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import gc
import sys
import pytest
from ctypes import ArgumentError
from sdl2 import ext as sdl2ext
from sdl2.ext.resources import Resources
from sdl2.render import (
SDL_TEXTUREACCESS_STATIC, SDL_TEXTUREACCESS_STREAMING, SDL_TEXTUREACCESS_TARGET
)
from sdl2.surface import SDL_Surface, SDL_CreateRGBSurface, SDL_FreeSurface
from sdl2.pixels import SDL_MapRGBA
from sdl2.error import SDL_GetError, SDL_ClearError
from .conftest import _check_error_msg
try:
import PIL
_HASPIL = True
except ImportError:
_HASPIL = False
RESOURCES = Resources(__file__, "resources")
BLACK = (0, 0, 0, 255)
RED = (255, 0, 0, 255)
BLUE = (0, 0, 255, 255)
sprite_test_sizes = [
(1, 1), (100, 100), (16, 32), (55, 77), (20, 4)
]
def check_pixels(surf, w, h, sprite, c1, c2, cx=0, cy=0):
cx = cx + sprite.x
cy = cy + sprite.y
cw, ch = sprite.size
cmy = cy + ch
cmx = cx + cw
c1 = SDL_MapRGBA(surf.format, c1[0], c1[1], c1[2], c1[3])
c2 = [SDL_MapRGBA(surf.format, c[0], c[1], c[2], c[3]) for c in c2]
view = sdl2ext.PixelView(surf)
for y in range(w):
for x in range(h):
if cy <= y < cmy and cx <= x < cmx:
assert view[y][x] == c1
else:
assert view[y][x] in c2
del view
class TestSpriteFactory(object):
__tags__ = ["sdl", "sdl2ext"]
def test_init(self, with_sdl):
factory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
assert isinstance(factory, sdl2ext.SpriteFactory)
assert factory.default_args == {}
factory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE, bananas="tasty")
assert isinstance(factory, sdl2ext.SpriteFactory)
assert factory.default_args == {"bananas": "tasty"}
window = sdl2ext.Window("Test", size=(10, 10))
renderer = sdl2ext.Renderer(window)
factory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
assert isinstance(factory, sdl2ext.SpriteFactory)
factory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
assert isinstance(factory, sdl2ext.SpriteFactory)
assert factory.default_args == {"renderer": renderer}
with pytest.raises(ValueError):
sdl2ext.SpriteFactory("Test")
with pytest.raises(ValueError):
sdl2ext.SpriteFactory(-456)
def test_create_sprite(self, with_sdl):
window = sdl2ext.Window("Test", size=(10, 10))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
for w, h in sprite_test_sizes:
for bpp in (1, 4, 8, 12, 15, 16, 24, 32):
SDL_ClearError()
sprite = sfactory.create_sprite(size=(w, h), bpp=bpp)
assert sprite, _check_error_msg()
assert isinstance(sprite, sdl2ext.SoftwareSprite)
SDL_ClearError()
sprite = tfactory.create_sprite(size=(w, h))
assert sprite, _check_error_msg()
assert isinstance(sprite, sdl2ext.TextureSprite)
with pytest.raises(sdl2ext.SDLError):
tfactory.create_sprite(size=(0, 1))
def test_create_software_sprite(self, with_sdl):
factory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
for w, h in sprite_test_sizes:
for bpp in (1, 4, 8, 12, 15, 16, 24, 32):
SDL_ClearError()
sprite = factory.create_software_sprite((w, h), bpp)
assert sprite, _check_error_msg()
assert isinstance(sprite, sdl2ext.SoftwareSprite)
with pytest.raises(TypeError):
factory.create_software_sprite(size=None)
with pytest.raises(sdl2ext.SDLError):
factory.create_software_sprite(size=(10, 10), bpp=-1)
with pytest.raises(TypeError):
factory.create_software_sprite(masks=5)
with pytest.raises((ArgumentError, TypeError)):
factory.create_software_sprite(
size=(10, 10), masks=(None, None, None, None)
)
with pytest.raises((ArgumentError, TypeError)):
factory.create_software_sprite(
size=(10, 10), masks=("Test", 1, 2, 3)
)
def test_create_texture_sprite(self, with_sdl):
window = sdl2ext.Window("Test", size=(10, 10))
renderer = sdl2ext.Renderer(window)
factory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
for w, h in sprite_test_sizes:
SDL_ClearError()
sprite = factory.create_texture_sprite(renderer, size=(w, h))
assert sprite, _check_error_msg()
assert isinstance(sprite, sdl2ext.TextureSprite)
del sprite
# Test different access flags
for flag in (
SDL_TEXTUREACCESS_STATIC,
SDL_TEXTUREACCESS_STREAMING,
SDL_TEXTUREACCESS_TARGET
):
SDL_ClearError()
sprite = factory.create_texture_sprite(
renderer, size=(64, 64), access=flag
)
assert sprite, _check_error_msg()
assert isinstance(sprite, sdl2ext.TextureSprite)
del sprite
def test_from_image(self, with_sdl):
window = sdl2ext.Window("Test", size=(10, 10))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
for suffix in ("tif", "png", "jpg"):
imgname = RESOURCES.get_path("surfacetest.%s" % suffix)
tsprite = tfactory.from_image(imgname)
assert isinstance(tsprite, sdl2ext.TextureSprite)
ssprite = sfactory.from_image(imgname)
assert isinstance(ssprite, sdl2ext.SoftwareSprite)
if _HASPIL:
from PIL import Image
imgname = RESOURCES.get_path("surfacetest.png")
img = Image.open(imgname)
tsprite = tfactory.from_image(img)
assert isinstance(tsprite, sdl2ext.TextureSprite)
ssprite = sfactory.from_image(img)
assert isinstance(ssprite, sdl2ext.SoftwareSprite)
for factory in (tfactory, sfactory):
with pytest.raises(ValueError):
factory.from_image(None)
with pytest.raises(ValueError):
factory.from_image(12345)
@pytest.mark.skip("not implemented")
def test_from_object(self, with_sdl):
window = sdl2ext.Window("Test", size=(10, 10))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
def test_from_surface(self, with_sdl):
window = sdl2ext.Window("Test", size=(10, 10))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(sdl2ext.TEXTURE, renderer=renderer)
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
sf = SDL_CreateRGBSurface(0, 10, 10, 32, 0, 0, 0, 0)
tsprite = tfactory.from_surface(sf.contents)
assert isinstance(tsprite, sdl2ext.TextureSprite)
ssprite = sfactory.from_surface(sf.contents)
assert isinstance(ssprite, sdl2ext.SoftwareSprite)
SDL_FreeSurface(sf)
for factory in (tfactory, sfactory):
with pytest.raises((sdl2ext.SDLError, AttributeError, ArgumentError,
TypeError)):
factory.from_surface(None)
with pytest.raises((AttributeError, ArgumentError, TypeError)):
factory.from_surface("test")
def test_from_text(self, with_sdl):
sfactory = sdl2ext.SpriteFactory(sdl2ext.SOFTWARE)
fm = sdl2ext.FontManager(RESOURCES.get_path("tuffy.ttf"))
# No Fontmanager passed
with pytest.raises(KeyError):
sfactory.from_text("Test")
# Passing various keywords arguments
sprite = sfactory.from_text("Test", fontmanager=fm)
assert isinstance(sprite, sdl2ext.SoftwareSprite)
sprite = sfactory.from_text("Test", fontmanager=fm, alias="tuffy")
assert isinstance(sprite, sdl2ext.SoftwareSprite)
# Get text from a texture sprite factory
window = sdl2ext.Window("Test", size=(10, 10))
renderer = sdl2ext.Renderer(window)
tfactory = sdl2ext.SpriteFactory(
sdl2ext.TEXTURE, renderer=renderer, fontmanager=fm
)
sprite = tfactory.from_text("Test", alias="tuffy")
assert isinstance(sprite, sdl2ext.TextureSprite)
class TestSpriteRenderSystem(object):
__tags__ = ["sdl", "sdl2ext"]
def test_init(self, with_sdl):
renderer = sdl2ext.SpriteRenderSystem()
assert isinstance(renderer, sdl2ext.SpriteRenderSystem)
assert renderer.sortfunc is not None
assert sdl2ext.Sprite in renderer.componenttypes
def test_sortfunc(self, with_sdl):
def func(p):
pass
renderer = sdl2ext.SpriteRenderSystem()
assert renderer.sortfunc is not None
renderer.sortfunc = func
assert renderer.sortfunc == func
def setf(x, f):
x.sortfunc = f
with pytest.raises(TypeError):
setf(renderer, None)
with pytest.raises(TypeError):
setf(renderer, "Test")
with pytest.raises(TypeError):
setf(renderer, 1234)
@pytest.mark.skip("not implemented")
def test_render(self, with_sdl):
pass
@pytest.mark.skip("not implemented")
def test_process(self, with_sdl):
pass
class TestSoftwareSpriteRenderSystem(object):
__tags__ = ["sdl", "sdl2ext"]
def test_init(self, with_sdl):
window = sdl2ext.Window("Test", size=(10, 10))
renderer = sdl2ext.SoftwareSpriteRenderSystem(window)
assert isinstance(renderer, sdl2ext.SpriteRenderSystem)
assert renderer.window == window.window
assert isinstance(renderer.surface, SDL_Surface)
renderer = sdl2ext.SoftwareSpriteRenderSystem(window.window)
assert isinstance(renderer, sdl2ext.SpriteRenderSystem)
assert renderer.window == window.window
assert isinstance(renderer.surface, SDL_Surface)
assert renderer.sortfunc is not None
assert not (sdl2ext.Sprite in renderer.componenttypes)
assert sdl2ext.SoftwareSprite in renderer.componenttypes
with pytest.raises(TypeError):
sdl2ext.SoftwareSpriteRenderSystem()
with pytest.raises(TypeError):
sdl2ext.SoftwareSpriteRenderSystem(None)
def test_render(self, with_sdl):
# Create two software sprites for testing
sf1 = SDL_CreateRGBSurface(0, 12, 7, 32, 0, 0, 0, 0)
sp1 = sdl2ext.SoftwareSprite(sf1.contents, True)
sdl2ext.fill(sp1, RED)
sf2 = SDL_CreateRGBSurface(0, 3, 9, 32, 0, 0, 0, 0)
sp2 = sdl2ext.SoftwareSprite(sf2.contents, True)
sdl2ext.fill(sp2, BLUE)
sprites = [sp1, sp2]
# Create a window and renderer for the tests
window = sdl2ext.Window("Test", size=(20, 20))
renderer = sdl2ext.SoftwareSpriteRenderSystem(window)
assert isinstance(renderer, sdl2ext.SpriteRenderSystem)
sdl2ext.fill(renderer.surface, BLACK)
# Test rendering a single sprite to different locations
surf = renderer.surface
for x, y in ((0, 0), (3, 3), (20, 20), (1, 12), (5, 6)):
sp1.position = x, y
renderer.render(sp1)
check_pixels(surf, 20, 20, sp1, RED, [BLACK])
sdl2ext.fill(surf, BLACK)
# Test rendering multiple sprites in different positions
sp1.position = 0, 0
sp2.position = 14, 1
renderer.render(sprites)
check_pixels(surf, 20, 20, sp1, RED, [BLACK, BLUE])
check_pixels(surf, 20, 20, sp2, BLUE, [BLACK, RED])
sdl2ext.fill(surf, BLACK)
# Test rendering multiple sprites with an x/y offset
renderer.render(sprites, 1, 2)
check_pixels(surf, 20, 20, sp1, RED, [BLACK, BLUE], 1, 2)
check_pixels(surf, 20, 20, sp2, BLUE, [BLACK, RED], 1, 2)
def test_process(self, with_sdl):
# Create two software sprites for testing & give them depths
sf1 = SDL_CreateRGBSurface(0, 5, 10, 32, 0, 0, 0, 0)
sp1 = sdl2ext.SoftwareSprite(sf1.contents, True)
sdl2ext.fill(sp1, RED)
sf2 = SDL_CreateRGBSurface(0, 5, 10, 32, 0, 0, 0, 0)
sp2 = sdl2ext.SoftwareSprite(sf2.contents, True)
sdl2ext.fill(sp2, BLUE)
sp1.depth = 0
sp2.depth = 99
sprites = [sp1, sp2]
# Create a window and renderer for the tests
window = sdl2ext.Window("Test", size=(20, 20))
renderer = sdl2ext.SoftwareSpriteRenderSystem(window)
assert isinstance(renderer, sdl2ext.SpriteRenderSystem)
sdl2ext.fill(renderer.surface, BLACK)
# Make sure only sp2 visible on surface, since its depth is higher
renderer.process("fakeworld", sprites)
check_pixels(renderer.surface, 20, 20, sp1, BLUE, [BLACK])
check_pixels(renderer.surface, 20, 20, sp2, BLUE, [BLACK])
class TestTextureSpriteRenderSystem(object):
__tags__ = ["sdl", "sdl2ext"]
@pytest.mark.skip("not implemented")
def test_init(self, with_sdl):
pass
@pytest.mark.skip("not implemented")
def test_render(self, with_sdl):
pass
@pytest.mark.skip("not implemented")
def test_process(self, with_sdl):
pass
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