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from __future__ import print_function
import pytest, os, sys, unittest
import logging
log = logging.getLogger(__name__)
HERE = os.path.dirname( __file__ )
if sys.platform != 'win32':
raise pytest.skip('Non-windows (WGL) platform', allow_module_level=True)
try:
from numpy import *
except ImportError as err:
array = None
import pygame, pygame.display
pygame.display.init()
from OpenGL.GL import *
from OpenGL.WGL import *
class TestWGL(unittest.TestCase):
width,height = 300,300
def setUp(self):
self.screen = pygame.display.set_mode(
(self.width,self.height),
pygame.OPENGL | pygame.DOUBLEBUF,
)
pygame.display.set_caption('Testing system')
pygame.key.set_repeat(500,30)
def tearDown(self):
pygame.display.flip()
def test_wgl_imported(self):
assert bool(wglCreateContext)
def test_create_context(self):
window = pygame.display.get_wm_info()['window']
wglCreateContext(window)
def test_get_extensions_low_level(self):
from OpenGL.WGL.ARB.extensions_string import wglGetExtensionsStringARB
window = pygame.display.get_wm_info()['window']
extensions = wglGetExtensionsStringARB(wglGetCurrentDC())
assert extensions
assert b'WGL_ARB_extensions_string' in extensions, extensions
def test_swap_control_interval(self):
from OpenGL.WGL.EXT import swap_control
if not swap_control.wglGetSwapIntervalEXT:
raise pytest.skip(reason='No wglGetSwapIntervalEXT available')
interval = swap_control.wglGetSwapIntervalEXT()
swap_control.wglSwapIntervalEXT(1)
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