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// qopenglfunctions_es2.sip generated by MetaSIP on Fri Sep 12 22:59:03 2014
//
// This file is part of the _QOpenGLFunctions_ES2 Python extension module.
//
// Copyright (c) 2014 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
%If (Qt_5_1_0 -)
class QOpenGLFunctions_ES2 : QAbstractOpenGLFunctions
{
%TypeHeaderCode
#include <qopenglfunctions_es2.h>
%End
public:
QOpenGLFunctions_ES2();
bool initializeOpenGLFunctions();
void glActiveTexture(GLenum texture);
void glAttachShader(GLuint program, GLuint shader);
void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
void glBindBuffer(GLenum target, GLuint buffer);
void glBindFramebuffer(GLenum target, GLuint framebuffer);
void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
void glBindTexture(GLenum target, GLuint texture);
void glBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glBlendEquation(GLenum mode);
void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
void glBlendFunc(GLenum sfactor, GLenum dfactor);
void glBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
void glBufferData(GLenum target, GLsizeiptr size, SIP_PYOBJECT data /DocType="sequence-or-buffer"/, GLenum usage);
%MethodCode
const GLvoid *array;
if (a2 == Py_None)
array = 0;
else
array = qpyopengl_value_array(&sipError, a2, GL_UNSIGNED_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glBufferData(a0, a1, array, a3);
%End
void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, SIP_PYOBJECT data /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array;
if (a3 == Py_None)
array = 0;
else
array = qpyopengl_value_array(&sipError, a3, GL_UNSIGNED_BYTE, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glBufferSubData(a0, a1, a2, array);
%End
GLenum glCheckFramebufferStatus(GLenum target);
void glClear(GLbitfield mask);
void glClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
void glClearDepthf(GLclampf depth);
void glClearStencil(GLint s);
void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
void glCompileShader(GLuint shader);
void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, SIP_PYOBJECT data /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a7, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glCompressedTexImage2D(a0, a1, a2, a3, a4, a5, a6, array);
%End
void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, SIP_PYOBJECT data /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a8, GL_UNSIGNED_BYTE,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glCompressedTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7, array);
%End
void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
GLuint glCreateProgram();
GLuint glCreateShader(GLenum type);
void glCullFace(GLenum mode);
void glDeleteBuffers(GLsizei n, SIP_PYOBJECT buffers /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDeleteBuffers(a0, reinterpret_cast<const GLuint *>(array));
%End
void glDeleteFramebuffers(GLsizei n, SIP_PYOBJECT framebuffers);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDeleteFramebuffers(a0, reinterpret_cast<const GLuint *>(array));
%End
void glDeleteProgram(GLuint program);
void glDeleteRenderbuffers(GLsizei n, SIP_PYOBJECT renderbuffers);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDeleteRenderbuffers(a0, reinterpret_cast<const GLuint *>(array));
%End
void glDeleteShader(GLuint shader);
void glDeleteTextures(GLsizei n, SIP_PYOBJECT textures /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_UNSIGNED_INT,
sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDeleteTextures(a0, reinterpret_cast<const GLuint *>(array));
%End
void glDepthFunc(GLenum func);
void glDepthMask(GLboolean flag);
void glDepthRangef(GLclampf zNear, GLclampf zFar);
void glDetachShader(GLuint program, GLuint shader);
void glDisable(GLenum cap);
void glDisableVertexAttribArray(GLuint index);
void glDrawArrays(GLenum mode, GLint first, GLsizei count);
void glDrawElements(GLenum mode, GLsizei count, GLenum type, SIP_PYOBJECT indices /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a3, a2, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glDrawElements(a0, a1, a2, array);
%End
void glEnable(GLenum cap);
void glEnableVertexAttribArray(GLuint index);
void glFinish();
void glFlush();
void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
void glFrontFace(GLenum mode);
void glGenBuffers(GLsizei n, SIP_PYOBJECT *buffers /DocType="int-or-tuple"/);
%MethodCode
GLuint *params = new GLuint[a0];
sipCpp->glGenBuffers(a0, params);
a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
delete[] params;
%End
void glGenerateMipmap(GLenum target);
void glGenFramebuffers(GLsizei n, SIP_PYOBJECT framebuffers /DocType="int-or-tuple"/);
%MethodCode
GLuint *params = new GLuint[a0];
sipCpp->glGenFramebuffers(a0, params);
a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
delete[] params;
%End
void glGenRenderbuffers(GLsizei n, SIP_PYOBJECT *renderbuffers /DocType="int-ot-tuple"/);
%MethodCode
GLuint *params = new GLuint[a0];
sipCpp->glGenRenderbuffers(a0, params);
a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
delete[] params;
%End
void glGenTextures(GLsizei n, SIP_PYOBJECT textures /DocType="int-or-tuple"/);
%MethodCode
GLuint *params = new GLuint[a0];
sipCpp->glGenTextures(a0, params);
a1 = qpyopengl_from_GLuint(&sipIsErr, params, a0);
delete[] params;
%End
SIP_PYOBJECT glGetActiveAttrib(GLuint program, GLuint index) /DocType="str, int, int"/;
%MethodCode
GLint bufsize;
sipCpp->glGetProgramiv(a0, GL_ACTIVE_ATTRIBUTE_MAX_LENGTH, &bufsize);
GLchar *name = new GLchar[bufsize];
GLint size;
GLenum type;
sipCpp->glGetActiveAttrib(a0, a1, bufsize, 0, &size, &type, name);
sipRes = Py_BuildValue("siI", name, size, type);
if (!sipRes)
sipIsErr = 1;
delete[] name;
%End
SIP_PYOBJECT glGetActiveUniform(GLuint program, GLuint index) /DocType="str, int, int"/;
%MethodCode
GLint bufsize;
sipCpp->glGetProgramiv(a0, GL_ACTIVE_UNIFORM_MAX_LENGTH, &bufsize);
GLchar *name = new GLchar[bufsize];
GLint size;
GLenum type;
sipCpp->glGetActiveUniform(a0, a1, bufsize, 0, &size, &type, name);
sipRes = Py_BuildValue("siI", name, size, type);
if (!sipRes)
sipIsErr = 1;
delete[] name;
%End
SIP_PYOBJECT glGetAttachedShaders(GLuint program) /DocType="tuple-of-int"/;
%MethodCode
GLint nr_shaders;
sipCpp->glGetProgramiv(a0, GL_ATTACHED_SHADERS, &nr_shaders);
if (nr_shaders < 1)
{
sipRes = PyTuple_New(0);
}
else
{
GLuint *shaders = new GLuint[nr_shaders];
sipCpp->glGetAttachedShaders(a0, nr_shaders, 0, shaders);
sipRes = PyTuple_New(nr_shaders);
if (sipRes)
{
for (GLint i = 0; i < nr_shaders; ++i)
{
PyObject *itm = SIPLong_FromLong(shaders[i]);
if (!itm)
{
Py_DECREF(sipRes);
sipRes = 0;
break;
}
PyTuple_SET_ITEM(sipRes, i, itm);
}
}
delete[] shaders;
}
if (!sipRes)
sipIsErr = 1;
%End
int glGetAttribLocation(GLuint program, const GLchar *name);
void glGetBooleanv(GLenum pname, SIP_PYOBJECT *params /DocType="bool-or-tuple"/);
%MethodCode
GLboolean fixed_params[4], *params;
GLint nr_params = 0;
GLenum query;
switch (a0)
{
case GL_COMPRESSED_TEXTURE_FORMATS:
query = GL_NUM_COMPRESSED_TEXTURE_FORMATS;
break;
#if defined(GL_PROGRAM_BINARY_FORMATS)
case GL_PROGRAM_BINARY_FORMATS:
query = GL_NUM_PROGRAM_BINARY_FORMATS;
break;
#endif
#if defined(GL_SHADER_BINARY_FORMATS)
case GL_SHADER_BINARY_FORMATS:
query = GL_NUM_SHADER_BINARY_FORMATS;
break;
#endif
case GL_BLEND_COLOR:
case GL_COLOR_CLEAR_VALUE:
case GL_COLOR_WRITEMASK:
case GL_SCISSOR_BOX:
case GL_VIEWPORT:
nr_params = 4;
break;
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_DEPTH_RANGE:
#if defined(GL_LINE_WIDTH_RANGE)
case GL_LINE_WIDTH_RANGE:
#endif
case GL_MAX_VIEWPORT_DIMS:
#if defined(GL_POINT_SIZE_RANGE)
case GL_POINT_SIZE_RANGE:
#endif
#if defined(GL_VIEWPORT_BOUNDS_RANGE)
case GL_VIEWPORT_BOUNDS_RANGE:
#endif
nr_params = 2;
break;
default:
nr_params = 1;
}
if (nr_params == 0)
{
sipCpp->glGetIntegerv(query, &nr_params);
params = new GLboolean[nr_params];
}
else
{
params = fixed_params;
}
sipCpp->glGetBooleanv(a0, params);
a1 = qpyopengl_from_GLboolean(&sipIsErr, params, nr_params);
if (params != fixed_params)
delete[] params;
%End
void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
GLenum glGetError();
void glGetFloatv(GLenum pname, SIP_PYOBJECT *params /DocType="float-or-tuple"/);
%MethodCode
GLfloat fixed_params[4], *params;
GLint nr_params = 0;
GLenum query;
switch (a0)
{
case GL_COMPRESSED_TEXTURE_FORMATS:
query = GL_NUM_COMPRESSED_TEXTURE_FORMATS;
break;
#if defined(GL_PROGRAM_BINARY_FORMATS)
case GL_PROGRAM_BINARY_FORMATS:
query = GL_NUM_PROGRAM_BINARY_FORMATS;
break;
#endif
#if defined(GL_SHADER_BINARY_FORMATS)
case GL_SHADER_BINARY_FORMATS:
query = GL_NUM_SHADER_BINARY_FORMATS;
break;
#endif
case GL_BLEND_COLOR:
case GL_COLOR_CLEAR_VALUE:
case GL_COLOR_WRITEMASK:
case GL_SCISSOR_BOX:
case GL_VIEWPORT:
nr_params = 4;
break;
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_DEPTH_RANGE:
#if defined(GL_LINE_WIDTH_RANGE)
case GL_LINE_WIDTH_RANGE:
#endif
case GL_MAX_VIEWPORT_DIMS:
#if defined(GL_POINT_SIZE_RANGE)
case GL_POINT_SIZE_RANGE:
#endif
#if defined(GL_VIEWPORT_BOUNDS_RANGE)
case GL_VIEWPORT_BOUNDS_RANGE:
#endif
nr_params = 2;
break;
default:
nr_params = 1;
}
if (nr_params == 0)
{
sipCpp->glGetIntegerv(query, &nr_params);
params = new GLfloat[nr_params];
}
else
{
params = fixed_params;
}
sipCpp->glGetFloatv(a0, params);
a1 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
if (params != fixed_params)
delete[] params;
%End
void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
void glGetIntegerv(GLenum pname, SIP_PYOBJECT *params /DocType="int-or-tuple"/);
%MethodCode
GLint fixed_params[4], *params;
GLint nr_params = 0;
GLenum query;
switch (a0)
{
case GL_COMPRESSED_TEXTURE_FORMATS:
query = GL_NUM_COMPRESSED_TEXTURE_FORMATS;
break;
#if defined(GL_PROGRAM_BINARY_FORMATS)
case GL_PROGRAM_BINARY_FORMATS:
query = GL_NUM_PROGRAM_BINARY_FORMATS;
break;
#endif
#if defined(GL_SHADER_BINARY_FORMATS)
case GL_SHADER_BINARY_FORMATS:
query = GL_NUM_SHADER_BINARY_FORMATS;
break;
#endif
case GL_BLEND_COLOR:
case GL_COLOR_CLEAR_VALUE:
case GL_COLOR_WRITEMASK:
case GL_SCISSOR_BOX:
case GL_VIEWPORT:
nr_params = 4;
break;
case GL_ALIASED_LINE_WIDTH_RANGE:
case GL_ALIASED_POINT_SIZE_RANGE:
case GL_DEPTH_RANGE:
#if defined(GL_LINE_WIDTH_RANGE)
case GL_LINE_WIDTH_RANGE:
#endif
case GL_MAX_VIEWPORT_DIMS:
#if defined(GL_POINT_SIZE_RANGE)
case GL_POINT_SIZE_RANGE:
#endif
#if defined(GL_VIEWPORT_BOUNDS_RANGE)
case GL_VIEWPORT_BOUNDS_RANGE:
#endif
nr_params = 2;
break;
default:
nr_params = 1;
}
if (nr_params == 0)
{
sipCpp->glGetIntegerv(query, &nr_params);
params = new GLint[nr_params];
}
else
{
params = fixed_params;
}
sipCpp->glGetIntegerv(a0, params);
a1 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
if (params != fixed_params)
delete[] params;
%End
void glGetProgramiv(GLuint program, GLenum pname, SIP_PYOBJECT *params /DocType="int-or-tuple"/);
%MethodCode
GLint params[3];
SIP_SSIZE_T nr_params;
switch (a1)
{
#if defined(GL_COMPUTE_LOCAL_WORK_SIZE)
case GL_COMPUTE_LOCAL_WORK_SIZE:
nr_params = 3;
break;
#endif
default:
nr_params = 1;
}
sipCpp->glGetProgramiv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
SIP_PYOBJECT glGetProgramInfoLog(GLuint program) /DocType="Py_v3:bytes;str"/;
%MethodCode
GLint bufsize;
sipCpp->glGetProgramiv(a0, GL_INFO_LOG_LENGTH, &bufsize);
if (bufsize > 0)
{
GLchar *log = new GLchar[bufsize];
sipCpp->glGetProgramInfoLog(a0, bufsize, 0, log);
sipRes = SIPBytes_FromString(log);
delete[] log;
}
else
{
sipRes = SIPBytes_FromString("");
}
%End
void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
SIP_PYOBJECT glGetShaderInfoLog(GLuint shader) /DocType="Py_v3:bytes;str"/;
%MethodCode
GLint bufsize;
sipCpp->glGetShaderiv(a0, GL_INFO_LOG_LENGTH, &bufsize);
if (bufsize > 0)
{
GLchar *log = new GLchar[bufsize];
sipCpp->glGetShaderInfoLog(a0, bufsize, 0, log);
sipRes = SIPBytes_FromString(log);
delete[] log;
}
else
{
sipRes = SIPBytes_FromString("");
}
%End
SIP_PYOBJECT glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype) /DocType="(int, int), int"/;
%MethodCode
GLint range[2], precision;
sipCpp->glGetShaderPrecisionFormat(a0, a1, range, &precision);
sipRes = Py_BuildValue("(ii)i", (int)range[0], (int)range[1], (int)precision);
if (!sipRes)
sipIsErr = 1;
%End
SIP_PYOBJECT glGetShaderSource(GLuint shader) /DocType="Py_v3:bytes;str"/;
%MethodCode
GLint bufsize;
sipCpp->glGetShaderiv(a0, GL_SHADER_SOURCE_LENGTH, &bufsize);
if (bufsize > 0)
{
GLchar *source = new GLchar[bufsize];
sipCpp->glGetShaderSource(a0, bufsize, 0, source);
sipRes = SIPBytes_FromString(source);
delete[] source;
}
else
{
sipRes = SIPBytes_FromString("");
}
%End
const char *glGetString(GLenum name);
%MethodCode
sipRes = reinterpret_cast<const char *>(sipCpp->glGetString(a0));
%End
void glGetTexParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT *params /DocType="float-or-tuple"/);
%MethodCode
GLfloat params[4];
SIP_SSIZE_T nr_params;
switch (a1)
{
#if defined(GL_TEXTURE_SWIZZLE_RGBA) || defined(GL_TEXTURE_SWIZZLE_RGBA)
#if defined(GL_TEXTURE_SWIZZLE_RGBA)
case GL_TEXTURE_SWIZZLE_RGBA:
#endif
#if defined(GL_TEXTURE_BORDER_COLOR)
case GL_TEXTURE_BORDER_COLOR:
#endif
nr_params = 4;
break;
#endif
default:
nr_params = 1;
}
sipCpp->glGetTexParameterfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
void glGetTexParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT *params /DocType="int-or-tuple"/);
%MethodCode
GLint params[4];
SIP_SSIZE_T nr_params;
switch (a1)
{
#if defined(GL_TEXTURE_SWIZZLE_RGBA) || defined(GL_TEXTURE_SWIZZLE_RGBA)
#if defined(GL_TEXTURE_SWIZZLE_RGBA)
case GL_TEXTURE_SWIZZLE_RGBA:
#endif
#if defined(GL_TEXTURE_BORDER_COLOR)
case GL_TEXTURE_BORDER_COLOR:
#endif
nr_params = 4;
break;
#endif
default:
nr_params = 1;
}
sipCpp->glGetTexParameteriv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
int glGetUniformLocation(GLuint program, const GLchar *name);
void glGetVertexAttribfv(GLuint index, GLenum pname, SIP_PYOBJECT *params /DocType="float-or-tuple"/);
%MethodCode
GLfloat params[4];
SIP_SSIZE_T nr_params;
switch (a1)
{
case GL_CURRENT_VERTEX_ATTRIB:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetVertexAttribfv(a0, a1, params);
a2 = qpyopengl_from_GLfloat(&sipIsErr, params, nr_params);
%End
void glGetVertexAttribiv(GLuint index, GLenum pname, SIP_PYOBJECT *params /DocType="int-or-tuple"/);
%MethodCode
GLint params[4];
SIP_SSIZE_T nr_params;
switch (a1)
{
case GL_CURRENT_VERTEX_ATTRIB:
nr_params = 4;
break;
default:
nr_params = 1;
}
sipCpp->glGetVertexAttribiv(a0, a1, params);
a2 = qpyopengl_from_GLint(&sipIsErr, params, nr_params);
%End
void glHint(GLenum target, GLenum mode);
GLboolean glIsBuffer(GLuint buffer);
GLboolean glIsEnabled(GLenum cap);
GLboolean glIsFramebuffer(GLuint framebuffer);
GLboolean glIsProgram(GLuint program);
GLboolean glIsRenderbuffer(GLuint renderbuffer);
GLboolean glIsShader(GLuint shader);
GLboolean glIsTexture(GLuint texture);
void glLineWidth(GLfloat width);
void glLinkProgram(GLuint program);
void glPixelStorei(GLenum pname, GLint param);
void glPolygonOffset(GLfloat factor, GLfloat units);
void glReleaseShaderCompiler();
void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
void glSampleCoverage(GLclampf value, GLboolean invert);
void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
void glStencilFunc(GLenum func, GLint ref, GLuint mask);
void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
void glStencilMask(GLuint mask);
void glStencilMaskSeparate(GLenum face, GLuint mask);
void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
void glStencilOpSeparate(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, SIP_PYOBJECT pixels /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a8, a7, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexImage2D(a0, a1, a2, a3, a4, a5, a6, a7, array);
%End
void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
void glTexParameterfv(GLenum target, GLenum pname, SIP_PYOBJECT params /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexParameterfv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glTexParameteri(GLenum target, GLenum pname, GLint param);
void glTexParameteriv(GLenum target, GLenum pname, SIP_PYOBJECT params /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexParameteriv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, SIP_PYOBJECT pixels /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a8, a7, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glTexSubImage2D(a0, a1, a2, a3, a4, a5, a6, a7, array);
%End
void glUniform1f(GLint location, GLfloat x);
void glUniform1fv(GLint location, GLsizei count, SIP_PYOBJECT v /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform1fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glUniform1i(GLint location, GLint x);
void glUniform1iv(GLint location, GLsizei count, SIP_PYOBJECT v /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform1iv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glUniform2f(GLint location, GLfloat x, GLfloat y);
void glUniform2fv(GLint location, GLsizei count, SIP_PYOBJECT v /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform2fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glUniform2i(GLint location, GLint x, GLint y);
void glUniform2iv(GLint location, GLsizei count, SIP_PYOBJECT v /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform2iv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glUniform3f(GLint location, GLfloat x, GLfloat y, GLfloat z);
void glUniform3fv(GLint location, GLsizei count, SIP_PYOBJECT v /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform3fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glUniform3i(GLint location, GLint x, GLint y, GLint z);
void glUniform3iv(GLint location, GLsizei count, SIP_PYOBJECT v /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform3iv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glUniform4f(GLint location, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glUniform4fv(GLint location, GLsizei count, SIP_PYOBJECT v /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform4fv(a0, a1, reinterpret_cast<const GLfloat *>(array));
%End
void glUniform4i(GLint location, GLint x, GLint y, GLint z, GLint w);
void glUniform4iv(GLint location, GLsizei count, SIP_PYOBJECT v /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a2, GL_INT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniform4iv(a0, a1, reinterpret_cast<const GLint *>(array));
%End
void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, SIP_PYOBJECT value /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a3, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniformMatrix2fv(a0, a1, a2,
reinterpret_cast<const GLfloat *>(array));
%End
void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, SIP_PYOBJECT value /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a3, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniformMatrix3fv(a0, a1, a2,
reinterpret_cast<const GLfloat *>(array));
%End
void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, SIP_PYOBJECT value /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a3, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glUniformMatrix4fv(a0, a1, a2,
reinterpret_cast<const GLfloat *>(array));
%End
void glUseProgram(GLuint program);
void glValidateProgram(GLuint program);
void glVertexAttrib1f(GLuint indx, GLfloat x);
void glVertexAttrib1fv(GLuint indx, SIP_PYOBJECT values /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib1fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glVertexAttrib2f(GLuint indx, GLfloat x, GLfloat y);
void glVertexAttrib2fv(GLuint indx, SIP_PYOBJECT values /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib2fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glVertexAttrib3f(GLuint indx, GLfloat x, GLfloat y, GLfloat z);
void glVertexAttrib3fv(GLuint indx, SIP_PYOBJECT values /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib3fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glVertexAttrib4f(GLuint indx, GLfloat x, GLfloat y, GLfloat z, GLfloat w);
void glVertexAttrib4fv(GLuint indx, SIP_PYOBJECT values /DocType="sequence-or-buffer"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array(&sipError, a1, GL_FLOAT, sipSelf);
if (sipError == sipErrorNone)
sipCpp->glVertexAttrib4fv(a0, reinterpret_cast<const GLfloat *>(array));
%End
void glVertexAttribPointer(GLuint indx, GLint size, GLenum type, GLboolean normalized, GLsizei stride, SIP_PYOBJECT ptr /DocType="sequence-or-buffer-or-offset"/);
%MethodCode
const GLvoid *array = qpyopengl_value_array_cached(&sipError, a5, a2, sipSelf,
"VertexAttribPointer", a0);
if (sipError == sipErrorNone)
sipCpp->glVertexAttribPointer(a0, a1, a2, a3, a4, array);
%End
void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
};
%End
%ModuleHeaderCode
#include <qopengl.h>
// Imports from QtGui.
typedef const GLvoid *(*qpyopengl_value_array_t)(sipErrorState *, PyObject *, GLenum, PyObject *);
extern qpyopengl_value_array_t qpyopengl_value_array;
typedef const GLvoid *(*qpyopengl_value_array_cached_t)(sipErrorState *, PyObject *, GLenum, PyObject *, const char *, GLuint);
extern qpyopengl_value_array_cached_t qpyopengl_value_array_cached;
typedef PyObject *(*qpyopengl_from_GLint_t)(int *, const GLint *, SIP_SSIZE_T);
extern qpyopengl_from_GLint_t qpyopengl_from_GLint;
typedef PyObject *(*qpyopengl_from_GLuint_t)(int *, const GLuint *, SIP_SSIZE_T);
extern qpyopengl_from_GLuint_t qpyopengl_from_GLuint;
typedef PyObject *(*qpyopengl_from_GLboolean_t)(int *, const GLboolean *, SIP_SSIZE_T);
extern qpyopengl_from_GLboolean_t qpyopengl_from_GLboolean;
typedef PyObject *(*qpyopengl_from_GLfloat_t)(int *, const GLfloat *, SIP_SSIZE_T);
extern qpyopengl_from_GLfloat_t qpyopengl_from_GLfloat;
%End
%ModuleCode
// Imports from QtGui.
qpyopengl_value_array_t qpyopengl_value_array;
qpyopengl_value_array_cached_t qpyopengl_value_array_cached;
qpyopengl_from_GLint_t qpyopengl_from_GLint;
qpyopengl_from_GLuint_t qpyopengl_from_GLuint;
qpyopengl_from_GLboolean_t qpyopengl_from_GLboolean;
qpyopengl_from_GLfloat_t qpyopengl_from_GLfloat;
%End
%PostInitialisationCode
// Imports from QtGui.
qpyopengl_value_array = (qpyopengl_value_array_t)sipImportSymbol("qpyopengl_value_array");
qpyopengl_value_array_cached = (qpyopengl_value_array_cached_t)sipImportSymbol("qpyopengl_value_array_cached");
qpyopengl_from_GLint = (qpyopengl_from_GLint_t)sipImportSymbol("qpyopengl_from_GLint");
qpyopengl_from_GLuint = (qpyopengl_from_GLuint_t)sipImportSymbol("qpyopengl_from_GLuint");
qpyopengl_from_GLboolean = (qpyopengl_from_GLboolean_t)sipImportSymbol("qpyopengl_from_GLboolean");
qpyopengl_from_GLfloat = (qpyopengl_from_GLfloat_t)sipImportSymbol("qpyopengl_from_GLfloat");
%End
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