File: tutorials.rst

package info (click to toggle)
pyro4 4.82-2
  • links: PTS
  • area: main
  • in suites: bookworm
  • size: 2,528 kB
  • sloc: python: 17,736; makefile: 169; sh: 113; javascript: 62
file content (854 lines) | stat: -rw-r--r-- 37,445 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
.. include:: <isonum.txt>
.. index:: tutorial

********
Tutorial
********

This tutorial will explain a couple of basic Pyro concepts,
a little bit about the name server, and you'll learn to write a simple Pyro application.
You'll do this by writing a warehouse system and a stock market simulator,
that demonstrate some key Pyro techniques.

Warm-up
=======

Before proceeding, you should install Pyro if you haven't done so. For instructions about that, see :doc:`install`.

In this tutorial, you will use Pyro's default configuration settings, so once Pyro is installed, you're all set!
All you need is a text editor and a couple of console windows.
During the tutorial, you are supposed to run everything on a single machine.
This avoids initial networking complexity.

.. note::
    For security reasons, Pyro runs stuff on localhost by default.
    If you want to access things from different machines, you'll have to tell Pyro
    to do that explicitly.
    At the end is a small section :ref:`not-localhost` that tells you
    how you can run the various components on different machines.

.. note::
    The code of the two tutorial 'projects' is included in the Pyro source archive.
    Just installing Pyro won't provide this.
    If you don't want to type all the code, you should extract the Pyro source archive
    (:file:`Pyro4-X.Y.tar.gz`) somewhere. You will then have an :file:`examples` directory
    that contains a truckload of examples, including the two tutorial projects we will
    be creating later in this tutorial, :file:`warehouse` and :file:`stockquotes`.
    (There is more in there as well: the :file:`tests` directory contains the test suite
    with all the unittests for Pyro's code base.)


.. index::
    double: tutorial; concepts and tools

Pyro concepts and tools
=======================

Pyro enables code to call methods on objects even if that object is running on a remote machine::

    +----------+                         +----------+
    | server A |                         | server B |
    |          |       < network >       |          |
    | Python   |                         |   Python |
    | OBJECT ----------foo.invoke()--------> OBJECT |
    |          |                         |     foo  |
    +----------+                         +----------+

Pyro is mainly used as a library in your code but it also has several supporting command line tools [#commandline]_.
We won't explain every one of them here as you will only need the "name server" for this tutorial.

.. [#commandline] Actually there are no scripts or command files included with Pyro right now.
  The :ref:`command-line` are invoked by starting their package directly using the :kbd:`-m` argument
  of the Python interpreter.

.. _keyconcepts:

Key concepts
^^^^^^^^^^^^
Here are a couple of key concepts you encounter when using Pyro:

Proxy
    A proxy is a substitute object for "the real thing".
    It intercepts the method calls you would normally do on an object as if it was the actual object.
    Pyro then performs some magic to transfer the call to the computer that contains the *real* object,
    where the actual method call is done, and the results are returned to the caller.
    This means the calling code doesn't have to know if it's dealing with a normal or a remote object,
    because the code is identical.
    The class implementing Pyro proxies is ``Pyro4.Proxy`` (shortcut for :class:`Pyro4.core.Proxy`)

:abbr:`URI (Unique resource identifier)`
    This is what Pyro uses to identify every object.
    (similar to what a web page URL is to point to the different documents on the web).
    Its string form is like this: "PYRO:" + object name + "@" + server name + port number.
    There are a few other forms it can take as well.
    You can write the protocol in lowercase too if you want ("pyro:") but it will
    automatically be converted to uppercase internally.
    The class implementing Pyro uris is ``Pyro4.URI`` (shortcut for :class:`Pyro4.core.URI`)

Pyro object
    This is a normal Python object but it is registered with Pyro so that you can access it remotely.
    Pyro objects are written just as any other object but the fact that Pyro knows something about
    them makes them special, in the way that you can call methods on them from other programs.
    A class can also be a Pyro object, but then you will also have to tell Pyro about how it
    should create actual objects from that class when handling remote calls.

Pyro daemon (server)
    This is the part of Pyro that listens for remote method calls, dispatches them
    to the appropriate actual objects, and returns the results to the caller.
    All Pyro objects are registered in one or more daemons.

Pyro name server
    The name server is a utility that provides a phone book for Pyro applications: you use it to look up a "number" by a "name".
    The name in Pyro's case is the logical name of a remote object. The number is the exact location where Pyro can contact the object.
    Usually there is just *one* name server running in your network.

Serialization
    This is the process of transforming objects into streams of bytes that can be transported
    over the network. The receiver deserializes them back into actual objects. Pyro needs to do
    this with all the data that is passed as arguments to remote method calls, and their response
    data. Not all objects can be serialized, so it is possible that passing a certain object to
    Pyro won't work even though a normal method call would accept it just fine.

Configuration
    Pyro can be configured in a lot of ways. Using environment variables (they're prefixed with ``PYRO_``)
    or by setting config items in your code. See the configuration chapter for more details.
    The default configuration should be ok for most situations though, so you many never have to touch
    any of these options at all!


Starting a name server
^^^^^^^^^^^^^^^^^^^^^^

While the use of the Pyro name server is optional, we will use it in this tutorial.
It also shows a few basic Pyro concepts, so let us begin by explaining a little about it.
Open a console window and execute the following command to start a name server:

:command:`python -m Pyro4.naming` (or simply: :command:`pyro4-ns`)

The name server will start and it prints something like::

    Not starting broadcast server for localhost.
    NS running on localhost:9090 (127.0.0.1)
    URI = PYRO:Pyro.NameServer@localhost:9090

.. sidebar:: Localhost

   By default, Pyro uses *localhost* to run stuff on, so you can't by mistake expose your system to the outside world.
   You'll need to tell Pyro explicitly to use something else than *localhost*. But it is fine for the tutorial,
   so we leave it as it is.

The name server has started and is listening on *localhost port 9090*.

It also printed an :abbr:`URI (unique resource identifier)`. Remember that this is
what Pyro uses to identify every object.

The name server can be stopped with a :kbd:`control-c`, or on Windows, with :kbd:`ctrl-break`. But let it run
in the background for the rest of this tutorial.


Interacting with the name server
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

There's another command line tool that let you interact with the name server: "nsc" (name server control tool).
You can use it, amongst other things, to see what all known registered objects in the naming server are.
Let's do that right now. Type:

:command:`python -m Pyro4.nsc list` (or simply: :command:`pyro4-nsc list`)

and it will print something like this::

    --------START LIST
    Pyro.NameServer --> PYRO:Pyro.NameServer@localhost:9090
    --------END LIST

The only object that is currently registered, is the name server itself! (Yes, the name server is a Pyro object
itself. Pyro and the "nsc" tool are using Pyro to talk to it).

.. note:: As you can see, the name ``Pyro.NameServer`` is registered to point to the URI that we saw earlier.
   This is mainly for completeness sake, and is not often used, because there are different ways to get
   to talk to the name server (see below).

.. sidebar:: The NameServer object

  The name server itself is a normal Pyro object which means the 'nsc' tool, and any other code that talks to it,
  is just using normal Pyro methods. The only "trickery" that makes it a bit different from other Pyro servers
  is perhaps the broadcast responder, and the two command line tools to interact with it (``Pyro4.naming`` and
  ``Pyro4.nsc``)

This is cool, but there's a little detail left unexplained: *How did the nsc tool know where the name server was?*
Pyro has a couple of tactics to locate a name server.  The nsc tool uses them too:
Pyro uses a network broadcast to see if there's a name server available somewhere (the name server contains
a broadcast responder that will respond "Yeah hi I'm here").  So in many cases you won't have to configure anything
to be able to discover the name server. If nobody answers though, Pyro tries the configured default or custom location.
If still nobody answers it prints a sad message and exits.
However if it found the name server, it is then possible to talk to it and get the location of any other registered object. This means that you won't have to hard code any object locations in your code,
and that the code is capable of dynamically discovering everything at runtime.

*But enough of that.* We need to start looking at how to actually write some code ourselves that uses Pyro!

.. index::
    double: tutorial; warehouse example

Building a Warehouse
====================

.. hint:: All code of this part of the tutorial can be found in the :file:`examples/warehouse` directory.

You'll build a simple warehouse that stores items, and that everyone can visit.
Visitors can store items and retrieve other items from the warehouse (if they've been stored there).

In this tutorial you'll first write a normal Python program that more or less implements the complete warehouse system,
but in vanilla Python code. After that you'll add Pyro support to it, to make it a distributed warehouse system,
where you can visit the central warehouse from many different computers.

phase 1: a simple prototype
^^^^^^^^^^^^^^^^^^^^^^^^^^^
To start with, write the vanilla Python code for the warehouse and its visitors.
This prototype is fully working but everything is running in a single process. It contains no Pyro
code at all, but shows what the system is going to look like later on.

The ``Warehouse`` object simply stores an array of items which we can query, and allows for a person
to take an item or to store an item. Here is the code (:file:`warehouse.py`)::

    from __future__ import print_function

    class Warehouse(object):
        def __init__(self):
            self.contents = ["chair", "bike", "flashlight", "laptop", "couch"]

        def list_contents(self):
            return self.contents

        def take(self, name, item):
            self.contents.remove(item)
            print("{0} took the {1}.".format(name, item))

        def store(self, name, item):
            self.contents.append(item)
            print("{0} stored the {1}.".format(name, item))


Then there is a ``Person`` that can visit the warehouse. The person has a name and deposit and retrieve actions
on a particular warehouse. Here is the code (:file:`person.py`)::

    from __future__ import print_function
    import sys

    if sys.version_info < (3, 0):
        input = raw_input


    class Person(object):
        def __init__(self, name):
            self.name = name
			
        def visit(self, warehouse):
            print("This is {0}.".format(self.name))
            self.deposit(warehouse)
            self.retrieve(warehouse)
            print("Thank you, come again!")
			
        def deposit(self, warehouse):
            print("The warehouse contains:", warehouse.list_contents())
            item = input("Type a thing you want to store (or empty): ").strip()
            if item:
                warehouse.store(self.name, item)
				
        def retrieve(self, warehouse):
            print("The warehouse contains:", warehouse.list_contents())
            item = input("Type something you want to take (or empty): ").strip()
            if item:
                warehouse.take(self.name, item)


Finally you need a small script that actually runs the code. It creates the warehouse and two visitors, and
makes the visitors perform their actions in the warehouse. Here is the code (:file:`visit.py`)::

    # This is the code that runs this example.
    from warehouse import Warehouse
    from person import Person

    warehouse = Warehouse()
    janet = Person("Janet")
    henry = Person("Henry")
    janet.visit(warehouse)
    henry.visit(warehouse)


Run this simple program. It will output something like this::

    $ python visit.py
    This is Janet.
    The warehouse contains: ['chair', 'bike', 'flashlight', 'laptop', 'couch']
    Type a thing you want to store (or empty): television   # typed in
    Janet stored the television.
    The warehouse contains: ['chair', 'bike', 'flashlight', 'laptop', 'couch', 'television']
    Type something you want to take (or empty): couch    # <-- typed in
    Janet took the couch.
    Thank you, come again!
    This is Henry.
    The warehouse contains: ['chair', 'bike', 'flashlight', 'laptop', 'television']
    Type a thing you want to store (or empty): bricks   # <-- typed in
    Henry stored the bricks.
    The warehouse contains: ['chair', 'bike', 'flashlight', 'laptop', 'television', 'bricks']
    Type something you want to take (or empty): bike   # <-- typed in
    Henry took the bike.
    Thank you, come again!


phase 2: first Pyro version
^^^^^^^^^^^^^^^^^^^^^^^^^^^
That wasn't very exciting but you now have working code for the basics of the warehouse system.
Now you'll use Pyro to turn the warehouse into a standalone component, that people from other
computers can visit. You'll need to add a couple of lines to the :file:`warehouse.py` file so that it will
start a Pyro server for the warehouse object. You can do this by registering your Pyro class with a 'Pyro daemon',
the server that listens for and processes incoming remote method calls. One way to do that is like this
(you can ignore the details about this for now)::

        Pyro4.Daemon.serveSimple(
                {
                    Warehouse: "example.warehouse"
                },
                ns = False)

Next, we have to tell Pyro what parts of the class should be remotely accessible, and what parts aren't supposed
to be accessible. This has to do with security. We'll be adding a ``@Pyro4.expose`` decorator on the Warehouse
class definition to tell Pyro it is allowed to access the class remotely.
You can ignore the ``@Pyro4.behavior`` line we also added for now (but it is required to properly have a persistent warehouse inventory).
Finally we add a little ``main`` function so it will be started correctly, which should
make the code now look like this (:file:`warehouse.py`)::

    from __future__ import print_function
    import Pyro4


    @Pyro4.expose
    @Pyro4.behavior(instance_mode="single")
    class Warehouse(object):
        def __init__(self):
            self.contents = ["chair", "bike", "flashlight", "laptop", "couch"]

        def list_contents(self):
            return self.contents

        def take(self, name, item):
            self.contents.remove(item)
            print("{0} took the {1}.".format(name, item))

        def store(self, name, item):
            self.contents.append(item)
            print("{0} stored the {1}.".format(name, item))


    def main():
        Pyro4.Daemon.serveSimple(
                {
                    Warehouse: "example.warehouse"
                },
                ns = False)

    if __name__=="__main__":
        main()


Start the warehouse in a new console window, it will print something like this::

    $ python warehouse.py
    Object <__main__.Warehouse object at 0x025F4FF0>:
        uri = PYRO:example.warehouse@localhost:51279
    Pyro daemon running.

It will become clear what you need to do with this output in a second.
You now need to slightly change the :file:`visit.py` script that runs the thing. Instead of creating a warehouse
directly and letting the persons visit that, it is going to use Pyro to connect to the stand alone warehouse
object that you started above. It needs to know the location of the warehouse object before
it can connect to it. This is the **uri** that is printed by the warehouse program above (``PYRO:example.warehouse@localhost:51279``).
You'll need to ask the user to enter that uri string into the program, and use Pyro to
create a `proxy` to the remote object::

    uri = input("Enter the uri of the warehouse: ").strip()
    warehouse = Pyro4.Proxy(uri)

That is all you need to change. Pyro will transparently forward the calls you make on the
warehouse object to the remote object, and return the results to your code. So the code will now look like this (:file:`visit.py`)::

    # This is the code that visits the warehouse.
    import sys
    import Pyro4
    from person import Person

    if sys.version_info<(3,0):
        input = raw_input

    uri = input("Enter the uri of the warehouse: ").strip()
    warehouse = Pyro4.Proxy(uri)
    janet = Person("Janet")
    henry = Person("Henry")
    janet.visit(warehouse)
    henry.visit(warehouse)


Notice that the code of ``Warehouse`` and ``Person`` classes didn't change *at all*.

Run the program. It will output something like this::

    $ python visit.py
    Enter the uri of the warehouse: PYRO:example.warehouse@localhost:51279  # copied from warehouse output
    This is Janet.
    The warehouse contains: ['chair', 'bike', 'flashlight', 'laptop', 'couch']
    Type a thing you want to store (or empty): television   # typed in
    The warehouse contains: ['chair', 'bike', 'flashlight', 'laptop', 'couch', 'television']
    Type something you want to take (or empty): couch   # <-- typed in
    Thank you, come again!
    This is Henry.
    The warehouse contains: ['chair', 'bike', 'flashlight', 'laptop', 'television']
    Type a thing you want to store (or empty): bricks   # <-- typed in
    The warehouse contains: ['chair', 'bike', 'flashlight', 'laptop', 'television', 'bricks']
    Type something you want to take (or empty): bike    # <-- typed in
    Thank you, come again!

And notice that in the other console window, where the warehouse server is running, the following is printed::

    Janet stored the television.
    Janet took the couch.
    Henry stored the bricks.
    Henry took the bike.

phase 3: final Pyro version
^^^^^^^^^^^^^^^^^^^^^^^^^^^
The code from the previous phase works fine and could be considered to be the final program,
but is a bit cumbersome because you need to copy-paste the warehouse URI all the time to be able to use it.
You will simplify it a bit in this phase by using the Pyro name server.
Also, you will use the Pyro excepthook to print a nicer exception message
if anything goes wrong (by taking something from the warehouse that is not present! Try that now with the code
from phase 2. You will get a ``ValueError: list.remove(x): x not in list`` but with a not so useful stack trace).

.. Note::
  Once again you can leave code of the ``Warehouse`` and ``Person`` classes **unchanged**. As you can see,
  Pyro is not getting in your way at all here. You can often use it with only adding a couple of lines to your existing code.

Okay, stop the warehouse program from phase 2 if it is still running, and check if the name server
that you started in `Starting a name server`_ is still running in its own console window.

In :file:`warehouse.py` locate the statement ``Pyro4.Daemon.serveSimple(...`` and change the ``ns = False`` argument to ``ns = True``.
This tells Pyro to use a name server to register the objects in.
(The ``Pyro4.Daemon.serveSimple`` is a very easy way to start a Pyro server but it provides very little control.
Look here :ref:`server-servesimple` for some more details, and
you will learn about another way of starting a server in `Building a Stock market simulator`_).


In :file:`visit.py` remove the input statement that asks for the warehouse uri, and change the way the warehouse proxy
is created. Because you are now using a name server you can ask Pyro to locate the warehouse object automatically::

    warehouse = Pyro4.Proxy("PYRONAME:example.warehouse")

Finally, install the ``Pyro4.util.excepthook`` as excepthook. You'll soon see what this does to the exceptions and
stack traces your program produces when something goes wrong with a Pyro object.
So the code should look something like this (:file:`visit.py`)::

    # This is the code that visits the warehouse.
    import sys
    import Pyro4
    import Pyro4.util
    from person import Person

    sys.excepthook = Pyro4.util.excepthook

    warehouse = Pyro4.Proxy("PYRONAME:example.warehouse")
    janet = Person("Janet")
    henry = Person("Henry")
    janet.visit(warehouse)
    henry.visit(warehouse)


Start the warehouse program again in a separate console window. It will print something like this::

    $ python warehouse.py
    Object <__main__.Warehouse object at 0x02496050>:
        uri = PYRO:obj_426e82eea7534fb5bc78df0b5c0b6a04@localhost:51294
        name = example.warehouse
    Pyro daemon running.

As you can see the uri is different this time, it now contains some random id code instead of a name.
However it also printed an object name. This is the name that is now used in the name server for your warehouse
object. Check this with the 'nsc' tool: :command:`python -m Pyro4.nsc list` (or simply: :command:`pyro4-nsc list`), which will print something like::

    --------START LIST
    Pyro.NameServer --> PYRO:Pyro.NameServer@localhost:9090
    example.warehouse --> PYRO:obj_426e82eea7534fb5bc78df0b5c0b6a04@localhost:51294
    --------END LIST

This means you can now refer to that warehouse object using the name ``example.warehouse`` and Pyro will locate
the correct object for you automatically. This is what you changed in the :file:`visit.py` code so run that now
to see that it indeed works!

**Remote exception:** You also installed Pyro's custom excepthook so try that out. Run the :file:`visit.py` script
and try to take something from the warehouse that is not present (for instance, batteries)::

    Type something you want to take (or empty): batteries
    Traceback (most recent call last):
      File "visit.py", line 12, in <module>
        janet.visit(warehouse)
      File "d:\PROJECTS\Pyro4\examples\warehouse\phase3\person.py", line 14, in visit
        self.retrieve(warehouse)
      File "d:\PROJECTS\Pyro4\examples\warehouse\phase3\person.py", line 25, in retrieve
        warehouse.take(self.name, item)
      File "d:\PROJECTS\Pyro4\src\Pyro4\core.py", line 161, in __call__
        return self.__send(self.__name, args, kwargs)
      File "d:\PROJECTS\Pyro4\src\Pyro4\core.py", line 314, in _pyroInvoke
        raise data
    ValueError: list.remove(x): x not in list
     +--- This exception occured remotely (Pyro) - Remote traceback:
     | Traceback (most recent call last):
     |   File "d:\PROJECTS\Pyro4\src\Pyro4\core.py", line 824, in handleRequest
     |     data=method(*vargs, **kwargs)   # this is the actual method call to the Pyro object
     |   File "warehouse.py", line 14, in take
     |     self.contents.remove(item)
     | ValueError: list.remove(x): x not in list
     +--- End of remote traceback


What you can see now is that you not only get the usual exception traceback, *but also the exception
that occurred in the remote warehouse object on the server* (the "remote traceback"). This can greatly
help locating problems! As you can see it contains the source code lines from the warehouse code that
is running in the server, as opposed to the normal local traceback that only shows the remote method
call taking place inside Pyro.


.. index::
    double: tutorial; stock market example

Building a Stock market simulator
=================================

.. hint:: All of the code of this part of the tutorial can be found in the :file:`examples/stockquotes` directory.

.. sidebar:: simplified example

    The tutorial here is a simplified version of a stock quote simulation example.
    There's a more elaborate example available called :file:`examples/stockquotes-old`
    (it used to be this example in older versions of the documentation)

We'll build a simple stock quote system.
The idea is that we have multiple stock markets producing stock symbol
quotes. There are viewers that aggregate and filter all stock quotes from the
markets and display those from the companies we are interested in.

============= ====== ======= ======
Stockmarket 1 |rarr|         Viewer
Stockmarket 2 |rarr| |rarr|  Viewer
Stockmarket 3 |rarr|         Viewer
...                          ...
============= ====== ======= ======


phase 1: simple prototype
^^^^^^^^^^^^^^^^^^^^^^^^^
Again, like the previous application (the warehouse), you first create a working
version of the system by only using normal Python code.
This simple prototype will be functional but everything will be running in a single process.
It contains no Pyro code at all, but shows what the system is going to look like later on.

First create a file :file:`stockmarket.py` that will simulate a stock market that is producing
stock quotes for registered companies. For simplicity we will use a generator function that
produces individual random stock quotes. The code is as follows::

    # stockmarket.py
    import random
    import time


    class StockMarket(object):
        def __init__(self, marketname, symbols):
            self.name = marketname
            self.symbols = symbols

        def quotes(self):
            while True:
                symbol = random.choice(self.symbols)
                yield symbol, round(random.uniform(5, 150), 2)
                time.sleep(random.random()/2.0)


For the actual viewer application we create a new file :file:`viewer.py` that iterates over
the symbols produced by various stock markets. It prints the symbols from the companies we're
interested in::

    # viewer.py
    from __future__ import print_function
    from stockmarket import StockMarket


    class Viewer(object):
        def __init__(self):
            self.markets = set()
            self.symbols = set()

        def start(self):
            print("Shown quotes:", self.symbols)
            quote_sources = {
                market.name: market.quotes() for market in self.markets
            }
            while True:
                for market, quote_source in quote_sources.items():
                    quote = next(quote_source)  # get a new stock quote from the source
                    symbol, value = quote
                    if symbol in self.symbols:
                        print("{0}.{1}: {2}".format(market, symbol, value))


    def main():
        nasdaq = StockMarket("NASDAQ", ["AAPL", "CSCO", "MSFT", "GOOG"])
        newyork = StockMarket("NYSE", ["IBM", "HPQ", "BP"])
        viewer = Viewer()
        viewer.markets = {nasdaq, newyork}
        viewer.symbols = {"IBM", "AAPL", "MSFT"}
        viewer.start()


    if __name__ == "__main__":
        main()


If you run this file :file:`viewer.py` it will print a stream of stock symbol quote updates that are being generated by the two
stock markets (but only the few symbols that the viewer wants to see)::

    $ python viewer.py
    Shown quotes: {'MSFT', 'IBM', 'AAPL'}
    NYSE.IBM: 19.59
    NASDAQ.MSFT: 25.06
    NYSE.IBM: 89.54
    NYSE.IBM: 44.08
    NASDAQ.MSFT: 9.73
    NYSE.IBM: 80.57
    ....


phase 2: Pyro version
^^^^^^^^^^^^^^^^^^^^^
Now you use Pyro to make the various components fully distributed. Pyro is used to make them talk to each other.
The actual code for each component class hasn't really changed since phase 1, it is just the plumbing that you need to write to
glue them together. Pyro is making this a matter of just a few lines of code that is Pyro-specific, the rest of the
code is needed anyway to start up and configure the system. To be able to see the final result, the code is listed
once more with comments on what changed with respect to the version in phase 1.

stockmarket
-----------
The :file:`stockmarket.py` is changed slightly. You have to add the ``@Pyro4.expose`` decorator on the methods
(or class) that must be accessible remotely.  Also, to access the ``name`` and ``symbols`` attributes of the class
you have to turn them into real Python properties. Finally there is now a bit of startup logic to create
some stock markets and make them available as Pyro objects. Notice that we gave each market their own
defined name, this will be used in the viewer application later.

For sake of example we are not using the ``serveSimple`` method here to publish our objects via Pyro. Rather,
the daemon and name server are accessed by our own code. Notice that to ensure tidy cleanup of connectoin resources,
they are both used as context managers in a ``with`` statement.

Also notice that we can leave the generator function in the stockmarket class as-is; since version 4.49 Pyro is able
to turn it into a remote generator without your client program ever noticing.

The complete code for the Pyro version of :file:`stockmarket.py` is as follows::

    # stockmarket.py
    from __future__ import print_function
    import random
    import time
    import Pyro4


    @Pyro4.expose
    class StockMarket(object):
        def __init__(self, marketname, symbols):
            self._name = marketname
            self._symbols = symbols

        def quotes(self):
            while True:
                symbol = random.choice(self.symbols)
                yield symbol, round(random.uniform(5, 150), 2)
                time.sleep(random.random()/2.0)

        @property
        def name(self):
            return self._name

        @property
        def symbols(self):
            return self._symbols


    if __name__ == "__main__":
        nasdaq = StockMarket("NASDAQ", ["AAPL", "CSCO", "MSFT", "GOOG"])
        newyork = StockMarket("NYSE", ["IBM", "HPQ", "BP"])
        # for example purposes we will access the daemon and name server ourselves and not use serveSimple
        with Pyro4.Daemon() as daemon:
            nasdaq_uri = daemon.register(nasdaq)
            newyork_uri = daemon.register(newyork)
            with Pyro4.locateNS() as ns:
                ns.register("example.stockmarket.nasdaq", nasdaq_uri)
                ns.register("example.stockmarket.newyork", newyork_uri)
            print("Stockmarkets available.")
            daemon.requestLoop()


viewer
------
You don't need to change the actual code in the ``Viewer``, other than how to tell it what stock market objects it should use.
Rather than hard coding the fixed set of stockmarket names, it is more flexible to utilize Pyro's name server and ask
that to return all stock markets it knows about.  The ``Viewer`` class itself remains unchanged::


    # viewer.py
    from __future__ import print_function
    import Pyro4


    class Viewer(object):
        def __init__(self):
            self.markets = set()
            self.symbols = set()

        def start(self):
            print("Shown quotes:", self.symbols)
            quote_sources = {
                market.name: market.quotes() for market in self.markets
            }
            while True:
                for market, quote_source in quote_sources.items():
                    quote = next(quote_source)  # get a new stock quote from the source
                    symbol, value = quote
                    if symbol in self.symbols:
                        print("{0}.{1}: {2}".format(market, symbol, value))


    def find_stockmarkets():
        # You can hardcode the stockmarket names for nasdaq and newyork, but it
        # is more flexible if we just look for every available stockmarket.
        markets = []
        with Pyro4.locateNS() as ns:
            for market, market_uri in ns.list(prefix="example.stockmarket.").items():
                print("found market", market)
                markets.append(Pyro4.Proxy(market_uri))
        if not markets:
            raise ValueError("no markets found! (have you started the stock markets first?)")
        return markets


    def main():
        viewer = Viewer()
        viewer.markets = find_stockmarkets()
        viewer.symbols = {"IBM", "AAPL", "MSFT"}
        viewer.start()


    if __name__ == "__main__":
        main()


running the program
-------------------
To run the final stock quote system you need to do the following:

- open a new console window and start the Pyro name server (:command:`python -m Pyro4.naming`, or simply: :command:`pyro4-ns`).
- open another console window and start the stock market server
- open another console window and start the viewer

The stock market program doesn't print much by itself but it sends stock quotes to the viewer, which prints them::

    $ python viewer.py
    found market example.stockmarket.newyork
    found market example.stockmarket.nasdaq
    Shown quotes: {'AAPL', 'IBM', 'MSFT'}
    NASDAQ.AAPL: 82.58
    NYSE.IBM: 85.22
    NYSE.IBM: 124.68
    NASDAQ.AAPL: 88.55
    NYSE.IBM: 40.97
    NASDAQ.MSFT: 38.83
    ...

If you're interested to see what the name server now contains, type :command:`python -m Pyro4.nsc list` (or simply: :command:`pyro4-nsc list`)::

    $ pyro4-nsc list
    --------START LIST
    Pyro.NameServer --> PYRO:Pyro.NameServer@localhost:9090
        metadata: ['class:Pyro4.naming.NameServer']
    example.stockmarket.nasdaq --> PYRO:obj_3896de2eb38b4bed9d12ba91703539a4@localhost:51479
    example.stockmarket.newyork --> PYRO:obj_1ab1a322e5c14f9e984a0065cd080f56@localhost:51479
    --------END LIST


.. index::
    double: tutorial; running on different machines

.. _not-localhost:

phase 3: running it on different machines
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
Before presenting the changes in phase 3, let's introduce some additional notions when working with Pyro.

It's important for you to understand that, for security reasons, Pyro runs stuff on localhost by default. 
If you want to access things from different machines, you'll have to tell Pyro to do that explicitly. 
Here we show you how you can do this:

Let's assume that you want to start the *name server* in such a way that it is accessible from other machines. 
To do that, type in the console one of two options (with an appropriate -n argument):

    $ python -m Pyro4.naming -n your_hostname    # i.e. your_hostname = "192.168.1.99"

or simply:

    $ pyro4-ns -n your_hostname

If you want to implement this concept on the *warehouse server*, you'll have to modify :file:`warehouse.py`. 
Then, right before the ``serveSimple`` call, you have to tell it to bind the daemon on your hostname instead 
of localhost. One way to do this is by setting the ``HOST`` config item::

    Pyro4.config.HOST = "your_hostname_here"
    Pyro4.Daemon.serveSimple(...)

Optionally, you can choose to leave the code alone, and instead set the ``PYRO_HOST`` environment variable 
before starting the warehouse server. Another choice is to pass the required host (and perhaps even port) 
arguments to ``serveSimple``::

    Pyro4.Daemon.serveSimple(
            {
                Warehouse: "example.warehouse"
            },
            host = 'your_hostname_here',
            ns = True)

Remember that if you want more details, refer to the chapters in this manual about the relevant Pyro components.

Now, back on the new version of the *stock market server*, notice that this example already creates a daemon 
object instead of using the :py:meth:`serveSimple` call. You'll have to modify :file:`stockmarket.py` because 
that is the one creating a daemon. But you'll only have to add the proper ``host``and ``port`` arguments to 
the construction of the Daemon, to set it to your machine name instead of the default of localhost. Let's see 
the few minor changes that are required in the code:

    ...
    HOST_IP = "192.168.1.99"
    HOST_PORT = 9092
    ...
    with Pyro4.Daemon(host=HOST_IP, port=HOST_PORT) as daemon:
    ...

Of course, you could also change the ``HOST`` config item (either in the code itself, or by setting 
the ``PYRO_HOST`` environment variable before launching).

Other means of creating connections
===================================
In both tutorials above we used the Name Server for easy object lookup.
The use of the name server is optional, see :ref:`name-server` for details.
There are various other options for connecting your client code to your Pyro objects,
have a look at the client code details: :ref:`object-discovery`
and the server code details: :ref:`publish-objects`.

Ok, what's next?
================

*Congratulations!*  You completed the Pyro tutorials in which you built a simple warehouse storage system,
and a stock market simulation system consisting of various independent components that talk to each other using Pyro.
The Pyro distribution archive contains a truckload of example programs with short descriptions that you could
study to see how to use the various features that Pyro has to offer. Or just browse the manual for more detailed
information. Happy remote object programming!