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'''OpenGL extension AMD.gpu_shader_int16
This module customises the behaviour of the
OpenGL.raw.GL.AMD.gpu_shader_int16 to provide a more
Python-friendly API
Overview (from the spec)
This extension was developed to allow implementations supporting 16-bit
integers to expose the feature in GLSL.
The extension introduces the following features for all shader types:
* new built-in functions to pack and unpack 32-bit integer types into a
two-component 16-bit integer vector;
* new built-in functions to convert half-precision floating-point
values to or from their 16-bit integer bit encodings;
* vector relational functions supporting comparisons of vectors of
16-bit integer types; and
* common functions abs, frexp, ldexp, sign, min, max, clamp, and mix
supporting arguments of 16-bit integer types.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/AMD/gpu_shader_int16.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.AMD.gpu_shader_int16 import *
from OpenGL.raw.GL.AMD.gpu_shader_int16 import _EXTENSION_NAME
def glInitGpuShaderInt16AMD():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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