File: vertex_streams.py

package info (click to toggle)
pyopengl 3.1.6%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 14,732 kB
  • sloc: python: 106,016; makefile: 8
file content (158 lines) | stat: -rw-r--r-- 5,528 bytes parent folder | download | duplicates (15)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_ATI_vertex_streams'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_ATI_vertex_streams',error_checker=_errors._error_checker)
GL_MAX_VERTEX_STREAMS_ATI=_C('GL_MAX_VERTEX_STREAMS_ATI',0x876B)
GL_VERTEX_SOURCE_ATI=_C('GL_VERTEX_SOURCE_ATI',0x8774)
GL_VERTEX_STREAM0_ATI=_C('GL_VERTEX_STREAM0_ATI',0x876C)
GL_VERTEX_STREAM1_ATI=_C('GL_VERTEX_STREAM1_ATI',0x876D)
GL_VERTEX_STREAM2_ATI=_C('GL_VERTEX_STREAM2_ATI',0x876E)
GL_VERTEX_STREAM3_ATI=_C('GL_VERTEX_STREAM3_ATI',0x876F)
GL_VERTEX_STREAM4_ATI=_C('GL_VERTEX_STREAM4_ATI',0x8770)
GL_VERTEX_STREAM5_ATI=_C('GL_VERTEX_STREAM5_ATI',0x8771)
GL_VERTEX_STREAM6_ATI=_C('GL_VERTEX_STREAM6_ATI',0x8772)
GL_VERTEX_STREAM7_ATI=_C('GL_VERTEX_STREAM7_ATI',0x8773)
@_f
@_p.types(None,_cs.GLenum)
def glClientActiveVertexStreamATI(stream):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte)
def glNormalStream3bATI(stream,nx,ny,nz):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLbyteArray)
def glNormalStream3bvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glNormalStream3dATI(stream,nx,ny,nz):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glNormalStream3dvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glNormalStream3fATI(stream,nx,ny,nz):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glNormalStream3fvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint)
def glNormalStream3iATI(stream,nx,ny,nz):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glNormalStream3ivATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glNormalStream3sATI(stream,nx,ny,nz):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glNormalStream3svATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glVertexBlendEnvfATI(pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glVertexBlendEnviATI(pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble)
def glVertexStream1dATI(stream,x):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glVertexStream1dvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glVertexStream1fATI(stream,x):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glVertexStream1fvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glVertexStream1iATI(stream,x):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glVertexStream1ivATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort)
def glVertexStream1sATI(stream,x):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glVertexStream1svATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble)
def glVertexStream2dATI(stream,x,y):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glVertexStream2dvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat)
def glVertexStream2fATI(stream,x,y):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glVertexStream2fvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint)
def glVertexStream2iATI(stream,x,y):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glVertexStream2ivATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort)
def glVertexStream2sATI(stream,x,y):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glVertexStream2svATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertexStream3dATI(stream,x,y,z):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glVertexStream3dvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertexStream3fATI(stream,x,y,z):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glVertexStream3fvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertexStream3iATI(stream,x,y,z):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glVertexStream3ivATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertexStream3sATI(stream,x,y,z):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glVertexStream3svATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertexStream4dATI(stream,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glVertexStream4dvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertexStream4fATI(stream,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glVertexStream4fvATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertexStream4iATI(stream,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glVertexStream4ivATI(stream,coords):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertexStream4sATI(stream,x,y,z,w):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLshortArray)
def glVertexStream4svATI(stream,coords):pass