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# -*- coding: utf-8 -*-
import os
import sys
import classes.extras as ex
from classes.cversion import ver
class Config:
"""holds some basic configuration data - screen size among others"""
def __init__(self, android):
self.font_multiplier = 1
self.font_line_height_adjustment = 1
self.font_start_at_adjustment = 0
self.font_variant = 0
self.version = ver
self.avail_version = ""
self.update_available = False
self.settings_changed = False
self.fs_width = 1024
self.fs_height = 768
self.debug_screen_size = None # [900,600]
# size_limits - don't let window resizing get out of hand [min_w, min_h, max_w, max_h]
self.size_limits = [838, 570, 2000, 2000]
# [670,480,2000,2000] #800 - minimum to fit all buttons, 2000 - with over 2000 pixels each way pygame is not redrawing very well
# set total size of OS panels and window decorations on both sides - used in windowed version. Not so much important now with resizing enabled.
# this will not be auto-detected
self.os_panels_w = 2 # sum of widths of non-hiding vertical Panels (if any) and window border (1px on each side).
self.os_panels_h = 52 # sum of heights of non-hiding horizontal panels (ie. menu bar(s) + application bar + window bar + border, etc.).
# the game will 'remember' at what level each game has been left and it will save this data for next session if the save_levels is left at True
# to reset the game - remove the level_data.txt file check below for the location of these files - it will be recreated next time you close the game
# if the pickle has been saved with python3 then python2 will not be able to open it and will reset all levels to 1
# the data is automatically saved to file every time you switch game and on exit.
self.save_levels = True
# the following 2 settings will be overridden by configuration file
# to change any of these do this in the in-game preferences, except fullscreen if there's no config file the value below will be used.
self.fullscreen = False
# self.read_inst = False #no longer used
self.check_updates = True
self.user_age_group = 0 # default group - showing all games - TO DO: will be overridden by data stored in database
self.max_age = 7
# Window title
self.window_caption = "eduActiv8 - v " + self.version
self.db_file_name = 'eduactiv8.db'
"""
#file names paths to level and language files
$XDG_DATA_HOME defines the base directory relative to which user
specific data files should be stored. If $XDG_DATA_HOME is either not
set or empty, a default equal to $HOME/.local/share should be used.
$XDG_CONFIG_HOME defines the base directory relative to which user
specific configuration files should be stored. If $XDG_CONFIG_HOME is
either not set or empty, a default equal to $HOME/.config should be
used.
"""
if android is None:
p = sys.platform
directory = os.path.dirname(os.path.abspath(os.path.expanduser("~/.config/eduactiv8/")))
self.window_pos = (3, 30)
if p == "linux" or p == "linux2":
# self.window_pos = (10,30)
self.platform = "linux"
try:
xdg_data_home = os.environ.get('XDG_DATA_HOME')
except:
xdg_data_home = None
if xdg_data_home is None or xdg_data_home == "":
home = os.environ.get('HOME')
directory = os.path.join(home, '.local', 'share', 'eduactiv8')
else:
directory = os.path.join(xdg_data_home, 'eduactiv8')
elif p == "win32" or p == "cygwin":
#windows or other non linux operating system
self.platform = "windows"
elif p == "darwin":
self.platform = "macos"
self.window_pos = (0, 0)
self.os_panels_w = 0 # sum of widths of non-hiding vertical Panels (if any) and window border (1px on each side).
self.os_panels_h = 120
self.file_db = os.path.join(directory, self.db_file_name)
else:
# android folder creation
self.platform = "android"
self.window_pos = (0, 0)
directory = "assets"
self.file_db = os.path.join(directory, self.db_file_name)
try:
if not os.path.exists(directory):
os.makedirs(directory)
except:
print("Error - can't create directory. The game data won't be saved.")
# default settings
self.loaded_settings = False
"""
lang,
sounds,
espeak,
screenw,
screenh
"""
# [0 language, 1 talkative, 2 untranslated languages, 3 full screen, 4 user_name, 5 screen_w, 6 screen_h]
self.settings = dict()
try:
import pyfribidi
self.fribidi_loaded = True
self.frididi = pyfribidi
s = ex.unival('العربية')
self.arabic = self.frididi.log2vis(s)
except:
self.fribidi_loaded = False
self.frididi = None
self.arabic = "Arabic"
self.set_font_family()
if self.fribidi_loaded:
self.lang_titles = ["English", "American English", "Català", "Deutsch", "Español", "Français", "Italiano", "Lakȟótiyapi",
"Polski", "Português", "Suomalainen", "Ελληνικά", "Български", "Русский", "Српски", "Українська",
"תירבע", self.arabic]
self.all_lng = ["en_GB", "en_US", "ca", "de", "es_ES", "fr", "it", "lkt", "pl", "pt_PT", "fi", "el", "bg", "ru", "sr",
"uk", "he", "ar"]
self.ok_lng = ["en_GB", "en_US", "ca", "de", "es_ES", "fr", "it", "lkt", "pl", "pt_PT", "fi", "el", "bg", "ru", "sr",
"uk", "he"]
else:
self.lang_titles = ["English", "American English", "Català", "Deutsch", "Español", "Français", "Italiano", "Lakȟótiyapi",
"Polski", "Português", "Suomalainen", "Ελληνικά", "Български", "Русский", "Српски", "Українська",
"תירבע"]
self.all_lng = ["en_GB", "en_US", "ca", "de", "es_ES", "fr", "it", "lkt", "pl", "pt_PT", "fi", "el", "bg", "ru", "sr",
"uk", "he"]
self.ok_lng = ["en_GB", "en_US", "ca", "de", "es_ES", "fr", "it", "lkt", "pl", "pt_PT", "fi", "el", "bg", "ru", "sr",
"uk", "he"]
self.id2lng = {1: "English", 5: "Català", 19: "Српски", 12: "Deutsch", 8: "Español", 16: "Ελληνικά",
17: "תירבע", 11: "Italiano", 20: "Lakȟótiyapi", 3: "Polski", 9: "Português", 21: "Български", 13: "Русский", 15: "Suomalainen",
14: "Українська", 2: self.arabic, 10: "Français"}
self.id2imgsuffix = {1: "", 5: "", 18: "ru", 12: "", 8: "", 16: "el", 17: "he", 11: "", 20: "", 3: "", 9: "", 21: "ru", 13: "ru",
15: "", 14: "ru", 2: "ar", 10: ""}
"""
self.id2lng = {1: "English", 5: "Català", 19: "Српски", 12: "Deutsch", 8: "Español", 16: "Ελληνικά",
17: "תירבע", 11: "Italiano", 20: "Lakȟótiyapi", 3: "Polski", 9: "Português", 13: "Русский", 15: "Suomalainen",
14: "Українська", 2: self.arabic, 6: "Dansk", 10: "Français", 7: "Nederlands", 4: "Slovenčina"}
self.id2imgsuffix = {1: "", 5: "", 18: "ru", 12: "", 8: "", 16: "el", 17: "he", 11: "", 20: "", 3: "", 9: "", 13: "ru",
15: "", 14: "ru", 2: "ar", 6: "", 10: "", 7: "", 4: ""}
"""
def set_font_family(self, variant=0):
self.font_variant = variant
if variant == 0:
self.font_dir = 'LinLibertine'
self.font_name_1 = 'LinBiolinum_RB_merged_with_Kacst.ttf'
self.font_name_2 = 'LinBiolinum_R_merged_with_Kacst.ttf'
self.font_multiplier = 1
self.font_line_height_adjustment = 1.5
self.font_start_at_adjustment = 5
elif variant == 1:
self.font_dir = 'FreeSans'
self.font_name_1 = 'FreeSansBold.ttf'
self.font_name_2 = 'FreeSans.ttf'
self.arabic = "Arabic"
self.font_multiplier = 1
self.font_line_height_adjustment = 1
self.font_start_at_adjustment = 0
elif variant == 2:
self.font_dir = 'FreeSans'
self.font_name_1 = 'FreeSansBold.ttf'
self.font_name_2 = 'FreeSans.ttf'
self.arabic = "Arabic"
self.font_multiplier = 1
self.font_line_height_adjustment = 1
self.font_start_at_adjustment = 0
"""
self.font_dir = 'LinLibertine'
self.font_name_1 = 'LinBiolinum_RBah.ttf'
self.font_name_2 = 'LinBiolinum_Rah.ttf'
"""
def set_start_at(self, scale):
if self.font_variant == 0:
self.font_start_at_adjustment = int(scale * 5 / 100)
def reset_settings(self):
pass
def load_settings(self, db, userid):
'loads saved settings from pickled file - language and screen size dimensions and mode'
# load user settings
u = db.load_user_settings(userid)
self.user_age_group = db.get_age_group(userid=userid)
# load admin settings
a = db.get_login_defs()
# lang, sounds, espeak, screenw, screenh
self.settings["check_updates"] = int(a[1][2])
if self.settings["check_updates"] == 1:
self.check_updates = True
else:
self.check_updates = False
self.settings["full_screen"] = int(a[1][0])
self.settings["lang"] = u[0]
self.settings["sounds"] = u[1]
self.settings["espeak"] = u[2]
if self.debug_screen_size is None:
self.settings["screenw"] = u[3]
self.settings["screenh"] = u[4]
else:
self.settings["screenw"] = self.debug_screen_size[0]
self.settings["screenh"] = self.debug_screen_size[1]
self.settings["scheme"] = u[5]
self.loaded_settings = True
def save_settings(self, db):
'save settings to file'
db.save_user_settings(self.settings["lang"], self.settings["sounds"], self.settings["espeak"],
self.settings["screenw"], self.settings["screenh"], self.settings["scheme"])
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