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// qgraphicstransform.sip generated by MetaSIP
//
// This file is part of the QtWidgets Python extension module.
//
// Copyright (c) 2018 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QGraphicsTransform : QObject
{
%TypeHeaderCode
#include <qgraphicstransform.h>
%End
public:
QGraphicsTransform(QObject *parent /TransferThis/ = 0);
virtual ~QGraphicsTransform();
virtual void applyTo(QMatrix4x4 *matrix) const = 0;
protected slots:
void update();
};
class QGraphicsScale : QGraphicsTransform
{
%TypeHeaderCode
#include <qgraphicstransform.h>
%End
public:
QGraphicsScale(QObject *parent /TransferThis/ = 0);
virtual ~QGraphicsScale();
QVector3D origin() const;
void setOrigin(const QVector3D &point);
qreal xScale() const;
void setXScale(qreal);
qreal yScale() const;
void setYScale(qreal);
qreal zScale() const;
void setZScale(qreal);
virtual void applyTo(QMatrix4x4 *matrix) const;
signals:
void originChanged();
void scaleChanged();
void xScaleChanged();
void yScaleChanged();
void zScaleChanged();
};
class QGraphicsRotation : QGraphicsTransform
{
%TypeHeaderCode
#include <qgraphicstransform.h>
%End
public:
QGraphicsRotation(QObject *parent /TransferThis/ = 0);
virtual ~QGraphicsRotation();
QVector3D origin() const;
void setOrigin(const QVector3D &point);
qreal angle() const;
void setAngle(qreal);
QVector3D axis() const;
void setAxis(const QVector3D &axis);
void setAxis(Qt::Axis axis);
virtual void applyTo(QMatrix4x4 *matrix) const;
signals:
void originChanged();
void angleChanged();
void axisChanged();
};
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