File: sdl2ext_ebs_test.py

package info (click to toggle)
pysdl2 0.9.9%2Bdfsg1-6
  • links: PTS, VCS
  • area: main
  • in suites: bookworm
  • size: 3,276 kB
  • sloc: python: 18,592; makefile: 148; sh: 40
file content (317 lines) | stat: -rw-r--r-- 8,893 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
import sys
import pytest
from sdl2.ext.ebs import Entity, System, Applicator, World


class Position(object):
    def __init__(self, x=0, y=0):
        self.x = x
        self.y = y

    def __eq__(self, other):
        return self.x == other.x and self.y == other.y


class Movement(object):
    def __init__(self, vx=0, vy=0):
        self.vx = vx
        self.vy = vy


class PositionEntity(Entity):
    def __init__(self, world, x=0, y=0):
        self.position = Position(x, y)


class MovingEntity(Entity):
    def __init__(self, world, x=0, y=0, vx=0, vy=0):
        self.position = Position(x, y)
        self.movement = Movement(vx, vy)


class PosEntity(Entity):
    def __init__(self, world, x=0, y=0):
        self.pos = Position(x, y)


class PositionSystem(System):
    def __init__(self):
        super(PositionSystem, self).__init__()
        self.componenttypes = (Position,)

    def process(self, world, components):
        for c in components:
            c.x += 1
            c.y += 1


class MovementApplicator(Applicator):
    def __init__(self):
        super(MovementApplicator, self).__init__()
        self.componenttypes = (Position, Movement)

    def process(self, world, componentsets):
        for p, m in componentsets:
            p.x += m.vx
            p.y += m.vy


class TestSDL2ExtEBS(object):
    __tags__ = ["ebs", "sdl2ext"]

    def test_Entity(self):
        world = World()
        world.add_system(PositionSystem())

        e = Entity(world)
        e2 = Entity(world)
        assert isinstance(e, Entity)
        assert isinstance(e2, Entity)
        assert e != e2

        p = PositionEntity(world)
        assert isinstance(p, PositionEntity)
        assert isinstance(p, Entity)

    def test_Entity_id(self):
        world = World()
        ent1 = Entity(world)
        ent2 = Entity(world)
        assert ent1.id != ent2.id

    def test_Entity_world(self):
        world = World()
        world2 = World()
        ent1 = Entity(world)
        ent2 = Entity(world2)
        assert ent1.world == world
        assert ent1.world != world2
        assert ent2.world == world2
        assert ent2.world != world
        assert ent1.world != ent2.world

    def test_Entity_delete(self):
        w = World()
        e1 = Entity(w)
        e2 = Entity(w)

        assert len(w.entities) == 2
        e1.delete()
        assert len(w.entities) == 1
        e2.delete()
        assert len(w.entities) == 0

        # The next two should have no effect
        e1.delete()
        e2.delete()

    def test_Entity__inheritance(self):
        world = World()

        pos1 = PositionEntity(world)
        pos2 = PositionEntity(world, 10, 10)
        for p in (pos1, pos2):
            assert isinstance(p, PositionEntity)
            assert isinstance(p, Entity)
            assert isinstance(p.position, Position)

    def test_Entity__access(self):
        world = World()
        pos1 = PositionEntity(world)
        pos2 = PosEntity(world)

        pos1.position.x = 10

        # components are _always_ identified by a lower-case class name.
        def sx(p, v):
            p.pos.x = v
        with pytest.raises(AttributeError):
            sx(pos2, 10)

    def test_World(self):
        w = World()
        assert isinstance(w, World)

    def test_World_add_remove_system(self):
        world = World()
        assert isinstance(world, World)

        class SimpleSystem(object):
            def __init__(self):
                self.componenttypes = (Position,)

            def process(self, world, components):
                pass

        for method in (world.add_system, world.remove_system):
            for val in (None, "Test", Position, Entity(world)):
                with pytest.raises(ValueError):
                    method(val)

        psystem = SimpleSystem()
        world.add_system(psystem)
        assert len(world.systems) != 0
        assert psystem in world.systems
        world.remove_system(psystem)
        assert len(world.systems) == 0
        assert psystem not in world.systems

        psystem = PositionSystem()
        world.add_system(psystem)
        assert len(world.systems) != 0
        assert psystem in world.systems

        entity = PositionEntity(world)
        assert isinstance(entity.position, Position)

        world.remove_system(psystem)
        assert len(world.systems) == 0
        assert psystem not in world.systems

        # The data must stay intact in the world, even if the processing
        # system has been removed.
        assert isinstance(entity.position, Position)

    def test_World_entities(self):
        w = World()
        assert len(w.entities) == 0

        for x in range(100):
            Entity(w)
        assert len(w.entities) == 100

    def test_World_delete(self):
        w = World()
        e1 = Entity(w)
        e2 = Entity(w)

        assert len(w.entities) == 2
        w.delete(e1)
        assert len(w.entities) == 1
        w.delete(e2)
        assert len(w.entities) == 0

        # The next two should have no effect
        w.delete(e1)
        w.delete(e2)

    def test_World_delete_entities(self):
        w = World()
        e1 = Entity(w)
        e2 = Entity(w)

        assert len(w.entities) == 2
        w.delete_entities((e1, e2))
        assert len(w.entities) == 0
        # The next should have no effect
        w.delete_entities((e1, e2))

    def test_World_get_entities(self):
        w = World()
        e1 = PositionEntity(w, 1, 1)
        e2 = PositionEntity(w, 1, 2)
        assert len(w.get_entities(e1.position)) == 1
        e2.position.y = 1
        assert len(w.get_entities(e1.position)) == 2

    def test_System(self):
        world = World()
        with pytest.raises(ValueError):
            world.add_system(None)
        with pytest.raises(ValueError):
            world.add_system(1234)
        with pytest.raises(ValueError):
            world.add_system("Test")

        class ErrornousSystem(System):
            def __init__(self):
                super(ErrornousSystem, self).__init__()

        esystem = ErrornousSystem()
        # No component types defined.
        with pytest.raises(ValueError):
            world.add_system(esystem)
        assert len(world.systems) == 0

        psystem = PositionSystem()
        world.add_system(psystem)
        assert psystem in world.systems

    def test_System_process(self):
        world = World()

        class ErrornousSystem(System):
            def __init__(self):
                super(ErrornousSystem, self).__init__()
                self.componenttypes = (Position,)

        esystem = ErrornousSystem()
        world.add_system(esystem)
        for x in range(10):
            PositionEntity(world)
        assert esystem in world.systems
        with pytest.raises(NotImplementedError):
            world.process()

        world2 = World()
        psystem = PositionSystem()
        world2.add_system(psystem)
        for x in range(10):
            PositionEntity(world2)
        assert psystem in world2.systems
        world2.process()
        for c in world2.components[Position].values():
            assert c.x == 1
            assert c.y == 1
        world2.process()
        for c in world2.components[Position].values():
            assert c.x == 2
            assert c.y == 2

    def test_Applicator(self):
        world = World()

        class ErrornousApplicator(Applicator):
            def __init__(self):
                super(ErrornousApplicator, self).__init__()

        eapplicator = ErrornousApplicator()
        # No component types defined.
        with pytest.raises(ValueError):
            world.add_system(eapplicator)
        assert len(world.systems) == 0

        mapplicator = MovementApplicator()
        world.add_system(mapplicator)
        assert mapplicator in world.systems

    def test_Applicator_process(self):
        world = World()

        class ErrornousApplicator(Applicator):
            def __init__(self):
                super(ErrornousApplicator, self).__init__()
                self.componenttypes = (Position, Movement)

        eapplicator = ErrornousApplicator()
        world.add_system(eapplicator)
        for x in range(10):
            MovingEntity(world)
        assert eapplicator in world.systems
        with pytest.raises(NotImplementedError):
            world.process()

        world2 = World()
        mapplicator = MovementApplicator()
        world2.add_system(mapplicator)
        for x in range(10):
            MovingEntity(world2, vx=1, vy=1)
        assert mapplicator in world2.systems
        world2.process()
        for c in world2.components[Position].values():
            assert c.x == 1
            assert c.y == 1
        world2.process()
        for c in world2.components[Position].values():
            assert c.x == 2
            assert c.y == 2