File: render.py

package info (click to toggle)
pysdl2 0.9.17%2Bdfsg-1
  • links: PTS, VCS
  • area: main
  • in suites: forky, sid, trixie
  • size: 3,328 kB
  • sloc: python: 24,685; makefile: 36; sh: 8
file content (371 lines) | stat: -rw-r--r-- 16,883 bytes parent folder | download
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
from ctypes import Structure, c_int, c_char_p, c_void_p, c_float, c_double
from ctypes import POINTER as _P
from .dll import _bind, SDLFunc, AttributeDict
from .stdinc import Uint8, Uint32, SDL_bool
from .pixels import SDL_Color
from .blendmode import SDL_BlendMode
from .rect import SDL_Point, SDL_FPoint, SDL_Rect, SDL_FRect
from .surface import SDL_Surface
from .video import SDL_Window

__all__ = [
    # Structs & Opaque Types
    "SDL_RendererInfo", "SDL_Renderer", "SDL_Texture", "SDL_Vertex",

    # Enums
    "SDL_RendererFlags",
    "SDL_RENDERER_SOFTWARE", "SDL_RENDERER_ACCELERATED",
    "SDL_RENDERER_PRESENTVSYNC", "SDL_RENDERER_TARGETTEXTURE",

    "SDL_ScaleMode",
    "SDL_ScaleModeNearest", "SDL_ScaleModeLinear", "SDL_ScaleModeBest",

    "SDL_TextureAccess",
    "SDL_TEXTUREACCESS_STATIC", "SDL_TEXTUREACCESS_STREAMING",
    "SDL_TEXTUREACCESS_TARGET",

    "SDL_TextureModulate",
    "SDL_TEXTUREMODULATE_NONE", "SDL_TEXTUREMODULATE_COLOR",
    "SDL_TEXTUREMODULATE_ALPHA",

    "SDL_RendererFlip",
    "SDL_FLIP_NONE", "SDL_FLIP_HORIZONTAL", "SDL_FLIP_VERTICAL",
]


# Constants & enums

SDL_RendererFlags = c_int
SDL_RENDERER_SOFTWARE = 0x00000001
SDL_RENDERER_ACCELERATED = 0x00000002
SDL_RENDERER_PRESENTVSYNC = 0x00000004
SDL_RENDERER_TARGETTEXTURE = 0x00000008

SDL_ScaleMode = c_int
SDL_ScaleModeNearest = 0
SDL_ScaleModeLinear = 1
SDL_ScaleModeBest = 2

SDL_TextureAccess = c_int
SDL_TEXTUREACCESS_STATIC = 0
SDL_TEXTUREACCESS_STREAMING = 1
SDL_TEXTUREACCESS_TARGET = 2

SDL_TextureModulate = c_int
SDL_TEXTUREMODULATE_NONE = 0x00000000
SDL_TEXTUREMODULATE_COLOR = 0x00000001
SDL_TEXTUREMODULATE_ALPHA = 0x00000002

SDL_RendererFlip = c_int
SDL_FLIP_NONE = 0x00000000
SDL_FLIP_HORIZONTAL = 0x00000001
SDL_FLIP_VERTICAL = 0x00000002


# Structs & opaque typedefs

class SDL_RendererInfo(Structure):
    _fields_ = [
        ("name", c_char_p),
        ("flags", Uint32),
        ("num_texture_formats", Uint32),
        ("texture_formats", Uint32 * 16),
        ("max_texture_width", c_int),
        ("max_texture_height", c_int),
    ]

class SDL_Vertex(Structure):
    _fields_ = [
        ("position", SDL_FPoint),
        ("color", SDL_Color),
        ("tex_coord", SDL_FPoint),
    ]

    def __init__(
        self, position=SDL_FPoint(), color=SDL_Color(), tex_coord=SDL_FPoint()
    ):
        super(SDL_Vertex, self).__init__()
        self.position = self._get_point(position, "position")
        self.color = self._get_color(color)
        self.tex_coord = self._get_point(tex_coord, "tex_coord")

    def _get_point(self, p, argname):
        if type(p) in (tuple, list) and len(p) == 2:
            p = SDL_FPoint(p[0], p[1])
        elif type(p) == SDL_FPoint:
            p = SDL_FPoint(p.x, p.y)
        else:
            err = "'{0}' must be an (x, y) tuple or an SDL_FPoint."
            raise ValueError(err.format(argname))
        return p

    def _get_color(self, col):
        if type(col).__name__ in ("Color", "SDL_Color"):
            col = SDL_Color(col.r, col.g, col.b, col.a)
        elif type(col) in (tuple, list) and len(col) in (3, 4):
            if len(col) == 3:
                col = SDL_Color(col[0], col[1], col[2], 255)
            else:
                col = SDL_Color(col[0], col[1], col[2], col[3])
        else:
            err = "'color' must be an RGBA tuple or an SDL_Color."
            raise ValueError(err)
        return col

    def __repr__(self):
        x = round(self.position.x, 4)
        y = round(self.position.y, 4)
        c = self.color
        col = str([c.r, c.g, c.b, c.a])
        return "SDL_Vertex(x={0}, y={1}, color={2})".format(x, y, col)

    def __copy__(self):
        return SDL_Vertex(self.position, self.color, self.tex_coord)

    def __deepcopy__(self, memo):
        return SDL_Vertex(self.position, self.color, self.tex_coord)

class SDL_Renderer(c_void_p):
    pass

class SDL_Texture(c_void_p):
    pass


# Raw ctypes function definitions

_funcdefs = [
    SDLFunc("SDL_GetNumRenderDrivers", None, c_int),
    SDLFunc("SDL_GetRenderDriverInfo", [c_int, _P(SDL_RendererInfo)], c_int),
    SDLFunc("SDL_CreateWindowAndRenderer",
        [c_int, c_int, Uint32, _P(_P(SDL_Window)), _P(_P(SDL_Renderer))],
        returns = c_int
    ),
    SDLFunc("SDL_CreateRenderer", [_P(SDL_Window), c_int, Uint32], _P(SDL_Renderer)),
    SDLFunc("SDL_CreateSoftwareRenderer", [_P(SDL_Surface)], _P(SDL_Renderer)),
    SDLFunc("SDL_GetRenderer", [_P(SDL_Window)], _P(SDL_Renderer)),
    SDLFunc("SDL_RenderGetWindow", [_P(SDL_Renderer)], _P(SDL_Window), added='2.0.22'),
    SDLFunc("SDL_GetRendererInfo", [_P(SDL_Renderer), _P(SDL_RendererInfo)], c_int),
    SDLFunc("SDL_GetRendererOutputSize", [_P(SDL_Renderer), _P(c_int), _P(c_int)], c_int),
    SDLFunc("SDL_CreateTexture", [_P(SDL_Renderer), Uint32, c_int, c_int, c_int], _P(SDL_Texture)),
    SDLFunc("SDL_CreateTextureFromSurface", [_P(SDL_Renderer), _P(SDL_Surface)], _P(SDL_Texture)),
    SDLFunc("SDL_QueryTexture",
        [_P(SDL_Texture), _P(Uint32), _P(c_int), _P(c_int), _P(c_int)],
        returns = c_int
    ),
    SDLFunc("SDL_SetTextureColorMod", [_P(SDL_Texture), Uint8, Uint8, Uint8], c_int),
    SDLFunc("SDL_GetTextureColorMod", [_P(SDL_Texture), _P(Uint8), _P(Uint8), _P(Uint8)], c_int),
    SDLFunc("SDL_SetTextureAlphaMod", [_P(SDL_Texture), Uint8], c_int),
    SDLFunc("SDL_GetTextureAlphaMod", [_P(SDL_Texture), _P(Uint8)], c_int),
    SDLFunc("SDL_SetTextureBlendMode", [_P(SDL_Texture), SDL_BlendMode], c_int),
    SDLFunc("SDL_GetTextureBlendMode", [_P(SDL_Texture), _P(SDL_BlendMode)], c_int),
    SDLFunc("SDL_SetTextureScaleMode",
        [_P(SDL_Texture), SDL_ScaleMode],
        returns = c_int, added = '2.0.12'
    ),
    SDLFunc("SDL_GetTextureScaleMode",
        [_P(SDL_Texture), _P(SDL_ScaleMode)],
        returns = c_int, added = '2.0.12'
    ),
    SDLFunc("SDL_SetTextureUserData", [_P(SDL_Texture), c_void_p], c_int, added='2.0.18'),
    SDLFunc("SDL_GetTextureUserData", [_P(SDL_Texture)], c_void_p, added='2.0.18'),
    SDLFunc("SDL_UpdateTexture", [_P(SDL_Texture), _P(SDL_Rect), c_void_p, c_int], c_int),
    SDLFunc("SDL_UpdateYUVTexture",
        [_P(SDL_Texture), _P(SDL_Rect), _P(Uint8), c_int, _P(Uint8), c_int, _P(Uint8), c_int],
        returns = c_int
    ),
    SDLFunc("SDL_UpdateNVTexture",
        [_P(SDL_Texture), _P(SDL_Rect), _P(Uint8), c_int, _P(Uint8), c_int],
        returns = c_int, added = '2.0.16'
    ),
    SDLFunc("SDL_LockTexture", [_P(SDL_Texture), _P(SDL_Rect), _P(c_void_p), _P(c_int)], c_int),
    SDLFunc("SDL_LockTextureToSurface",
        [_P(SDL_Texture), _P(SDL_Rect), _P(_P(SDL_Surface))],
        returns = c_int, added = '2.0.12'
    ),
    SDLFunc("SDL_UnlockTexture", [_P(SDL_Texture)]),
    SDLFunc("SDL_RenderTargetSupported", [_P(SDL_Renderer)], SDL_bool),
    SDLFunc("SDL_SetRenderTarget", [_P(SDL_Renderer), _P(SDL_Texture)], c_int),
    SDLFunc("SDL_GetRenderTarget", [_P(SDL_Renderer)], _P(SDL_Texture)),
    SDLFunc("SDL_RenderSetLogicalSize", [_P(SDL_Renderer), c_int, c_int], c_int),
    SDLFunc("SDL_RenderGetLogicalSize", [_P(SDL_Renderer), _P(c_int), _P(c_int)]),
    SDLFunc("SDL_RenderSetIntegerScale", [_P(SDL_Renderer), SDL_bool], c_int, added='2.0.5'),
    SDLFunc("SDL_RenderGetIntegerScale", [_P(SDL_Renderer)], SDL_bool, added='2.0.5'),
    SDLFunc("SDL_RenderSetViewport", [_P(SDL_Renderer), _P(SDL_Rect)], c_int),
    SDLFunc("SDL_RenderGetViewport", [_P(SDL_Renderer), _P(SDL_Rect)]),
    SDLFunc("SDL_RenderGetClipRect", [_P(SDL_Renderer), _P(SDL_Rect)]),
    SDLFunc("SDL_RenderSetClipRect", [_P(SDL_Renderer), _P(SDL_Rect)], c_int),
    SDLFunc("SDL_RenderIsClipEnabled", [_P(SDL_Renderer)], SDL_bool, added='2.0.4'),
    SDLFunc("SDL_RenderSetScale", [_P(SDL_Renderer), c_float, c_float], c_int),
    SDLFunc("SDL_RenderGetScale", [_P(SDL_Renderer), _P(c_float), _P(c_float)]),
    SDLFunc("SDL_RenderWindowToLogical",
        [_P(SDL_Renderer), c_int, c_int, _P(c_float), _P(c_float)],
        returns = None, added = '2.0.18'
    ),
    SDLFunc("SDL_RenderLogicalToWindow",
        [_P(SDL_Renderer), c_float, c_float, _P(c_int), _P(c_int)],
        returns = None, added = '2.0.18'
    ),
    SDLFunc("SDL_SetRenderDrawColor", [_P(SDL_Renderer), Uint8, Uint8, Uint8, Uint8], c_int),
    SDLFunc("SDL_GetRenderDrawColor",
        [_P(SDL_Renderer), _P(Uint8), _P(Uint8), _P(Uint8), _P(Uint8)],
        returns = c_int
    ),
    SDLFunc("SDL_SetRenderDrawBlendMode", [_P(SDL_Renderer), SDL_BlendMode], c_int),
    SDLFunc("SDL_GetRenderDrawBlendMode", [_P(SDL_Renderer), _P(SDL_BlendMode)], c_int),
    SDLFunc("SDL_RenderClear", [_P(SDL_Renderer)], c_int),
    SDLFunc("SDL_RenderDrawPoint", [_P(SDL_Renderer), c_int, c_int], c_int),
    SDLFunc("SDL_RenderDrawPoints", [_P(SDL_Renderer), _P(SDL_Point), c_int], c_int),
    SDLFunc("SDL_RenderDrawLine", [_P(SDL_Renderer), c_int, c_int, c_int, c_int], c_int),
    SDLFunc("SDL_RenderDrawLines", [_P(SDL_Renderer), _P(SDL_Point), c_int], c_int),
    SDLFunc("SDL_RenderDrawRect", [_P(SDL_Renderer), _P(SDL_Rect)], c_int),
    SDLFunc("SDL_RenderDrawRects", [_P(SDL_Renderer), _P(SDL_Rect), c_int], c_int),
    SDLFunc("SDL_RenderFillRect", [_P(SDL_Renderer), _P(SDL_Rect)], c_int),
    SDLFunc("SDL_RenderFillRects", [_P(SDL_Renderer), _P(SDL_Rect), c_int], c_int),
    SDLFunc("SDL_RenderCopy",
        [_P(SDL_Renderer), _P(SDL_Texture), _P(SDL_Rect), _P(SDL_Rect)],
        returns = c_int
    ),
    SDLFunc("SDL_RenderCopyEx",
        args = [_P(SDL_Renderer), _P(SDL_Texture), _P(SDL_Rect), _P(SDL_Rect),
                c_double, _P(SDL_Point), SDL_RendererFlip],
        returns = c_int
    ),
    SDLFunc("SDL_RenderDrawPointF", [_P(SDL_Renderer), c_float, c_float], c_int, added='2.0.10'),
    SDLFunc("SDL_RenderDrawPointsF",
        [_P(SDL_Renderer), _P(SDL_FPoint), c_int],
        returns = c_int, added = '2.0.10'
    ),
    SDLFunc("SDL_RenderDrawLineF",
        [_P(SDL_Renderer), c_float, c_float, c_float, c_float],
        returns = c_int, added = '2.0.10'
    ),
    SDLFunc("SDL_RenderDrawLinesF",
        [_P(SDL_Renderer), _P(SDL_FPoint), c_int],
        returns = c_int, added = '2.0.10'
    ),
    SDLFunc("SDL_RenderDrawRectF", [_P(SDL_Renderer), _P(SDL_FRect)], c_int, added='2.0.10'),
    SDLFunc("SDL_RenderDrawRectsF", [_P(SDL_Renderer), _P(SDL_FRect), c_int], c_int, added='2.0.10'),
    SDLFunc("SDL_RenderFillRectF", [_P(SDL_Renderer), _P(SDL_FRect)], c_int, added='2.0.10'),
    SDLFunc("SDL_RenderFillRectsF", [_P(SDL_Renderer), _P(SDL_FRect), c_int], c_int, added='2.0.10'),
    SDLFunc("SDL_RenderCopyF",
        [_P(SDL_Renderer), _P(SDL_Texture), _P(SDL_Rect), _P(SDL_FRect)],
        returns = c_int, added = '2.0.10'
    ),
    SDLFunc("SDL_RenderCopyExF",
        args = [_P(SDL_Renderer), _P(SDL_Texture), _P(SDL_Rect), _P(SDL_FRect),
                c_double, _P(SDL_FPoint), SDL_RendererFlip],
        returns = c_int, added = '2.0.10'
    ),
    SDLFunc("SDL_RenderGeometry",
        [_P(SDL_Renderer), _P(SDL_Texture), _P(SDL_Vertex), c_int, _P(c_int), c_int],
        returns = c_int, added = '2.0.18'
    ),
    SDLFunc("SDL_RenderGeometryRaw",
        args = [_P(SDL_Renderer), _P(SDL_Texture), _P(c_float), c_int, _P(SDL_Color),
                c_int, _P(c_float), c_int, c_int, c_void_p, c_int, c_int],
        returns = c_int, added = '2.0.18'
    ),
    SDLFunc("SDL_RenderReadPixels",
        [_P(SDL_Renderer), _P(SDL_Rect), Uint32, c_void_p, c_int],
        returns = c_int
    ),
    SDLFunc("SDL_RenderPresent", [_P(SDL_Renderer)]),
    SDLFunc("SDL_DestroyTexture", [_P(SDL_Texture)]),
    SDLFunc("SDL_DestroyRenderer", [_P(SDL_Renderer)]),
    SDLFunc("SDL_RenderFlush", [_P(SDL_Renderer)], c_int, added='2.0.10'),
    SDLFunc("SDL_GL_BindTexture", [_P(SDL_Texture), _P(c_float), _P(c_float)], c_int),
    SDLFunc("SDL_GL_UnbindTexture", [_P(SDL_Texture)], c_int),
    SDLFunc("SDL_RenderGetMetalLayer", [_P(SDL_Renderer)], c_void_p, added='2.0.8'),
    SDLFunc("SDL_RenderGetMetalCommandEncoder", [_P(SDL_Renderer)], c_void_p, added='2.0.8'),
    SDLFunc("SDL_RenderSetVSync", [_P(SDL_Renderer), c_int], c_int, added='2.0.18'),
]
_ctypes = AttributeDict()
for f in _funcdefs:
    _ctypes[f.name] = _bind(f.name, f.args, f.returns, f.added)
    __all__.append(f.name) # Add all bound functions to module namespace


# Aliases for ctypes bindings

SDL_GetNumRenderDrivers = _ctypes["SDL_GetNumRenderDrivers"]
SDL_GetRenderDriverInfo = _ctypes["SDL_GetRenderDriverInfo"]
SDL_CreateWindowAndRenderer = _ctypes["SDL_CreateWindowAndRenderer"]
SDL_CreateRenderer = _ctypes["SDL_CreateRenderer"]
SDL_CreateSoftwareRenderer = _ctypes["SDL_CreateSoftwareRenderer"]
SDL_GetRenderer = _ctypes["SDL_GetRenderer"]
SDL_RenderGetWindow = _ctypes["SDL_RenderGetWindow"]
SDL_GetRendererInfo = _ctypes["SDL_GetRendererInfo"]
SDL_GetRendererOutputSize = _ctypes["SDL_GetRendererOutputSize"]
SDL_CreateTexture = _ctypes["SDL_CreateTexture"]
SDL_CreateTextureFromSurface = _ctypes["SDL_CreateTextureFromSurface"]
SDL_QueryTexture = _ctypes["SDL_QueryTexture"]
SDL_SetTextureColorMod = _ctypes["SDL_SetTextureColorMod"]
SDL_GetTextureColorMod = _ctypes["SDL_GetTextureColorMod"]
SDL_SetTextureAlphaMod = _ctypes["SDL_SetTextureAlphaMod"]
SDL_GetTextureAlphaMod = _ctypes["SDL_GetTextureAlphaMod"]
SDL_SetTextureBlendMode = _ctypes["SDL_SetTextureBlendMode"]
SDL_GetTextureBlendMode = _ctypes["SDL_GetTextureBlendMode"]
SDL_SetTextureScaleMode = _ctypes["SDL_SetTextureScaleMode"]
SDL_GetTextureScaleMode = _ctypes["SDL_GetTextureScaleMode"]
SDL_SetTextureUserData = _ctypes["SDL_SetTextureUserData"]
SDL_GetTextureUserData = _ctypes["SDL_GetTextureUserData"]
SDL_UpdateTexture = _ctypes["SDL_UpdateTexture"]
SDL_UpdateYUVTexture = _ctypes["SDL_UpdateYUVTexture"]
SDL_UpdateNVTexture = _ctypes["SDL_UpdateNVTexture"]
SDL_LockTexture = _ctypes["SDL_LockTexture"]
SDL_LockTextureToSurface = _ctypes["SDL_LockTextureToSurface"]
SDL_UnlockTexture = _ctypes["SDL_UnlockTexture"]
SDL_RenderTargetSupported = _ctypes["SDL_RenderTargetSupported"]
SDL_SetRenderTarget = _ctypes["SDL_SetRenderTarget"]
SDL_GetRenderTarget = _ctypes["SDL_GetRenderTarget"]
SDL_RenderSetLogicalSize = _ctypes["SDL_RenderSetLogicalSize"]
SDL_RenderGetLogicalSize = _ctypes["SDL_RenderGetLogicalSize"]
SDL_RenderSetIntegerScale = _ctypes["SDL_RenderSetIntegerScale"]
SDL_RenderGetIntegerScale = _ctypes["SDL_RenderGetIntegerScale"]
SDL_RenderSetViewport = _ctypes["SDL_RenderSetViewport"]
SDL_RenderGetViewport = _ctypes["SDL_RenderGetViewport"]
SDL_RenderGetClipRect = _ctypes["SDL_RenderGetClipRect"]
SDL_RenderSetClipRect = _ctypes["SDL_RenderSetClipRect"]
SDL_RenderIsClipEnabled = _ctypes["SDL_RenderIsClipEnabled"]
SDL_RenderSetScale = _ctypes["SDL_RenderSetScale"]
SDL_RenderGetScale = _ctypes["SDL_RenderGetScale"]
SDL_RenderWindowToLogical = _ctypes["SDL_RenderWindowToLogical"]
SDL_RenderLogicalToWindow = _ctypes["SDL_RenderLogicalToWindow"]
SDL_SetRenderDrawColor = _ctypes["SDL_SetRenderDrawColor"]
SDL_GetRenderDrawColor = _ctypes["SDL_GetRenderDrawColor"]
SDL_SetRenderDrawBlendMode = _ctypes["SDL_SetRenderDrawBlendMode"]
SDL_GetRenderDrawBlendMode = _ctypes["SDL_GetRenderDrawBlendMode"]
SDL_RenderClear = _ctypes["SDL_RenderClear"]
SDL_RenderDrawPoint = _ctypes["SDL_RenderDrawPoint"]
SDL_RenderDrawPoints = _ctypes["SDL_RenderDrawPoints"]
SDL_RenderDrawLine = _ctypes["SDL_RenderDrawLine"]
SDL_RenderDrawLines = _ctypes["SDL_RenderDrawLines"]
SDL_RenderDrawRect = _ctypes["SDL_RenderDrawRect"]
SDL_RenderDrawRects = _ctypes["SDL_RenderDrawRects"]
SDL_RenderFillRect = _ctypes["SDL_RenderFillRect"]
SDL_RenderFillRects = _ctypes["SDL_RenderFillRects"]
SDL_RenderCopy = _ctypes["SDL_RenderCopy"]
SDL_RenderCopyEx = _ctypes["SDL_RenderCopyEx"]
SDL_RenderDrawPointF = _ctypes["SDL_RenderDrawPointF"]
SDL_RenderDrawPointsF = _ctypes["SDL_RenderDrawPointsF"]
SDL_RenderDrawLineF = _ctypes["SDL_RenderDrawLineF"]
SDL_RenderDrawLinesF = _ctypes["SDL_RenderDrawLinesF"]
SDL_RenderDrawRectF = _ctypes["SDL_RenderDrawRectF"]
SDL_RenderDrawRectsF = _ctypes["SDL_RenderDrawRectsF"]
SDL_RenderFillRectF = _ctypes["SDL_RenderFillRectF"]
SDL_RenderFillRectsF = _ctypes["SDL_RenderFillRectsF"]
SDL_RenderCopyF = _ctypes["SDL_RenderCopyF"]
SDL_RenderCopyExF = _ctypes["SDL_RenderCopyExF"]
SDL_RenderGeometry = _ctypes["SDL_RenderGeometry"]
SDL_RenderGeometryRaw = _ctypes["SDL_RenderGeometryRaw"]
SDL_RenderReadPixels = _ctypes["SDL_RenderReadPixels"]
SDL_RenderPresent = _ctypes["SDL_RenderPresent"]
SDL_DestroyTexture = _ctypes["SDL_DestroyTexture"]
SDL_DestroyRenderer = _ctypes["SDL_DestroyRenderer"]
SDL_RenderFlush = _ctypes["SDL_RenderFlush"]
SDL_GL_BindTexture = _ctypes["SDL_GL_BindTexture"]
SDL_GL_UnbindTexture = _ctypes["SDL_GL_UnbindTexture"]
SDL_RenderGetMetalLayer = _ctypes["SDL_RenderGetMetalLayer"]
SDL_RenderGetMetalCommandEncoder = _ctypes["SDL_RenderGetMetalCommandEncoder"]
SDL_RenderSetVSync = _ctypes["SDL_RenderSetVSync"]