File: fragment_shader.py

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'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_ATI_fragment_shader'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_ATI_fragment_shader',error_checker=_errors._error_checker)
GL_2X_BIT_ATI=_C('GL_2X_BIT_ATI',0x00000001)
GL_4X_BIT_ATI=_C('GL_4X_BIT_ATI',0x00000002)
GL_8X_BIT_ATI=_C('GL_8X_BIT_ATI',0x00000004)
GL_ADD_ATI=_C('GL_ADD_ATI',0x8963)
GL_BIAS_BIT_ATI=_C('GL_BIAS_BIT_ATI',0x00000008)
GL_BLUE_BIT_ATI=_C('GL_BLUE_BIT_ATI',0x00000004)
GL_CND0_ATI=_C('GL_CND0_ATI',0x896B)
GL_CND_ATI=_C('GL_CND_ATI',0x896A)
GL_COLOR_ALPHA_PAIRING_ATI=_C('GL_COLOR_ALPHA_PAIRING_ATI',0x8975)
GL_COMP_BIT_ATI=_C('GL_COMP_BIT_ATI',0x00000002)
GL_CON_0_ATI=_C('GL_CON_0_ATI',0x8941)
GL_CON_10_ATI=_C('GL_CON_10_ATI',0x894B)
GL_CON_11_ATI=_C('GL_CON_11_ATI',0x894C)
GL_CON_12_ATI=_C('GL_CON_12_ATI',0x894D)
GL_CON_13_ATI=_C('GL_CON_13_ATI',0x894E)
GL_CON_14_ATI=_C('GL_CON_14_ATI',0x894F)
GL_CON_15_ATI=_C('GL_CON_15_ATI',0x8950)
GL_CON_16_ATI=_C('GL_CON_16_ATI',0x8951)
GL_CON_17_ATI=_C('GL_CON_17_ATI',0x8952)
GL_CON_18_ATI=_C('GL_CON_18_ATI',0x8953)
GL_CON_19_ATI=_C('GL_CON_19_ATI',0x8954)
GL_CON_1_ATI=_C('GL_CON_1_ATI',0x8942)
GL_CON_20_ATI=_C('GL_CON_20_ATI',0x8955)
GL_CON_21_ATI=_C('GL_CON_21_ATI',0x8956)
GL_CON_22_ATI=_C('GL_CON_22_ATI',0x8957)
GL_CON_23_ATI=_C('GL_CON_23_ATI',0x8958)
GL_CON_24_ATI=_C('GL_CON_24_ATI',0x8959)
GL_CON_25_ATI=_C('GL_CON_25_ATI',0x895A)
GL_CON_26_ATI=_C('GL_CON_26_ATI',0x895B)
GL_CON_27_ATI=_C('GL_CON_27_ATI',0x895C)
GL_CON_28_ATI=_C('GL_CON_28_ATI',0x895D)
GL_CON_29_ATI=_C('GL_CON_29_ATI',0x895E)
GL_CON_2_ATI=_C('GL_CON_2_ATI',0x8943)
GL_CON_30_ATI=_C('GL_CON_30_ATI',0x895F)
GL_CON_31_ATI=_C('GL_CON_31_ATI',0x8960)
GL_CON_3_ATI=_C('GL_CON_3_ATI',0x8944)
GL_CON_4_ATI=_C('GL_CON_4_ATI',0x8945)
GL_CON_5_ATI=_C('GL_CON_5_ATI',0x8946)
GL_CON_6_ATI=_C('GL_CON_6_ATI',0x8947)
GL_CON_7_ATI=_C('GL_CON_7_ATI',0x8948)
GL_CON_8_ATI=_C('GL_CON_8_ATI',0x8949)
GL_CON_9_ATI=_C('GL_CON_9_ATI',0x894A)
GL_DOT2_ADD_ATI=_C('GL_DOT2_ADD_ATI',0x896C)
GL_DOT3_ATI=_C('GL_DOT3_ATI',0x8966)
GL_DOT4_ATI=_C('GL_DOT4_ATI',0x8967)
GL_EIGHTH_BIT_ATI=_C('GL_EIGHTH_BIT_ATI',0x00000020)
GL_FRAGMENT_SHADER_ATI=_C('GL_FRAGMENT_SHADER_ATI',0x8920)
GL_GREEN_BIT_ATI=_C('GL_GREEN_BIT_ATI',0x00000002)
GL_HALF_BIT_ATI=_C('GL_HALF_BIT_ATI',0x00000008)
GL_LERP_ATI=_C('GL_LERP_ATI',0x8969)
GL_MAD_ATI=_C('GL_MAD_ATI',0x8968)
GL_MOV_ATI=_C('GL_MOV_ATI',0x8961)
GL_MUL_ATI=_C('GL_MUL_ATI',0x8964)
GL_NEGATE_BIT_ATI=_C('GL_NEGATE_BIT_ATI',0x00000004)
GL_NUM_FRAGMENT_CONSTANTS_ATI=_C('GL_NUM_FRAGMENT_CONSTANTS_ATI',0x896F)
GL_NUM_FRAGMENT_REGISTERS_ATI=_C('GL_NUM_FRAGMENT_REGISTERS_ATI',0x896E)
GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI=_C('GL_NUM_INPUT_INTERPOLATOR_COMPONENTS_ATI',0x8973)
GL_NUM_INSTRUCTIONS_PER_PASS_ATI=_C('GL_NUM_INSTRUCTIONS_PER_PASS_ATI',0x8971)
GL_NUM_INSTRUCTIONS_TOTAL_ATI=_C('GL_NUM_INSTRUCTIONS_TOTAL_ATI',0x8972)
GL_NUM_LOOPBACK_COMPONENTS_ATI=_C('GL_NUM_LOOPBACK_COMPONENTS_ATI',0x8974)
GL_NUM_PASSES_ATI=_C('GL_NUM_PASSES_ATI',0x8970)
GL_QUARTER_BIT_ATI=_C('GL_QUARTER_BIT_ATI',0x00000010)
GL_RED_BIT_ATI=_C('GL_RED_BIT_ATI',0x00000001)
GL_REG_0_ATI=_C('GL_REG_0_ATI',0x8921)
GL_REG_10_ATI=_C('GL_REG_10_ATI',0x892B)
GL_REG_11_ATI=_C('GL_REG_11_ATI',0x892C)
GL_REG_12_ATI=_C('GL_REG_12_ATI',0x892D)
GL_REG_13_ATI=_C('GL_REG_13_ATI',0x892E)
GL_REG_14_ATI=_C('GL_REG_14_ATI',0x892F)
GL_REG_15_ATI=_C('GL_REG_15_ATI',0x8930)
GL_REG_16_ATI=_C('GL_REG_16_ATI',0x8931)
GL_REG_17_ATI=_C('GL_REG_17_ATI',0x8932)
GL_REG_18_ATI=_C('GL_REG_18_ATI',0x8933)
GL_REG_19_ATI=_C('GL_REG_19_ATI',0x8934)
GL_REG_1_ATI=_C('GL_REG_1_ATI',0x8922)
GL_REG_20_ATI=_C('GL_REG_20_ATI',0x8935)
GL_REG_21_ATI=_C('GL_REG_21_ATI',0x8936)
GL_REG_22_ATI=_C('GL_REG_22_ATI',0x8937)
GL_REG_23_ATI=_C('GL_REG_23_ATI',0x8938)
GL_REG_24_ATI=_C('GL_REG_24_ATI',0x8939)
GL_REG_25_ATI=_C('GL_REG_25_ATI',0x893A)
GL_REG_26_ATI=_C('GL_REG_26_ATI',0x893B)
GL_REG_27_ATI=_C('GL_REG_27_ATI',0x893C)
GL_REG_28_ATI=_C('GL_REG_28_ATI',0x893D)
GL_REG_29_ATI=_C('GL_REG_29_ATI',0x893E)
GL_REG_2_ATI=_C('GL_REG_2_ATI',0x8923)
GL_REG_30_ATI=_C('GL_REG_30_ATI',0x893F)
GL_REG_31_ATI=_C('GL_REG_31_ATI',0x8940)
GL_REG_3_ATI=_C('GL_REG_3_ATI',0x8924)
GL_REG_4_ATI=_C('GL_REG_4_ATI',0x8925)
GL_REG_5_ATI=_C('GL_REG_5_ATI',0x8926)
GL_REG_6_ATI=_C('GL_REG_6_ATI',0x8927)
GL_REG_7_ATI=_C('GL_REG_7_ATI',0x8928)
GL_REG_8_ATI=_C('GL_REG_8_ATI',0x8929)
GL_REG_9_ATI=_C('GL_REG_9_ATI',0x892A)
GL_SATURATE_BIT_ATI=_C('GL_SATURATE_BIT_ATI',0x00000040)
GL_SECONDARY_INTERPOLATOR_ATI=_C('GL_SECONDARY_INTERPOLATOR_ATI',0x896D)
GL_SUB_ATI=_C('GL_SUB_ATI',0x8965)
GL_SWIZZLE_STQ_ATI=_C('GL_SWIZZLE_STQ_ATI',0x8977)
GL_SWIZZLE_STQ_DQ_ATI=_C('GL_SWIZZLE_STQ_DQ_ATI',0x8979)
GL_SWIZZLE_STRQ_ATI=_C('GL_SWIZZLE_STRQ_ATI',0x897A)
GL_SWIZZLE_STRQ_DQ_ATI=_C('GL_SWIZZLE_STRQ_DQ_ATI',0x897B)
GL_SWIZZLE_STR_ATI=_C('GL_SWIZZLE_STR_ATI',0x8976)
GL_SWIZZLE_STR_DR_ATI=_C('GL_SWIZZLE_STR_DR_ATI',0x8978)
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glAlphaFragmentOp1ATI(op,dst,dstMod,arg1,arg1Rep,arg1Mod):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glAlphaFragmentOp2ATI(op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glAlphaFragmentOp3ATI(op,dst,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod):pass
@_f
@_p.types(None,)
def glBeginFragmentShaderATI():pass
@_f
@_p.types(None,_cs.GLuint)
def glBindFragmentShaderATI(id):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glColorFragmentOp1ATI(op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glColorFragmentOp2ATI(op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glColorFragmentOp3ATI(op,dst,dstMask,dstMod,arg1,arg1Rep,arg1Mod,arg2,arg2Rep,arg2Mod,arg3,arg3Rep,arg3Mod):pass
@_f
@_p.types(None,_cs.GLuint)
def glDeleteFragmentShaderATI(id):pass
@_f
@_p.types(None,)
def glEndFragmentShaderATI():pass
@_f
@_p.types(_cs.GLuint,_cs.GLuint)
def glGenFragmentShadersATI(range):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum)
def glPassTexCoordATI(dst,coord,swizzle):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLenum)
def glSampleMapATI(dst,interp,swizzle):pass
@_f
@_p.types(None,_cs.GLuint,arrays.GLfloatArray)
def glSetFragmentShaderConstantATI(dst,value):pass