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'''OpenGL extension EXT.post_depth_coverage
This module customises the behaviour of the
OpenGL.raw.GL.EXT.post_depth_coverage to provide a more
Python-friendly API
Overview (from the spec)
This extension allows the fragment shader to control whether values in
gl_SampleMaskIn[] reflect the coverage after application of the early
depth and stencil tests. This feature can be enabled with the following
layout qualifier in the fragment shader:
layout(post_depth_coverage) in;
To use this feature, early fragment tests must also be enabled in the
fragment shader via:
layout(early_fragment_tests) in;
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/post_depth_coverage.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.EXT.post_depth_coverage import *
from OpenGL.raw.GL.EXT.post_depth_coverage import _EXTENSION_NAME
def glInitPostDepthCoverageEXT():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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