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from __future__ import generators
import os, time, sys
import pygame
from pygame.locals import *
from drawgraph import GraphRenderer, FIXEDFONT
from drawgraph import Node, Edge
from drawgraph import EventQueue, wait_for_events
from strunicode import forceunicode, forcestr
METAKEYS = dict([
(ident[len('KMOD_'):].lower(), getattr(pygame.locals, ident))
for ident in dir(pygame.locals) if ident.startswith('KMOD_') and ident != 'KMOD_NONE'
])
if sys.platform == 'darwin':
PMETA = 'lmeta', 'rmeta'
else:
PMETA = 'lalt', 'ralt', 'lctrl', 'rctrl'
METAKEYS['meta'] = PMETA
METAKEYS['shift'] = 'lshift', 'rshift'
KEYS = dict([
(ident[len('K_'):].lower(), getattr(pygame.locals, ident))
for ident in dir(pygame.locals) if ident.startswith('K_')
])
KEYS['plus'] = ('=', '+', '.')
KEYS['quit'] = ('q', 'escape')
KEYS['help'] = ('h', '?', 'f1')
def GET_KEY(key):
if len(key) == 1:
return key
return KEYS[key]
def permute_mods(base, args):
if not args:
yield base
return
first, rest = args[0], args[1:]
for val in first:
for rval in permute_mods(base | val, rest):
yield rval
class Display(object):
def __init__(self, (w,h)=(800,680)):
# initialize the modules by hand, to avoid initializing too much
# (e.g. the sound system)
pygame.display.init()
pygame.font.init()
self.resize((w,h))
def resize(self, (w,h)):
self.width = w
self.height = h
self.screen = pygame.display.set_mode((w, h), HWSURFACE|RESIZABLE, 32)
class GraphDisplay(Display):
STATUSBARFONT = FIXEDFONT
ANIM_STEP = 0.03
KEY_REPEAT = (500, 30)
STATUSBAR_ALPHA = 0.75
STATUSBAR_FGCOLOR = (255, 255, 80)
STATUSBAR_BGCOLOR = (128, 0, 0)
STATUSBAR_OVERFLOWCOLOR = (255, 0, 0)
HELP_ALPHA = 0.95
HELP_FGCOLOR = (255, 255, 80)
HELP_BGCOLOR = (0, 128, 0)
INPUT_ALPHA = 0.75
INPUT_FGCOLOR = (255, 255, 80)
INPUT_BGCOLOR = (0, 0, 128)
KEYS = {
'meta -' : ('zoom', 0.5),
'-' : ('zoom', 0.5),
'meta plus' : ('zoom', 2.0),
'plus' : ('zoom', 2.0),
'meta 0' : 'zoom_actual_size',
'0' : 'zoom_actual_size',
'meta 1' : 'zoom_to_fit',
'1' : 'zoom_to_fit',
'meta f4' : 'quit',
'meta quit' : 'quit',
'quit' : 'quit',
'meta right' : 'layout_forward',
'meta left': 'layout_back',
'backspace' : 'layout_back',
'f': 'search',
'/': 'search',
'n': 'find_next',
'p': 'find_prev',
'r': 'reload',
'left' : ('pan', (-1, 0)),
'right' : ('pan', (1, 0)),
'up' : ('pan', (0, -1)),
'down' : ('pan', (0, 1)),
'shift left' : ('fast_pan', (-1, 0)),
'shift right' : ('fast_pan', (1, 0)),
'shift up' : ('fast_pan', (0, -1)),
'shift down' : ('fast_pan', (0, 1)),
'help': 'help',
'space': 'hit',
}
HELP_MSG = """
Key bindings:
+, = or . Zoom in
- Zoom out
1 Zoom to fit
0 Actual size
Arrows Scroll
Shift+Arrows Scroll faster
Space Follow word link
Backspace Go back in history
Meta Left Go back in history
Meta Right Go forward in history
R Reload the page
F or / Search for text
N Find next occurrence
P Find previous occurrence
F1, H or ? This help message
Q or Esc Quit
Mouse bindings:
Click on objects to move around
Drag with the left mouse button to zoom in/out
Drag with the right mouse button to scroll
Use scroll wheel do scroll up or down
""".replace('\n ', '\n').strip() # poor man's dedent
def __init__(self, layout):
super(GraphDisplay, self).__init__()
self.font = pygame.font.Font(self.STATUSBARFONT, 16)
self.viewers_history = []
self.forward_viewers_history = []
self.highlight_word = None
self.highlight_obj = None
self.viewer = None
self.method_cache = {}
self.key_cache = {}
self.ascii_key_cache = {}
self.status_bar_height = 0
self.searchstr = None
self.searchpos = 0
self.searchresults = []
self.initialize_keys()
self.setlayout(layout)
def initialize_keys(self):
pygame.key.set_repeat(*self.KEY_REPEAT)
mask = 0
for strnames, methodname in self.KEYS.iteritems():
names = strnames.split()
if not isinstance(methodname, basestring):
methodname, args = methodname[0], methodname[1:]
else:
args = ()
method = getattr(self, methodname, None)
if method is None:
print 'Can not implement key mapping %r, %s.%s does not exist' % (
strnames, self.__class__.__name__, methodname)
continue
mods = []
basemod = 0
keys = []
for name in names:
if name in METAKEYS:
val = METAKEYS[name]
if not isinstance(val, int):
mods.append(tuple([METAKEYS[k] for k in val]))
else:
basemod |= val
else:
val = GET_KEY(name)
assert len(keys) == 0
if not isinstance(val, (int, basestring)):
keys.extend([GET_KEY(k) for k in val])
else:
keys.append(val)
assert keys
for key in keys:
if isinstance(key, int):
for mod in permute_mods(basemod, mods):
self.key_cache[(key, mod)] = (method, args)
mask |= mod
else:
for mod in permute_mods(basemod, mods):
char = key.lower()
mod = mod & ~KMOD_SHIFT
self.ascii_key_cache[(char, mod)] = (method, args)
mask |= mod
self.key_mask = mask
def help(self):
"""Show a help window and wait for a key or a mouse press."""
margin_x = margin_y = 64
padding_x = padding_y = 8
fgcolor = self.HELP_FGCOLOR
bgcolor = self.HELP_BGCOLOR
helpmsg = self.HELP_MSG
width = self.width - 2*margin_x
height = self.height - 2*margin_y
lines = rendertext(helpmsg, self.font, fgcolor, width - 2*padding_x,
height - 2*padding_y)
block = pygame.Surface((width, height), SWSURFACE | SRCALPHA)
block.fill(bgcolor)
sx = padding_x
sy = padding_y
for img in lines:
w, h = img.get_size()
block.blit(img, (sx, sy))
sy += h
block.set_alpha(int(255 * self.HELP_ALPHA))
self.screen.blit(block, (margin_x, margin_y))
pygame.display.flip()
while True:
wait_for_events()
e = EventQueue.pop(0)
if e.type in (MOUSEBUTTONDOWN, KEYDOWN, QUIT):
break
if e.type == QUIT:
EventQueue.insert(0, e) # re-insert a QUIT
self.must_redraw = True
def input(self, prompt):
"""Ask the user to input something.
Returns the string that the user entered, or None if the user pressed
Esc.
"""
def draw(text):
margin_x = margin_y = 0
padding_x = padding_y = 8
fgcolor = self.INPUT_FGCOLOR
bgcolor = self.INPUT_BGCOLOR
width = self.width - 2*margin_x
lines = renderline(text, self.font, fgcolor, width - 2*padding_x)
height = totalheight(lines) + 2 * padding_y
block = pygame.Surface((width, height), SWSURFACE | SRCALPHA)
block.fill(bgcolor)
sx = padding_x
sy = padding_y
for img in lines:
w, h = img.get_size()
block.blit(img, (sx, sy))
sy += h
block.set_alpha(int(255 * self.INPUT_ALPHA))
# This can be slow. It would be better to take a screenshot
# and use it as the background.
self.viewer.render()
if self.statusbarinfo:
self.drawstatusbar()
self.screen.blit(block, (margin_x, margin_y))
pygame.display.flip()
draw(prompt)
text = ""
self.must_redraw = True
while True:
wait_for_events()
old_text = text
events = EventQueue[:]
del EventQueue[:]
for e in events:
if e.type == QUIT:
EventQueue.insert(0, e) # re-insert a QUIT
return None
elif e.type == KEYDOWN:
if e.key == K_ESCAPE:
return None
elif e.key == K_RETURN:
return forcestr(text) # return encoded unicode
elif e.key == K_BACKSPACE:
text = text[:-1]
elif e.unicode and ord(e.unicode) >= ord(' '):
text += e.unicode
if text != old_text:
draw(prompt + text)
def hit(self):
word = self.highlight_word
if word is not None:
if word in self.layout.links:
self.setstatusbar('loading...')
self.redraw_now()
self.layout.request_followlink(word)
def search(self):
searchstr = self.input('Find: ')
if not searchstr:
return
self.searchstr = searchstr
self.searchpos = -1
self.searchresults = list(self.viewer.findall(self.searchstr))
self.find_next()
def find_next(self):
if not self.searchstr:
return
if self.searchpos + 1 >= len(self.searchresults):
self.setstatusbar('Not found: %s' % self.searchstr)
return
self.searchpos += 1
self.highlight_found_item()
def find_prev(self):
if not self.searchstr:
return
if self.searchpos - 1 < 0:
self.setstatusbar('Not found: %s' % self.searchstr)
return
self.searchpos -= 1
self.highlight_found_item()
def highlight_found_item(self):
item = self.searchresults[self.searchpos]
self.sethighlight(obj=item)
msg = 'Found %%s containing %s (%d/%d)' % (
self.searchstr.replace('%', '%%'),
self.searchpos+1, len(self.searchresults))
if isinstance(item, Node):
self.setstatusbar(msg % 'node')
self.look_at_node(item, keep_highlight=True)
elif isinstance(item, Edge):
self.setstatusbar(msg % 'edge')
self.look_at_edge(item, keep_highlight=True)
else:
# should never happen
self.setstatusbar(msg % item)
def setlayout(self, layout):
if self.viewer and getattr(self.viewer.graphlayout, 'key', True) is not None:
self.viewers_history.append(self.viewer)
del self.forward_viewers_history[:]
self.layout = layout
self.viewer = GraphRenderer(self.screen, layout)
self.searchpos = 0
self.searchresults = []
self.zoom_to_fit()
def zoom_actual_size(self):
self.viewer.shiftscale(float(self.viewer.SCALEMAX) / self.viewer.scale)
self.updated_viewer()
def calculate_zoom_to_fit(self):
return min(float(self.width) / self.viewer.width,
float(self.height) / self.viewer.height,
float(self.viewer.SCALEMAX) / self.viewer.scale)
def zoom_to_fit(self):
"""
center and scale to view the whole graph
"""
f = self.calculate_zoom_to_fit()
self.viewer.shiftscale(f)
self.updated_viewer()
def zoom(self, scale):
self.viewer.shiftscale(max(scale, self.calculate_zoom_to_fit()))
self.updated_viewer()
def reoffset(self):
self.viewer.reoffset(self.width, self.height)
def pan(self, (x, y)):
self.viewer.shiftoffset(x * (self.width // 8), y * (self.height // 8))
self.updated_viewer()
def fast_pan(self, (x, y)):
self.pan((x * 4, y * 4))
def update_status_bar(self):
self.statusbarinfo = None
self.must_redraw = True
if self.viewers_history:
info = 'Press Backspace to go back to previous screen'
else:
info = 'Press H for help'
self.setstatusbar(info)
def updated_viewer(self, keep_highlight=False):
self.reoffset()
if not keep_highlight:
self.sethighlight()
self.update_status_bar()
self.must_redraw = True
def layout_back(self):
if self.viewers_history:
self.forward_viewers_history.append(self.viewer)
self.viewer = self.viewers_history.pop()
self.layout = self.viewer.graphlayout
self.updated_viewer()
def layout_forward(self):
if self.forward_viewers_history:
self.viewers_history.append(self.viewer)
self.viewer = self.forward_viewers_history.pop()
self.layout = self.viewer.graphlayout
self.updated_viewer()
def reload(self):
self.setstatusbar('reloading...')
self.redraw_now()
self.layout.request_reload()
def setstatusbar(self, text, fgcolor=None, bgcolor=None):
info = (forceunicode(text), fgcolor or self.STATUSBAR_FGCOLOR, bgcolor or self.STATUSBAR_BGCOLOR)
if info != self.statusbarinfo:
self.statusbarinfo = info
self.must_redraw = True
def drawstatusbar(self):
text, fgcolor, bgcolor = self.statusbarinfo
maxheight = self.height / 2
lines = rendertext(text, self.font, fgcolor, self.width, maxheight,
self.STATUSBAR_OVERFLOWCOLOR)
totalh = totalheight(lines)
y = self.height - totalh
self.status_bar_height = totalh + 16
block = pygame.Surface((self.width, self.status_bar_height), SWSURFACE | SRCALPHA)
block.fill(bgcolor)
sy = 16
for img in lines:
w, h = img.get_size()
block.blit(img, ((self.width-w)//2, sy-8))
sy += h
block.set_alpha(int(255 * self.STATUSBAR_ALPHA))
self.screen.blit(block, (0, y-16))
def notifymousepos(self, pos):
word = self.viewer.at_position(pos)
if word in self.layout.links:
info = self.layout.links[word]
if isinstance(info, tuple):
info = info[0]
self.setstatusbar(info)
self.sethighlight(word)
return
node = self.viewer.node_at_position(pos)
if node:
self.setstatusbar(shortlabel(node.label))
self.sethighlight(obj=node)
return
edge = self.viewer.edge_at_position(pos)
if edge:
info = '%s -> %s' % (shortlabel(edge.tail.label),
shortlabel(edge.head.label))
if edge.label:
info += '\n' + shortlabel(edge.label)
self.setstatusbar(info)
self.sethighlight(obj=edge)
return
self.sethighlight()
def notifyclick(self, pos):
word = self.viewer.at_position(pos)
if word in self.layout.links:
self.setstatusbar('loading...')
self.redraw_now()
self.layout.request_followlink(word)
return
node = self.viewer.node_at_position(pos)
if node:
self.look_at_node(node)
else:
edge = self.viewer.edge_at_position(pos)
if edge:
if (self.distance_to_node(edge.head) >=
self.distance_to_node(edge.tail)):
self.look_at_node(edge.head)
else:
self.look_at_node(edge.tail)
def sethighlight(self, word=None, obj=None):
if word == self.highlight_word and obj is self.highlight_obj:
return # Nothing has changed, so there's no need to redraw
self.viewer.highlight_word = word
if self.highlight_obj is not None:
self.highlight_obj.sethighlight(False)
if obj is not None:
obj.sethighlight(True)
self.highlight_word = word
self.highlight_obj = obj
self.must_redraw = True
def animation(self, expectedtime=0.6):
start = time.time()
step = 0.0
n = 0
while True:
step += self.ANIM_STEP
if step >= expectedtime:
break
yield step / expectedtime
n += 1
now = time.time()
frametime = (now-start) / n
self.ANIM_STEP = self.ANIM_STEP * 0.9 + frametime * 0.1
yield 1.0
def distance_to_node(self, node):
cx1, cy1 = self.viewer.getcenter()
cx2, cy2 = node.x, node.y
return (cx2-cx1)*(cx2-cx1) + (cy2-cy1)*(cy2-cy1)
def look_at_node(self, node, keep_highlight=False):
"""Shift the node in view."""
self.look_at(node.x, node.y, node.w, node.h, keep_highlight)
def look_at_edge(self, edge, keep_highlight=False):
"""Shift the edge's label into view."""
points = edge.bezierpoints()
xmin = min([x for (x, y) in points])
xmax = max([x for (x, y) in points])
ymin = min([y for (x, y) in points])
ymax = max([y for (x, y) in points])
x = (xmin + xmax) / 2
y = (ymin + ymax) / 2
w = max(1, xmax - xmin)
h = max(1, ymax - ymin)
self.look_at(x, y, w, h, keep_highlight)
def look_at(self, targetx, targety, targetw, targeth,
keep_highlight=False):
"""Shift the node in view."""
endscale = min(float(self.width-40) / targetw,
float(self.height-40) / targeth,
75)
startscale = self.viewer.scale
cx1, cy1 = self.viewer.getcenter()
cx2, cy2 = targetx, targety
moving = (abs(startscale-endscale) + abs(cx1-cx2) + abs(cy1-cy2)
> 0.4)
if moving:
# if the target is far off the window, reduce scale along the way
tx, ty = self.viewer.map(cx2, cy2)
offview = max(-tx, -ty, tx-self.width, ty-self.height)
middlescale = endscale * (0.999 ** offview)
if offview > 150 and middlescale < startscale:
bumpscale = 4.0 * (middlescale - 0.5*(startscale+endscale))
else:
bumpscale = 0.0
if not keep_highlight:
self.statusbarinfo = None
self.sethighlight()
for t in self.animation():
self.viewer.setscale(startscale*(1-t) + endscale*t +
bumpscale*t*(1-t))
self.viewer.setcenter(cx1*(1-t) + cx2*t, cy1*(1-t) + cy2*t)
self.updated_viewer(keep_highlight=keep_highlight)
self.redraw_now()
return moving
def peek(self, typ):
for event in EventQueue:
if event.type == typ:
return True
return False
def process_event(self, event):
method = self.method_cache.get(event.type, KeyError)
if method is KeyError:
method = getattr(self, 'process_%s' % (pygame.event.event_name(event.type),), None)
self.method_cache[method] = method
if method is not None:
method(event)
def process_MouseMotion(self, event):
if self.peek(MOUSEMOTION):
return
if self.dragging:
if (abs(event.pos[0] - self.click_origin[0]) +
abs(event.pos[1] - self.click_origin[1])) > 12:
self.click_time = None
dx = event.pos[0] - self.dragging[0]
dy = event.pos[1] - self.dragging[1]
if event.buttons[0]: # left mouse button
self.zoom(1.003 ** (dx+dy))
else:
self.viewer.shiftoffset(-2*dx, -2*dy)
self.updated_viewer()
self.dragging = event.pos
self.must_redraw = True
else:
self.notifymousepos(event.pos)
def process_MouseButtonDown(self, event):
self.dragging = self.click_origin = event.pos
self.click_time = time.time()
# pygame.event.set_grab(True)
def process_MouseButtonUp(self, event):
self.dragging = None
pygame.event.set_grab(False)
# handle directional scrolling
if event.button == 4:
self.pan((0, -1))
return
if event.button == 5:
self.pan((0, 1))
return
if event.button == 6:
self.pan((-1, 0))
return
if event.button == 7:
self.pan((1, 0))
return
if self.click_time is not None and abs(time.time() - self.click_time) < 1:
# click (no significant dragging)
self.notifyclick(self.click_origin)
self.click_time = None
else:
self.update_status_bar()
self.click_time = None
self.notifymousepos(event.pos)
def process_KeyDown(self, event):
mod = event.mod & self.key_mask
method, args = self.key_cache.get((event.key, mod), (None, None))
if method is None and event.unicode:
char = event.unicode.lower()
mod = mod & ~ KMOD_SHIFT
method, args = self.ascii_key_cache.get((char, mod), (None, None))
if method is not None:
method(*args)
def process_VideoResize(self, event):
# short-circuit if there are more resize events pending
if self.peek(VIDEORESIZE):
return
# XXX sometimes some jerk are trying to minimise our window,
# discard such event (we see a height of 5 in this case).
# XXX very specific MacOS/X workaround: after resizing the window
# to a height of 1 and back, we get two bogus VideoResize events,
# for height 16 and 32.
# XXX summary: let's ignore all resize events with a height <= 32
if event.size[1] <= 32:
return
self.resize(event.size)
self.must_redraw = True
def process_Quit(self, event):
self.quit()
def process_UserEvent(self, event): # new layout request
if hasattr(event, 'layout'):
if event.layout is None:
self.setstatusbar('cannot follow this link')
else:
self.setlayout(event.layout)
elif hasattr(event, 'say'):
self.setstatusbar(event.say)
def quit(self):
raise StopIteration
def redraw_now(self):
self.viewer.render()
if self.statusbarinfo:
self.drawstatusbar()
else:
self.status_bar_height = 0
pygame.display.flip()
self.must_redraw = False
def run1(self):
self.dragging = self.click_origin = self.click_time = None
try:
while True:
if self.must_redraw and not EventQueue:
self.redraw_now()
if not EventQueue:
wait_for_events()
self.process_event(EventQueue.pop(0))
except StopIteration:
pass
def run(self):
self.run1()
# cannot safely close and re-open the display, depending on
# Pygame version and platform.
pygame.display.set_mode((self.width,1))
def shortlabel(label):
"""Shorten a graph node label."""
return label and label.replace('\\l', '\n').splitlines()[0]
def renderline(text, font, fgcolor, width, maxheight=sys.maxint,
overflowcolor=None):
"""Render a single line of text into a list of images.
Performs word wrapping.
"""
if overflowcolor is None:
overflowcolor = fgcolor
words = text.split(' ')
lines = []
while words:
line = words.pop(0)
img = font.render(line or ' ', True, fgcolor)
while words:
longerline = line + ' ' + words[0]
longerimg = font.render(longerline, 1, fgcolor)
w, h = longerimg.get_size()
if w > width:
break
words.pop(0)
line = longerline
img = longerimg
w, h = img.get_size()
if h > maxheight:
img = font.render('...', True, overflowcolor)
w, h = img.get_size()
while lines and h > maxheight:
maxheight += lines.pop().get_size()[1]
lines.append(img)
break
maxheight -= h
lines.append(img)
return lines
def rendertext(text, font, fgcolor, width, maxheight=sys.maxint,
overflowcolor=None):
"""Render a multiline string into a list of images.
Performs word wrapping for each line individually."""
lines = []
for line in text.splitlines():
l = renderline(line, font, fgcolor, width, maxheight, overflowcolor)
lines.extend(l)
maxheight -= totalheight(l)
if maxheight <= 0:
break
return lines
def totalheight(lines):
"""Calculate the total height of a list of images."""
totalh = 0
for img in lines:
w, h = img.get_size()
totalh += h
return totalh
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