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'''OpenGL extension EXT.texture_perturb_normal
This module customises the behaviour of the
OpenGL.raw.GL.EXT.texture_perturb_normal to provide a more
Python-friendly API
Overview (from the spec)
This extension defines a mechanism for using texture values to perturb
the fragment normal vector prior to fragment lighting. It enables a
direct implementation of the original formulation of bump mapping by
Blinn.
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/EXT/texture_perturb_normal.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.EXT.texture_perturb_normal import *
from OpenGL.raw.GL.EXT.texture_perturb_normal import _EXTENSION_NAME
def glInitTexturePerturbNormalEXT():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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