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# -*- coding: utf-8 -*-
import random
import classes.extras as ex
import copy
class Color:
def __init__(self):
self.black = (0, 0, 0)
self.white = (255, 255, 255)
self.green = (0, 255, 0)
self.red = (255, 0, 0)
self.grid_line = (240, 240, 240)
self.menu_l = (255, 75, 0)
self.menu_r = (33, 121, 149)
self.info = (70, 70, 70)
# saturation and vibrance presets - used to create colors to tint unit background images
self.font_color_s = 255
self.font_color_v = 150
self.bg_color_s = 128
self.bg_color_v = 255
self.fg_hover_s = 200
self.fg_hover_v = 255
self.door_bg_tint_s = 255
self.door_bg_tint_v = 200
# color steps
self.default_color_sliders = [[1, 16, 15], [1, 2, 16], [1, 16, 15], [1, 2, 16], [9, 16, 12], [1, 16, 15], [0, 0, 0]]
self.reset_colors()
self.menu_shapes = ["cat_bg_circle", "cat_bg_square", "cat_bg_hex", "cat_bg_star"]
self.create_colors()
def reset_default_colors_sv(self, scheme):
if scheme is None:
self.font_color_s = 255
self.font_color_v = 150
self.bg_color_s = 128
self.bg_color_v = 255
self.fg_hover_s = 200
self.fg_hover_v = 255
self.door_bg_tint_s = 255
self.door_bg_tint_v = 200
else:
self.font_color_s = scheme.font_color_s
self.font_color_v = scheme.font_color_v
self.bg_color_s = scheme.bg_color_s
self.bg_color_v = scheme.bg_color_v
self.fg_hover_s = scheme.fg_hover_s
self.fg_hover_v = scheme.fg_hover_v
self.door_bg_tint_s = scheme.door_bg_tint_s
self.door_bg_tint_v = scheme.door_bg_tint_v
def load_colors(self, json_data_string):
self.color_sliders = json_data_string
self.create_colors()
def reset_colors(self, save=False):
self.color_sliders = copy.deepcopy(self.default_color_sliders)
def create_colors(self):
self.tc_fg_tint_color = ex.hsv_to_rgb(self.color_sliders[0][0] * 16,
self.color_sliders[0][1] * 16,
self.color_sliders[0][2] * 16)
self.tc_bg_tint_color = ex.hsv_to_rgb(self.color_sliders[1][0] * 16,
self.color_sliders[1][1] * 16,
self.color_sliders[1][2] * 16)
# category
self.c_bg_tint_color = ex.hsv_to_rgb(self.color_sliders[0][0] * 16,
self.color_sliders[0][1] * 16,
self.color_sliders[0][2] * 16)
self.c_fg_tint_color = ex.hsv_to_rgb(self.color_sliders[1][0] * 16,
self.color_sliders[1][1] * 16,
self.color_sliders[1][2] * 16)
# game
self.g_bg_tint_color = ex.hsv_to_rgb(self.color_sliders[2][0] * 16,
self.color_sliders[2][1] * 16,
self.color_sliders[2][2] * 16)
self.g_fg_tint_color = ex.hsv_to_rgb(self.color_sliders[3][0] * 16,
self.color_sliders[3][1] * 16,
self.color_sliders[3][2] * 16)
# game progress
self.lvl_completed_col = ex.hsv_to_rgb(self.color_sliders[4][0] * 16,
self.color_sliders[4][1] * 16,
self.color_sliders[4][2] * 16)
self.lvl_not_compl_col = ex.hsv_to_rgb(self.color_sliders[4][0] * 16, 96, 255)
self.lvl_not_compl_col_dark = ex.hsv_to_rgb(self.color_sliders[4][0] * 16, 96, 96)
self.info_buttons_col = ex.hsv_to_rgb(self.color_sliders[5][0] * 16,
self.color_sliders[5][1] * 16,
self.color_sliders[5][2] * 16)
def update_cfg_color(self, h, s, v):
self.c_fg_tint_color = ex.hsv_to_rgb(h, s, v)
def update_cbg_color(self, h, s, v):
self.c_bg_tint_color = ex.hsv_to_rgb(h, s, v)
def update_gfg_color(self, h, s, v):
self.g_fg_tint_color = ex.hsv_to_rgb(h, s, v)
def update_gbg_color(self, h, s, v):
self.g_bg_tint_color = ex.hsv_to_rgb(h, s, v)
def update_lvl_color(self, h, s=0, v=0):
self.lvl_not_compl_col = ex.hsv_to_rgb(h, 100, 255)
self.lvl_not_compl_col_dark = ex.hsv_to_rgb(h, 100, 100)
self.lvl_completed_col = ex.hsv_to_rgb(h, 255, 200)
def update_info_color(self, h, s, v):
self.info_buttons_col = ex.hsv_to_rgb(h, s, v)
class WBScheme:
def __init__(self):
self.dark = False
self.u_initcolor = (255, 255, 255)
self.u_color = (255, 255, 255)
self.u_font_color = (0, 0, 0)
self.u_font_color2 = (0, 0, 0)
self.u_font_color3 = (80, 80, 80)
self.u_line_color = (240, 240, 240)
self.shape_color = (230, 230, 230)
self.color1 = (150, 150, 150) # bright side of short hand
self.color3 = (0, 0, 0) # inner font color
self.color5 = (90, 90, 90) # dark side of short hand
self.color7 = (250, 250, 250) # inner circle filling
self.color2 = (100, 100, 255) # bright side of long hand
self.color4 = (0, 0, 200) # outer font color
self.color6 = (50, 50, 200) # dark side of long hand
self.color8 = (230, 230, 230) # outer circle filling
self.info_font_color0 = (0, 0, 0, 0)
self.info_font_color1 = (50, 50, 50, 0)
self.info_font_color2 = (70, 70, 70, 0)
self.info_font_color3 = (0, 0, 0, 0)
self.font_color_s = 255
self.font_color_v = 127
self.bg_color_s = 128
self.bg_color_v = 255
self.fg_hover_s = 200
self.fg_hover_v = 255
self.door_bg_tint_s = 255
self.door_bg_tint_v = 200
class BWScheme:
def __init__(self):
self.dark = True
self.u_initcolor = (0, 0, 0)
self.u_color = (0, 0, 0)
self.u_font_color = (255, 255, 255)
self.u_font_color2 = (200, 200, 200)
self.u_font_color3 = (150, 150, 150)
self.u_line_color = (20, 20, 20)
self.shape_color = (20, 20, 20)
self.color1 = (250, 250, 150) # bright side of short hand
self.color3 = (200, 200, 0) # inner font color
self.color5 = (200, 200, 0) # dark side of short hand
self.color7 = (30, 30, 30) # inner circle filling
self.color2 = (255, 255, 255) # bright side of long hand
self.color4 = (150, 150, 150) # outer font color
self.color6 = (150, 150, 200) # dark side of long hand
self.color8 = (10, 10, 10) # outer circle filling
self.info_font_color0 = (255, 255, 255, 0)
self.info_font_color1 = (200, 200, 200, 0)
self.info_font_color2 = (255, 75, 0, 0)
self.info_font_color3 = (255, 200, 50, 0)
self.font_color_s = 75
self.font_color_v = 250
self.bg_color_s = 200
self.bg_color_v = 150
self.fg_hover_s = 200
self.fg_hover_v = 100
self.door_bg_tint_s = 100
self.door_bg_tint_v = 200
class BYScheme:
def __init__(self):
self.dark = True
self.u_initcolor = (0, 0, 0)
self.u_color = (0, 0, 0)
self.u_font_color = (255, 255, 0)
self.u_font_color2 = (50, 50, 255)
self.u_font_color3 = (150, 150, 0)
self.u_line_color = (20, 20, 0)
self.shape_color = (20, 20, 0)
self.color1 = (250, 250, 150) # bright side of short hand
self.color3 = (200, 200, 0) # inner font color
self.color5 = (200, 200, 0) # dark side of short hand
self.color7 = (30, 30, 30) # inner circle filling
self.color2 = (150, 150, 250) # bright side of long hand
self.color4 = self.u_font_color2 # outer font color
self.color6 = (50, 50, 200) # dark side of long hand
self.color8 = (10, 10, 10) # outer circle filling
self.info_font_color0 = (255, 255, 0, 0)
self.info_font_color1 = (255, 255, 100, 0)
self.info_font_color2 = (255, 75, 0, 0)
self.info_font_color3 = (255, 200, 50, 0)
self.font_color_s = 75
self.font_color_v = 250
self.bg_color_s = 200
self.bg_color_v = 150
self.fg_hover_s = 200
self.fg_hover_v = 100
self.door_bg_tint_s = 100
self.door_bg_tint_v = 200
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