1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788
|
"""Sprite, texture and pixel surface routines."""
import abc
from ctypes import byref, cast, POINTER, c_int, c_float
from .common import SDLError
from .compat import *
from .color import convert_to_color
from .ebs import System
from .surface import subsurface
from .window import Window
from .image import load_image
from .. import blendmode, surface, rect, video, pixels, render, rwops
from ..stdinc import Uint8, Uint32
__all__ = ["Sprite", "SoftwareSprite", "TextureSprite", "SpriteFactory",
"SoftwareSpriteRenderSystem", "SpriteRenderSystem",
"TextureSpriteRenderSystem", "Renderer", "TEXTURE", "SOFTWARE"
]
TEXTURE = 0
SOFTWARE = 1
class Renderer(object):
"""SDL2-based renderer for windows and sprites."""
def __init__(self, target, index=-1, logical_size=None,
flags=render.SDL_RENDERER_ACCELERATED):
"""Creates a new Renderer for the given target.
If target is a Window or SDL_Window, index and flags are passed
to the relevant sdl.render.create_renderer() call. If target is
a SoftwareSprite or SDL_Surface, the index and flags arguments are
ignored.
"""
self.sdlrenderer = None
self.rendertarget = None
if isinstance(target, Window):
self.sdlrenderer = render.SDL_CreateRenderer(target.window, index,
flags)
elif isinstance(target, video.SDL_Window):
self.sdlrenderer = render.SDL_CreateRenderer(target, index, flags)
elif isinstance(target, SoftwareSprite):
self.sdlrenderer = render.SDL_CreateSoftwareRenderer(target.surface)
elif isinstance(target, surface.SDL_Surface):
self.sdlrenderer = render.SDL_CreateSoftwareRenderer(target)
elif "SDL_Surface" in str(type(target)):
self.sdlrenderer = render.SDL_CreateSoftwareRenderer(target.contents)
else:
raise TypeError("unsupported target type")
self.rendertarget = target
if logical_size is not None:
self.logical_size = logical_size
def __del__(self):
if self.sdlrenderer:
render.SDL_DestroyRenderer(self.sdlrenderer)
self.sdlrenderer = None
self.rendertarget = None
@property
@deprecated
def renderer(self):
return self.sdlrenderer
@property
def logical_size(self):
"""The logical pixel size of the Renderer"""
w, h = c_int(), c_int()
render.SDL_RenderGetLogicalSize(self.sdlrenderer, byref(w), byref(h))
return w.value, h.value
@logical_size.setter
def logical_size(self, size):
"""The logical pixel size of the Renderer"""
width, height = size
ret = render.SDL_RenderSetLogicalSize(self.sdlrenderer, width, height)
if ret != 0:
raise SDLError()
@property
def color(self):
"""The drawing color of the Renderer."""
r, g, b, a = Uint8(), Uint8(), Uint8(), Uint8()
ret = render.SDL_GetRenderDrawColor(self.sdlrenderer, byref(r), byref(g),
byref(b), byref(a))
if ret == -1:
raise SDLError()
return convert_to_color((r.value, g.value, b.value, a.value))
@color.setter
def color(self, value):
"""The drawing color of the Renderer."""
c = convert_to_color(value)
ret = render.SDL_SetRenderDrawColor(self.sdlrenderer, c.r, c.g, c.b, c.a)
if ret == -1:
raise SDLError()
@property
def blendmode(self):
"""The blend mode used for drawing operations (fill and line)."""
mode = blendmode.SDL_BlendMode()
ret = render.SDL_GetRenderDrawBlendMode(self.sdlrenderer, byref(mode))
if ret == -1:
raise SDLError()
return mode
@blendmode.setter
def blendmode(self, value):
"""The blend mode used for drawing operations (fill and line)."""
ret = render.SDL_SetRenderDrawBlendMode(self.sdlrenderer, value)
if ret == -1:
raise SDLError()
@property
def scale(self):
"""The horizontal and vertical drawing scale."""
sx = c_float(0.0)
sy = c_float(0.0)
render.SDL_RenderGetScale(self.sdlrenderer, byref(sx), byref(sy))
return sx.value, sy.value
@scale.setter
def scale(self, value):
"""The horizontal and vertical drawing scale."""
ret = render.SDL_RenderSetScale(self.sdlrenderer, value[0], value[1])
if ret != 0:
raise SDLError()
def clear(self, color=None):
"""Clears the renderer with the currently set or passed color."""
if color is not None:
tmp = self.color
self.color = color
ret = render.SDL_RenderClear(self.sdlrenderer)
if color is not None:
self.color = tmp
if ret == -1:
raise SDLError()
def copy(self, src, srcrect=None, dstrect=None, angle=0, center=None,
flip=render.SDL_FLIP_NONE):
"""Copies (blits) the passed source to the target of the Renderer."""
if isinstance(src, TextureSprite):
texture = src.texture
angle = angle or src.angle
center = center or src.center
flip = flip or src.flip
elif isinstance(src, render.SDL_Texture):
texture = src
else:
raise TypeError("src must be a TextureSprite or SDL_Texture")
if srcrect is not None:
x, y, w, h = srcrect
srcrect = rect.SDL_Rect(x, y, w, h)
if dstrect is not None:
x, y, w, h = dstrect
dstrect = rect.SDL_Rect(x, y, w, h)
ret = render.SDL_RenderCopyEx(self.sdlrenderer, texture, srcrect,
dstrect, angle, center, flip)
if ret == -1:
raise SDLError()
def present(self):
"""Refreshes the target of the Renderer."""
render.SDL_RenderPresent(self.sdlrenderer)
def draw_line(self, points, color=None):
"""Draws one or multiple connected lines on the renderer."""
# (x1, y1, x2, y2, ...)
pcount = len(points)
if (pcount % 2) != 0:
raise ValueError("points does not contain a valid set of points")
if pcount < 4:
raise ValueError("points must contain more that one point")
if pcount == 4:
if color is not None:
tmp = self.color
self.color = color
x1, y1, x2, y2 = points
ret = render.SDL_RenderDrawLine(self.sdlrenderer, x1, y1, x2, y2)
if color is not None:
self.color = tmp
if ret == -1:
raise SDLError()
else:
x = 0
off = 0
count = pcount // 2
SDL_Point = rect.SDL_Point
ptlist = (SDL_Point * count)()
while x < pcount:
ptlist[off] = SDL_Point(points[x], points[x + 1])
x += 2
off += 1
if color is not None:
tmp = self.color
self.color = color
ptr = cast(ptlist, POINTER(SDL_Point))
ret = render.SDL_RenderDrawLines(self.sdlrenderer, ptr, count)
if color is not None:
self.color = tmp
if ret == -1:
raise SDLError()
def draw_point(self, points, color=None):
"""Draws one or multiple points on the renderer."""
# (x1, y1, x2, y2, ...)
pcount = len(points)
if (pcount % 2) != 0:
raise ValueError("points does not contain a valid set of points")
if pcount == 2:
if color is not None:
tmp = self.color
self.color = color
ret = render.SDL_RenderDrawPoint(self.sdlrenderer, points[0],
points[1])
if color is not None:
self.color = tmp
if ret == -1:
raise SDLError()
else:
x = 0
off = 0
count = pcount // 2
SDL_Point = rect.SDL_Point
ptlist = (SDL_Point * count)()
while x < pcount:
ptlist[off] = SDL_Point(points[x], points[x + 1])
x += 2
off += 1
if color is not None:
tmp = self.color
self.color = color
ptr = cast(ptlist, POINTER(SDL_Point))
ret = render.SDL_RenderDrawPoints(self.sdlrenderer, ptr, count)
if color is not None:
self.color = tmp
if ret == -1:
raise SDLError()
def draw_rect(self, rects, color=None):
"""Draws one or multiple rectangles on the renderer."""
SDL_Rect = rect.SDL_Rect
# ((x, y, w, h), ...)
if type(rects[0]) == int:
# single rect
if color is not None:
tmp = self.color
self.color = color
x, y, w, h = rects
ret = render.SDL_RenderDrawRect(self.sdlrenderer, SDL_Rect(x, y, w, h))
if color is not None:
self.color = tmp
if ret == -1:
raise SDLError()
else:
x = 0
rlist = (SDL_Rect * len(rects))()
for idx, r in enumerate(rects):
rlist[idx] = SDL_Rect(r[0], r[1], r[2], r[3])
if color is not None:
tmp = self.color
self.color = color
ptr = cast(rlist, POINTER(SDL_Rect))
ret = render.SDL_RenderDrawRects(self.sdlrenderer, ptr, len(rects))
if color is not None:
self.color = tmp
if ret == -1:
raise SDLError()
def fill(self, rects, color=None):
"""Fills one or multiple rectangular areas on the renderer."""
SDL_Rect = rect.SDL_Rect
# ((x, y, w, h), ...)
if type(rects[0]) == int:
# single rect
if color is not None:
tmp = self.color
self.color = color
x, y, w, h = rects
ret = render.SDL_RenderFillRect(self.sdlrenderer, SDL_Rect(x, y, w, h))
if color is not None:
self.color = tmp
if ret == -1:
raise SDLError()
else:
x = 0
rlist = (SDL_Rect * len(rects))()
for idx, r in enumerate(rects):
rlist[idx] = SDL_Rect(r[0], r[1], r[2], r[3])
if color is not None:
tmp = self.color
self.color = color
ptr = cast(rlist, POINTER(SDL_Rect))
ret = render.SDL_RenderFillRects(self.sdlrenderer, ptr, len(rects))
if color is not None:
self.color = tmp
if ret == -1:
raise SDLError()
class Sprite(object):
"""A simple 2D object."""
__metaclass__ = abc.ABCMeta
def __init__(self):
"""Creates a new Sprite."""
super(Sprite, self).__init__()
self.x = 0
self.y = 0
self.depth = 0
@property
def position(self):
"""The top-left position of the Sprite as tuple."""
return self.x, self.y
@position.setter
def position(self, value):
"""The top-left position of the Sprite as tuple."""
self.x = value[0]
self.y = value[1]
@property
@abc.abstractmethod
def size(self):
"""The size of the Sprite as tuple."""
return
@property
def area(self):
"""The rectangular area occupied by the Sprite."""
w, h = self.size
return (self.x, self.y, self.x + w, self.y + h)
class SoftwareSprite(Sprite):
"""A simple, visible, pixel-based 2D object using software buffers."""
def __init__(self, imgsurface, free):
"""Creates a new SoftwareSprite."""
super(SoftwareSprite, self).__init__()
self.free = free
if isinstance(imgsurface, surface.SDL_Surface):
self.surface = imgsurface
elif "SDL_Surface" in str(type(imgsurface)):
self.surface = imgsurface.contents
else:
raise TypeError("imgsurface must be an SDL_Surface")
def __del__(self):
"""Releases the bound SDL_Surface, if it was created by the
SoftwareSprite.
"""
imgsurface = getattr(self, "surface", None)
if self.free and imgsurface is not None:
surface.SDL_FreeSurface(imgsurface)
self.surface = None
@property
def size(self):
"""The size of the SoftwareSprite as tuple."""
return self.surface.w, self.surface.h
def subsprite(self, area):
"""Creates another SoftwareSprite from a part of the SoftwareSprite.
The two sprites share pixel data, so if the parent sprite's surface is
not managed by the sprite (free is False), you will need to keep it
alive while the subsprite exists."""
ssurface = subsurface(self.surface, area)
ssprite = SoftwareSprite(ssurface, True)
# Keeps the parent surface alive until subsprite is freed
if self.free:
ssprite._parent = self
return ssprite
def __repr__(self):
return "SoftwareSprite(size=%s, bpp=%d)" % \
(self.size, self.surface.format.contents.BitsPerPixel)
class TextureSprite(Sprite):
"""A simple, visible, texture-based 2D object, using a renderer."""
def __init__(self, texture, free=True):
"""Creates a new TextureSprite."""
super(TextureSprite, self).__init__()
self.texture = texture
flags = Uint32()
access = c_int()
w = c_int()
h = c_int()
ret = render.SDL_QueryTexture(texture, byref(flags), byref(access),
byref(w), byref(h))
if ret == -1:
raise SDLError()
self.free = free
self.angle = 0.0
self.flip = render.SDL_FLIP_NONE
self._size = w.value, h.value
self._center = None
def __del__(self):
"""Releases the bound SDL_Texture."""
if self.free:
if self.texture != None:
render.SDL_DestroyTexture(self.texture)
self.texture = None
@property
def center(self):
"""The center of the TextureSprite as tuple."""
return self._center
@center.setter
def center(self, value):
"""Sets the center of the TextureSprite."""
if value != None:
self._center = rect.SDL_Point(value[0], value[1])
else:
self._center = None
@property
def size(self):
"""The size of the TextureSprite as tuple."""
return self._size
def __repr__(self):
flags = Uint32()
access = c_int()
w = c_int()
h = c_int()
ret = render.SDL_QueryTexture(self.texture, byref(flags),
byref(access), byref(w), byref(h))
if ret == -1:
raise SDLError()
if self.center:
return "TextureSprite(format=%d, access=%d, size=%s, angle=%f, center=%s)" % \
(flags.value, access.value, (w.value, h.value), self.angle,
(self.center.x, self.center.y))
else:
return "TextureSprite(format=%d, access=%d, size=%s, angle=%f)" % \
(flags.value, access.value, (w.value, h.value), self.angle)
class SpriteFactory(object):
"""A factory class for creating Sprite components."""
def __init__(self, sprite_type=TEXTURE, **kwargs):
"""Creates a new SpriteFactory.
The SpriteFactory can create TextureSprite or SoftwareSprite
instances, depending on the sprite_type being passed to it,
which can be SOFTWARE or TEXTURE. The additional kwargs are used
as default arguments for creating sprites within the factory
methods.
"""
if sprite_type == TEXTURE:
if "renderer" not in kwargs:
raise ValueError("you have to provide a renderer=<arg> argument")
elif sprite_type != SOFTWARE:
raise ValueError("sprite_type must be TEXTURE or SOFTWARE")
self._spritetype = sprite_type
self.default_args = kwargs
@property
def sprite_type(self):
"""The sprite type created by the factory."""
return self._spritetype
def __repr__(self):
stype = "TEXTURE"
if self.sprite_type == SOFTWARE:
stype = "SOFTWARE"
return "SpriteFactory(sprite_type=%s, default_args=%s)" % \
(stype, self.default_args)
def create_sprite_render_system(self, *args, **kwargs):
"""Creates a new SpriteRenderSystem.
For TEXTURE mode, the passed args and kwargs are ignored and the
Renderer or SDL_Renderer passed to the SpriteFactory is used.
"""
if self.sprite_type == TEXTURE:
return TextureSpriteRenderSystem(self.default_args["renderer"])
else:
return SoftwareSpriteRenderSystem(*args, **kwargs)
def from_image(self, fname):
"""Creates a Sprite from the passed image file."""
return self.from_surface(load_image(fname), True)
def from_surface(self, tsurface, free=False):
"""Creates a Sprite from the passed SDL_Surface.
If free is set to True, the passed surface will be freed
automatically.
"""
if self.sprite_type == TEXTURE:
renderer = self.default_args["renderer"]
texture = render.SDL_CreateTextureFromSurface(renderer.sdlrenderer,
tsurface)
if not texture:
raise SDLError()
sprite = TextureSprite(texture.contents)
if free:
surface.SDL_FreeSurface(tsurface)
return sprite
elif self.sprite_type == SOFTWARE:
return SoftwareSprite(tsurface, free)
raise ValueError("sprite_type must be TEXTURE or SOFTWARE")
def from_object(self, obj):
"""Creates a Sprite from an arbitrary object."""
if self.sprite_type == TEXTURE:
rw = rwops.rw_from_object(obj)
# TODO: support arbitrary objects.
imgsurface = surface.SDL_LoadBMP_RW(rw, True)
if not imgsurface:
raise SDLError()
return self.from_surface(imgsurface.contents, True)
elif self.sprite_type == SOFTWARE:
rw = rwops.rw_from_object(obj)
imgsurface = surface.SDL_LoadBMP_RW(rw, True)
if not imgsurface:
raise SDLError()
return SoftwareSprite(imgsurface.contents, True)
raise ValueError("sprite_type must be TEXTURE or SOFTWARE")
def from_color(self, color, size, bpp=32, masks=None):
"""Creates a sprite with a certain color.
"""
color = convert_to_color(color)
if masks:
rmask, gmask, bmask, amask = masks
else:
rmask = gmask = bmask = amask = 0
sfc = surface.SDL_CreateRGBSurface(0, size[0], size[1], bpp, rmask,
gmask, bmask, amask)
if not sfc:
raise SDLError()
fmt = sfc.contents.format
if fmt.contents.Amask != 0:
# Target has an alpha mask
col = pixels.SDL_MapRGBA(fmt, color.r, color.g, color.b, color.a)
else:
col = pixels.SDL_MapRGB(fmt, color.r, color.g, color.b)
ret = surface.SDL_FillRect(sfc, None, col)
if ret == -1:
raise SDLError()
return self.from_surface(sfc.contents, True)
def from_text(self, text, **kwargs):
"""Creates a Sprite from a string of text."""
args = self.default_args.copy()
args.update(kwargs)
fontmanager = args['fontmanager']
sfc = fontmanager.render(text, **args)
return self.from_surface(sfc, free=True)
def create_sprite(self, **kwargs):
"""Creates an empty Sprite.
This will invoke create_software_sprite() or
create_texture_sprite() with the passed arguments and the set
default arguments.
"""
args = self.default_args.copy()
args.update(kwargs)
if self.sprite_type == TEXTURE:
return self.create_texture_sprite(**args)
else:
return self.create_software_sprite(**args)
def create_software_sprite(self, size, bpp=32, masks=None):
"""Creates a software sprite.
A size tuple containing the width and height of the sprite and a
bpp value, indicating the bits per pixel to be used, need to be
provided.
"""
if masks:
rmask, gmask, bmask, amask = masks
else:
rmask = gmask = bmask = amask = 0
imgsurface = surface.SDL_CreateRGBSurface(0, size[0], size[1], bpp,
rmask, gmask, bmask, amask)
if not imgsurface:
raise SDLError()
return SoftwareSprite(imgsurface.contents, True)
def create_texture_sprite(self, renderer, size,
pformat=pixels.SDL_PIXELFORMAT_RGBA8888,
access=render.SDL_TEXTUREACCESS_STATIC):
"""Creates a texture sprite.
A size tuple containing the width and height of the sprite needs
to be provided.
TextureSprite objects are assumed to be static by default,
making it impossible to access their pixel buffer in favour for
faster copy operations. If you need to update the pixel data
frequently or want to use the texture as target for rendering
operations, access can be set to the relevant
SDL_TEXTUREACCESS_* flag.
"""
if isinstance(renderer, render.SDL_Renderer):
sdlrenderer = renderer
elif isinstance(renderer, Renderer):
sdlrenderer = renderer.sdlrenderer
else:
raise TypeError("renderer must be a Renderer or SDL_Renderer")
texture = render.SDL_CreateTexture(sdlrenderer, pformat, access,
size[0], size[1])
if not texture:
raise SDLError()
return TextureSprite(texture.contents)
class SpriteRenderSystem(System):
"""A rendering system for Sprite components.
This is a base class for rendering systems capable of drawing and
displaying Sprite-based objects. Inheriting classes need to
implement the rendering capability by overriding the render()
method.
"""
def __init__(self):
super(SpriteRenderSystem, self).__init__()
self.componenttypes = (Sprite,)
self._sortfunc = lambda e: e.depth
def render(self, sprites, x=None, y=None):
"""Renders the passed sprites.
This is a no-op function and needs to be implemented by inheriting
classes.
"""
pass
def process(self, world, components):
"""Draws the passed SoftSprite objects on the Window's surface."""
self.render(sorted(components, key=self._sortfunc))
@property
def sortfunc(self):
"""Sort function for the component processing order.
The default sort order is based on the depth attribute of every
sprite. Lower depth values will cause sprites to be drawn below
sprites with higher depth values.
"""
return self._sortfunc
@sortfunc.setter
def sortfunc(self, value):
"""Sort function for the component processing order.
The default sort order is based on the depth attribute of every
sprite. Lower depth values will cause sprites to be drawn below
sprites with higher depth values.
"""
if not callable(value):
raise TypeError("sortfunc must be callable")
self._sortfunc = value
class SoftwareSpriteRenderSystem(SpriteRenderSystem):
"""A rendering system for SoftwareSprite components.
The SoftwareSpriteRenderSystem class uses a Window as drawing device to
display Sprite surfaces. It uses the Window's internal SDL surface as
drawing context, so that GL operations, such as texture handling or
using SDL renderers is not possible.
"""
def __init__(self, window):
"""Creates a new SoftwareSpriteRenderSystem for a specific Window."""
super(SoftwareSpriteRenderSystem, self).__init__()
if isinstance(window, Window):
self.window = window.window
elif isinstance(window, video.SDL_Window):
self.window = window
else:
raise TypeError("unsupported window type")
self.target = window
sfc = video.SDL_GetWindowSurface(self.window)
if not sfc:
raise SDLError()
self.surface = sfc.contents
self.componenttypes = (SoftwareSprite,)
def render(self, sprites, x=None, y=None):
"""Draws the passed sprites (or sprite) on the Window's surface.
x and y are optional arguments that can be used as relative drawing
location for sprites. If set to None, the location information of the
sprites are used. If set and sprites is an iterable, such as a list of
SoftwareSprite objects, x and y are relative location values that will
be added to each individual sprite's position. If sprites is a single
SoftwareSprite, x and y denote the absolute position of the
SoftwareSprite, if set.
"""
r = rect.SDL_Rect(0, 0, 0, 0)
if isiterable(sprites):
blit_surface = surface.SDL_BlitSurface
imgsurface = self.surface
x = x or 0
y = y or 0
for sprite in sprites:
r.x = x + sprite.x
r.y = y + sprite.y
blit_surface(sprite.surface, None, imgsurface, r)
else:
r.x = sprites.x
r.y = sprites.y
if x is not None and y is not None:
r.x = x
r.y = y
surface.SDL_BlitSurface(sprites.surface, None, self.surface, r)
video.SDL_UpdateWindowSurface(self.window)
class TextureSpriteRenderSystem(SpriteRenderSystem):
"""A rendering system for TextureSprite components.
The TextureSpriteRenderSystem class uses a SDL_Renderer as drawing
device to display TextureSprite objects.
"""
def __init__(self, target):
"""Creates a new TextureSpriteRenderSystem.
target can be a Window, SDL_Window, Renderer or SDL_Renderer.
If it is a Window or SDL_Window instance, a Renderer will be
created to acquire the SDL_Renderer.
"""
super(TextureSpriteRenderSystem, self).__init__()
if isinstance(target, (Window, video.SDL_Window)):
# Create a Renderer for the window and use that one.
target = Renderer(target)
if isinstance(target, Renderer):
self._renderer = target # Used to prevent GC
sdlrenderer = target.sdlrenderer
elif isinstance(target, render.SDL_Renderer):
sdlrenderer = target
else:
raise TypeError("unsupported object type")
self.sdlrenderer = sdlrenderer
self.componenttypes = (TextureSprite,)
def __del__(self):
self.sdlrenderer = None
if hasattr(self, "_renderer"):
self._renderer = None
def render(self, sprites, x=None, y=None):
"""Draws the passed sprites (or sprite).
x and y are optional arguments that can be used as relative
drawing location for sprites. If set to None, the location
information of the sprites are used. If set and sprites is an
iterable, such as a list of TextureSprite objects, x and y are
relative location values that will be added to each individual
sprite's position. If sprites is a single TextureSprite, x and y
denote the absolute position of the TextureSprite, if set.
"""
r = rect.SDL_Rect(0, 0, 0, 0)
rcopy = render.SDL_RenderCopyEx
if isiterable(sprites):
renderer = self.sdlrenderer
x = x or 0
y = y or 0
for sprite in sprites:
r.x = x + sprite.x
r.y = y + sprite.y
r.w, r.h = sprite.size
if rcopy(renderer, sprite.texture, None, r, sprite.angle,
sprite.center, sprite.flip) == -1:
raise SDLError()
else:
r.x = sprites.x
r.y = sprites.y
r.w, r.h = sprites.size
if x is not None and y is not None:
r.x = x
r.y = y
if rcopy(self.sdlrenderer, sprites.texture, None, r, sprites.angle,
sprites.center, sprites.flip) == -1:
raise SDLError()
render.SDL_RenderPresent(self.sdlrenderer)
|