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#! /usr/bin/env python
"""Graph server.
From the command-line it's easier to use sshgraphserver.py instead of this.
"""
import sys
import msgstruct
from cStringIO import StringIO
class Server(object):
def __init__(self, io):
self.io = io
self.display = None
def run(self, only_one_graph=False):
# wait for the CMSG_INIT message
msg = self.io.recvmsg()
if msg[0] != msgstruct.CMSG_INIT or msg[1] != msgstruct.MAGIC:
raise ValueError("bad MAGIC number")
# process messages until we have a pygame display
while self.display is None:
self.process_next_message()
# start a background thread to process further messages
if not only_one_graph:
import thread
thread.start_new_thread(self.process_all_messages, ())
# give control to pygame
self.display.run1()
def process_all_messages(self):
try:
while True:
self.process_next_message()
except EOFError:
from drawgraph import display_async_quit
display_async_quit()
def process_next_message(self):
msg = self.io.recvmsg()
fn = self.MESSAGES.get(msg[0])
if fn:
fn(self, *msg[1:])
else:
self.log("unknown message code %r" % (msg[0],))
def log(self, info):
print >> sys.stderr, info
def setlayout(self, layout):
if self.display is None:
# make the initial display
from graphdisplay import GraphDisplay
self.display = GraphDisplay(layout)
else:
# send an async command to the display running the main thread
from drawgraph import display_async_cmd
display_async_cmd(layout=layout)
def cmsg_start_graph(self, graph_id, scale, width, height, *rest):
from drawgraph import GraphLayout
self.newlayout = GraphLayout(float(scale), float(width), float(height))
def request_reload():
self.io.sendmsg(msgstruct.MSG_RELOAD, graph_id)
def request_followlink(word):
self.io.sendmsg(msgstruct.MSG_FOLLOW_LINK, graph_id, word)
self.newlayout.request_reload = request_reload
self.newlayout.request_followlink = request_followlink
def cmsg_add_node(self, *args):
self.newlayout.add_node(*args)
def cmsg_add_edge(self, *args):
self.newlayout.add_edge(*args)
def cmsg_add_link(self, word, *info):
if len(info) == 1:
info = info[0]
elif len(info) >= 4:
info = (info[0], info[1:4])
self.newlayout.links[word] = info
def cmsg_fixed_font(self, *rest):
self.newlayout.fixedfont = True
def cmsg_stop_graph(self, *rest):
self.setlayout(self.newlayout)
del self.newlayout
self.io.sendmsg(msgstruct.MSG_OK)
def cmsg_missing_link(self, *rest):
self.setlayout(None)
def cmsg_say(self, errmsg, *rest):
from drawgraph import display_async_cmd
display_async_cmd(say=errmsg)
MESSAGES = {
msgstruct.CMSG_START_GRAPH: cmsg_start_graph,
msgstruct.CMSG_ADD_NODE: cmsg_add_node,
msgstruct.CMSG_ADD_EDGE: cmsg_add_edge,
msgstruct.CMSG_ADD_LINK: cmsg_add_link,
msgstruct.CMSG_FIXED_FONT: cmsg_fixed_font,
msgstruct.CMSG_STOP_GRAPH: cmsg_stop_graph,
msgstruct.CMSG_MISSING_LINK:cmsg_missing_link,
msgstruct.CMSG_SAY: cmsg_say,
}
def listen_server(local_address, s1=None):
import socket, graphclient, thread
if isinstance(local_address, str):
if ':' in local_address:
interface, port = local_address.split(':')
else:
interface, port = '', local_address
local_address = interface, int(port)
if s1 is None:
s1 = socket.socket()
s1.bind(local_address)
s1.listen(5)
print 'listening on %r...' % (s1.getsockname(),)
while True:
conn, addr = s1.accept()
print 'accepted connection from %r' % (addr,)
sock_io = msgstruct.SocketIO(conn)
handler_io = graphclient.spawn_local_handler()
thread.start_new_thread(copy_all, (sock_io, handler_io))
thread.start_new_thread(copy_all, (handler_io, sock_io))
del sock_io, handler_io, conn
def copy_all(io1, io2):
try:
while True:
io2.sendall(io1.recv())
except EOFError:
io2.close_sending()
if __name__ == '__main__':
if len(sys.argv) != 2:
if len(sys.argv) == 1:
# start locally
import sshgraphserver
sshgraphserver.ssh_graph_server(['LOCAL'])
sys.exit(0)
print >> sys.stderr, __doc__
sys.exit(2)
if sys.argv[1] == '--stdio':
# a one-shot server running on stdin/stdout
io = msgstruct.FileIO(sys.stdin, sys.stdout)
srv = Server(io)
try:
srv.run()
except Exception, e:
import traceback
f = StringIO()
traceback.print_exc(file=f)
# try to add some explanations
help = (" | if you want to debug on a remote machine, see\n"
" | instructions in dotviewer/sshgraphserver.py\n")
try:
import pygame
if isinstance(e, pygame.error):
print >> f, help
except Exception, e:
f.seek(0)
f.truncate()
print >> f, "%s: %s" % (e.__class__.__name__, e)
print >> f, " | Pygame is not installed; either install it, or"
print >> f, help
io.sendmsg(msgstruct.MSG_ERROR, f.getvalue())
else:
listen_server(sys.argv[1])
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