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import ctypes
from .compat import UnsupportedError, experimental
from .array import MemoryView
from ..surface import SDL_MUSTLOCK, SDL_LockSurface, SDL_UnlockSurface, \
SDL_Surface
from ..stdinc import Uint8
from .draw import prepare_color
from .sprite import SoftwareSprite
from .surface import _get_target_surface
try:
import numpy
_HASNUMPY = True
except ImportError:
_HASNUMPY = False
__all__ = [
"PixelView", "SurfaceArray", "pixels2d", "pixels3d", "surface_to_ndarray"
]
class PixelView(MemoryView):
"""A 2D memory view for reading and writing SDL surface pixels.
This class uses a ``view[y][x]`` layout, with the y-axis as the first
dimension and the x-axis as the second. ``PixelView`` objects currently do
not support array slicing, but support negative indexing as of
PySDL2 0.9.10.
If the source surface is RLE-accelerated, it will be locked automatically
when the view is created and you will need to re-lock the surface using
:func:`SDL_UnlockSurface` once you are done with the view.
.. warning::
The source surface should not be freed or deleted until the view is no
longer needed. Accessing the view for a freed surface will likely cause
Python to hard-crash.
.. note::
This class is implemented on top of the :class:`~sdl2.ext.MemoryView`
class. As such, it makes heavy use of recursion to access rows and
will generally be much slower than the :mod:`numpy`-based
:func:`~sdl2.ext.pixels2d` and :func:`~sdl2.ext.pixels3d` functions.
Args:
source (:obj:`~sdl2.SDL_Surface`, :obj:`~sdl2.ext.SoftwareSprite`): The
SDL surface to access with the view.
"""
def __init__(self, source):
if isinstance(source, SoftwareSprite):
self._surface = source.surface
# keep a reference, so the Sprite's not GC'd
self._sprite = source
elif isinstance(source, SDL_Surface):
self._surface = source
elif "SDL_Surface" in str(type(source)):
self._surface = source.contents
else:
raise TypeError("source must be a Sprite or SDL_Surface")
itemsize = self._surface.format.contents.BytesPerPixel
if itemsize == 3:
e = "Cannot open a 3 bytes-per-pixel surface using a PixelView."
raise RuntimeError(e)
if SDL_MUSTLOCK(self._surface):
SDL_LockSurface(self._surface)
pxbuf = ctypes.cast(self._surface.pixels, ctypes.POINTER(Uint8))
strides = (self._surface.h, self._surface.w)
srcsize = self._surface.h * self._surface.pitch
super(PixelView, self).__init__(pxbuf, itemsize, strides,
getfunc=self._getitem,
setfunc=self._setitem,
srcsize=srcsize)
def _getitem(self, start, end):
if self.itemsize == 1:
# byte-wise access
return self.source[start:end]
# move the pointer to the correct location
src = ctypes.byref(self.source.contents, start)
casttype = ctypes.c_ubyte
if self.itemsize == 2:
casttype = ctypes.c_ushort
elif self.itemsize == 4:
casttype = ctypes.c_uint
return ctypes.cast(src, ctypes.POINTER(casttype)).contents.value
def _setitem(self, start, end, value):
target = None
if self.itemsize == 1:
target = ctypes.cast(self.source, ctypes.POINTER(ctypes.c_ubyte))
elif self.itemsize == 2:
target = ctypes.cast(self.source, ctypes.POINTER(ctypes.c_ushort))
elif self.itemsize == 4:
target = ctypes.cast(self.source, ctypes.POINTER(ctypes.c_uint))
value = prepare_color(value, self._surface)
target[start // self.itemsize] = value
def _ndarray_prep(source, funcname, ndim):
# Internal function for preparing SDL_Surfaces for casting to ndarrays
if not _HASNUMPY:
err = "'{0}' requires Numpy, which could not be found."
raise UnsupportedError(err.format(funcname))
# Get SDL surface and extract required attributes
psurface = _get_target_surface(source, argname="source")
sz = psurface.h * psurface.pitch
bpp = psurface.format.contents.BytesPerPixel
if bpp < 1 or bpp > 4:
err = "The bpp of the source surface must be between 1 and 4, inclusive"
raise ValueError(err + " (got {0}).".format(bpp))
elif bpp == 3 and ndim == 2:
err = "Surfaces with 3 bytes-per-pixel cannot be cast as 2D arrays."
raise RuntimeError(err)
# Handle 2D and 3D arrays differently where needed
if ndim == 2:
dtypes = {
1: numpy.uint8,
2: numpy.uint16,
4: numpy.uint32
}
strides = (psurface.pitch, bpp)
shape = psurface.h, psurface.w
dtype = dtypes[bpp]
else:
strides = (psurface.pitch, bpp, 1)
shape = psurface.h, psurface.w, bpp
dtype = numpy.uint8
return (psurface, sz, shape, dtype, strides)
def pixels2d(source, transpose=True):
"""Creates a 2D Numpy array view for a given SDL surface.
This function casts the surface pixels to a 2D Numpy array view, providing
read and write access to the underlying surface. If the source surface is
RLE-accelerated, it will be locked automatically when the view is created
and you will need to re-lock the surface using :func:`SDL_UnlockSurface`
once you are done with the array.
By default, the array is returned in ``arr[x][y]`` format with the x-axis
as the first dimension, contrary to PIL and PyOpenGL convention. To obtain
an ``arr[y][x]`` array, set the ``transpose`` argument to ``False``.
.. warning::
The source surface should not be freed or deleted until the array is no
longer needed. Accessing the array for a freed surface will likely cause
Python to hard-crash.
.. note::
This function requires Numpy to be installed in the current Python
environment.
Args:
source (:obj:`~sdl2.SDL_Surface`, :obj:`~sdl2.ext.SoftwareSprite`): The
SDL surface to cast to a numpy array.
transpose (bool, optional): Whether the output array should be
transposed to have ``arr[x][y]`` axes instead of ``arr[y][x]`` axes.
Defaults to ``True``.
Returns:
:obj:`numpy.ndarray`: A 2-dimensional Numpy array containing the integer
color values for each pixel in the surface.
Raises:
RuntimeError: If Numpy could not be imported.
"""
sf, sz, shape, dtype, strides = _ndarray_prep(source, "pixels2d", ndim=2)
if SDL_MUSTLOCK(sf):
SDL_LockSurface(sf)
pxbuf = ctypes.cast(sf.pixels, ctypes.POINTER(ctypes.c_ubyte * sz))
arr = SurfaceArray(
shape, dtype, pxbuf.contents, 0, strides, "C", source, sf
)
return arr.transpose() if transpose else arr
def pixels3d(source, transpose=True):
"""Creates a 3D Numpy array view for a given SDL surface.
This function casts the surface pixels to a 3D Numpy array view, providing
read and write access to the underlying surface. If the source surface is
RLE-accelerated, it will be locked automatically when the view is created
and you will need to re-lock the surface using :func:`SDL_UnlockSurface`
once you are done with the array.
By default, the array is returned in ``arr[x][y]`` format with the x-axis
as the first dimension, contrary to PIL and PyOpenGL convention. To obtain
an ``arr[y][x]`` array, set the ``transpose`` argument to ``False``.
When creating a 3D array view, the order of the RGBA values for each pixel
may be reversed for some common surface pixel formats (e.g. 'BGRA' for a
``SDL_PIXELFORMAT_ARGB8888`` surface). To correct this, you can call
``numpy.flip(arr, axis=2)`` to return a view of the array with the expected
channel order.
.. warning::
The source surface should not be freed or deleted until the array is no
longer needed. Accessing the array for a freed surface will likely cause
Python to hard-crash.
.. note::
This function requires Numpy to be installed in the current Python
environment.
Args:
source (:obj:`~sdl2.SDL_Surface`, :obj:`~sdl2.ext.SoftwareSprite`): The
SDL surface to cast to a numpy array.
transpose (bool, optional): Whether the output array should be
transposed to have ``arr[x][y]`` axes instead of ``arr[y][x]`` axes.
Defaults to ``True``.
Returns:
:obj:`numpy.ndarray`: A 3-dimensional Numpy array containing the values
of each byte for each pixel in the surface.
Raises:
RuntimeError: If Numpy could not be imported.
"""
sf, sz, shape, dtype, strides = _ndarray_prep(source, "pixels3d", ndim=3)
if SDL_MUSTLOCK(sf):
SDL_LockSurface(sf)
pxbuf = ctypes.cast(sf.pixels, ctypes.POINTER(ctypes.c_ubyte * sz))
arr = SurfaceArray(
shape, dtype, pxbuf.contents, 0, strides, "C", source, sf
)
return arr.transpose(1, 0, 2) if transpose else arr
def surface_to_ndarray(source, ndim=3):
"""Returns a copy of an SDL surface as a Numpy array.
The main difference between this function and :func:`~sdl2.ext.pixels2d` or
:func:`~sdl2.ext.pixels3d` is that it returns a copy of the surface instead
of a view, meaning that modifying the returned array will not affect the
original surface (or vice-versa). This function is also slightly safer,
as it does not assume that the source surface has been kept in memory.
When creating a 3D array copy, the order of the RGBA values for each pixel
may be reversed for some common surface pixel formats (e.g. 'BGRA' for a
``SDL_PIXELFORMAT_ARGB8888`` surface). To correct this, you can call
``numpy.flip(arr, axis=2)`` to return a view of the array with the expected
channel order.
.. note::
Unlike :func:`~sdl2.ext.pixels2d` or :func:`~sdl2.ext.pixels3d`, this
function always returns arrays with the y-axis as the first dimension
(e.g. ``arr[y][x]``).
.. note::
This function requires Numpy to be installed in the current Python
environment.
Args:
source (:obj:`~sdl2.SDL_Surface`, :obj:`~sdl2.ext.SoftwareSprite`): The
SDL surface to convert to a numpy array.
ndim (int, optional): The number of dimensions for the returned array,
must be either 2 (for a 2D array) or 3 (for a 3D array). Defaults
to 3.
Returns:
:obj:`numpy.ndarray`: A Numpy array containing a copy of the pixel data
for the given surface.
Raises:
RuntimeError: If Numpy could not be imported.
"""
if ndim not in [2, 3]:
err = "Can only convert surfaces to 2D or 3D arrays (got {0})."
raise ValueError(err.format(ndim))
funcname = "surface_to_array"
sf, sz, shape, dtype, strides = _ndarray_prep(source, funcname, ndim)
was_unlocked = sf.locked == 0
if SDL_MUSTLOCK(sf):
SDL_LockSurface(sf)
pxbuf = ctypes.cast(sf.pixels, ctypes.POINTER(ctypes.c_ubyte * sz))
tmp = numpy.ndarray(shape, dtype, pxbuf.contents, strides=strides)
if was_unlocked and SDL_MUSTLOCK(sf):
SDL_UnlockSurface(sf)
return numpy.copy(tmp)
class SurfaceArray(numpy.ndarray if _HASNUMPY else object):
"""A Numpy array that keeps a reference to its parent SDL surface.
This class is used to keep track of the original source object for
:func:`~sdl2.ext.pixels2d` or :func:`~sdl2.ext.pixels3d` to prevent it from
being automatically freed during garbage collection. It should never be used
for any other purpose.
"""
def __new__(cls, shape, dtype=float, buffer_=None, offset=0,
strides=None, order=None, source=None, surface=None):
if _HASNUMPY:
sfarray = numpy.ndarray.__new__(
cls, shape, dtype, buffer_, offset, strides, order
)
sfarray._source = source
sfarray._surface = surface
return sfarray
else:
return None
def __array_finalize__(self, sfarray):
if sfarray is None:
return
self._source = getattr(sfarray, '_source', None)
self._surface = getattr(sfarray, '_surface', None)
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