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// qsgtexture.sip generated by MetaSIP
//
// This file is part of the QtQuick Python extension module.
//
// Copyright (c) 2016 Riverbank Computing Limited <info@riverbankcomputing.com>
//
// This file is part of PyQt5.
//
// This file may be used under the terms of the GNU General Public License
// version 3.0 as published by the Free Software Foundation and appearing in
// the file LICENSE included in the packaging of this file. Please review the
// following information to ensure the GNU General Public License version 3.0
// requirements will be met: http://www.gnu.org/copyleft/gpl.html.
//
// If you do not wish to use this file under the terms of the GPL version 3.0
// then you may purchase a commercial license. For more information contact
// info@riverbankcomputing.com.
//
// This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
// WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
class QSGTexture : QObject
{
%TypeHeaderCode
#include <qsgtexture.h>
%End
public:
QSGTexture();
virtual ~QSGTexture();
enum WrapMode
{
Repeat,
ClampToEdge,
};
enum Filtering
{
None,
Nearest,
Linear,
};
virtual int textureId() const = 0;
virtual QSize textureSize() const = 0;
virtual bool hasAlphaChannel() const = 0;
virtual bool hasMipmaps() const = 0;
virtual QRectF normalizedTextureSubRect() const;
virtual bool isAtlasTexture() const;
virtual QSGTexture *removedFromAtlas() const;
virtual void bind() = 0;
void updateBindOptions(bool force = false);
void setMipmapFiltering(QSGTexture::Filtering filter);
QSGTexture::Filtering mipmapFiltering() const;
void setFiltering(QSGTexture::Filtering filter);
QSGTexture::Filtering filtering() const;
void setHorizontalWrapMode(QSGTexture::WrapMode hwrap);
QSGTexture::WrapMode horizontalWrapMode() const;
void setVerticalWrapMode(QSGTexture::WrapMode vwrap);
QSGTexture::WrapMode verticalWrapMode() const;
QRectF convertToNormalizedSourceRect(const QRectF &rect) const;
};
class QSGDynamicTexture : QSGTexture
{
%TypeHeaderCode
#include <qsgtexture.h>
%End
public:
virtual bool updateTexture() = 0;
};
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