File: check_init_framebufferarb.py

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pyopengl 3.1.9%2Bdfsg-2
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import pygame as pg
import OpenGL

OpenGL.setPlatform("wayland")
import OpenGL.GL
from pygame.locals import *
from OpenGL.GL import *
from OpenGL.GLU import *
from OpenGL.GL.ARB.framebuffer_object import glInitFramebufferObjectARB


def main():
    pg.init()
    pg.display.set_mode((50, 50), DOUBLEBUF | OPENGL)
    pg.display.init()
    OpenGL.GL.glGetString(OpenGL.GL.GL_VERSION)
    if not glInitFramebufferObjectARB:
        print("SKIP")
        return
    print(glInitFramebufferObjectARB())
    print(OpenGL.__version__)
    print('OK')


if __name__ == "__main__":
    main()