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from __future__ import print_function
import random
import Pyro4
@Pyro4.expose
class GameServer(object):
def __init__(self, engine):
self.engine = engine
def register(self, name, observer):
robot = self.engine.signup_robot(name, observer)
self._pyroDaemon.register(robot) # make the robot a pyro object
return robot
@Pyro4.expose
class RemoteBot(object):
def __init__(self, robot, engine):
self.robot = robot
self.engine = engine
def get_data(self):
return self.robot
def change_direction(self, direction):
self.robot.dx, self.robot.dy = direction
def emote(self, text):
self.robot.emote(text)
def terminate(self):
self.engine.remove_robot(self.robot)
@Pyro4.expose
class LocalGameObserver(object):
def __init__(self, name):
self.name = name
self.robot = None
@Pyro4.oneway
def world_update(self, iteration, world, robotdata):
# change directions randomly
if random.random() > 0.8:
if random.random() >= 0.5:
dx, dy = random.randint(-1, 1), 0
else:
dx, dy = 0, random.randint(-1, 1)
self.robot.change_direction((dx, dy))
def start(self):
self.robot.emote("Here we go!")
def victory(self):
print("[%s] I WON!!!" % self.name)
def death(self, killer):
if killer:
print("[%s] I DIED (%s did it)" % (self.name, killer.name))
else:
print("[%s] I DIED" % self.name)
@Pyro4.expose
class GameObserver(object):
def world_update(self, iteration, world, robotdata):
pass
def start(self):
print("Battle starts!")
def victory(self):
print("I WON!!!")
def death(self, killer):
print("I DIED")
if killer:
print("%s KILLED ME :(" % killer.name)
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