbitfield)
def glNamedBufferStorage(buffer,size,data,flags):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr,ctypes.c_void_p)
def glNamedBufferSubData(buffer,offset,size,data):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum)
def glNamedFramebufferDrawBuffer(framebuffer,buf):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray)
def glNamedFramebufferDrawBuffers(framebuffer,n,bufs):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
def glNamedFramebufferParameteri(framebuffer,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum)
def glNamedFramebufferReadBuffer(framebuffer,src):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLenum,_cs.GLuint)
def glNamedFramebufferRenderbuffer(framebuffer,attachment,renderbuffertarget,renderbuffer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint)
def glNamedFramebufferTexture(framebuffer,attachment,texture,level):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLint,_cs.GLint)
def glNamedFramebufferTextureLayer(framebuffer,attachment,texture,level,layer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
def glNamedRenderbufferStorage(renderbuffer,internalformat,width,height):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
def glNamedRenderbufferStorageMultisample(renderbuffer,samples,internalformat,width,height):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,_cs.GLsizei,ctypes.c_void_p)
def glReadnPixels(x,y,width,height,format,type,bufSize,data):pass
@_f
@_p.types(None,)
def glTextureBarrier():pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint)
def glTextureBuffer(texture,internalformat,buffer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr)
def glTextureBufferRange(texture,internalformat,buffer,offset,size):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glTextureParameterIiv(texture,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLuintArray)
def glTextureParameterIuiv(texture,pname,params):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLfloat)
def glTextureParameterf(texture,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLfloatArray)
def glTextureParameterfv(texture,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,_cs.GLint)
def glTextureParameteri(texture,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum,arrays.GLintArray)
def glTextureParameteriv(texture,pname,param):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei)
def glTextureStorage1D(texture,levels,internalformat,width):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei)
def glTextureStorage2D(texture,levels,internalformat,width,height):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean)
def glTextureStorage2DMultisample(texture,samples,internalformat,width,height,fixedsamplelocations):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei)
def glTextureStorage3D(texture,levels,internalformat,width,height,depth):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,_cs.GLenum,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLboolean)
def glTextureStorage3DMultisample(texture,samples,internalformat,width,height,depth,fixedsamplelocations):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glTextureSubImage1D(texture,level,xoffset,width,format,type,pixels):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glTextureSubImage2D(texture,level,xoffset,yoffset,width,height,format,type,pixels):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glTextureSubImage3D(texture,level,xoffset,yoffset,zoffset,width,height,depth,format,type,pixels):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glTransformFeedbackBufferBase(xfb,index,buffer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizeiptr)
def glTransformFeedbackBufferRange(xfb,index,buffer,offset,size):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glUnmapNamedBuffer(buffer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glVertexArrayAttribBinding(vaobj,attribindex,bindingindex):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLboolean,_cs.GLuint)
def glVertexArrayAttribFormat(vaobj,attribindex,size,type,normalized,relativeoffset):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLuint)
def glVertexArrayAttribIFormat(vaobj,attribindex,size,type,relativeoffset):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLint,_cs.GLenum,_cs.GLuint)
def glVertexArrayAttribLFormat(vaobj,attribindex,size,type,relativeoffset):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glVertexArrayBindingDivisor(vaobj,bindingindex,divisor):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint)
def glVertexArrayElementBuffer(vaobj,buffer):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLintptr,_cs.GLsizei)
def glVertexArrayVertexBuffer(vaobj,bindingindex,buffer,offset,stride):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLsizei,arrays.GLuintArray,ctypes.POINTER(_cs.GLintptr),arrays.GLsizeiArray)
def glVertexArrayVertexBuffers(vaobj,first,count,buffers,offsets,strides):pass
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