File: sparse_texture_clamp.py

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'''OpenGL extension ARB.sparse_texture_clamp

This module customises the behaviour of the 
OpenGL.raw.GL.ARB.sparse_texture_clamp to provide a more 
Python-friendly API

Overview (from the spec)
	
	This extension builds on the ARB_sparse_texture2 extension, providing the
	following new functionality:
	
	  * New built-in GLSL texture lookup functions are provided that specify a
	    minimum level of detail to use for lookups where the level of detail
	    is computed automatically.  This allows shaders to avoid accessing
	    unpopulated portions of high-resolution levels of detail when it knows
	    that the memory accessed is unpopulated, either from a priori
	    knowledge or from feedback provided by the return value of previously
	    executed "sparse" texture lookup functions.

The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/sparse_texture_clamp.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.sparse_texture_clamp import *
from OpenGL.raw.GL.ARB.sparse_texture_clamp import _EXTENSION_NAME

def glInitSparseTextureClampARB():
    '''Return boolean indicating whether this extension is available'''
    from OpenGL import extensions
    return extensions.hasGLExtension( _EXTENSION_NAME )


### END AUTOGENERATED SECTION