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'''OpenGL extension NV.sample_mask_override_coverage
This module customises the behaviour of the
OpenGL.raw.GL.NV.sample_mask_override_coverage to provide a more
Python-friendly API
Overview (from the spec)
This extension allows the fragment shader to control whether the
gl_SampleMask output can enable samples that were not covered by the
original primitive, or that failed the early depth/stencil tests.
This can be enabled by redeclaring the gl_SampleMask output with the
"override_coverage" layout qualifier:
layout(override_coverage) out int gl_SampleMask[];
The official definition of this extension is available here:
http://www.opengl.org/registry/specs/NV/sample_mask_override_coverage.txt
'''
from OpenGL import platform, constant, arrays
from OpenGL import extensions, wrapper
import ctypes
from OpenGL.raw.GL import _types, _glgets
from OpenGL.raw.GL.NV.sample_mask_override_coverage import *
from OpenGL.raw.GL.NV.sample_mask_override_coverage import _EXTENSION_NAME
def glInitSampleMaskOverrideCoverageNV():
'''Return boolean indicating whether this extension is available'''
from OpenGL import extensions
return extensions.hasGLExtension( _EXTENSION_NAME )
### END AUTOGENERATED SECTION
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