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// qsgmaterial.sip generated by MetaSIP on Fri Sep 12 22:59:03 2014
//
// This file is part of the QtQuick Python extension module.
//
// Copyright (c) 2014 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%ModuleCode
#include <qsgmaterial.h>
%End
class QSGMaterialShader
{
%TypeHeaderCode
#include <qsgmaterial.h>
%End
public:
class RenderState
{
%TypeHeaderCode
#include <qsgmaterial.h>
%End
public:
enum DirtyState
{
DirtyMatrix,
DirtyOpacity,
};
typedef QFlags<QSGMaterialShader::RenderState::DirtyState> DirtyStates;
QFlags<QSGMaterialShader::RenderState::DirtyState> dirtyStates() const;
bool isMatrixDirty() const;
bool isOpacityDirty() const;
float opacity() const;
QMatrix4x4 combinedMatrix() const;
QMatrix4x4 modelViewMatrix() const;
QRect viewportRect() const;
QRect deviceRect() const;
float determinant() const;
QOpenGLContext *context() const;
%If (Qt_5_1_0 -)
QMatrix4x4 projectionMatrix() const;
%End
%If (Qt_5_1_0 -)
float devicePixelRatio() const;
%End
};
QSGMaterialShader();
virtual ~QSGMaterialShader();
virtual void activate();
virtual void deactivate();
virtual void updateState(const QSGMaterialShader::RenderState &state, QSGMaterial *newMaterial, QSGMaterial *oldMaterial);
virtual SIP_PYOBJECT attributeNames() const = 0 /DocType="list-of-str"/ [const char * const * ()];
%MethodCode
const char * const *names = sipCpp->attributeNames();
SIP_SSIZE_T nr_names = 0;
if (names)
while (names[nr_names])
++nr_names;
sipRes = PyList_New(nr_names);
if (!sipRes)
sipIsErr = 1;
else
for (SIP_SSIZE_T i = 0; i < nr_names; ++i)
{
const char *name = names[i];
PyObject *el;
#if PY_MAJOR_VERSION >= 3
el = PyUnicode_DecodeASCII(name, strlen(name), 0);
#else
el = PyString_FromString(name);
#endif
if (!el)
{
Py_DECREF(sipRes);
sipIsErr = 1;
break;
}
PyList_SET_ITEM(sipRes, i, el);
}
%End
%VirtualCatcherCode
char **result = 0;
PyObject *names = sipCallMethod(&sipIsErr, sipMethod, "");
if (names)
{
if (PyList_Check(names))
{
// Note that the converted value will leak. This shouldn't matter
// because the data should be static anyway.
result = new char *[PyList_GET_SIZE(names) + 1];
result[PyList_GET_SIZE(names)] = 0;
for (SIP_SSIZE_T i = 0; i < PyList_GET_SIZE(names); ++i)
{
char *name;
PyObject *el = PyList_GET_ITEM(names, i);
#if PY_MAJOR_VERSION >= 3
PyObject *name_obj = PyUnicode_AsASCIIString(el);
name = (name_obj ? PyBytes_AS_STRING(name_obj) : 0);
#else
name = PyString_AsString(el);
#endif
if (!name)
{
result[i] = 0;
sipBadCatcherResult(sipMethod);
sipIsErr = 1;
break;
}
char *name_copy = new char[strlen(name) + 1];
strcpy(name_copy, name);
result[i] = name_copy;
#if PY_MAJOR_VERSION >= 3
Py_DECREF(name_obj);
#endif
}
}
else
{
sipBadCatcherResult(sipMethod);
sipIsErr = 1;
}
Py_DECREF(names);
}
%End
QOpenGLShaderProgram *program();
protected:
virtual void compile();
virtual void initialize();
%If (Qt_5_2_0 -)
virtual const char *vertexShader() const;
%End
%If (- Qt_5_2_0)
virtual const char *vertexShader() const = 0;
%End
%If (Qt_5_2_0 -)
virtual const char *fragmentShader() const;
%End
%If (- Qt_5_2_0)
virtual const char *fragmentShader() const = 0;
%End
%If (Qt_5_2_0 -)
void setShaderSourceFile(QFlags<QOpenGLShader::ShaderTypeBit> type, const QString &sourceFile);
%End
%If (Qt_5_2_0 -)
void setShaderSourceFiles(QFlags<QOpenGLShader::ShaderTypeBit> type, const QStringList &sourceFiles);
%End
private:
QSGMaterialShader(const QSGMaterialShader &);
};
struct QSGMaterialType
{
%TypeHeaderCode
#include <qsgmaterial.h>
%End
};
class QSGMaterial /Supertype=sip.wrapper/
{
%TypeHeaderCode
#include <qsgmaterial.h>
%End
public:
enum Flag
{
Blending,
RequiresDeterminant,
RequiresFullMatrixExceptTranslate,
RequiresFullMatrix,
%If (Qt_5_2_0 -)
CustomCompileStep,
%End
};
typedef QFlags<QSGMaterial::Flag> Flags;
QSGMaterial();
virtual ~QSGMaterial();
virtual QSGMaterialType *type() const = 0;
virtual QSGMaterialShader *createShader() const = 0 /Factory/;
virtual int compare(const QSGMaterial *other) const;
QFlags<QSGMaterial::Flag> flags() const;
void setFlag(QFlags<QSGMaterial::Flag> flags, bool enabled = true);
private:
QSGMaterial(const QSGMaterial &);
};
QFlags<QSGMaterial::Flag> operator|(QSGMaterial::Flag f1, QFlags<QSGMaterial::Flag> f2);
QFlags<QSGMaterialShader::RenderState::DirtyState> operator|(QSGMaterialShader::RenderState::DirtyState f1, QFlags<QSGMaterialShader::RenderState::DirtyState> f2);
|