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'''OpenGL extension ARB.parallel_shader_compile
This module customises the behaviour of the
OpenGL.raw.GL.ARB.parallel_shader_compile to provide a more
Python-friendly API
Overview (from the spec)
Compiling GLSL into implementation-specific code can be a time consuming
process, so a GL implementation may wish to perform the compilation in a
separate CPU thread. This extension provides a mechanism for the application
to provide a hint to limit the number of threads it wants to be used to
compile shaders, as well as a query to determine if the compilation process
is complete.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.parallel_shader_compile import *
from OpenGL.raw.GL.ARB.parallel_shader_compile import _EXTENSION_NAME
def glInitParallelShaderCompileARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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