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import sys
import pytest
from ctypes import create_string_buffer, byref, c_int, c_int16, c_uint16, CFUNCTYPE
import sdl2
from sdl2 import SDL_Init, SDL_Quit, SDL_INIT_JOYSTICK
from sdl2.events import SDL_QUERY, SDL_ENABLE, SDL_IGNORE
from sdl2.stdinc import SDL_TRUE, SDL_FALSE
from sdl2.error import SDL_GetError, SDL_ClearError
from .conftest import _check_error_msg
# Get status of joystick support/availability before running tests
any_joysticks = False
SDL_ClearError()
ret = SDL_Init(SDL_INIT_JOYSTICK)
joystick_works = ret == 0
if joystick_works:
devices = sdl2.SDL_NumJoysticks()
if sdl2.dll.version >= 2014:
# On 2.0.14 and above, we can test with a virtual joystick
devices += 1
any_joysticks = devices > 0
SDL_Quit()
pytestmark = pytest.mark.skipif(not joystick_works, reason="system unsupported")
joystick_types = [
sdl2.SDL_JOYSTICK_TYPE_UNKNOWN,
sdl2.SDL_JOYSTICK_TYPE_GAMECONTROLLER,
sdl2.SDL_JOYSTICK_TYPE_WHEEL,
sdl2.SDL_JOYSTICK_TYPE_ARCADE_STICK,
sdl2.SDL_JOYSTICK_TYPE_FLIGHT_STICK,
sdl2.SDL_JOYSTICK_TYPE_DANCE_PAD,
sdl2.SDL_JOYSTICK_TYPE_GUITAR,
sdl2.SDL_JOYSTICK_TYPE_DRUM_KIT,
sdl2.SDL_JOYSTICK_TYPE_ARCADE_PAD,
sdl2.SDL_JOYSTICK_TYPE_THROTTLE,
]
# Overrides global fixture with one that initializes the joystick system
@pytest.fixture(scope="module")
def with_sdl():
sdl2.SDL_ClearError()
sdl2.SDL_SetHint(b"SDL_JOYSTICK_ALLOW_BACKGROUND_EVENTS", b"1")
ret = sdl2.SDL_Init(sdl2.SDL_INIT_VIDEO | sdl2.SDL_INIT_JOYSTICK)
assert ret == 0, _check_error_msg()
# Also initialize a virtual joystick (if supported)
if sdl2.dll.version >= 2014:
virt_type = sdl2.SDL_JOYSTICK_TYPE_GAMECONTROLLER
virt_index = sdl2.SDL_JoystickAttachVirtual(virt_type, 2, 4, 1)
yield
sdl2.SDL_Quit()
@pytest.fixture()
def joysticks(with_sdl):
devices = []
count = sdl2.SDL_NumJoysticks()
for i in range(count):
stick = sdl2.SDL_JoystickOpen(i)
assert stick, _check_error_msg()
assert isinstance(stick.contents, sdl2.SDL_Joystick)
devices.append(stick)
yield devices
for stick in devices:
sdl2.SDL_JoystickClose(stick)
def is_virtual(stick):
virtual = False
if isinstance(stick, int):
if sdl2.dll.version >= 2014:
virtual = sdl2.SDL_JoystickIsVirtual(stick) == SDL_TRUE
elif isinstance(stick.contents, sdl2.SDL_Joystick):
name = sdl2.SDL_JoystickName(stick)
virtual = b"Virtual " in name
return virtual
# TODO: Make one of the tests gather/print out current joystick info
def test_SDL_NumJoysticks():
if SDL_Init(SDL_INIT_JOYSTICK) != 0:
pytest.skip("joystick subsystem not supported")
retval = sdl2.SDL_NumJoysticks()
SDL_Quit()
assert retval >= 0
@pytest.mark.skipif(sdl2.dll.version < 2007, reason="not available")
def test_SDL_LockUnlockJoysticks(with_sdl):
# NOTE: Not sure how to test these more comprehensively
sdl2.SDL_LockJoysticks()
sdl2.SDL_UnlockJoysticks()
def test_SDL_JoystickNameForIndex(with_sdl):
count = sdl2.SDL_NumJoysticks()
for index in range(count):
name = sdl2.SDL_JoystickNameForIndex(index)
assert type(name) in (str, bytes)
@pytest.mark.skipif(sdl2.dll.version < 2231, reason="not available")
def test_SDL_JoystickPathForIndex(with_sdl):
count = sdl2.SDL_NumJoysticks()
for index in range(count):
path = sdl2.SDL_JoystickPathForIndex(index)
assert path == None or type(path) in (str, bytes)
@pytest.mark.skipif(sdl2.dll.version < 2009, reason="not available")
def test_SDL_JoystickGetDevicePlayerIndex(with_sdl):
count = sdl2.SDL_NumJoysticks()
for index in range(count):
player = sdl2.SDL_JoystickGetDevicePlayerIndex(index)
assert player in [-1, 0, 1, 2, 3]
def test_SDL_JoystickGetDeviceGUID(with_sdl):
count = sdl2.SDL_NumJoysticks()
for index in range(count):
guid = sdl2.SDL_JoystickGetDeviceGUID(index)
assert isinstance(guid, sdl2.SDL_JoystickGUID)
guidlist = list(guid.data)
assert isinstance(guidlist[0], int)
def test_SDL_JoystickGetDeviceVendor(with_sdl):
count = sdl2.SDL_NumJoysticks()
for index in range(count):
sdl2.SDL_ClearError()
vid = sdl2.SDL_JoystickGetDeviceVendor(index)
if not is_virtual(index):
assert vid > 0, _check_error_msg()
def test_SDL_JoystickGetDeviceProduct(with_sdl):
count = sdl2.SDL_NumJoysticks()
for index in range(count):
sdl2.SDL_ClearError()
pid = sdl2.SDL_JoystickGetDeviceProduct(index)
if not is_virtual(index):
assert pid > 0, _check_error_msg()
def test_SDL_JoystickGetDeviceProductVersion(with_sdl):
count = sdl2.SDL_NumJoysticks()
for index in range(count):
sdl2.SDL_ClearError()
pver = sdl2.SDL_JoystickGetDeviceProductVersion(index)
assert pver >= 0, _check_error_msg()
def test_SDL_JoystickGetDeviceType(with_sdl):
count = sdl2.SDL_NumJoysticks()
for index in range(count):
jtype = sdl2.SDL_JoystickGetDeviceType(index)
assert jtype in joystick_types
if is_virtual(index):
assert jtype == sdl2.SDL_JOYSTICK_TYPE_GAMECONTROLLER
@pytest.mark.skipif(sdl2.dll.version < 2006, reason="not available")
def test_SDL_JoystickGetDeviceInstanceID(joysticks):
for index in range(len(joysticks)):
sdl2.SDL_ClearError()
iid = sdl2.SDL_JoystickGetDeviceInstanceID(index)
stick = joysticks[index]
assert iid == sdl2.SDL_JoystickInstanceID(stick), _check_error_msg()
def test_SDL_JoystickOpenClose(with_sdl):
count = sdl2.SDL_NumJoysticks()
for index in range(count):
sdl2.SDL_ClearError()
stick = sdl2.SDL_JoystickOpen(index)
assert stick, _check_error_msg()
assert isinstance(stick.contents, sdl2.SDL_Joystick)
sdl2.SDL_JoystickClose(stick)
def test_SDL_JoystickFromInstanceID(joysticks):
for stick in joysticks:
iid = sdl2.SDL_JoystickInstanceID(stick)
assert iid >= 0
stick2 = sdl2.SDL_JoystickFromInstanceID(iid)
name = sdl2.SDL_JoystickName(stick)
assert sdl2.SDL_JoystickName(stick2) == name
@pytest.mark.skipif(sdl2.dll.version < 2012, reason="not available")
def test_SDL_JoystickFromPlayerIndex(joysticks):
i = 0
for stick in joysticks:
sdl2.SDL_JoystickSetPlayerIndex(stick, i)
stick2 = sdl2.SDL_JoystickFromPlayerIndex(i)
name = sdl2.SDL_JoystickName(stick)
assert sdl2.SDL_JoystickName(stick2) == name
i += 1
@pytest.mark.skipif(sdl2.dll.version < 2014, reason="not available")
def test_SDL_JoystickVirtual(with_sdl):
jcount = sdl2.SDL_NumJoysticks()
jtype = sdl2.SDL_JOYSTICK_TYPE_GAMECONTROLLER
index = sdl2.SDL_JoystickAttachVirtual(jtype, 1, 2, 1)
assert index >= 0
assert sdl2.SDL_JoystickIsVirtual(index) == SDL_TRUE
assert sdl2.SDL_NumJoysticks() == (jcount + 1)
stick = sdl2.SDL_JoystickOpen(index)
# Test joystick configuration
assert sdl2.SDL_JoystickNumAxes(stick) == 1
assert sdl2.SDL_JoystickNumButtons(stick) == 2
assert sdl2.SDL_JoystickNumHats(stick) == 1
# Try setting and checking for some virtual values
assert sdl2.SDL_JoystickSetVirtualAxis(stick, 0, 512) == 0
assert sdl2.SDL_JoystickSetVirtualButton(stick, 0, 1) == 0
assert sdl2.SDL_JoystickSetVirtualButton(stick, 1, 1) == 0
assert sdl2.SDL_JoystickSetVirtualHat(stick, 0, sdl2.SDL_HAT_UP) == 0
sdl2.SDL_JoystickUpdate()
assert sdl2.SDL_JoystickGetAxis(stick, 0) == 512
assert sdl2.SDL_JoystickGetButton(stick, 0) == 1
assert sdl2.SDL_JoystickGetButton(stick, 1) == 1
assert sdl2.SDL_JoystickGetHat(stick, 0) == sdl2.SDL_HAT_UP
# Check that removing the virtual joystick works properly
sdl2.SDL_JoystickClose(stick)
jcount = sdl2.SDL_NumJoysticks()
assert sdl2.SDL_JoystickDetachVirtual(index) == 0
assert sdl2.SDL_NumJoysticks() == (jcount - 1)
@pytest.mark.skipif(sdl2.dll.version < 2231, reason="not available")
def test_SDL_JoystickAttachVirtualEx(with_sdl):
# Initialize the custom virtual controller description
virt = sdl2.SDL_VirtualJoystickDesc()
virt.version = sdl2.SDL_VIRTUAL_JOYSTICK_DESC_VERSION
virt.type = sdl2.SDL_JOYSTICK_TYPE_GAMECONTROLLER
virt.naxes = 4
virt.nbuttons = 8
virt.nhats = 1
virt.name = b"PySDL2 Virtual Controller"
# Define some custom functions for the virtual controller
led_value = [0, 0, 0]
rumble = [0, 0]
def set_led(userdata, r, g, b):
led_value[0] = r
led_value[1] = g
led_value[2] = b
return 0
def set_rumble(userdata, a, b):
rumble[0] = a
rumble[1] = b
return 0
virt.SetLED = sdl2.joystick.CFUNC_SetLED(set_led)
virt.Rumble = sdl2.joystick.CFUNC_Rumble(set_rumble)
virt.RumbleTriggers = sdl2.joystick.CFUNC_RumbleTriggers(set_rumble)
# Open the custom joystick
jcount = sdl2.SDL_NumJoysticks()
index = sdl2.SDL_JoystickAttachVirtualEx(byref(virt))
assert index >= 0
assert sdl2.SDL_JoystickIsVirtual(index) == SDL_TRUE
assert sdl2.SDL_NumJoysticks() == (jcount + 1)
stick = sdl2.SDL_JoystickOpen(index)
# Test joystick configuration
assert sdl2.SDL_JoystickNumAxes(stick) == 4
assert sdl2.SDL_JoystickNumButtons(stick) == 8
assert sdl2.SDL_JoystickNumHats(stick) == 1
assert sdl2.SDL_JoystickName(stick) == b"PySDL2 Virtual Controller"
# Test callback functions
sdl2.SDL_JoystickSetLED(stick, 32, 64, 128)
assert led_value == [32, 64, 128]
sdl2.SDL_JoystickRumble(stick, 1000, 2000, 500)
assert rumble == [1000, 2000]
sdl2.SDL_JoystickRumbleTriggers(stick, 1234, 4321, 500)
assert rumble == [1234, 4321]
# Check that removing the virtual joystick works properly
sdl2.SDL_JoystickClose(stick)
jcount = sdl2.SDL_NumJoysticks()
assert sdl2.SDL_JoystickDetachVirtual(index) == 0
assert sdl2.SDL_NumJoysticks() == (jcount - 1)
def test_SDL_JoystickName(joysticks):
names = []
for stick in joysticks:
name = sdl2.SDL_JoystickName(stick)
assert type(name) in (str, bytes)
names.append(name.decode('utf-8'))
print(names)
@pytest.mark.skipif(sdl2.dll.version < 2231, reason="not available")
def test_SDL_JoystickPath(joysticks):
paths = []
for stick in joysticks:
path = sdl2.SDL_JoystickPath(stick)
if not (is_virtual(stick) or sys.platform == "darwin"):
assert type(path) in (str, bytes)
paths.append(path.decode('utf-8'))
if len(paths):
print(paths)
@pytest.mark.skipif(sdl2.dll.version < 2009, reason="not available")
def test_SDL_JoystickGetPlayerIndex(joysticks):
for stick in joysticks:
player = sdl2.SDL_JoystickGetPlayerIndex(stick)
assert player in [-1, 0, 1, 2, 3]
@pytest.mark.skipif(sdl2.dll.version < 2012, reason="not available")
def test_SDL_JoystickSetPlayerIndex(joysticks):
i = 0
for stick in joysticks:
sdl2.SDL_JoystickSetPlayerIndex(stick, i)
player = sdl2.SDL_JoystickGetPlayerIndex(stick)
assert player == i
i += 1
def test_SDL_JoystickGetGUID(joysticks):
for stick in joysticks:
guid = sdl2.SDL_JoystickGetGUID(stick)
assert isinstance(guid, sdl2.SDL_JoystickGUID)
guidlist = list(guid.data)
assert isinstance(guidlist[0], int)
def test_SDL_JoystickGetVendor(joysticks):
for stick in joysticks:
sdl2.SDL_ClearError()
vid = sdl2.SDL_JoystickGetVendor(stick)
if not is_virtual(stick):
assert vid > 0, _check_error_msg()
def test_SDL_JoystickGetProduct(joysticks):
for stick in joysticks:
sdl2.SDL_ClearError()
pid = sdl2.SDL_JoystickGetProduct(stick)
if not is_virtual(stick):
assert pid > 0, _check_error_msg()
def test_SDL_JoystickGetProductVersion(joysticks):
for stick in joysticks:
sdl2.SDL_ClearError()
pver = sdl2.SDL_JoystickGetProductVersion(stick)
assert pver >= 0, _check_error_msg()
@pytest.mark.skipif(sdl2.dll.version < 2231, reason="not available")
def test_SDL_JoystickGetFirmwareVersion(joysticks):
for stick in joysticks:
sdl2.SDL_ClearError()
fw_ver = sdl2.SDL_JoystickGetFirmwareVersion(stick)
assert fw_ver >= 0, _check_error_msg()
@pytest.mark.skipif(sdl2.dll.version < 2014, reason="not available")
def test_SDL_JoystickGetSerial(joysticks):
for stick in joysticks:
serial = sdl2.SDL_JoystickGetSerial(stick)
assert serial == None or type(serial) in (str, bytes)
def test_SDL_JoystickGetType(joysticks):
for stick in joysticks:
jtype = sdl2.SDL_JoystickGetType(stick)
assert jtype in joystick_types
if is_virtual(stick):
assert jtype == sdl2.SDL_JOYSTICK_TYPE_GAMECONTROLLER
def test_SDL_JoystickGetGUIDString():
guid_str = b'030000007e050000060300001c3a0000' # Wiimote on macOS
guid = sdl2.SDL_JoystickGetGUIDFromString(guid_str)
buff = create_string_buffer(33)
sdl2.SDL_JoystickGetGUIDString(guid, buff, 33) # Get GUID string
assert guid_str == buff.value
def test_SDL_JoystickGetGUIDFromString():
guid_str = b'030000007e050000060300001c3a0000' # Wiimote on macOS
expected = [3, 0, 0, 0, 126, 5, 0, 0, 6, 3, 0, 0, 28, 58, 0, 0]
guid = sdl2.SDL_JoystickGetGUIDFromString(guid_str)
assert list(guid.data) == expected
@pytest.mark.skipif(sdl2.dll.version < 2260, reason="not available")
@pytest.mark.xfail(sys.version_info < (3, 7, 0, 'final'), reason="ctypes bug")
def test_SDL_GetJoystickGUIDInfo():
guid_str = b'030000007e050000060300001c3a0000' # Wiimote on macOS
guid = sdl2.SDL_JoystickGetGUIDFromString(guid_str)
# Try parsing field information from GUID
vendor, product, version = c_uint16(0), c_uint16(0), c_uint16(0)
crc16 = c_uint16(0)
sdl2.SDL_GetJoystickGUIDInfo(
guid, byref(vendor), byref(product), byref(version), byref(crc16)
)
assert vendor.value == 1406
assert product.value > 0
assert version.value > 0
assert crc16.value == 0
def test_SDL_JoystickGetAttached(joysticks):
for stick in joysticks:
ret = sdl2.SDL_JoystickGetAttached(stick)
assert ret in [SDL_FALSE, SDL_TRUE]
def test_SDL_JoystickInstanceID(joysticks):
for stick in joysticks:
ret = sdl2.SDL_JoystickInstanceID(stick)
assert ret >= 0
def test_SDL_JoystickNumAxes(joysticks):
for stick in joysticks:
assert isinstance(stick.contents, sdl2.SDL_Joystick)
axes = sdl2.SDL_JoystickNumAxes(stick)
assert axes >= 0
if is_virtual(stick):
assert axes == 2
def test_SDL_JoystickNumBalls(joysticks):
for stick in joysticks:
assert isinstance(stick.contents, sdl2.SDL_Joystick)
balls = sdl2.SDL_JoystickNumBalls(stick)
assert balls >= 0
def test_SDL_JoystickNumHats(joysticks):
for stick in joysticks:
assert isinstance(stick.contents, sdl2.SDL_Joystick)
hats = sdl2.SDL_JoystickNumHats(stick)
assert hats >= 0
if is_virtual(stick):
assert hats == 1
def test_SDL_JoystickNumButtons(joysticks):
for stick in joysticks:
assert isinstance(stick.contents, sdl2.SDL_Joystick)
buttons = sdl2.SDL_JoystickNumButtons(stick)
assert buttons >= 0
if is_virtual(stick):
assert buttons == 4
def test_SDL_JoystickUpdate(with_sdl):
# TODO: This is not 100% safe, but in SDL2, JoystickUpdate returns void
# so we can't reliably detect error
sdl2.SDL_ClearError()
sdl2.SDL_JoystickUpdate()
assert SDL_GetError() == b""
def test_SDL_JoystickEventState(with_sdl):
for state in (SDL_IGNORE, SDL_ENABLE):
news = sdl2.SDL_JoystickEventState(state)
assert news == state
query = sdl2.SDL_JoystickEventState(SDL_QUERY)
assert query == state
def test_SDL_JoystickGetAxis(joysticks):
for stick in joysticks:
for axis in range(sdl2.SDL_JoystickNumAxes(stick)):
val = sdl2.SDL_JoystickGetAxis(stick, axis)
assert -32768 <= val <= 32767
def test_SDL_JoystickGetAxisInitialState(joysticks):
init_state = c_int16(0)
for stick in joysticks:
for axis in range(sdl2.SDL_JoystickNumAxes(stick)):
ret = sdl2.SDL_JoystickGetAxisInitialState(
stick, axis, byref(init_state)
)
assert -32768 <= init_state.value <= 32767
assert ret in [SDL_TRUE, SDL_FALSE]
def test_SDL_JoystickGetHat(joysticks):
hatvals = [
sdl2.SDL_HAT_UP, sdl2.SDL_HAT_DOWN, sdl2.SDL_HAT_LEFT,
sdl2.SDL_HAT_RIGHT, sdl2.SDL_HAT_CENTERED,
sdl2.SDL_HAT_LEFTUP, sdl2.SDL_HAT_LEFTDOWN,
sdl2.SDL_HAT_RIGHTUP, sdl2.SDL_HAT_RIGHTDOWN
]
for stick in joysticks:
for hat in range(sdl2.SDL_JoystickNumHats(stick)):
val = sdl2.SDL_JoystickGetHat(stick, hat)
assert val in hatvals
def test_SDL_JoystickGetBall(joysticks):
numball = [sdl2.SDL_JoystickNumBalls(s) for s in joysticks]
if not any(numball):
pytest.skip("no trackball on any connected controller")
dx, dy = c_int(0), c_int(0)
get_ball = sdl2.SDL_JoystickGetBall
for stick in sticks:
for ball in range(sdl2.SDL_JoystickNumBalls(stick)):
ret = get_ball(stick, ball, byref(dx), byref(dy))
assert ret == 0, _check_error_msg()
def test_SDL_JoystickGetButton(joysticks):
for stick in joysticks:
for button in range(sdl2.SDL_JoystickNumButtons(stick)):
val = sdl2.SDL_JoystickGetButton(stick, button)
assert val in [0, 1]
@pytest.mark.skipif(sdl2.dll.version < 2009, reason="not available")
def test_SDL_JoystickRumble(joysticks):
# If we ever add an interactive test suite, this should be moved there
for stick in joysticks:
# 50% strength low-frequency, 25% high-frequency rumble for 500ms
ret = sdl2.SDL_JoystickRumble(stick, 32767, 16384, 500)
assert ret in [-1, 0]
@pytest.mark.skipif(sdl2.dll.version < 2014, reason="not available")
def test_SDL_JoystickRumbleTriggers(joysticks):
# If we ever add an interactive test suite, this should be moved there
for stick in joysticks:
# 50% strength left trigger, 25% right trigger rumble for 500ms
ret = sdl2.SDL_JoystickRumbleTriggers(stick, 32767, 16384, 500)
assert ret in [-1, 0]
@pytest.mark.skipif(sdl2.dll.version < 2014, reason="not available")
def test_SDL_JoystickHasSetLED(joysticks):
# If we ever add an interactive test suite, this should be moved there
for stick in joysticks:
has_led = sdl2.SDL_JoystickHasLED(stick)
assert has_led in [SDL_FALSE, SDL_TRUE]
expected = -1 if has_led == SDL_FALSE else 0
cols = [(255, 0, 0), (0, 255, 0), (0, 0, 255)]
for r, g, b in cols:
ret = sdl2.SDL_JoystickSetLED(stick, r, g, b)
assert ret == expected
@pytest.mark.skipif(sdl2.dll.version < 2018, reason="not available")
def test_SDL_JoystickHasRumble(joysticks):
# If we ever add an interactive test suite, this should be moved there
for stick in joysticks:
has_rumble = sdl2.SDL_JoystickHasRumble(stick)
assert has_rumble in [SDL_FALSE, SDL_TRUE]
@pytest.mark.skipif(sdl2.dll.version < 2018, reason="not available")
def test_SDL_JoystickHasRumbleTriggers(joysticks):
# If we ever add an interactive test suite, this should be moved there
for stick in joysticks:
has_rumble_triggers = sdl2.SDL_JoystickHasRumbleTriggers(stick)
assert has_rumble_triggers in [SDL_FALSE, SDL_TRUE]
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2016, reason="not available")
def test_SDL_JoystickSendEffect(joysticks):
# NOTE: Not supported on macOS or Linux, and effect data would be specific
# to each controller type, so can't easily test this.
pass
def test_SDL_JoystickCurrentPowerLevel(joysticks):
levels = [
sdl2.SDL_JOYSTICK_POWER_UNKNOWN,
sdl2.SDL_JOYSTICK_POWER_EMPTY,
sdl2.SDL_JOYSTICK_POWER_LOW,
sdl2.SDL_JOYSTICK_POWER_MEDIUM,
sdl2.SDL_JOYSTICK_POWER_FULL,
sdl2.SDL_JOYSTICK_POWER_WIRED,
sdl2.SDL_JOYSTICK_POWER_MAX,
]
for stick in joysticks:
pwr = sdl2.SDL_JoystickCurrentPowerLevel(stick)
assert pwr in levels
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