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'''OpenGL extension ARB.gpu_shader_int64
This module customises the behaviour of the
OpenGL.raw.GL.ARB.gpu_shader_int64 to provide a more
Python-friendly API
Overview (from the spec)
The extension introduces the following features for all shader types:
* support for 64-bit scalar and vector integer data types, including
uniform API, uniform buffer object, transform feedback, and shader
input and output support;
* new built-in functions to pack and unpack 64-bit integer types into a
two-component 32-bit integer vector;
* new built-in functions to convert double-precision floating-point
values to or from their 64-bit integer bit encodings;
* vector relational functions supporting comparisons of vectors of
64-bit integer types; and
* common functions abs, sign, min, max, clamp, and mix supporting
arguments of 64-bit integer types.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/gpu_shader_int64.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.gpu_shader_int64 import *
from OpenGL.raw.GL.ARB.gpu_shader_int64 import _EXTENSION_NAME
def glInitGpuShaderInt64ARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
# INPUT glUniform1i64vARB.value size not checked against count
glUniform1i64vARB=wrapper.wrapper(glUniform1i64vARB).setInputArraySize(
'value', None
)
# INPUT glUniform2i64vARB.value size not checked against count*2
glUniform2i64vARB=wrapper.wrapper(glUniform2i64vARB).setInputArraySize(
'value', None
)
# INPUT glUniform3i64vARB.value size not checked against count*3
glUniform3i64vARB=wrapper.wrapper(glUniform3i64vARB).setInputArraySize(
'value', None
)
# INPUT glUniform4i64vARB.value size not checked against count*4
glUniform4i64vARB=wrapper.wrapper(glUniform4i64vARB).setInputArraySize(
'value', None
)
# INPUT glUniform1ui64vARB.value size not checked against count
glUniform1ui64vARB=wrapper.wrapper(glUniform1ui64vARB).setInputArraySize(
'value', None
)
# INPUT glUniform2ui64vARB.value size not checked against count*2
glUniform2ui64vARB=wrapper.wrapper(glUniform2ui64vARB).setInputArraySize(
'value', None
)
# INPUT glUniform3ui64vARB.value size not checked against count*3
glUniform3ui64vARB=wrapper.wrapper(glUniform3ui64vARB).setInputArraySize(
'value', None
)
# INPUT glUniform4ui64vARB.value size not checked against count*4
glUniform4ui64vARB=wrapper.wrapper(glUniform4ui64vARB).setInputArraySize(
'value', None
)
# INPUT glGetUniformi64vARB.params size not checked against 'program,location'
glGetUniformi64vARB=wrapper.wrapper(glGetUniformi64vARB).setInputArraySize(
'params', None
)
# INPUT glGetUniformui64vARB.params size not checked against 'program,location'
glGetUniformui64vARB=wrapper.wrapper(glGetUniformui64vARB).setInputArraySize(
'params', None
)
# INPUT glGetnUniformi64vARB.params size not checked against bufSize
glGetnUniformi64vARB=wrapper.wrapper(glGetnUniformi64vARB).setInputArraySize(
'params', None
)
# INPUT glGetnUniformui64vARB.params size not checked against bufSize
glGetnUniformui64vARB=wrapper.wrapper(glGetnUniformui64vARB).setInputArraySize(
'params', None
)
# INPUT glProgramUniform1i64vARB.value size not checked against count
glProgramUniform1i64vARB=wrapper.wrapper(glProgramUniform1i64vARB).setInputArraySize(
'value', None
)
# INPUT glProgramUniform2i64vARB.value size not checked against count*2
glProgramUniform2i64vARB=wrapper.wrapper(glProgramUniform2i64vARB).setInputArraySize(
'value', None
)
# INPUT glProgramUniform3i64vARB.value size not checked against count*3
glProgramUniform3i64vARB=wrapper.wrapper(glProgramUniform3i64vARB).setInputArraySize(
'value', None
)
# INPUT glProgramUniform4i64vARB.value size not checked against count*4
glProgramUniform4i64vARB=wrapper.wrapper(glProgramUniform4i64vARB).setInputArraySize(
'value', None
)
# INPUT glProgramUniform1ui64vARB.value size not checked against count
glProgramUniform1ui64vARB=wrapper.wrapper(glProgramUniform1ui64vARB).setInputArraySize(
'value', None
)
# INPUT glProgramUniform2ui64vARB.value size not checked against count*2
glProgramUniform2ui64vARB=wrapper.wrapper(glProgramUniform2ui64vARB).setInputArraySize(
'value', None
)
# INPUT glProgramUniform3ui64vARB.value size not checked against count*3
glProgramUniform3ui64vARB=wrapper.wrapper(glProgramUniform3ui64vARB).setInputArraySize(
'value', None
)
# INPUT glProgramUniform4ui64vARB.value size not checked against count*4
glProgramUniform4ui64vARB=wrapper.wrapper(glProgramUniform4ui64vARB).setInputArraySize(
'value', None
)
### END AUTOGENERATED SECTION
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