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pyopengl 3.1.5%2Bdfsg-1
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Metadata-Version: 2.1
Name: PyOpenGL
Version: 3.1.5
Summary: Standard OpenGL bindings for Python
Home-page: http://pyopengl.sourceforge.net
Author: Mike C. Fletcher
Author-email: mcfletch@vrplumber.com
License: BSD
Download-URL: http://sourceforge.net/projects/pyopengl/files/PyOpenGL/
Description: PyOpenGL and PyOpenGL_Accelerate
        =================================
        
        PyOpenGL is normally distributed via PyPI using standard pip::
        
            $ pip install PyOpenGL PyOpenGL_accelerate
        
        You can install this repository by branching/cloning and running
        setup.py::
        
            $ cd pyopengl
            $ python setup.py develop
            $ cd accelerate
            $ python setup.py develop
        
        Note that to compile PyOpenGL_accelerate you will need to have 
        a functioning Python extension-compiling environment.
        
        Learning PyOpenGL
        -----------------
        
        If you are new to PyOpenGL, you likely want to start with the OpenGLContext `tutorial page`_.
        Those tutorials require OpenGLContext, (which is a big wrapper including a whole
        scenegraph engine, VRML97 parser, lots of demos, etc) you can install that with::
        
            $ pip2.7 install "OpenGLContext-full==3.1.1"
        
        Or you can clone it (including the tutorial sources) with::
        
            $ git clone https://github.com/mcfletch/openglcontext.git
        
        or (for GitHub usage)::
        
            $ git clone https://github.com/mcfletch/pyopengl.git
            
        The `documentation pages`_ are useful for looking up the parameters and semantics of 
        PyOpenGL calls.
        
        .. _`tutorial page`: http://pyopengl.sourceforge.net/context/tutorials/index.html
        .. _`documentation pages`: http://pyopengl.sourceforge.net/documentation/
        
        
        Running Tests
        --------------
        
        You can run the PyOpenGL test suite from a source-code checkout, you will need:
        
        * git (for the checkout)
        * GLUT (FreeGLUT)
        * GLExtrusion library (libgle)
        * GLU (normally available on any OpenGL-capable machine)
        * tox (`pip install tox`)
        
        Running the test suite from a top-level checkout looks like::
        
            $ tox
        
        The result being a lot of tests being run in a matrix of environments.
        All of the environment will pull in pygame, some will also pull in 
        numpy. Some will have accelerate, and some will not.
        
        .. image:: https://travis-ci.org/mcfletch/pyopengl.svg?branch=master
            :target: https://travis-ci.org/mcfletch/pyopengl
            :alt: Travis Tests
        
        .. image:: https://ci.appveyor.com/api/projects/status/MikeCFletcher/pyopengl/branch/master
            :target: https://ci.appveyor.com/project/MikeCFletcher/pyopengl
            :alt: Appveyor Build
        
        .. image:: https://img.shields.io/pypi/v/pyopengl.svg
            :target: https://pypi.python.org/pypi/pyopengl
            :alt: Latest PyPI Version
        
        .. image:: https://img.shields.io/pypi/dm/pyopengl.svg
            :target: https://pypi.python.org/pypi/pyopengl
            :alt: Monthly download counter
        
Keywords: Graphics,3D,OpenGL,GLU,GLUT,GLE,GLX,EXT,ARB,Mesa,ctypes
Platform: UNKNOWN
Classifier: License :: OSI Approved :: BSD License
Classifier: Programming Language :: Python
Classifier: Programming Language :: Python :: 3
Classifier: Topic :: Multimedia :: Graphics :: 3D Rendering
Classifier: Topic :: Software Development :: Libraries :: Python Modules
Classifier: Intended Audience :: Developers
Description-Content-Type: text/x-rst