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import sys
import pytest
from ctypes import create_string_buffer, byref, c_int
import sdl2
from sdl2 import SDL_Init, SDL_Quit, SDL_INIT_JOYSTICK
from sdl2.events import SDL_QUERY, SDL_ENABLE, SDL_IGNORE
from sdl2.stdinc import SDL_TRUE, SDL_FALSE
from sdl2.error import SDL_GetError, SDL_ClearError
from sdl2 import joystick
# TODO: merge all info functions into one, print results
def test_SDL_JoystickGetGUIDFromString():
guid_str = b'030000007e050000060300001c3a0000' # Wiimote on macOS
expected = [3, 0, 0, 0, 126, 5, 0, 0, 6, 3, 0, 0, 28, 58, 0, 0]
guid = joystick.SDL_JoystickGetGUIDFromString(guid_str)
assert list(guid.data) == expected
def test_SDL_JoystickGetGUIDString():
guid_str = b'030000007e050000060300001c3a0000' # Wiimote on macOS
guid = joystick.SDL_JoystickGetGUIDFromString(guid_str)
buff = create_string_buffer(33)
joystick.SDL_JoystickGetGUIDString(guid, buff, 33) # Get GUID string
assert guid_str == buff.value
def test_SDL_InitJoystick():
ret = SDL_Init(SDL_INIT_JOYSTICK)
SDL_Quit()
assert ret == 0
def test_SDL_NumJoysticks():
if SDL_Init(SDL_INIT_JOYSTICK) != 0:
pytest.skip("joystick subsystem not supported")
retval = joystick.SDL_NumJoysticks()
SDL_Quit()
assert retval >= 0
skipmsg = "joystick subsystem not supported"
@pytest.mark.skipif(SDL_Init(SDL_INIT_JOYSTICK) != 0, reason=skipmsg)
class TestSDLJoystick(object):
__tags__ = ["sdl"]
@classmethod
def setup_class(cls):
SDL_Init(SDL_INIT_JOYSTICK)
num = joystick.SDL_NumJoysticks()
if num < 1:
pytest.skip("no available joystick devices")
cls.jcount = num
@classmethod
def teardown_class(cls):
SDL_Quit()
def setup_method(self):
SDL_ClearError()
def test_SDL_JoystickNameForIndex(self):
for index in range(self.jcount):
name = joystick.SDL_JoystickNameForIndex(index)
assert type(name) in (str, bytes)
def test_SDL_JoystickOpenClose(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
assert isinstance(stick.contents, joystick.SDL_Joystick)
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickName(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
name = joystick.SDL_JoystickName(stick)
assert type(name) in (str, bytes)
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickGetDeviceGUID(self):
for index in range(self.jcount):
guid = joystick.SDL_JoystickGetDeviceGUID(index)
assert isinstance(guid, joystick.SDL_JoystickGUID)
guidlist = list(guid.data)
assert isinstance(guidlist[0], int)
def test_SDL_JoystickGetGUID(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
guid = joystick.SDL_JoystickGetGUID(stick)
assert isinstance(guid, joystick.SDL_JoystickGUID)
guidlist = list(guid.data)
assert isinstance(guidlist[0], int)
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickGetAttached(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
ret = joystick.SDL_JoystickGetAttached(stick)
assert ret in [SDL_FALSE, SDL_TRUE]
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickInstanceID(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
ret = joystick.SDL_JoystickInstanceID(stick)
assert ret > 0
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickNumAxes(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
assert isinstance(stick.contents, joystick.SDL_Joystick)
axes = joystick.SDL_JoystickNumAxes(stick)
assert axes >= 0
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickNumBalls(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
assert isinstance(stick.contents, joystick.SDL_Joystick)
balls = joystick.SDL_JoystickNumBalls(stick)
assert balls >= 0
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickNumHats(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
assert isinstance(stick.contents, joystick.SDL_Joystick)
hats = joystick.SDL_JoystickNumHats(stick)
assert hats >= 0
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickNumButtons(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
assert isinstance(stick.contents, joystick.SDL_Joystick)
buttons = joystick.SDL_JoystickNumButtons(stick)
assert buttons >= 0
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickUpdate(self):
# returns void, not sure what else to test here
joystick.SDL_JoystickUpdate()
def test_SDL_JoystickEventState(self):
for state in (SDL_IGNORE, SDL_ENABLE):
news = joystick.SDL_JoystickEventState(state)
assert news == state
query = joystick.SDL_JoystickEventState(SDL_QUERY)
assert query == state
def test_SDL_JoystickGetAxis(self):
sticks = [joystick.SDL_JoystickOpen(i) for i in range(self.jcount)]
numaxes = [joystick.SDL_JoystickNumAxes(s) for s in sticks]
if not any(numaxes):
pytest.skip("no axis on any connected controller")
for stick in sticks:
for axis in range(joystick.SDL_JoystickNumAxes(stick)):
val = joystick.SDL_JoystickGetAxis(stick, axis)
assert -32768 <= val <= 32767
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickGetBall(self):
sticks = [joystick.SDL_JoystickOpen(i) for i in range(self.jcount)]
numball = [joystick.SDL_JoystickNumBalls(s) for s in sticks]
if not any(numball):
pytest.skip("no trackball on any connected controller")
dx, dy = c_int(0), c_int(0)
get_ball = joystick.SDL_JoystickGetBall
for stick in sticks:
for ball in range(joystick.SDL_JoystickNumBalls(stick)):
ret = get_ball(stick, ball, byref(dx), byref(dy))
err = SDL_GetError()
assert ret == 0
assert len(err) == 0
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickGetHat(self):
hatvals = [
joystick.SDL_HAT_UP, joystick.SDL_HAT_DOWN, joystick.SDL_HAT_LEFT,
joystick.SDL_HAT_RIGHT, joystick.SDL_HAT_CENTERED,
joystick.SDL_HAT_LEFTUP, joystick.SDL_HAT_LEFTDOWN,
joystick.SDL_HAT_RIGHTUP, joystick.SDL_HAT_RIGHTDOWN
]
sticks = [joystick.SDL_JoystickOpen(i) for i in range(self.jcount)]
numhats = [joystick.SDL_JoystickNumHats(s) for s in sticks]
if not any(numhats):
pytest.skip("no POV hat on any connected controller")
for stick in sticks:
for hat in range(joystick.SDL_JoystickNumHats(stick)):
val = joystick.SDL_JoystickGetHat(stick, hat)
assert val in hatvals
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickGetButton(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
for button in range(joystick.SDL_JoystickNumButtons(stick)):
val = joystick.SDL_JoystickGetButton(stick, button)
assert val in [0, 1]
joystick.SDL_JoystickClose(stick)
def test_SDL_JoystickCurrentPowerLevel(self):
levels = [
joystick.SDL_JOYSTICK_POWER_UNKNOWN,
joystick.SDL_JOYSTICK_POWER_EMPTY,
joystick.SDL_JOYSTICK_POWER_LOW,
joystick.SDL_JOYSTICK_POWER_MEDIUM,
joystick.SDL_JOYSTICK_POWER_FULL,
joystick.SDL_JOYSTICK_POWER_WIRED,
joystick.SDL_JOYSTICK_POWER_MAX,
]
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
pwr = joystick.SDL_JoystickCurrentPowerLevel(stick)
err = SDL_GetError()
assert pwr in levels
assert len(err) == 0
joystick.SDL_JoystickClose(stick)
@pytest.mark.skip("not implemented")
def test_SDL_JoystickFromInstanceID(self):
pass
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2012, reason="not available")
def test_SDL_JoystickFromPlayerIndex(self):
pass
@pytest.mark.skip("not implemented")
def test_SDL_JoystickGetVendor(self):
pass
@pytest.mark.skip("not implemented")
def test_SDL_JoystickGetProduct(self):
pass
@pytest.mark.skip("not implemented")
def test_SDL_JoystickGetProductVersion(self):
pass
@pytest.mark.skipif(sdl2.dll.version < 2014, reason="not available")
def test_SDL_JoystickGetSerial(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
serial = joystick.SDL_JoystickGetSerial(stick)
assert type(serial) in (str, bytes)
joystick.SDL_JoystickClose(stick)
@pytest.mark.skip("not implemented")
def test_SDL_JoystickGetAxisInitialState(self):
pass
@pytest.mark.skip("not implemented")
def test_SDL_JoystickGetType(self):
pass
@pytest.mark.skip("not implemented")
def test_SDL_JoystickGetDeviceVendor(self):
pass
@pytest.mark.skip("not implemented")
def test_SDL_JoystickGetDeviceProduct(self):
pass
@pytest.mark.skip("not implemented")
def test_SDL_JoystickGetDeviceProductVersion(self):
pass
@pytest.mark.skip("not implemented")
def test_SDL_JoystickGetDeviceType(self):
pass
@pytest.mark.skipif(sdl2.dll.version < 2006, reason="not available")
def test_SDL_JoystickGetDeviceInstanceID(self):
for index in range(self.jcount):
ret = joystick.SDL_JoystickGetDeviceInstanceID(index)
assert ret > 0
@pytest.mark.skipif(sdl2.dll.version < 2007, reason="not available")
def test_SDL_LockUnlockJoysticks(self):
# NOTE: not sure how better to test these, since I don't know if
# they'd even be useful at all in Python given the GIL
joystick.SDL_LockJoysticks()
joystick.SDL_UnlockJoysticks()
@pytest.mark.skipif(sdl2.dll.version < 2009, reason="not available")
def test_SDL_JoystickGetPlayerIndex(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
player = joystick.SDL_JoystickGetPlayerIndex(stick)
assert player in [-1, 0, 1, 2, 3]
joystick.SDL_JoystickClose(stick)
@pytest.mark.skipif(sdl2.dll.version < 2012, reason="not available")
def test_SDL_JoystickSetPlayerIndex(self):
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
joystick.SDL_JoystickSetPlayerIndex(stick, index)
player = joystick.SDL_JoystickGetPlayerIndex(stick)
assert player == index
joystick.SDL_JoystickClose(stick)
@pytest.mark.skipif(sdl2.dll.version < 2009, reason="not available")
def test_SDL_JoystickGetDevicePlayerIndex(self):
for index in range(self.jcount):
player = joystick.SDL_JoystickGetDevicePlayerIndex(index)
assert player in [-1, 0, 1, 2, 3]
@pytest.mark.skipif(sdl2.dll.version < 2009, reason="not available")
def test_SDL_JoystickRumble(self):
# If we ever add an interactive test suite, this should be moved there
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
# 50% strength low-frequency, 25% high-frequency rumble for 500ms
ret = joystick.SDL_JoystickRumble(stick, 32767, 16384, 500)
assert ret in [-1, 0]
joystick.SDL_JoystickClose(stick)
@pytest.mark.skipif(sdl2.dll.version < 2014, reason="not available")
def test_SDL_JoystickRumbleTriggers(self):
# If we ever add an interactive test suite, this should be moved there
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
# 50% strength left trigger, 25% right trigger rumble for 500ms
ret = joystick.SDL_JoystickRumbleTriggers(stick, 32767, 16384, 500)
assert ret in [-1, 0]
joystick.SDL_JoystickClose(stick)
@pytest.mark.skipif(sdl2.dll.version < 2014, reason="not available")
def test_SDL_JoystickHasSetLED(self):
# If we ever add an interactive test suite, this should be moved there
for index in range(self.jcount):
stick = joystick.SDL_JoystickOpen(index)
has_led = joystick.SDL_JoystickHasLED(stick)
assert has_led in [SDL_FALSE, SDL_TRUE]
expected = -1 if has_led == SDL_FALSE else 0
cols = [(255, 0, 0), (0, 255, 0), (0, 0, 255)]
for r, g, b in cols:
ret = joystick.SDL_JoystickSetLED(stick, r, g, b)
assert ret == expected
joystick.SDL_JoystickClose(stick)
@pytest.mark.skip("not implemented")
@pytest.mark.skipif(sdl2.dll.version < 2016, reason="not available")
def test_SDL_JoystickSendEffect(self):
# Probably impossible to test since effect data would be specific
# to each controller type?
pass
@pytest.mark.skipif(sdl2.dll.version < 2014, reason="not available")
def test_SDL_JoystickVirtual(self):
jtype = joystick.SDL_JOYSTICK_TYPE_GAMECONTROLLER
index = joystick.SDL_JoystickAttachVirtual(jtype, 1, 2, 1)
assert index > 0
assert joystick.SDL_JoystickIsVirtual(index) == SDL_TRUE
stick = joystick.SDL_JoystickOpen(index)
assert joystick.SDL_JoystickSetVirtualAxis(stick, 0, -30) == 0
assert joystick.SDL_JoystickSetVirtualButton(stick, 0, 255) == 0
assert joystick.SDL_JoystickSetVirtualButton(stick, 1, 128) == 0
assert joystick.SDL_JoystickSetVirtualHat(stick, 0, 36) == 0
joystick.SDL_JoystickUpdate()
assert joystick.SDL_JoystickGetAxis(stick, 0) == -30
assert joystick.SDL_JoystickGetButton(stick, 0) == 255
assert joystick.SDL_JoystickGetButton(stick, 1) == 128
assert joystick.SDL_JoystickGetHat(stick, 0) == 36
joystick.SDL_JoystickClose(stick)
jcount = joystick.SDL_NumJoysticks()
assert joystick.SDL_JoystickDetachVirtual(index) == 0
assert joystick.SDL_NumJoysticks() == (jcount - 1)
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