File: parallel_shader_compile.py

package info (click to toggle)
pyopengl 3.1.6%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 14,732 kB
  • sloc: python: 106,016; makefile: 8
file content (32 lines) | stat: -rw-r--r-- 1,227 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
'''OpenGL extension ARB.parallel_shader_compile

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.parallel_shader_compile to provide a more 
Python-friendly API

Overview (from the spec)
	
	Compiling GLSL into implementation-specific code can be a time consuming
	process, so a GL implementation may wish to perform the compilation in a
	separate CPU thread. This extension provides a mechanism for the application
	to provide a hint to limit the number of threads it wants to be used to
	compile shaders, as well as a query to determine if the compilation process
	is complete.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/parallel_shader_compile.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.parallel_shader_compile import *
from OpenGL.raw.GL.ARB.parallel_shader_compile import _EXTENSION_NAME

def glInitParallelShaderCompileARB():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION