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// qsgmaterialrhishader.sip generated by MetaSIP
//
// This file is part of the QtQuick Python extension module.
//
// Copyright (c) 2020 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (Qt_5_14_0 -)
class QSGMaterialRhiShader : QSGMaterialShader
{
%TypeHeaderCode
#include <qsgmaterialrhishader.h>
%End
public:
class RenderState
{
%TypeHeaderCode
#include <qsgmaterialrhishader.h>
%End
typedef QSGMaterialShader::RenderState::DirtyStates DirtyStates;
public:
QSGMaterialRhiShader::RenderState::DirtyStates dirtyStates() const;
bool isMatrixDirty() const;
bool isOpacityDirty() const;
float opacity() const;
QMatrix4x4 combinedMatrix() const;
QMatrix4x4 modelViewMatrix() const;
QMatrix4x4 projectionMatrix() const;
QRect viewportRect() const;
QRect deviceRect() const;
float determinant() const;
float devicePixelRatio() const;
QByteArray *uniformData();
};
struct GraphicsPipelineState
{
%TypeHeaderCode
#include <qsgmaterialrhishader.h>
%End
enum BlendFactor
{
Zero,
One,
SrcColor,
OneMinusSrcColor,
DstColor,
OneMinusDstColor,
SrcAlpha,
OneMinusSrcAlpha,
DstAlpha,
OneMinusDstAlpha,
ConstantColor,
OneMinusConstantColor,
ConstantAlpha,
OneMinusConstantAlpha,
SrcAlphaSaturate,
Src1Color,
OneMinusSrc1Color,
Src1Alpha,
OneMinusSrc1Alpha,
};
enum ColorMaskComponent
{
R,
G,
B,
A,
};
typedef QFlags<QSGMaterialRhiShader::GraphicsPipelineState::ColorMaskComponent> ColorMask;
enum CullMode
{
CullNone,
CullFront,
CullBack,
};
};
enum Flag
{
UpdatesGraphicsPipelineState,
};
typedef QFlags<QSGMaterialRhiShader::Flag> Flags;
QSGMaterialRhiShader();
virtual ~QSGMaterialRhiShader();
virtual bool updateUniformData(QSGMaterialRhiShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual void updateSampledImage(QSGMaterialRhiShader::RenderState &state, int binding, QSGTexture **texture, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual bool updateGraphicsPipelineState(QSGMaterialRhiShader::RenderState &state, QSGMaterialRhiShader::GraphicsPipelineState *ps, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
QSGMaterialRhiShader::Flags flags() const;
void setFlag(QSGMaterialRhiShader::Flags flags, bool on = true);
};
%End
%If (Qt_5_14_0 -)
QFlags<QSGMaterialRhiShader::GraphicsPipelineState::ColorMaskComponent> operator|(QSGMaterialRhiShader::GraphicsPipelineState::ColorMaskComponent f1, QFlags<QSGMaterialRhiShader::GraphicsPipelineState::ColorMaskComponent> f2);
%End
%If (Qt_5_14_0 -)
QFlags<QSGMaterialRhiShader::Flag> operator|(QSGMaterialRhiShader::Flag f1, QFlags<QSGMaterialRhiShader::Flag> f2);
%End
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