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import sys
import copy
import pytest
import ctypes
from ctypes import byref, POINTER, c_int, c_float, sizeof
import sdl2
from sdl2 import SDL_Init, SDL_Quit, SDL_INIT_EVERYTHING, SDL_GetError
import itertools
from sdl2.stdinc import Uint8, Uint32, SDL_TRUE, SDL_FALSE
from sdl2.rect import SDL_FPoint
from sdl2.pixels import SDL_Color
from sdl2 import video, surface, pixels, blendmode, rect
from sdl2.ext.compat import byteify, stringify
from sdl2.ext.pixelaccess import PixelView
from .conftest import _check_error_msg
# TODO: Write tests for more functions
def _create_window(pos, size, flags=video.SDL_WINDOW_HIDDEN):
# Convenience function to create renderer and window for tests
sdl2.SDL_ClearError()
window = video.SDL_CreateWindow(
b"Test", pos[0], pos[1], size[0], size[1], video.SDL_WINDOW_HIDDEN
)
assert window, _check_error_msg()
assert isinstance(window.contents, video.SDL_Window)
sdl2.SDL_ClearError()
return window
def _get_renderflags():
flags = sdl2.SDL_RENDERER_ACCELERATED
if video.SDL_GetCurrentVideoDriver() == b"dummy":
flags = sdl2.SDL_RENDERER_SOFTWARE
return flags
@pytest.fixture(scope="module")
def supported_renderers(with_sdl):
supported = []
flags = _get_renderflags()
for i in range(sdl2.SDL_GetNumRenderDrivers()):
window = _create_window((30, 30), (100, 100))
try:
renderer = sdl2.SDL_CreateRenderer(window, i, flags)
except OSError:
renderer = None
if (renderer and renderer.contents):
supported.append(i)
sdl2.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
if not len(supported):
raise RuntimeError("Unable to create a renderer with any backend")
sdl2.SDL_ClearError()
yield supported
@pytest.fixture
def testsurf(with_sdl):
# Create a solid black surface for tests
sf = surface.SDL_CreateRGBSurface(
0, 100, 100, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
)
assert sf, _check_error_msg()
pixfmt = sf.contents.format.contents
fill = pixels.SDL_MapRGBA(pixfmt, 0, 0, 0, 255)
ret = surface.SDL_FillRect(sf, None, fill)
assert ret == 0, _check_error_msg()
yield sf
surface.SDL_FreeSurface(sf)
@pytest.fixture
def sw_renderer(testsurf):
renderer = sdl2.SDL_CreateSoftwareRenderer(testsurf)
assert renderer, _check_error_msg()
assert isinstance(renderer.contents, sdl2.SDL_Renderer)
yield (renderer, testsurf)
sdl2.SDL_DestroyRenderer(renderer)
@pytest.fixture
def with_renderer(with_sdl):
flags = _get_renderflags()
sdl2.SDL_ClearError()
window = video.SDL_CreateWindow(
b"Test", 30, 30, 100, 100, video.SDL_WINDOW_HIDDEN
)
assert window, _check_error_msg()
assert isinstance(window.contents, sdl2.SDL_Window)
sdl2.SDL_ClearError()
renderer = sdl2.SDL_CreateRenderer(window, -1, flags)
assert renderer, _check_error_msg()
yield (renderer, window)
sdl2.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
@pytest.fixture
def texture(with_renderer):
renderer, win = with_renderer
fmt = pixels.SDL_PIXELFORMAT_ARGB8888
access = sdl2.SDL_TEXTUREACCESS_STREAMING
tx = sdl2.SDL_CreateTexture(renderer, fmt, access, 16, 16)
assert tx, _check_error_msg()
assert isinstance(tx.contents, sdl2.SDL_Texture)
yield tx
sdl2.SDL_DestroyTexture(tx)
# Test structs and classes
def test_SDL_RendererInfo():
# Tested extensively in SDL_GetRenderDriverInfo
info = sdl2.SDL_RendererInfo()
assert isinstance(info, sdl2.SDL_RendererInfo)
def test_SDL_Renderer():
val = sdl2.SDL_Renderer()
assert isinstance(val, sdl2.SDL_Renderer)
def test_SDL_Texture():
val = sdl2.SDL_Texture()
assert isinstance(val, sdl2.SDL_Texture)
class TestSDLVertex(object):
__tags__ = ["sdl"]
def test_init(self):
# Test creating an SDL vertex without any args
vtx = sdl2.SDL_Vertex()
assert type(vtx.position) == rect.SDL_FPoint
assert type(vtx.color) == pixels.SDL_Color
assert type(vtx.tex_coord) == rect.SDL_FPoint
# Test creating a vertex with a custom position and color
pos = rect.SDL_FPoint(20, 30)
col = pixels.SDL_Color(255, 0, 0, 255)
vtx2 = sdl2.SDL_Vertex(pos, col)
assert vtx2.position.x == 20 and vtx2.position.y == 30
assert vtx2.color.r == 255 and vtx2.color.g == 0
# Test creating an SDL vertex using Python types
vtx3 = sdl2.SDL_Vertex([15, 25], [128, 127, 126], [5, 5])
assert vtx3.position.x == 15 and vtx3.position.y == 25
assert vtx3.color.r == 128 and vtx3.color.g == 127
assert vtx3.color.a == 255
assert vtx3.tex_coord.x == 5
# Test exceptions on bad input
with pytest.raises(ValueError):
sdl2.SDL_Vertex(10)
with pytest.raises(ValueError):
sdl2.SDL_Vertex(color="red")
def test_repr(self):
vtx = sdl2.SDL_Vertex([1.5, 4], [0, 0, 0, 255])
assert repr(vtx) == "SDL_Vertex(x=1.5, y=4.0, color=[0, 0, 0, 255])"
def test_copy(self):
vtx = sdl2.SDL_Vertex([15, 25], [128, 127, 126], [5, 5])
vtx2 = copy.copy(vtx)
assert vtx.position == vtx2.position
assert vtx.color == vtx2.color
assert vtx.tex_coord == vtx2.tex_coord
# Make sure editing the new copy doesn't affect the original
vtx2.position.x = 7
vtx2.color.r = 200
vtx2.tex_coord.y = 7
assert vtx.position != vtx2.position
assert vtx.color != vtx2.color
assert vtx.tex_coord != vtx2.tex_coord
# Test SDL2 renderer bindings
def test_SDL_GetNumRenderDrivers(with_sdl):
val = sdl2.SDL_GetNumRenderDrivers()
assert val >= 1
def test_SDL_GetRenderDriverInfo(with_sdl):
renderers = []
errs = []
pxformats = {}
drivers = sdl2.SDL_GetNumRenderDrivers()
for x in range(drivers):
sdl2.SDL_ClearError()
info = sdl2.SDL_RendererInfo()
ret = sdl2.SDL_GetRenderDriverInfo(x, info)
if ret != 0:
err = stringify(sdl2.SDL_GetError())
errs.append("Renderer {0} error: {1}".format(x, err))
continue
rname = stringify(info.name)
renderers.append(rname)
pxformats[rname] = []
for i in range(info.num_texture_formats):
fmt_name = pixels.SDL_GetPixelFormatName(info.texture_formats[i])
pxformats[rname].append(stringify(fmt_name).split("_")[-1])
assert len(renderers)
assert "software" in renderers
print("Render drivers supported by current SDL2 binary:")
print(renderers)
print("\nTexture formats supported by each renderer:")
for rname in renderers:
print(rname)
print(" - " + " ".join(pxformats[rname]))
def test_SDL_CreateWindowAndRenderer(with_sdl):
window = POINTER(video.SDL_Window)()
renderer = POINTER(sdl2.SDL_Renderer)()
ret = sdl2.SDL_CreateWindowAndRenderer(
10, 10, video.SDL_WINDOW_HIDDEN, byref(window), byref(renderer)
)
sdl2.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
assert ret == 0, _check_error_msg()
def test_SDL_CreateDestroyRenderer(supported_renderers):
flags = _get_renderflags()
errs = {}
rcount = sdl2.SDL_GetNumRenderDrivers()
for i in range(rcount):
window = _create_window((30, 30), (100, 100))
try:
renderer = sdl2.SDL_CreateRenderer(window, i, flags)
except OSError:
renderer = None
if (renderer and renderer.contents):
assert isinstance(renderer.contents, sdl2.SDL_Renderer)
sdl2.SDL_DestroyRenderer(renderer)
else:
name = "Renderer {0}".format(i)
errs[name] = stringify(sdl2.SDL_GetError())
video.SDL_DestroyWindow(window)
assert rcount > len(errs.keys()) # Make sure at least one working renderer
def test_SDL_CreateSoftwareRenderer(with_sdl):
sf = surface.SDL_CreateRGBSurface(
0, 100, 100, 32, 0xFF000000, 0x00FF0000, 0x0000FF00, 0x000000FF
)
renderer = sdl2.SDL_CreateSoftwareRenderer(sf)
assert renderer, _check_error_msg()
assert isinstance(renderer.contents, sdl2.SDL_Renderer)
sdl2.SDL_DestroyRenderer(renderer)
surface.SDL_FreeSurface(sf)
def test_SDL_GetRenderer(supported_renderers):
flags = _get_renderflags()
usable = 0
for i in supported_renderers:
window = _create_window((30, 30), (100, 100))
renderer = sdl2.SDL_CreateRenderer(window, i, flags)
if (renderer and renderer.contents):
usable += 1
sdl2.SDL_ClearError()
ren = sdl2.SDL_GetRenderer(window)
assert ren, _check_error_msg()
assert isinstance(ren.contents, sdl2.SDL_Renderer)
sdl2.SDL_DestroyRenderer(renderer)
assert not sdl2.SDL_GetRenderer(window)
video.SDL_DestroyWindow(window)
assert usable > 0
@pytest.mark.skipif(sdl2.dll.version < 2022, reason="not available")
def test_SDL_RenderGetWindow(supported_renderers):
flags = _get_renderflags()
for i in supported_renderers:
window = _create_window((30, 30), (100, 100))
renderer = sdl2.SDL_CreateRenderer(window, i, flags)
if (renderer and renderer.contents):
sdl2.SDL_ClearError()
win = sdl2.SDL_RenderGetWindow(renderer)
assert win, _check_error_msg()
assert isinstance(win.contents, sdl2.SDL_Window)
assert sdl2.SDL_GetWindowID(window) == sdl2.SDL_GetWindowID(win)
sdl2.SDL_DestroyRenderer(renderer)
assert not sdl2.SDL_GetRenderer(win)
video.SDL_DestroyWindow(window)
def test_SDL_GetRendererInfo(with_sdl):
renderers = []
max_sizes = {}
errs = []
flags = _get_renderflags()
rcount = sdl2.SDL_GetNumRenderDrivers()
for i in range(rcount):
sdl2.SDL_ClearError()
window = _create_window((30, 30), (100, 100))
try:
renderer = sdl2.SDL_CreateRenderer(window, i, flags)
except OSError:
renderer = None
if not (renderer and renderer.contents):
err = stringify(sdl2.SDL_GetError())
errs.append("Unable to create renderer {0}: {1}".format(i, err))
video.SDL_DestroyWindow(window)
continue
assert isinstance(renderer.contents, sdl2.SDL_Renderer)
info = sdl2.SDL_RendererInfo()
ret = sdl2.SDL_GetRendererInfo(renderer, byref(info))
if ret == 0:
rname = stringify(info.name)
max_size = (info.max_texture_width, info.max_texture_height)
renderers.append(rname)
max_sizes[rname] = max_size
else:
err = stringify(sdl2.SDL_GetError())
errs.append("Renderer {0} error: {1}".format(i, err))
sdl2.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
assert len(renderers)
assert "software" in renderers
print("Render drivers loadable on the current system:")
for rname in renderers:
w, h = max_sizes[rname]
print(" - " + rname + " (max texture size: {0}x{1})".format(w, h))
@pytest.mark.skip("not implemented")
def test_SDL_GetRendererOutputSize(self):
pass
def test_SDL_CreateDestroyTexture(with_renderer):
renderer, win = with_renderer
formats = (
pixels.SDL_PIXELFORMAT_ARGB8888,
pixels.SDL_PIXELFORMAT_RGB555,
pixels.SDL_PIXELFORMAT_RGBA4444,
pixels.SDL_PIXELFORMAT_RGBA8888,
pixels.SDL_PIXELFORMAT_ARGB2101010,
pixels.SDL_PIXELFORMAT_YUY2,
)
access = (
sdl2.SDL_TEXTUREACCESS_STATIC,
sdl2.SDL_TEXTUREACCESS_STREAMING,
sdl2.SDL_TEXTUREACCESS_TARGET,
)
sizes = [(4, 4), (7, 7), (64, 32), (256, 256), (512, 512)]
for fmt in formats:
for acc in access:
for w, h in sizes:
sdl2.SDL_ClearError()
tx = sdl2.SDL_CreateTexture(renderer, fmt, acc, w, h)
assert tx, _check_error_msg()
assert isinstance(tx.contents, sdl2.SDL_Texture)
sdl2.SDL_DestroyTexture(tx)
# Test SDL error on bad input
sdl2.SDL_CreateTexture(
renderer, pixels.SDL_PIXELFORMAT_RGB555, 1, -8, 8
)
assert len(SDL_GetError()) > 0
def test_SDL_CreateTextureFromSurface(with_renderer, testsurf):
renderer, win = with_renderer
tx = sdl2.SDL_CreateTextureFromSurface(renderer, testsurf)
assert tx, _check_error_msg()
assert isinstance(tx.contents, sdl2.SDL_Texture)
sdl2.SDL_DestroyTexture(tx)
def test_SDL_QueryTexture(with_renderer):
renderer, win = with_renderer
formats = (
pixels.SDL_PIXELFORMAT_ARGB8888,
pixels.SDL_PIXELFORMAT_RGB555,
pixels.SDL_PIXELFORMAT_RGBA4444,
pixels.SDL_PIXELFORMAT_RGBA8888,
pixels.SDL_PIXELFORMAT_ARGB2101010,
pixels.SDL_PIXELFORMAT_YUY2,
)
access = (
sdl2.SDL_TEXTUREACCESS_STATIC,
sdl2.SDL_TEXTUREACCESS_STREAMING,
sdl2.SDL_TEXTUREACCESS_TARGET,
)
sizes = [(4, 4), (7, 7), (64, 32), (256, 256), (512, 512)]
for fmt in formats:
for acc in access:
for w, h in sizes:
tx = sdl2.SDL_CreateTexture(renderer, fmt, acc, w, h)
assert isinstance(tx.contents, sdl2.SDL_Texture)
txf, txa, txw, txh = Uint32(0), c_int(0), c_int(0), c_int(0)
ret = sdl2.SDL_QueryTexture(
tx, byref(txf), byref(txa), byref(txw), byref(txh)
)
assert ret == 0, _check_error_msg()
assert txf.value == fmt
assert txa.value == acc
assert txw.value == w
assert txh.value == h
sdl2.SDL_DestroyTexture(tx)
def test_SDL_GetSetTextureColorMod(texture):
colors = [
(16, 22, 185),
(32, 64, 128),
(64, 32, 128),
(64, 32, 255),
(255, 32, 128),
(255, 255, 255),
(128, 128, 128),
(0, 0, 0),
]
for r, g, b in colors:
ret = sdl2.SDL_SetTextureColorMod(texture, r, g, b)
assert ret == 0, _check_error_msg()
tr, tg, tb = Uint8(0), Uint8(0), Uint8(0)
ret = sdl2.SDL_GetTextureColorMod(
texture, byref(tr), byref(tg), byref(tb)
)
assert ret == 0, _check_error_msg()
assert (tr.value, tg.value, tb.value) == (r, g, b)
def test_SDL_GetSetTextureAlphaMod(texture):
for alpha in range(0, 255, 7):
ret = sdl2.SDL_SetTextureAlphaMod(texture, alpha)
assert ret == 0, _check_error_msg()
talpha = Uint8(0)
ret = sdl2.SDL_GetTextureAlphaMod(texture, byref(talpha))
assert ret == 0, _check_error_msg()
assert talpha.value == alpha
def test_SDL_GetSetTextureBlendMode(texture):
modes = (
blendmode.SDL_BLENDMODE_NONE,
blendmode.SDL_BLENDMODE_ADD,
blendmode.SDL_BLENDMODE_BLEND,
blendmode.SDL_BLENDMODE_MOD,
)
for mode in modes:
ret = sdl2.SDL_SetTextureBlendMode(texture, mode)
assert ret == 0, _check_error_msg()
tmode = blendmode.SDL_BlendMode()
ret = sdl2.SDL_GetTextureBlendMode(texture, byref(tmode))
assert ret == 0, _check_error_msg()
assert tmode.value == mode
@pytest.mark.skipif(sdl2.dll.version < 2012, reason="not available")
def test_SDL_GetSetTextureScaleMode(texture):
modes = (
sdl2.SDL_ScaleModeNearest,
sdl2.SDL_ScaleModeLinear,
sdl2.SDL_ScaleModeBest,
)
for mode in modes:
ret = sdl2.SDL_SetTextureScaleMode(texture, mode)
assert ret == 0, _check_error_msg()
tmode = sdl2.SDL_ScaleMode()
ret = sdl2.SDL_GetTextureScaleMode(texture, byref(tmode))
assert ret == 0, _check_error_msg()
assert tmode.value == mode
@pytest.mark.skipif(sdl2.dll.version < 2018, reason="not available")
def test_SDL_GetSetTextureUserData(texture):
# Create some user data and add it to the texture
dat_raw = ctypes.c_char_p(b"hello!")
dat = ctypes.cast(dat_raw, ctypes.c_void_p)
ret = sdl2.SDL_SetTextureUserData(texture, dat)
assert ret == 0, _check_error_msg()
# Try retrieving the user data
dat_ptr = sdl2.SDL_GetTextureUserData(texture)
assert dat_ptr, _check_error_msg()
dat_out = ctypes.cast(dat_ptr, ctypes.c_char_p)
assert dat_raw.value == dat_out.value
@pytest.mark.skip("not implemented")
def test_SDL_UpdateTexture(texture):
pass
@pytest.mark.skip("not implemented")
def test_SDL_UpdateYUVTexture(with_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2016, reason="not available")
def test_SDL_UpdateNVTexture(with_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_LockUnlockTexture(texture):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2012, reason="not available")
def test_SDL_LockTextureToSurface(texture):
pass
def test_SDL_RenderTargetSupported(supported_renderers):
flags = _get_renderflags()
usable = 0
for i in supported_renderers:
window = _create_window((30, 30), (100, 100))
renderer = sdl2.SDL_CreateRenderer(window, i, flags)
if (renderer and renderer.contents):
usable += 1
assert isinstance(renderer.contents, sdl2.SDL_Renderer)
val = sdl2.SDL_RenderTargetSupported(renderer)
assert val in (SDL_TRUE, SDL_FALSE)
sdl2.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
assert usable > 0
def test_SDL_GetSetRenderTarget(supported_renderers):
# First, determine which renderers support render targets
flags = _get_renderflags()
usable = 0
supports_targets = []
for i in supported_renderers:
window = _create_window((30, 30), (100, 100))
renderer = sdl2.SDL_CreateRenderer(window, i, flags)
if (renderer and renderer.contents):
usable += 1
assert isinstance(renderer.contents, sdl2.SDL_Renderer)
if sdl2.SDL_RenderTargetSupported(renderer) == SDL_TRUE:
supports_targets.append(i)
sdl2.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
assert usable > 0
if len(supports_targets) == 0:
pytest.skip("No available renderer supports targets")
# For renderers that support render targets, try setting/getting one
pixfmt = pixels.SDL_PIXELFORMAT_ARGB8888
for i in supports_targets:
window = _create_window((30, 30), (100, 100))
sdl2.SDL_ClearError()
renderer = sdl2.SDL_CreateRenderer(window, i, flags)
# Try setting a texture as the render target
tex = sdl2.SDL_CreateTexture(
renderer, pixfmt, sdl2.SDL_TEXTUREACCESS_TARGET, 10, 10
)
ret = sdl2.SDL_SetRenderTarget(renderer, tex)
assert ret == 0, _check_error_msg()
sdl2.SDL_ClearError()
tgt = sdl2.SDL_GetRenderTarget(renderer)
assert tgt, _check_error_msg()
assert isinstance(tgt.contents, sdl2.SDL_Texture)
# Try setting NULL as the render target (resets target to window)
ret = sdl2.SDL_SetRenderTarget(renderer, None)
assert ret == 0
assert not sdl2.SDL_GetRenderTarget(renderer)
# Clean up before the next renderer
sdl2.SDL_DestroyTexture(tex)
sdl2.SDL_DestroyRenderer(renderer)
video.SDL_DestroyWindow(window)
def test_SDL_RenderGetSetLogicalSize(sw_renderer):
renderer, sf = sw_renderer
BLACK_RGBA = 0x000000FF
GREEN_RGBA = 0x00FF00FF
# Try setting the logical size to 1/10 of normal
ret = sdl2.SDL_RenderSetLogicalSize(renderer, 10, 10)
assert ret == 0, _check_error_msg()
lw, lh = c_int(0), c_int(0)
sdl2.SDL_RenderGetLogicalSize(renderer, byref(lw), byref(lh))
assert [lw.value, lh.value] == [10, 10]
# Try drawing a single pixel to the renderer and see if fills 10x10
ret = sdl2.SDL_SetRenderDrawColor(renderer, 0, 255, 0, 255)
assert ret == 0
sdl2.SDL_RenderDrawPoint(renderer, 1, 1)
view = PixelView(sf)
assert view[1][1] == BLACK_RGBA
assert view[10][10] == GREEN_RGBA
assert view[19][19] == GREEN_RGBA
assert view[9][9] == BLACK_RGBA
assert view[20][20] == BLACK_RGBA
# Reset the logical size back to its original values and try drawing again
ret = sdl2.SDL_RenderSetLogicalSize(renderer, 0, 0)
assert ret == 0
sdl2.SDL_RenderDrawPoint(renderer, 1, 1)
assert view[1][1] == GREEN_RGBA
assert view[0][0] == BLACK_RGBA
assert view[2][2] == BLACK_RGBA
del view
def test_SDL_RenderGetSetViewport(sw_renderer):
renderer, sf = sw_renderer
rects = (
rect.SDL_Rect(1, 1, 1, 1),
rect.SDL_Rect(0, 0, 10, 10),
rect.SDL_Rect(3, 3, 5, 5),
rect.SDL_Rect(-5, -5, 10, 10),
rect.SDL_Rect(10, 10, 20, 20),
rect.SDL_Rect(50, 50, 20, 30),
rect.SDL_Rect(0, -10, 10, 10),
)
# First, try setting viewport to whole window
ret = sdl2.SDL_RenderSetViewport(renderer, None)
assert ret == 0, _check_error_msg()
vport = rect.SDL_Rect()
sdl2.SDL_RenderGetViewport(renderer, byref(vport))
assert vport == rect.SDL_Rect(0, 0, 100, 100)
# Then, try setting it to different sizes
for r in rects:
ret = sdl2.SDL_RenderSetViewport(renderer, r)
assert ret == 0, _check_error_msg()
sdl2.SDL_RenderGetViewport(renderer, byref(vport))
assert vport == r
@pytest.mark.skip("not implemented")
def test_SDL_RenderGetSetClipRect(with_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderIsClipEnabled(with_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderGetSetScale(with_renderer):
pass
@pytest.mark.skipif(sdl2.dll.version < 2018, reason="not available")
def test_SDL_RenderWindowToLogical(with_renderer):
renderer, win = with_renderer
wx, wy = (c_int(0), c_int(0)) # window coords
lx, ly = (c_float(0), c_float(0)) # renderer coords
# Test without resizing
sdl2.SDL_RenderWindowToLogical(renderer, 50, 50, byref(lx), byref(ly))
assert lx.value == 50
assert ly.value == 50
sdl2.SDL_RenderLogicalToWindow(renderer, 50, 50, byref(wx), byref(wy))
assert wx.value == 50
assert wy.value == 50
# Set custom scaling on the renderer
ret = sdl2.SDL_RenderSetScale(renderer, 2.0, 0.5)
assert ret == 0, _check_error_msg()
# Test again after resizing
sdl2.SDL_RenderWindowToLogical(renderer, 50, 50, byref(lx), byref(ly))
assert lx.value == 25
assert ly.value == 100
sdl2.SDL_RenderLogicalToWindow(renderer, 50, 50, byref(wx), byref(wy))
assert wx.value == 100
assert wy.value == 25
def test_SDL_RenderGetSetIntegerScale(with_renderer):
renderer, win = with_renderer
assert sdl2.SDL_RenderGetIntegerScale(renderer) == SDL_FALSE
assert sdl2.SDL_RenderSetIntegerScale(renderer, SDL_FALSE) == 0
assert sdl2.SDL_RenderGetIntegerScale(renderer) == SDL_FALSE
assert sdl2.SDL_RenderSetIntegerScale(renderer, SDL_TRUE) == 0
assert sdl2.SDL_RenderGetIntegerScale(renderer) == SDL_TRUE
assert sdl2.SDL_RenderSetIntegerScale(renderer, SDL_FALSE) == 0
assert sdl2.SDL_RenderGetIntegerScale(renderer) == SDL_FALSE
def test_SDL_GetSetRenderDrawColor(with_renderer):
renderer, win = with_renderer
colors = (
(16, 22, 185, 217),
(32, 64, 128, 255),
(64, 32, 128, 255),
(255, 32, 64, 128),
(255, 255, 255, 255),
(128, 128, 128, 255),
(0, 0, 0, 0),
)
for r, g, b, a in colors:
ret = sdl2.SDL_SetRenderDrawColor(renderer, r, g, b, a)
assert ret == 0, _check_error_msg()
rr, rg, rb, ra = Uint8(0), Uint8(0), Uint8(0), Uint8(0)
ret = sdl2.SDL_GetRenderDrawColor(
renderer, byref(rr), byref(rg), byref(rb), byref(ra)
)
assert ret == 0
assert [v.value for v in (rr, rg, rb, ra)] == [r, g, b, a]
def test_SDL_GetSetRenderDrawBlendMode(with_renderer):
renderer, win = with_renderer
modes = [
blendmode.SDL_BLENDMODE_NONE,
blendmode.SDL_BLENDMODE_ADD,
blendmode.SDL_BLENDMODE_BLEND,
blendmode.SDL_BLENDMODE_MOD,
]
for mode in modes:
ret = sdl2.SDL_SetRenderDrawBlendMode(renderer, mode)
assert ret == 0, _check_error_msg()
bmode = blendmode.SDL_BlendMode()
ret = sdl2.SDL_GetRenderDrawBlendMode(renderer, byref(bmode))
assert ret == 0
assert bmode.value == mode
def test_SDL_RenderClear(sw_renderer):
renderer, sf = sw_renderer
# Create a pixel view for the target surface and verify it's black
view = PixelView(sf)
assert view[0][0] == 0x000000FF
# Set renderer draw color to white and then clear the renderer
ret = sdl2.SDL_SetRenderDrawColor(renderer, 255, 255, 255, 255)
assert ret == 0
ret = sdl2.SDL_RenderClear(renderer)
assert ret == 0
# Check whether the target surface is now white
assert view[0][0] == 0xFFFFFFFF
del view
def test_SDL_RenderDrawPoint(sw_renderer):
renderer, sf = sw_renderer
points = (
(1, 1), (4, 6), (10, 10), (96, 92),
(4, 22), (57, 88), (45, 15)
)
r, g, b, a = 0xAA, 0xBB, 0xCC, 0xDD
color = pixels.SDL_MapRGBA(sf.contents.format, r, g, b, a)
ret = sdl2.SDL_SetRenderDrawColor(renderer, r, g, b, a)
assert ret == 0
for x, y in points:
ret = sdl2.SDL_RenderDrawPoint(renderer, x, y)
assert ret == 0
sdl2.SDL_RenderPresent(renderer)
# Check whether the points were actually drawn
view = PixelView(sf)
for x, y in points:
# NOTE: Assumes no points are adjacent or on surface edge
assert hex(view[y][x]) == hex(color)
assert hex(view[y+1][x+1]) != hex(color)
assert hex(view[y-1][x-1]) != hex(color)
del view
@pytest.mark.skip("not implemented")
def test_SDL_RenderDrawPoints(sw_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderDrawLine(sw_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderDrawLines(sw_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderDrawRect(sw_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderDrawRects(sw_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderFillRect(sw_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderFillRects(sw_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderCopy(sw_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderCopyEx(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderDrawPointF(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderDrawPointsF(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderDrawLineF(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderDrawLinesF(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderDrawRectF(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderDrawRectsF(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderFillRectF(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderFillRectsF(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderCopyF(sw_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderCopyExF(sw_renderer):
pass
@pytest.mark.skipif(sdl2.dll.version < 2018, reason="not available")
def test_SDL_RenderGeometry(sw_renderer):
renderer, target = sw_renderer
# Create vertices for rendering
RED = (255, 0, 0, 255)
vertices = [
sdl2.SDL_Vertex((0, 0), RED),
sdl2.SDL_Vertex((0, 50), RED),
sdl2.SDL_Vertex((50, 50), RED)
]
# Try rendering the vertices
vtx = (sdl2.SDL_Vertex * len(vertices))(*vertices)
ret = sdl2.SDL_RenderGeometry(
renderer, None, vtx, len(vertices), None, 0
)
assert ret == 0, _check_error_msg()
# TODO: Actually check the surface for the rendered triangle
@pytest.mark.skipif(sdl2.dll.version < 2018, reason="not available")
def test_SDL_RenderGeometryRaw(sw_renderer):
renderer, target = sw_renderer
# Create vertices for rendering
RED = SDL_Color(255, 0, 0, 255)
points = [0, 0, 0, 50, 50, 50]
colors = [RED, RED, RED]
tex_coords = [0, 0, 0, 0, 0, 0]
# Convert vertices to ctypes-friendly format
xy_size = sizeof(c_float) * 2
col_size = sizeof(SDL_Color)
xy = (c_float * len(points))(*points)
col = (SDL_Color * len(colors))(*colors)
uv = (c_float * len(tex_coords))(*tex_coords)
# Try rendering the vertices
ret = sdl2.SDL_RenderGeometryRaw(
renderer, None,
xy, xy_size,
col, col_size,
uv, xy_size,
3, None, 0, 1
)
assert ret == 0, _check_error_msg()
# Check the surface for the rendered triangle
RED_RGBA = 0xFF0000FF
BLACK_RGBA = 0x000000FF
view = PixelView(target)
assert view[25][5] == RED_RGBA
assert view[99][99] == BLACK_RGBA
del view
@pytest.mark.skip("not implemented")
def test_SDL_RenderReadPixels(with_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_RenderPresent(with_renderer):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2010, reason="not available")
def test_SDL_RenderFlush(with_renderer):
pass
@pytest.mark.skip("not implemented")
def test_SDL_GL_BindTexture(with_sdl):
# NOTE: Needs OpenGL renderer
pass
@pytest.mark.skip("not implemented")
def test_SDL_GL_UnbindTexture(with_sdl):
# NOTE: Needs OpenGL renderer
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2008, reason="not available")
def test_SDL_RendererGetMetalLayer(with_renderer):
# NOTE: Needs metal renderer
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2008, reason="not available")
def test_SDL_RendererGetMetalCommandEncoder(with_renderer):
# NOTE: Needs metal renderer
pass
@pytest.mark.skipif(sdl2.dll.version < 2018, reason="not available")
def test_SDL_RenderSetVSync(with_renderer):
renderer, win = with_renderer
# Not super thorough, but hard to test more extensively
ret = sdl2.SDL_RenderSetVSync(renderer, 1)
assert ret <= 0
ret = sdl2.SDL_RenderSetVSync(renderer, 0)
assert ret <= 0
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