File: translated_shader_source.py

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pyopengl 3.1.5%2Bdfsg-1
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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GLES2 import _types as _cs
# End users want this...
from OpenGL.raw.GLES2._types import *
from OpenGL.raw.GLES2 import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GLES2_ANGLE_translated_shader_source'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GLES2,'GLES2_ANGLE_translated_shader_source',error_checker=_errors._error_checker)
GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE=_C('GL_TRANSLATED_SHADER_SOURCE_LENGTH_ANGLE',0x93A0)
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei,arrays.GLsizeiArray,arrays.GLcharArray)
def glGetTranslatedShaderSourceANGLE(shader,bufsize,length,source):pass