File: GL_1_0.py

package info (click to toggle)
pyopengl 3.1.6%2Bdfsg-3
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 14,732 kB
  • sloc: python: 106,016; makefile: 8
file content (1355 lines) | stat: -rw-r--r-- 44,426 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
1089
1090
1091
1092
1093
1094
1095
1096
1097
1098
1099
1100
1101
1102
1103
1104
1105
1106
1107
1108
1109
1110
1111
1112
1113
1114
1115
1116
1117
1118
1119
1120
1121
1122
1123
1124
1125
1126
1127
1128
1129
1130
1131
1132
1133
1134
1135
1136
1137
1138
1139
1140
1141
1142
1143
1144
1145
1146
1147
1148
1149
1150
1151
1152
1153
1154
1155
1156
1157
1158
1159
1160
1161
1162
1163
1164
1165
1166
1167
1168
1169
1170
1171
1172
1173
1174
1175
1176
1177
1178
1179
1180
1181
1182
1183
1184
1185
1186
1187
1188
1189
1190
1191
1192
1193
1194
1195
1196
1197
1198
1199
1200
1201
1202
1203
1204
1205
1206
1207
1208
1209
1210
1211
1212
1213
1214
1215
1216
1217
1218
1219
1220
1221
1222
1223
1224
1225
1226
1227
1228
1229
1230
1231
1232
1233
1234
1235
1236
1237
1238
1239
1240
1241
1242
1243
1244
1245
1246
1247
1248
1249
1250
1251
1252
1253
1254
1255
1256
1257
1258
1259
1260
1261
1262
1263
1264
1265
1266
1267
1268
1269
1270
1271
1272
1273
1274
1275
1276
1277
1278
1279
1280
1281
1282
1283
1284
1285
1286
1287
1288
1289
1290
1291
1292
1293
1294
1295
1296
1297
1298
1299
1300
1301
1302
1303
1304
1305
1306
1307
1308
1309
1310
1311
1312
1313
1314
1315
1316
1317
1318
1319
1320
1321
1322
1323
1324
1325
1326
1327
1328
1329
1330
1331
1332
1333
1334
1335
1336
1337
1338
1339
1340
1341
1342
1343
1344
1345
1346
1347
1348
1349
1350
1351
1352
1353
1354
1355
'''Autogenerated by xml_generate script, do not edit!'''
from OpenGL import platform as _p, arrays
# Code generation uses this
from OpenGL.raw.GL import _types as _cs
# End users want this...
from OpenGL.raw.GL._types import *
from OpenGL.raw.GL import _errors
from OpenGL.constant import Constant as _C

import ctypes
_EXTENSION_NAME = 'GL_VERSION_GL_1_0'
def _f( function ):
    return _p.createFunction( function,_p.PLATFORM.GL,'GL_VERSION_GL_1_0',error_checker=_errors._error_checker)
GL_2D=_C('GL_2D',0x0600)
GL_2_BYTES=_C('GL_2_BYTES',0x1407)
GL_3D=_C('GL_3D',0x0601)
GL_3D_COLOR=_C('GL_3D_COLOR',0x0602)
GL_3D_COLOR_TEXTURE=_C('GL_3D_COLOR_TEXTURE',0x0603)
GL_3_BYTES=_C('GL_3_BYTES',0x1408)
GL_4D_COLOR_TEXTURE=_C('GL_4D_COLOR_TEXTURE',0x0604)
GL_4_BYTES=_C('GL_4_BYTES',0x1409)
GL_ACCUM=_C('GL_ACCUM',0x0100)
GL_ACCUM_ALPHA_BITS=_C('GL_ACCUM_ALPHA_BITS',0x0D5B)
GL_ACCUM_BLUE_BITS=_C('GL_ACCUM_BLUE_BITS',0x0D5A)
GL_ACCUM_BUFFER_BIT=_C('GL_ACCUM_BUFFER_BIT',0x00000200)
GL_ACCUM_CLEAR_VALUE=_C('GL_ACCUM_CLEAR_VALUE',0x0B80)
GL_ACCUM_GREEN_BITS=_C('GL_ACCUM_GREEN_BITS',0x0D59)
GL_ACCUM_RED_BITS=_C('GL_ACCUM_RED_BITS',0x0D58)
GL_ADD=_C('GL_ADD',0x0104)
GL_ALL_ATTRIB_BITS=_C('GL_ALL_ATTRIB_BITS',0xFFFFFFFF)
GL_ALPHA=_C('GL_ALPHA',0x1906)
GL_ALPHA_BIAS=_C('GL_ALPHA_BIAS',0x0D1D)
GL_ALPHA_BITS=_C('GL_ALPHA_BITS',0x0D55)
GL_ALPHA_SCALE=_C('GL_ALPHA_SCALE',0x0D1C)
GL_ALPHA_TEST=_C('GL_ALPHA_TEST',0x0BC0)
GL_ALPHA_TEST_FUNC=_C('GL_ALPHA_TEST_FUNC',0x0BC1)
GL_ALPHA_TEST_REF=_C('GL_ALPHA_TEST_REF',0x0BC2)
GL_ALWAYS=_C('GL_ALWAYS',0x0207)
GL_AMBIENT=_C('GL_AMBIENT',0x1200)
GL_AMBIENT_AND_DIFFUSE=_C('GL_AMBIENT_AND_DIFFUSE',0x1602)
GL_AND=_C('GL_AND',0x1501)
GL_AND_INVERTED=_C('GL_AND_INVERTED',0x1504)
GL_AND_REVERSE=_C('GL_AND_REVERSE',0x1502)
GL_ATTRIB_STACK_DEPTH=_C('GL_ATTRIB_STACK_DEPTH',0x0BB0)
GL_AUTO_NORMAL=_C('GL_AUTO_NORMAL',0x0D80)
GL_AUX0=_C('GL_AUX0',0x0409)
GL_AUX1=_C('GL_AUX1',0x040A)
GL_AUX2=_C('GL_AUX2',0x040B)
GL_AUX3=_C('GL_AUX3',0x040C)
GL_AUX_BUFFERS=_C('GL_AUX_BUFFERS',0x0C00)
GL_BACK=_C('GL_BACK',0x0405)
GL_BACK_LEFT=_C('GL_BACK_LEFT',0x0402)
GL_BACK_RIGHT=_C('GL_BACK_RIGHT',0x0403)
GL_BITMAP=_C('GL_BITMAP',0x1A00)
GL_BITMAP_TOKEN=_C('GL_BITMAP_TOKEN',0x0704)
GL_BLEND=_C('GL_BLEND',0x0BE2)
GL_BLEND_DST=_C('GL_BLEND_DST',0x0BE0)
GL_BLEND_SRC=_C('GL_BLEND_SRC',0x0BE1)
GL_BLUE=_C('GL_BLUE',0x1905)
GL_BLUE_BIAS=_C('GL_BLUE_BIAS',0x0D1B)
GL_BLUE_BITS=_C('GL_BLUE_BITS',0x0D54)
GL_BLUE_SCALE=_C('GL_BLUE_SCALE',0x0D1A)
GL_BYTE=_C('GL_BYTE',0x1400)
GL_CCW=_C('GL_CCW',0x0901)
GL_CLAMP=_C('GL_CLAMP',0x2900)
GL_CLEAR=_C('GL_CLEAR',0x1500)
GL_CLIP_PLANE0=_C('GL_CLIP_PLANE0',0x3000)
GL_CLIP_PLANE1=_C('GL_CLIP_PLANE1',0x3001)
GL_CLIP_PLANE2=_C('GL_CLIP_PLANE2',0x3002)
GL_CLIP_PLANE3=_C('GL_CLIP_PLANE3',0x3003)
GL_CLIP_PLANE4=_C('GL_CLIP_PLANE4',0x3004)
GL_CLIP_PLANE5=_C('GL_CLIP_PLANE5',0x3005)
GL_COEFF=_C('GL_COEFF',0x0A00)
GL_COLOR=_C('GL_COLOR',0x1800)
GL_COLOR_BUFFER_BIT=_C('GL_COLOR_BUFFER_BIT',0x00004000)
GL_COLOR_CLEAR_VALUE=_C('GL_COLOR_CLEAR_VALUE',0x0C22)
GL_COLOR_INDEX=_C('GL_COLOR_INDEX',0x1900)
GL_COLOR_INDEXES=_C('GL_COLOR_INDEXES',0x1603)
GL_COLOR_MATERIAL=_C('GL_COLOR_MATERIAL',0x0B57)
GL_COLOR_MATERIAL_FACE=_C('GL_COLOR_MATERIAL_FACE',0x0B55)
GL_COLOR_MATERIAL_PARAMETER=_C('GL_COLOR_MATERIAL_PARAMETER',0x0B56)
GL_COLOR_WRITEMASK=_C('GL_COLOR_WRITEMASK',0x0C23)
GL_COMPILE=_C('GL_COMPILE',0x1300)
GL_COMPILE_AND_EXECUTE=_C('GL_COMPILE_AND_EXECUTE',0x1301)
GL_CONSTANT_ATTENUATION=_C('GL_CONSTANT_ATTENUATION',0x1207)
GL_COPY=_C('GL_COPY',0x1503)
GL_COPY_INVERTED=_C('GL_COPY_INVERTED',0x150C)
GL_COPY_PIXEL_TOKEN=_C('GL_COPY_PIXEL_TOKEN',0x0706)
GL_CULL_FACE=_C('GL_CULL_FACE',0x0B44)
GL_CULL_FACE_MODE=_C('GL_CULL_FACE_MODE',0x0B45)
GL_CURRENT_BIT=_C('GL_CURRENT_BIT',0x00000001)
GL_CURRENT_COLOR=_C('GL_CURRENT_COLOR',0x0B00)
GL_CURRENT_INDEX=_C('GL_CURRENT_INDEX',0x0B01)
GL_CURRENT_NORMAL=_C('GL_CURRENT_NORMAL',0x0B02)
GL_CURRENT_RASTER_COLOR=_C('GL_CURRENT_RASTER_COLOR',0x0B04)
GL_CURRENT_RASTER_DISTANCE=_C('GL_CURRENT_RASTER_DISTANCE',0x0B09)
GL_CURRENT_RASTER_INDEX=_C('GL_CURRENT_RASTER_INDEX',0x0B05)
GL_CURRENT_RASTER_POSITION=_C('GL_CURRENT_RASTER_POSITION',0x0B07)
GL_CURRENT_RASTER_POSITION_VALID=_C('GL_CURRENT_RASTER_POSITION_VALID',0x0B08)
GL_CURRENT_RASTER_TEXTURE_COORDS=_C('GL_CURRENT_RASTER_TEXTURE_COORDS',0x0B06)
GL_CURRENT_TEXTURE_COORDS=_C('GL_CURRENT_TEXTURE_COORDS',0x0B03)
GL_CW=_C('GL_CW',0x0900)
GL_DECAL=_C('GL_DECAL',0x2101)
GL_DECR=_C('GL_DECR',0x1E03)
GL_DEPTH=_C('GL_DEPTH',0x1801)
GL_DEPTH_BIAS=_C('GL_DEPTH_BIAS',0x0D1F)
GL_DEPTH_BITS=_C('GL_DEPTH_BITS',0x0D56)
GL_DEPTH_BUFFER_BIT=_C('GL_DEPTH_BUFFER_BIT',0x00000100)
GL_DEPTH_CLEAR_VALUE=_C('GL_DEPTH_CLEAR_VALUE',0x0B73)
GL_DEPTH_COMPONENT=_C('GL_DEPTH_COMPONENT',0x1902)
GL_DEPTH_FUNC=_C('GL_DEPTH_FUNC',0x0B74)
GL_DEPTH_RANGE=_C('GL_DEPTH_RANGE',0x0B70)
GL_DEPTH_SCALE=_C('GL_DEPTH_SCALE',0x0D1E)
GL_DEPTH_TEST=_C('GL_DEPTH_TEST',0x0B71)
GL_DEPTH_WRITEMASK=_C('GL_DEPTH_WRITEMASK',0x0B72)
GL_DIFFUSE=_C('GL_DIFFUSE',0x1201)
GL_DITHER=_C('GL_DITHER',0x0BD0)
GL_DOMAIN=_C('GL_DOMAIN',0x0A02)
GL_DONT_CARE=_C('GL_DONT_CARE',0x1100)
GL_DOUBLEBUFFER=_C('GL_DOUBLEBUFFER',0x0C32)
GL_DRAW_BUFFER=_C('GL_DRAW_BUFFER',0x0C01)
GL_DRAW_PIXEL_TOKEN=_C('GL_DRAW_PIXEL_TOKEN',0x0705)
GL_DST_ALPHA=_C('GL_DST_ALPHA',0x0304)
GL_DST_COLOR=_C('GL_DST_COLOR',0x0306)
GL_EDGE_FLAG=_C('GL_EDGE_FLAG',0x0B43)
GL_EMISSION=_C('GL_EMISSION',0x1600)
GL_ENABLE_BIT=_C('GL_ENABLE_BIT',0x00002000)
GL_EQUAL=_C('GL_EQUAL',0x0202)
GL_EQUIV=_C('GL_EQUIV',0x1509)
GL_EVAL_BIT=_C('GL_EVAL_BIT',0x00010000)
GL_EXP=_C('GL_EXP',0x0800)
GL_EXP2=_C('GL_EXP2',0x0801)
GL_EXTENSIONS=_C('GL_EXTENSIONS',0x1F03)
GL_EYE_LINEAR=_C('GL_EYE_LINEAR',0x2400)
GL_EYE_PLANE=_C('GL_EYE_PLANE',0x2502)
GL_FALSE=_C('GL_FALSE',0)
GL_FASTEST=_C('GL_FASTEST',0x1101)
GL_FEEDBACK=_C('GL_FEEDBACK',0x1C01)
GL_FILL=_C('GL_FILL',0x1B02)
GL_FLAT=_C('GL_FLAT',0x1D00)
GL_FLOAT=_C('GL_FLOAT',0x1406)
GL_FOG=_C('GL_FOG',0x0B60)
GL_FOG_BIT=_C('GL_FOG_BIT',0x00000080)
GL_FOG_COLOR=_C('GL_FOG_COLOR',0x0B66)
GL_FOG_DENSITY=_C('GL_FOG_DENSITY',0x0B62)
GL_FOG_END=_C('GL_FOG_END',0x0B64)
GL_FOG_HINT=_C('GL_FOG_HINT',0x0C54)
GL_FOG_INDEX=_C('GL_FOG_INDEX',0x0B61)
GL_FOG_MODE=_C('GL_FOG_MODE',0x0B65)
GL_FOG_START=_C('GL_FOG_START',0x0B63)
GL_FRONT=_C('GL_FRONT',0x0404)
GL_FRONT_AND_BACK=_C('GL_FRONT_AND_BACK',0x0408)
GL_FRONT_FACE=_C('GL_FRONT_FACE',0x0B46)
GL_FRONT_LEFT=_C('GL_FRONT_LEFT',0x0400)
GL_FRONT_RIGHT=_C('GL_FRONT_RIGHT',0x0401)
GL_GEQUAL=_C('GL_GEQUAL',0x0206)
GL_GREATER=_C('GL_GREATER',0x0204)
GL_GREEN=_C('GL_GREEN',0x1904)
GL_GREEN_BIAS=_C('GL_GREEN_BIAS',0x0D19)
GL_GREEN_BITS=_C('GL_GREEN_BITS',0x0D53)
GL_GREEN_SCALE=_C('GL_GREEN_SCALE',0x0D18)
GL_HINT_BIT=_C('GL_HINT_BIT',0x00008000)
GL_INCR=_C('GL_INCR',0x1E02)
GL_INDEX_BITS=_C('GL_INDEX_BITS',0x0D51)
GL_INDEX_CLEAR_VALUE=_C('GL_INDEX_CLEAR_VALUE',0x0C20)
GL_INDEX_MODE=_C('GL_INDEX_MODE',0x0C30)
GL_INDEX_OFFSET=_C('GL_INDEX_OFFSET',0x0D13)
GL_INDEX_SHIFT=_C('GL_INDEX_SHIFT',0x0D12)
GL_INDEX_WRITEMASK=_C('GL_INDEX_WRITEMASK',0x0C21)
GL_INT=_C('GL_INT',0x1404)
GL_INVALID_ENUM=_C('GL_INVALID_ENUM',0x0500)
GL_INVALID_OPERATION=_C('GL_INVALID_OPERATION',0x0502)
GL_INVALID_VALUE=_C('GL_INVALID_VALUE',0x0501)
GL_INVERT=_C('GL_INVERT',0x150A)
GL_KEEP=_C('GL_KEEP',0x1E00)
GL_LEFT=_C('GL_LEFT',0x0406)
GL_LEQUAL=_C('GL_LEQUAL',0x0203)
GL_LESS=_C('GL_LESS',0x0201)
GL_LIGHT0=_C('GL_LIGHT0',0x4000)
GL_LIGHT1=_C('GL_LIGHT1',0x4001)
GL_LIGHT2=_C('GL_LIGHT2',0x4002)
GL_LIGHT3=_C('GL_LIGHT3',0x4003)
GL_LIGHT4=_C('GL_LIGHT4',0x4004)
GL_LIGHT5=_C('GL_LIGHT5',0x4005)
GL_LIGHT6=_C('GL_LIGHT6',0x4006)
GL_LIGHT7=_C('GL_LIGHT7',0x4007)
GL_LIGHTING=_C('GL_LIGHTING',0x0B50)
GL_LIGHTING_BIT=_C('GL_LIGHTING_BIT',0x00000040)
GL_LIGHT_MODEL_AMBIENT=_C('GL_LIGHT_MODEL_AMBIENT',0x0B53)
GL_LIGHT_MODEL_LOCAL_VIEWER=_C('GL_LIGHT_MODEL_LOCAL_VIEWER',0x0B51)
GL_LIGHT_MODEL_TWO_SIDE=_C('GL_LIGHT_MODEL_TWO_SIDE',0x0B52)
GL_LINE=_C('GL_LINE',0x1B01)
GL_LINEAR=_C('GL_LINEAR',0x2601)
GL_LINEAR_ATTENUATION=_C('GL_LINEAR_ATTENUATION',0x1208)
GL_LINEAR_MIPMAP_LINEAR=_C('GL_LINEAR_MIPMAP_LINEAR',0x2703)
GL_LINEAR_MIPMAP_NEAREST=_C('GL_LINEAR_MIPMAP_NEAREST',0x2701)
GL_LINES=_C('GL_LINES',0x0001)
GL_LINE_BIT=_C('GL_LINE_BIT',0x00000004)
GL_LINE_LOOP=_C('GL_LINE_LOOP',0x0002)
GL_LINE_RESET_TOKEN=_C('GL_LINE_RESET_TOKEN',0x0707)
GL_LINE_SMOOTH=_C('GL_LINE_SMOOTH',0x0B20)
GL_LINE_SMOOTH_HINT=_C('GL_LINE_SMOOTH_HINT',0x0C52)
GL_LINE_STIPPLE=_C('GL_LINE_STIPPLE',0x0B24)
GL_LINE_STIPPLE_PATTERN=_C('GL_LINE_STIPPLE_PATTERN',0x0B25)
GL_LINE_STIPPLE_REPEAT=_C('GL_LINE_STIPPLE_REPEAT',0x0B26)
GL_LINE_STRIP=_C('GL_LINE_STRIP',0x0003)
GL_LINE_TOKEN=_C('GL_LINE_TOKEN',0x0702)
GL_LINE_WIDTH=_C('GL_LINE_WIDTH',0x0B21)
GL_LINE_WIDTH_GRANULARITY=_C('GL_LINE_WIDTH_GRANULARITY',0x0B23)
GL_LINE_WIDTH_RANGE=_C('GL_LINE_WIDTH_RANGE',0x0B22)
GL_LIST_BASE=_C('GL_LIST_BASE',0x0B32)
GL_LIST_BIT=_C('GL_LIST_BIT',0x00020000)
GL_LIST_INDEX=_C('GL_LIST_INDEX',0x0B33)
GL_LIST_MODE=_C('GL_LIST_MODE',0x0B30)
GL_LOAD=_C('GL_LOAD',0x0101)
GL_LOGIC_OP=_C('GL_LOGIC_OP',0x0BF1)
GL_LOGIC_OP_MODE=_C('GL_LOGIC_OP_MODE',0x0BF0)
GL_LUMINANCE=_C('GL_LUMINANCE',0x1909)
GL_LUMINANCE_ALPHA=_C('GL_LUMINANCE_ALPHA',0x190A)
GL_MAP1_COLOR_4=_C('GL_MAP1_COLOR_4',0x0D90)
GL_MAP1_GRID_DOMAIN=_C('GL_MAP1_GRID_DOMAIN',0x0DD0)
GL_MAP1_GRID_SEGMENTS=_C('GL_MAP1_GRID_SEGMENTS',0x0DD1)
GL_MAP1_INDEX=_C('GL_MAP1_INDEX',0x0D91)
GL_MAP1_NORMAL=_C('GL_MAP1_NORMAL',0x0D92)
GL_MAP1_TEXTURE_COORD_1=_C('GL_MAP1_TEXTURE_COORD_1',0x0D93)
GL_MAP1_TEXTURE_COORD_2=_C('GL_MAP1_TEXTURE_COORD_2',0x0D94)
GL_MAP1_TEXTURE_COORD_3=_C('GL_MAP1_TEXTURE_COORD_3',0x0D95)
GL_MAP1_TEXTURE_COORD_4=_C('GL_MAP1_TEXTURE_COORD_4',0x0D96)
GL_MAP1_VERTEX_3=_C('GL_MAP1_VERTEX_3',0x0D97)
GL_MAP1_VERTEX_4=_C('GL_MAP1_VERTEX_4',0x0D98)
GL_MAP2_COLOR_4=_C('GL_MAP2_COLOR_4',0x0DB0)
GL_MAP2_GRID_DOMAIN=_C('GL_MAP2_GRID_DOMAIN',0x0DD2)
GL_MAP2_GRID_SEGMENTS=_C('GL_MAP2_GRID_SEGMENTS',0x0DD3)
GL_MAP2_INDEX=_C('GL_MAP2_INDEX',0x0DB1)
GL_MAP2_NORMAL=_C('GL_MAP2_NORMAL',0x0DB2)
GL_MAP2_TEXTURE_COORD_1=_C('GL_MAP2_TEXTURE_COORD_1',0x0DB3)
GL_MAP2_TEXTURE_COORD_2=_C('GL_MAP2_TEXTURE_COORD_2',0x0DB4)
GL_MAP2_TEXTURE_COORD_3=_C('GL_MAP2_TEXTURE_COORD_3',0x0DB5)
GL_MAP2_TEXTURE_COORD_4=_C('GL_MAP2_TEXTURE_COORD_4',0x0DB6)
GL_MAP2_VERTEX_3=_C('GL_MAP2_VERTEX_3',0x0DB7)
GL_MAP2_VERTEX_4=_C('GL_MAP2_VERTEX_4',0x0DB8)
GL_MAP_COLOR=_C('GL_MAP_COLOR',0x0D10)
GL_MAP_STENCIL=_C('GL_MAP_STENCIL',0x0D11)
GL_MATRIX_MODE=_C('GL_MATRIX_MODE',0x0BA0)
GL_MAX_ATTRIB_STACK_DEPTH=_C('GL_MAX_ATTRIB_STACK_DEPTH',0x0D35)
GL_MAX_CLIP_PLANES=_C('GL_MAX_CLIP_PLANES',0x0D32)
GL_MAX_EVAL_ORDER=_C('GL_MAX_EVAL_ORDER',0x0D30)
GL_MAX_LIGHTS=_C('GL_MAX_LIGHTS',0x0D31)
GL_MAX_LIST_NESTING=_C('GL_MAX_LIST_NESTING',0x0B31)
GL_MAX_MODELVIEW_STACK_DEPTH=_C('GL_MAX_MODELVIEW_STACK_DEPTH',0x0D36)
GL_MAX_NAME_STACK_DEPTH=_C('GL_MAX_NAME_STACK_DEPTH',0x0D37)
GL_MAX_PIXEL_MAP_TABLE=_C('GL_MAX_PIXEL_MAP_TABLE',0x0D34)
GL_MAX_PROJECTION_STACK_DEPTH=_C('GL_MAX_PROJECTION_STACK_DEPTH',0x0D38)
GL_MAX_TEXTURE_SIZE=_C('GL_MAX_TEXTURE_SIZE',0x0D33)
GL_MAX_TEXTURE_STACK_DEPTH=_C('GL_MAX_TEXTURE_STACK_DEPTH',0x0D39)
GL_MAX_VIEWPORT_DIMS=_C('GL_MAX_VIEWPORT_DIMS',0x0D3A)
GL_MODELVIEW=_C('GL_MODELVIEW',0x1700)
GL_MODELVIEW_MATRIX=_C('GL_MODELVIEW_MATRIX',0x0BA6)
GL_MODELVIEW_STACK_DEPTH=_C('GL_MODELVIEW_STACK_DEPTH',0x0BA3)
GL_MODULATE=_C('GL_MODULATE',0x2100)
GL_MULT=_C('GL_MULT',0x0103)
GL_NAME_STACK_DEPTH=_C('GL_NAME_STACK_DEPTH',0x0D70)
GL_NAND=_C('GL_NAND',0x150E)
GL_NEAREST=_C('GL_NEAREST',0x2600)
GL_NEAREST_MIPMAP_LINEAR=_C('GL_NEAREST_MIPMAP_LINEAR',0x2702)
GL_NEAREST_MIPMAP_NEAREST=_C('GL_NEAREST_MIPMAP_NEAREST',0x2700)
GL_NEVER=_C('GL_NEVER',0x0200)
GL_NICEST=_C('GL_NICEST',0x1102)
GL_NONE=_C('GL_NONE',0)
GL_NOOP=_C('GL_NOOP',0x1505)
GL_NOR=_C('GL_NOR',0x1508)
GL_NORMALIZE=_C('GL_NORMALIZE',0x0BA1)
GL_NOTEQUAL=_C('GL_NOTEQUAL',0x0205)
GL_NO_ERROR=_C('GL_NO_ERROR',0)
GL_OBJECT_LINEAR=_C('GL_OBJECT_LINEAR',0x2401)
GL_OBJECT_PLANE=_C('GL_OBJECT_PLANE',0x2501)
GL_ONE=_C('GL_ONE',1)
GL_ONE_MINUS_DST_ALPHA=_C('GL_ONE_MINUS_DST_ALPHA',0x0305)
GL_ONE_MINUS_DST_COLOR=_C('GL_ONE_MINUS_DST_COLOR',0x0307)
GL_ONE_MINUS_SRC_ALPHA=_C('GL_ONE_MINUS_SRC_ALPHA',0x0303)
GL_ONE_MINUS_SRC_COLOR=_C('GL_ONE_MINUS_SRC_COLOR',0x0301)
GL_OR=_C('GL_OR',0x1507)
GL_ORDER=_C('GL_ORDER',0x0A01)
GL_OR_INVERTED=_C('GL_OR_INVERTED',0x150D)
GL_OR_REVERSE=_C('GL_OR_REVERSE',0x150B)
GL_OUT_OF_MEMORY=_C('GL_OUT_OF_MEMORY',0x0505)
GL_PACK_ALIGNMENT=_C('GL_PACK_ALIGNMENT',0x0D05)
GL_PACK_LSB_FIRST=_C('GL_PACK_LSB_FIRST',0x0D01)
GL_PACK_ROW_LENGTH=_C('GL_PACK_ROW_LENGTH',0x0D02)
GL_PACK_SKIP_PIXELS=_C('GL_PACK_SKIP_PIXELS',0x0D04)
GL_PACK_SKIP_ROWS=_C('GL_PACK_SKIP_ROWS',0x0D03)
GL_PACK_SWAP_BYTES=_C('GL_PACK_SWAP_BYTES',0x0D00)
GL_PASS_THROUGH_TOKEN=_C('GL_PASS_THROUGH_TOKEN',0x0700)
GL_PERSPECTIVE_CORRECTION_HINT=_C('GL_PERSPECTIVE_CORRECTION_HINT',0x0C50)
GL_PIXEL_MAP_A_TO_A=_C('GL_PIXEL_MAP_A_TO_A',0x0C79)
GL_PIXEL_MAP_A_TO_A_SIZE=_C('GL_PIXEL_MAP_A_TO_A_SIZE',0x0CB9)
GL_PIXEL_MAP_B_TO_B=_C('GL_PIXEL_MAP_B_TO_B',0x0C78)
GL_PIXEL_MAP_B_TO_B_SIZE=_C('GL_PIXEL_MAP_B_TO_B_SIZE',0x0CB8)
GL_PIXEL_MAP_G_TO_G=_C('GL_PIXEL_MAP_G_TO_G',0x0C77)
GL_PIXEL_MAP_G_TO_G_SIZE=_C('GL_PIXEL_MAP_G_TO_G_SIZE',0x0CB7)
GL_PIXEL_MAP_I_TO_A=_C('GL_PIXEL_MAP_I_TO_A',0x0C75)
GL_PIXEL_MAP_I_TO_A_SIZE=_C('GL_PIXEL_MAP_I_TO_A_SIZE',0x0CB5)
GL_PIXEL_MAP_I_TO_B=_C('GL_PIXEL_MAP_I_TO_B',0x0C74)
GL_PIXEL_MAP_I_TO_B_SIZE=_C('GL_PIXEL_MAP_I_TO_B_SIZE',0x0CB4)
GL_PIXEL_MAP_I_TO_G=_C('GL_PIXEL_MAP_I_TO_G',0x0C73)
GL_PIXEL_MAP_I_TO_G_SIZE=_C('GL_PIXEL_MAP_I_TO_G_SIZE',0x0CB3)
GL_PIXEL_MAP_I_TO_I=_C('GL_PIXEL_MAP_I_TO_I',0x0C70)
GL_PIXEL_MAP_I_TO_I_SIZE=_C('GL_PIXEL_MAP_I_TO_I_SIZE',0x0CB0)
GL_PIXEL_MAP_I_TO_R=_C('GL_PIXEL_MAP_I_TO_R',0x0C72)
GL_PIXEL_MAP_I_TO_R_SIZE=_C('GL_PIXEL_MAP_I_TO_R_SIZE',0x0CB2)
GL_PIXEL_MAP_R_TO_R=_C('GL_PIXEL_MAP_R_TO_R',0x0C76)
GL_PIXEL_MAP_R_TO_R_SIZE=_C('GL_PIXEL_MAP_R_TO_R_SIZE',0x0CB6)
GL_PIXEL_MAP_S_TO_S=_C('GL_PIXEL_MAP_S_TO_S',0x0C71)
GL_PIXEL_MAP_S_TO_S_SIZE=_C('GL_PIXEL_MAP_S_TO_S_SIZE',0x0CB1)
GL_PIXEL_MODE_BIT=_C('GL_PIXEL_MODE_BIT',0x00000020)
GL_POINT=_C('GL_POINT',0x1B00)
GL_POINTS=_C('GL_POINTS',0x0000)
GL_POINT_BIT=_C('GL_POINT_BIT',0x00000002)
GL_POINT_SIZE=_C('GL_POINT_SIZE',0x0B11)
GL_POINT_SIZE_GRANULARITY=_C('GL_POINT_SIZE_GRANULARITY',0x0B13)
GL_POINT_SIZE_RANGE=_C('GL_POINT_SIZE_RANGE',0x0B12)
GL_POINT_SMOOTH=_C('GL_POINT_SMOOTH',0x0B10)
GL_POINT_SMOOTH_HINT=_C('GL_POINT_SMOOTH_HINT',0x0C51)
GL_POINT_TOKEN=_C('GL_POINT_TOKEN',0x0701)
GL_POLYGON=_C('GL_POLYGON',0x0009)
GL_POLYGON_BIT=_C('GL_POLYGON_BIT',0x00000008)
GL_POLYGON_MODE=_C('GL_POLYGON_MODE',0x0B40)
GL_POLYGON_SMOOTH=_C('GL_POLYGON_SMOOTH',0x0B41)
GL_POLYGON_SMOOTH_HINT=_C('GL_POLYGON_SMOOTH_HINT',0x0C53)
GL_POLYGON_STIPPLE=_C('GL_POLYGON_STIPPLE',0x0B42)
GL_POLYGON_STIPPLE_BIT=_C('GL_POLYGON_STIPPLE_BIT',0x00000010)
GL_POLYGON_TOKEN=_C('GL_POLYGON_TOKEN',0x0703)
GL_POSITION=_C('GL_POSITION',0x1203)
GL_PROJECTION=_C('GL_PROJECTION',0x1701)
GL_PROJECTION_MATRIX=_C('GL_PROJECTION_MATRIX',0x0BA7)
GL_PROJECTION_STACK_DEPTH=_C('GL_PROJECTION_STACK_DEPTH',0x0BA4)
GL_Q=_C('GL_Q',0x2003)
GL_QUADRATIC_ATTENUATION=_C('GL_QUADRATIC_ATTENUATION',0x1209)
GL_QUADS=_C('GL_QUADS',0x0007)
GL_QUAD_STRIP=_C('GL_QUAD_STRIP',0x0008)
GL_R=_C('GL_R',0x2002)
GL_READ_BUFFER=_C('GL_READ_BUFFER',0x0C02)
GL_RED=_C('GL_RED',0x1903)
GL_RED_BIAS=_C('GL_RED_BIAS',0x0D15)
GL_RED_BITS=_C('GL_RED_BITS',0x0D52)
GL_RED_SCALE=_C('GL_RED_SCALE',0x0D14)
GL_RENDER=_C('GL_RENDER',0x1C00)
GL_RENDERER=_C('GL_RENDERER',0x1F01)
GL_RENDER_MODE=_C('GL_RENDER_MODE',0x0C40)
GL_REPEAT=_C('GL_REPEAT',0x2901)
GL_REPLACE=_C('GL_REPLACE',0x1E01)
GL_RETURN=_C('GL_RETURN',0x0102)
GL_RGB=_C('GL_RGB',0x1907)
GL_RGBA=_C('GL_RGBA',0x1908)
GL_RGBA_MODE=_C('GL_RGBA_MODE',0x0C31)
GL_RIGHT=_C('GL_RIGHT',0x0407)
GL_S=_C('GL_S',0x2000)
GL_SCISSOR_BIT=_C('GL_SCISSOR_BIT',0x00080000)
GL_SCISSOR_BOX=_C('GL_SCISSOR_BOX',0x0C10)
GL_SCISSOR_TEST=_C('GL_SCISSOR_TEST',0x0C11)
GL_SELECT=_C('GL_SELECT',0x1C02)
GL_SET=_C('GL_SET',0x150F)
GL_SHADE_MODEL=_C('GL_SHADE_MODEL',0x0B54)
GL_SHININESS=_C('GL_SHININESS',0x1601)
GL_SHORT=_C('GL_SHORT',0x1402)
GL_SMOOTH=_C('GL_SMOOTH',0x1D01)
GL_SPECULAR=_C('GL_SPECULAR',0x1202)
GL_SPHERE_MAP=_C('GL_SPHERE_MAP',0x2402)
GL_SPOT_CUTOFF=_C('GL_SPOT_CUTOFF',0x1206)
GL_SPOT_DIRECTION=_C('GL_SPOT_DIRECTION',0x1204)
GL_SPOT_EXPONENT=_C('GL_SPOT_EXPONENT',0x1205)
GL_SRC_ALPHA=_C('GL_SRC_ALPHA',0x0302)
GL_SRC_ALPHA_SATURATE=_C('GL_SRC_ALPHA_SATURATE',0x0308)
GL_SRC_COLOR=_C('GL_SRC_COLOR',0x0300)
GL_STACK_OVERFLOW=_C('GL_STACK_OVERFLOW',0x0503)
GL_STACK_UNDERFLOW=_C('GL_STACK_UNDERFLOW',0x0504)
GL_STENCIL=_C('GL_STENCIL',0x1802)
GL_STENCIL_BITS=_C('GL_STENCIL_BITS',0x0D57)
GL_STENCIL_BUFFER_BIT=_C('GL_STENCIL_BUFFER_BIT',0x00000400)
GL_STENCIL_CLEAR_VALUE=_C('GL_STENCIL_CLEAR_VALUE',0x0B91)
GL_STENCIL_FAIL=_C('GL_STENCIL_FAIL',0x0B94)
GL_STENCIL_FUNC=_C('GL_STENCIL_FUNC',0x0B92)
GL_STENCIL_INDEX=_C('GL_STENCIL_INDEX',0x1901)
GL_STENCIL_PASS_DEPTH_FAIL=_C('GL_STENCIL_PASS_DEPTH_FAIL',0x0B95)
GL_STENCIL_PASS_DEPTH_PASS=_C('GL_STENCIL_PASS_DEPTH_PASS',0x0B96)
GL_STENCIL_REF=_C('GL_STENCIL_REF',0x0B97)
GL_STENCIL_TEST=_C('GL_STENCIL_TEST',0x0B90)
GL_STENCIL_VALUE_MASK=_C('GL_STENCIL_VALUE_MASK',0x0B93)
GL_STENCIL_WRITEMASK=_C('GL_STENCIL_WRITEMASK',0x0B98)
GL_STEREO=_C('GL_STEREO',0x0C33)
GL_SUBPIXEL_BITS=_C('GL_SUBPIXEL_BITS',0x0D50)
GL_T=_C('GL_T',0x2001)
GL_TEXTURE=_C('GL_TEXTURE',0x1702)
GL_TEXTURE_1D=_C('GL_TEXTURE_1D',0x0DE0)
GL_TEXTURE_2D=_C('GL_TEXTURE_2D',0x0DE1)
GL_TEXTURE_BIT=_C('GL_TEXTURE_BIT',0x00040000)
GL_TEXTURE_BORDER=_C('GL_TEXTURE_BORDER',0x1005)
GL_TEXTURE_BORDER_COLOR=_C('GL_TEXTURE_BORDER_COLOR',0x1004)
GL_TEXTURE_COMPONENTS=_C('GL_TEXTURE_COMPONENTS',0x1003)
GL_TEXTURE_ENV=_C('GL_TEXTURE_ENV',0x2300)
GL_TEXTURE_ENV_COLOR=_C('GL_TEXTURE_ENV_COLOR',0x2201)
GL_TEXTURE_ENV_MODE=_C('GL_TEXTURE_ENV_MODE',0x2200)
GL_TEXTURE_GEN_MODE=_C('GL_TEXTURE_GEN_MODE',0x2500)
GL_TEXTURE_GEN_Q=_C('GL_TEXTURE_GEN_Q',0x0C63)
GL_TEXTURE_GEN_R=_C('GL_TEXTURE_GEN_R',0x0C62)
GL_TEXTURE_GEN_S=_C('GL_TEXTURE_GEN_S',0x0C60)
GL_TEXTURE_GEN_T=_C('GL_TEXTURE_GEN_T',0x0C61)
GL_TEXTURE_HEIGHT=_C('GL_TEXTURE_HEIGHT',0x1001)
GL_TEXTURE_MAG_FILTER=_C('GL_TEXTURE_MAG_FILTER',0x2800)
GL_TEXTURE_MATRIX=_C('GL_TEXTURE_MATRIX',0x0BA8)
GL_TEXTURE_MIN_FILTER=_C('GL_TEXTURE_MIN_FILTER',0x2801)
GL_TEXTURE_STACK_DEPTH=_C('GL_TEXTURE_STACK_DEPTH',0x0BA5)
GL_TEXTURE_WIDTH=_C('GL_TEXTURE_WIDTH',0x1000)
GL_TEXTURE_WRAP_S=_C('GL_TEXTURE_WRAP_S',0x2802)
GL_TEXTURE_WRAP_T=_C('GL_TEXTURE_WRAP_T',0x2803)
GL_TRANSFORM_BIT=_C('GL_TRANSFORM_BIT',0x00001000)
GL_TRIANGLES=_C('GL_TRIANGLES',0x0004)
GL_TRIANGLE_FAN=_C('GL_TRIANGLE_FAN',0x0006)
GL_TRIANGLE_STRIP=_C('GL_TRIANGLE_STRIP',0x0005)
GL_TRUE=_C('GL_TRUE',1)
GL_UNPACK_ALIGNMENT=_C('GL_UNPACK_ALIGNMENT',0x0CF5)
GL_UNPACK_LSB_FIRST=_C('GL_UNPACK_LSB_FIRST',0x0CF1)
GL_UNPACK_ROW_LENGTH=_C('GL_UNPACK_ROW_LENGTH',0x0CF2)
GL_UNPACK_SKIP_PIXELS=_C('GL_UNPACK_SKIP_PIXELS',0x0CF4)
GL_UNPACK_SKIP_ROWS=_C('GL_UNPACK_SKIP_ROWS',0x0CF3)
GL_UNPACK_SWAP_BYTES=_C('GL_UNPACK_SWAP_BYTES',0x0CF0)
GL_UNSIGNED_BYTE=_C('GL_UNSIGNED_BYTE',0x1401)
GL_UNSIGNED_INT=_C('GL_UNSIGNED_INT',0x1405)
GL_UNSIGNED_SHORT=_C('GL_UNSIGNED_SHORT',0x1403)
GL_VENDOR=_C('GL_VENDOR',0x1F00)
GL_VERSION=_C('GL_VERSION',0x1F02)
GL_VIEWPORT=_C('GL_VIEWPORT',0x0BA2)
GL_VIEWPORT_BIT=_C('GL_VIEWPORT_BIT',0x00000800)
GL_XOR=_C('GL_XOR',0x1506)
GL_ZERO=_C('GL_ZERO',0)
GL_ZOOM_X=_C('GL_ZOOM_X',0x0D16)
GL_ZOOM_Y=_C('GL_ZOOM_Y',0x0D17)
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glAccum(op,value):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glAlphaFunc(func,ref):pass
@_f
@_p.types(None,_cs.GLenum)
def glBegin(mode):pass
@_f
@_p.types(None,_cs.GLsizei,_cs.GLsizei,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,arrays.GLubyteArray)
def glBitmap(width,height,xorig,yorig,xmove,ymove,bitmap):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum)
def glBlendFunc(sfactor,dfactor):pass
@_f
@_p.types(None,_cs.GLuint)
def glCallList(list):pass
@_f
@_p.types(None,_cs.GLsizei,_cs.GLenum,ctypes.c_void_p)
def glCallLists(n,type,lists):pass
@_f
@_p.types(None,_cs.GLbitfield)
def glClear(mask):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glClearAccum(red,green,blue,alpha):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glClearColor(red,green,blue,alpha):pass
@_f
@_p.types(None,_cs.GLdouble)
def glClearDepth(depth):pass
@_f
@_p.types(None,_cs.GLfloat)
def glClearIndex(c):pass
@_f
@_p.types(None,_cs.GLint)
def glClearStencil(s):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glClipPlane(plane,equation):pass
@_f
@_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte)
def glColor3b(red,green,blue):pass
@_f
@_p.types(None,arrays.GLbyteArray)
def glColor3bv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glColor3d(red,green,blue):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glColor3dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glColor3f(red,green,blue):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glColor3fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
def glColor3i(red,green,blue):pass
@_f
@_p.types(None,arrays.GLintArray)
def glColor3iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glColor3s(red,green,blue):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glColor3sv(v):pass
@_f
@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte)
def glColor3ub(red,green,blue):pass
@_f
@_p.types(None,arrays.GLubyteArray)
def glColor3ubv(v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glColor3ui(red,green,blue):pass
@_f
@_p.types(None,arrays.GLuintArray)
def glColor3uiv(v):pass
@_f
@_p.types(None,_cs.GLushort,_cs.GLushort,_cs.GLushort)
def glColor3us(red,green,blue):pass
@_f
@_p.types(None,arrays.GLushortArray)
def glColor3usv(v):pass
@_f
@_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte)
def glColor4b(red,green,blue,alpha):pass
@_f
@_p.types(None,arrays.GLbyteArray)
def glColor4bv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glColor4d(red,green,blue,alpha):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glColor4dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glColor4f(red,green,blue,alpha):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glColor4fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glColor4i(red,green,blue,alpha):pass
@_f
@_p.types(None,arrays.GLintArray)
def glColor4iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glColor4s(red,green,blue,alpha):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glColor4sv(v):pass
@_f
@_p.types(None,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte,_cs.GLubyte)
def glColor4ub(red,green,blue,alpha):pass
@_f
@_p.types(None,arrays.GLubyteArray)
def glColor4ubv(v):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLuint,_cs.GLuint,_cs.GLuint)
def glColor4ui(red,green,blue,alpha):pass
@_f
@_p.types(None,arrays.GLuintArray)
def glColor4uiv(v):pass
@_f
@_p.types(None,_cs.GLushort,_cs.GLushort,_cs.GLushort,_cs.GLushort)
def glColor4us(red,green,blue,alpha):pass
@_f
@_p.types(None,arrays.GLushortArray)
def glColor4usv(v):pass
@_f
@_p.types(None,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean,_cs.GLboolean)
def glColorMask(red,green,blue,alpha):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum)
def glColorMaterial(face,mode):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum)
def glCopyPixels(x,y,width,height,type):pass
@_f
@_p.types(None,_cs.GLenum)
def glCullFace(mode):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLsizei)
def glDeleteLists(list,range):pass
@_f
@_p.types(None,_cs.GLenum)
def glDepthFunc(func):pass
@_f
@_p.types(None,_cs.GLboolean)
def glDepthMask(flag):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble)
def glDepthRange(n,f):pass
@_f
@_p.types(None,_cs.GLenum)
def glDisable(cap):pass
@_f
@_p.types(None,_cs.GLenum)
def glDrawBuffer(buf):pass
@_f
@_p.types(None,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glDrawPixels(width,height,format,type,pixels):pass
@_f
@_p.types(None,_cs.GLboolean)
def glEdgeFlag(flag):pass
@_f
@_p.types(None,arrays.GLbooleanArray)
def glEdgeFlagv(flag):pass
@_f
@_p.types(None,_cs.GLenum)
def glEnable(cap):pass
@_f
@_p.types(None,)
def glEnd():pass
@_f
@_p.types(None,)
def glEndList():pass
@_f
@_p.types(None,_cs.GLdouble)
def glEvalCoord1d(u):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glEvalCoord1dv(u):pass
@_f
@_p.types(None,_cs.GLfloat)
def glEvalCoord1f(u):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glEvalCoord1fv(u):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble)
def glEvalCoord2d(u,v):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glEvalCoord2dv(u):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat)
def glEvalCoord2f(u,v):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glEvalCoord2fv(u):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint)
def glEvalMesh1(mode,i1,i2):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glEvalMesh2(mode,i1,i2,j1,j2):pass
@_f
@_p.types(None,_cs.GLint)
def glEvalPoint1(i):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint)
def glEvalPoint2(i,j):pass
@_f
@_p.types(None,_cs.GLsizei,_cs.GLenum,arrays.GLfloatArray)
def glFeedbackBuffer(size,type,buffer):pass
@_f
@_p.types(None,)
def glFinish():pass
@_f
@_p.types(None,)
def glFlush():pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glFogf(pname,param):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glFogfv(pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glFogi(pname,param):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glFogiv(pname,params):pass
@_f
@_p.types(None,_cs.GLenum)
def glFrontFace(mode):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glFrustum(left,right,bottom,top,zNear,zFar):pass
@_f
@_p.types(_cs.GLuint,_cs.GLsizei)
def glGenLists(range):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLbooleanArray)
def glGetBooleanv(pname,data):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glGetClipPlane(plane,equation):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLdoubleArray)
def glGetDoublev(pname,data):pass
@_f
@_p.types(_cs.GLenum,)
def glGetError():pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glGetFloatv(pname,data):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glGetIntegerv(pname,data):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glGetLightfv(light,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetLightiv(light,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLdoubleArray)
def glGetMapdv(target,query,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glGetMapfv(target,query,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetMapiv(target,query,v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glGetMaterialfv(face,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetMaterialiv(face,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glGetPixelMapfv(map,values):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLuintArray)
def glGetPixelMapuiv(map,values):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLushortArray)
def glGetPixelMapusv(map,values):pass
@_f
@_p.types(None,arrays.GLubyteArray)
def glGetPolygonStipple(mask):pass
@_f
@_p.types(arrays.GLubyteArray,_cs.GLenum)
def glGetString(name):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glGetTexEnvfv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetTexEnviv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLdoubleArray)
def glGetTexGendv(coord,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glGetTexGenfv(coord,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetTexGeniv(coord,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glGetTexImage(target,level,format,type,pixels):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLfloatArray)
def glGetTexLevelParameterfv(target,level,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLenum,arrays.GLintArray)
def glGetTexLevelParameteriv(target,level,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glGetTexParameterfv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glGetTexParameteriv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum)
def glHint(target,mode):pass
@_f
@_p.types(None,_cs.GLuint)
def glIndexMask(mask):pass
@_f
@_p.types(None,_cs.GLdouble)
def glIndexd(c):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glIndexdv(c):pass
@_f
@_p.types(None,_cs.GLfloat)
def glIndexf(c):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glIndexfv(c):pass
@_f
@_p.types(None,_cs.GLint)
def glIndexi(c):pass
@_f
@_p.types(None,arrays.GLintArray)
def glIndexiv(c):pass
@_f
@_p.types(None,_cs.GLshort)
def glIndexs(c):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glIndexsv(c):pass
@_f
@_p.types(None,)
def glInitNames():pass
@_f
@_p.types(_cs.GLboolean,_cs.GLenum)
def glIsEnabled(cap):pass
@_f
@_p.types(_cs.GLboolean,_cs.GLuint)
def glIsList(list):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glLightModelf(pname,param):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLfloatArray)
def glLightModelfv(pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glLightModeli(pname,param):pass
@_f
@_p.types(None,_cs.GLenum,arrays.GLintArray)
def glLightModeliv(pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
def glLightf(light,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glLightfv(light,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint)
def glLighti(light,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glLightiv(light,pname,params):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLushort)
def glLineStipple(factor,pattern):pass
@_f
@_p.types(None,_cs.GLfloat)
def glLineWidth(width):pass
@_f
@_p.types(None,_cs.GLuint)
def glListBase(base):pass
@_f
@_p.types(None,)
def glLoadIdentity():pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glLoadMatrixd(m):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glLoadMatrixf(m):pass
@_f
@_p.types(None,_cs.GLuint)
def glLoadName(name):pass
@_f
@_p.types(None,_cs.GLenum)
def glLogicOp(opcode):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,arrays.GLdoubleArray)
def glMap1d(target,u1,u2,stride,order,points):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,arrays.GLfloatArray)
def glMap1f(target,u1,u2,stride,order,points):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLint,arrays.GLdoubleArray)
def glMap2d(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLint,arrays.GLfloatArray)
def glMap2f(target,u1,u2,ustride,uorder,v1,v2,vstride,vorder,points):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble)
def glMapGrid1d(un,u1,u2):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLfloat,_cs.GLfloat)
def glMapGrid1f(un,u1,u2):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLdouble,_cs.GLdouble,_cs.GLint,_cs.GLdouble,_cs.GLdouble)
def glMapGrid2d(un,u1,u2,vn,v1,v2):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLfloat,_cs.GLfloat,_cs.GLint,_cs.GLfloat,_cs.GLfloat)
def glMapGrid2f(un,u1,u2,vn,v1,v2):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
def glMaterialf(face,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glMaterialfv(face,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint)
def glMateriali(face,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glMaterialiv(face,pname,params):pass
@_f
@_p.types(None,_cs.GLenum)
def glMatrixMode(mode):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glMultMatrixd(m):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glMultMatrixf(m):pass
@_f
@_p.types(None,_cs.GLuint,_cs.GLenum)
def glNewList(list,mode):pass
@_f
@_p.types(None,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte)
def glNormal3b(nx,ny,nz):pass
@_f
@_p.types(None,arrays.GLbyteArray)
def glNormal3bv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glNormal3d(nx,ny,nz):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glNormal3dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glNormal3f(nx,ny,nz):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glNormal3fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
def glNormal3i(nx,ny,nz):pass
@_f
@_p.types(None,arrays.GLintArray)
def glNormal3iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glNormal3s(nx,ny,nz):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glNormal3sv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glOrtho(left,right,bottom,top,zNear,zFar):pass
@_f
@_p.types(None,_cs.GLfloat)
def glPassThrough(token):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLfloatArray)
def glPixelMapfv(map,mapsize,values):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLuintArray)
def glPixelMapuiv(map,mapsize,values):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLsizei,arrays.GLushortArray)
def glPixelMapusv(map,mapsize,values):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glPixelStoref(pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glPixelStorei(pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLfloat)
def glPixelTransferf(pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint)
def glPixelTransferi(pname,param):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat)
def glPixelZoom(xfactor,yfactor):pass
@_f
@_p.types(None,_cs.GLfloat)
def glPointSize(size):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum)
def glPolygonMode(face,mode):pass
@_f
@_p.types(None,arrays.GLubyteArray)
def glPolygonStipple(mask):pass
@_f
@_p.types(None,)
def glPopAttrib():pass
@_f
@_p.types(None,)
def glPopMatrix():pass
@_f
@_p.types(None,)
def glPopName():pass
@_f
@_p.types(None,_cs.GLbitfield)
def glPushAttrib(mask):pass
@_f
@_p.types(None,)
def glPushMatrix():pass
@_f
@_p.types(None,_cs.GLuint)
def glPushName(name):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble)
def glRasterPos2d(x,y):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glRasterPos2dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat)
def glRasterPos2f(x,y):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glRasterPos2fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint)
def glRasterPos2i(x,y):pass
@_f
@_p.types(None,arrays.GLintArray)
def glRasterPos2iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort)
def glRasterPos2s(x,y):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glRasterPos2sv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glRasterPos3d(x,y,z):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glRasterPos3dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glRasterPos3f(x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glRasterPos3fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
def glRasterPos3i(x,y,z):pass
@_f
@_p.types(None,arrays.GLintArray)
def glRasterPos3iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glRasterPos3s(x,y,z):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glRasterPos3sv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glRasterPos4d(x,y,z,w):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glRasterPos4dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glRasterPos4f(x,y,z,w):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glRasterPos4fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glRasterPos4i(x,y,z,w):pass
@_f
@_p.types(None,arrays.GLintArray)
def glRasterPos4iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glRasterPos4s(x,y,z,w):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glRasterPos4sv(v):pass
@_f
@_p.types(None,_cs.GLenum)
def glReadBuffer(src):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glReadPixels(x,y,width,height,format,type,pixels):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glRectd(x1,y1,x2,y2):pass
@_f
@_p.types(None,arrays.GLdoubleArray,arrays.GLdoubleArray)
def glRectdv(v1,v2):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glRectf(x1,y1,x2,y2):pass
@_f
@_p.types(None,arrays.GLfloatArray,arrays.GLfloatArray)
def glRectfv(v1,v2):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glRecti(x1,y1,x2,y2):pass
@_f
@_p.types(None,arrays.GLintArray,arrays.GLintArray)
def glRectiv(v1,v2):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glRects(x1,y1,x2,y2):pass
@_f
@_p.types(None,arrays.GLshortArray,arrays.GLshortArray)
def glRectsv(v1,v2):pass
@_f
@_p.types(_cs.GLint,_cs.GLenum)
def glRenderMode(mode):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glRotated(angle,x,y,z):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glRotatef(angle,x,y,z):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glScaled(x,y,z):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glScalef(x,y,z):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
def glScissor(x,y,width,height):pass
@_f
@_p.types(None,_cs.GLsizei,arrays.GLuintArray)
def glSelectBuffer(size,buffer):pass
@_f
@_p.types(None,_cs.GLenum)
def glShadeModel(mode):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLuint)
def glStencilFunc(func,ref,mask):pass
@_f
@_p.types(None,_cs.GLuint)
def glStencilMask(mask):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLenum)
def glStencilOp(fail,zfail,zpass):pass
@_f
@_p.types(None,_cs.GLdouble)
def glTexCoord1d(s):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glTexCoord1dv(v):pass
@_f
@_p.types(None,_cs.GLfloat)
def glTexCoord1f(s):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glTexCoord1fv(v):pass
@_f
@_p.types(None,_cs.GLint)
def glTexCoord1i(s):pass
@_f
@_p.types(None,arrays.GLintArray)
def glTexCoord1iv(v):pass
@_f
@_p.types(None,_cs.GLshort)
def glTexCoord1s(s):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glTexCoord1sv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble)
def glTexCoord2d(s,t):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glTexCoord2dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat)
def glTexCoord2f(s,t):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glTexCoord2fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint)
def glTexCoord2i(s,t):pass
@_f
@_p.types(None,arrays.GLintArray)
def glTexCoord2iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort)
def glTexCoord2s(s,t):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glTexCoord2sv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glTexCoord3d(s,t,r):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glTexCoord3dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord3f(s,t,r):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glTexCoord3fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
def glTexCoord3i(s,t,r):pass
@_f
@_p.types(None,arrays.GLintArray)
def glTexCoord3iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glTexCoord3s(s,t,r):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glTexCoord3sv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glTexCoord4d(s,t,r,q):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glTexCoord4dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTexCoord4f(s,t,r,q):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glTexCoord4fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glTexCoord4i(s,t,r,q):pass
@_f
@_p.types(None,arrays.GLintArray)
def glTexCoord4iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glTexCoord4s(s,t,r,q):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glTexCoord4sv(v):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
def glTexEnvf(target,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glTexEnvfv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint)
def glTexEnvi(target,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glTexEnviv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLdouble)
def glTexGend(coord,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLdoubleArray)
def glTexGendv(coord,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
def glTexGenf(coord,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glTexGenfv(coord,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint)
def glTexGeni(coord,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glTexGeniv(coord,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glTexImage1D(target,level,internalformat,width,border,format,type,pixels):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei,_cs.GLint,_cs.GLenum,_cs.GLenum,ctypes.c_void_p)
def glTexImage2D(target,level,internalformat,width,height,border,format,type,pixels):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLfloat)
def glTexParameterf(target,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLfloatArray)
def glTexParameterfv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,_cs.GLint)
def glTexParameteri(target,pname,param):pass
@_f
@_p.types(None,_cs.GLenum,_cs.GLenum,arrays.GLintArray)
def glTexParameteriv(target,pname,params):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glTranslated(x,y,z):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glTranslatef(x,y,z):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble)
def glVertex2d(x,y):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glVertex2dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat)
def glVertex2f(x,y):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glVertex2fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint)
def glVertex2i(x,y):pass
@_f
@_p.types(None,arrays.GLintArray)
def glVertex2iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort)
def glVertex2s(x,y):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glVertex2sv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertex3d(x,y,z):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glVertex3dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertex3f(x,y,z):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glVertex3fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertex3i(x,y,z):pass
@_f
@_p.types(None,arrays.GLintArray)
def glVertex3iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertex3s(x,y,z):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glVertex3sv(v):pass
@_f
@_p.types(None,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble)
def glVertex4d(x,y,z,w):pass
@_f
@_p.types(None,arrays.GLdoubleArray)
def glVertex4dv(v):pass
@_f
@_p.types(None,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat)
def glVertex4f(x,y,z,w):pass
@_f
@_p.types(None,arrays.GLfloatArray)
def glVertex4fv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint)
def glVertex4i(x,y,z,w):pass
@_f
@_p.types(None,arrays.GLintArray)
def glVertex4iv(v):pass
@_f
@_p.types(None,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort)
def glVertex4s(x,y,z,w):pass
@_f
@_p.types(None,arrays.GLshortArray)
def glVertex4sv(v):pass
@_f
@_p.types(None,_cs.GLint,_cs.GLint,_cs.GLsizei,_cs.GLsizei)
def glViewport(x,y,width,height):pass