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'''OpenGL extension ARB.vertex_shader
This module customises the behaviour of the
OpenGL.raw.GL.ARB.vertex_shader to provide a more
Python-friendly API
Overview (from the spec)
This extension adds programmable vertex level processing to OpenGL. The
application can write vertex shaders in a high level language as defined
in the OpenGL Shading Language specification. The language itself is not
discussed here. A vertex shader replaces the transformation, texture
coordinate generation and lighting parts of OpenGL, and it also adds
texture access at the vertex level. Furthermore, management of vertex
shader objects and loading generic attributes are discussed. A vertex
shader object, attached to a program object, can be compiled and linked
to produce an executable that runs on the vertex processor in OpenGL.
This extension also defines how such an executable interacts with the
fixed functionality vertex processing of OpenGL 1.4.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/ARB/vertex_shader.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.ARB.vertex_shader import *
from OpenGL.raw.GL.ARB.vertex_shader import _EXTENSION_NAME
def glInitVertexShaderARB():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
glVertexAttrib1fvARB=wrapper.wrapper(glVertexAttrib1fvARB).setInputArraySize(
'v', 1
)
glVertexAttrib1svARB=wrapper.wrapper(glVertexAttrib1svARB).setInputArraySize(
'v', 1
)
glVertexAttrib1dvARB=wrapper.wrapper(glVertexAttrib1dvARB).setInputArraySize(
'v', 1
)
glVertexAttrib2fvARB=wrapper.wrapper(glVertexAttrib2fvARB).setInputArraySize(
'v', 2
)
glVertexAttrib2svARB=wrapper.wrapper(glVertexAttrib2svARB).setInputArraySize(
'v', 2
)
glVertexAttrib2dvARB=wrapper.wrapper(glVertexAttrib2dvARB).setInputArraySize(
'v', 2
)
glVertexAttrib3fvARB=wrapper.wrapper(glVertexAttrib3fvARB).setInputArraySize(
'v', 3
)
glVertexAttrib3svARB=wrapper.wrapper(glVertexAttrib3svARB).setInputArraySize(
'v', 3
)
glVertexAttrib3dvARB=wrapper.wrapper(glVertexAttrib3dvARB).setInputArraySize(
'v', 3
)
glVertexAttrib4fvARB=wrapper.wrapper(glVertexAttrib4fvARB).setInputArraySize(
'v', 4
)
glVertexAttrib4svARB=wrapper.wrapper(glVertexAttrib4svARB).setInputArraySize(
'v', 4
)
glVertexAttrib4dvARB=wrapper.wrapper(glVertexAttrib4dvARB).setInputArraySize(
'v', 4
)
glVertexAttrib4ivARB=wrapper.wrapper(glVertexAttrib4ivARB).setInputArraySize(
'v', 4
)
glVertexAttrib4bvARB=wrapper.wrapper(glVertexAttrib4bvARB).setInputArraySize(
'v', 4
)
glVertexAttrib4ubvARB=wrapper.wrapper(glVertexAttrib4ubvARB).setInputArraySize(
'v', 4
)
glVertexAttrib4usvARB=wrapper.wrapper(glVertexAttrib4usvARB).setInputArraySize(
'v', 4
)
glVertexAttrib4uivARB=wrapper.wrapper(glVertexAttrib4uivARB).setInputArraySize(
'v', 4
)
glVertexAttrib4NbvARB=wrapper.wrapper(glVertexAttrib4NbvARB).setInputArraySize(
'v', 4
)
glVertexAttrib4NsvARB=wrapper.wrapper(glVertexAttrib4NsvARB).setInputArraySize(
'v', 4
)
glVertexAttrib4NivARB=wrapper.wrapper(glVertexAttrib4NivARB).setInputArraySize(
'v', 4
)
glVertexAttrib4NubvARB=wrapper.wrapper(glVertexAttrib4NubvARB).setInputArraySize(
'v', 4
)
glVertexAttrib4NusvARB=wrapper.wrapper(glVertexAttrib4NusvARB).setInputArraySize(
'v', 4
)
glVertexAttrib4NuivARB=wrapper.wrapper(glVertexAttrib4NuivARB).setInputArraySize(
'v', 4
)
# INPUT glVertexAttribPointerARB.pointer size not checked against 'size,type,stride'
glVertexAttribPointerARB=wrapper.wrapper(glVertexAttribPointerARB).setInputArraySize(
'pointer', None
)
glGetActiveAttribARB=wrapper.wrapper(glGetActiveAttribARB).setOutput(
'length',size=(1,),orPassIn=True
).setOutput(
'name',size=lambda x:(x,),pnameArg='maxLength',orPassIn=True
).setOutput(
'size',size=(1,),orPassIn=True
).setOutput(
'type',size=(1,),orPassIn=True
)
glGetVertexAttribdvARB=wrapper.wrapper(glGetVertexAttribdvARB).setOutput(
'params',size=(4,),orPassIn=True
)
glGetVertexAttribfvARB=wrapper.wrapper(glGetVertexAttribfvARB).setOutput(
'params',size=(4,),orPassIn=True
)
glGetVertexAttribivARB=wrapper.wrapper(glGetVertexAttribivARB).setOutput(
'params',size=(4,),orPassIn=True
)
glGetVertexAttribPointervARB=wrapper.wrapper(glGetVertexAttribPointervARB).setOutput(
'pointer',size=(1,),orPassIn=True
)
### END AUTOGENERATED SECTION
from OpenGL._bytes import bytes, _NULL_8_BYTE, as_8_bit
from OpenGL.lazywrapper import lazy as _lazy
from OpenGL.GL.ARB.shader_objects import glGetObjectParameterivARB
@_lazy( glGetActiveAttribARB )
def glGetActiveAttribARB(baseOperation, program, index):
"""Retrieve the name, size and type of the uniform of the index in the program"""
max_index = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTES_ARB ))
length = int(glGetObjectParameterivARB( program, GL_OBJECT_ACTIVE_ATTRIBUTE_MAX_LENGTH_ARB))
if index < max_index and index >= 0 and length > 0:
length,name,size,type = baseOperation( program, index )
if hasattr(name,'tostring'):
name = name.tostring().rstrip(b'\000')
elif hasattr(name,'value'):
name = name.value
return name,size,type
raise IndexError('index out of range from zero to %i' % (max_index - 1, ))
@_lazy( glGetAttribLocationARB )
def glGetAttribLocationARB( baseOperation, program, name ):
"""Check that name is a string with a null byte at the end of it"""
if not name:
raise ValueError( """Non-null name required""" )
name = as_8_bit( name )
if name[-1] != _NULL_8_BYTE:
name = name + _NULL_8_BYTE
return baseOperation( program, name )
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