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# -*- coding: utf-8 -*-
import pygame
import copy
from math import pi, cos, sin
import classes.extras as ex
class Clock:
def __init__(self, game_board, wrapper, size, times, prefs):
self.game_board = game_board
self.show_outer_ring = prefs[0]
self.show_minutes = prefs[1]
self.show_24h = prefs[2]
self.show_only_quarters_h = prefs[3]
self.show_only_quarters_m = prefs[4]
self.show_only_fives_m = prefs[5]
self.show_roman = prefs[6]
self.show_highlight = prefs[7]
self.show_hour_offset = prefs[8]
self.show_result = prefs[9]
self.roman = ["I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII"]
if self.game_board.mainloop.scheme is not None:
color1 = self.game_board.mainloop.scheme.color1 # bright side of short hand
color3 = self.game_board.mainloop.scheme.color3 # inner font color
color5 = self.game_board.mainloop.scheme.color5 # dark side of short hand
color7 = self.game_board.mainloop.scheme.color7 # inner circle filling
color2 = self.game_board.mainloop.scheme.color2 # bright side of long hand
color4 = self.game_board.mainloop.scheme.color4 # ex.hsv_to_rgb(170,255,255)#outer font color
color6 = self.game_board.mainloop.scheme.color6 # dark side of long hand
color8 = self.game_board.mainloop.scheme.color8 # outer circle filling
else:
color1 = ex.hsv_to_rgb(225, 70, 230)
color3 = ex.hsv_to_rgb(225, 255, 255)
color5 = ex.hsv_to_rgb(225, 180, 240)
color7 = ex.hsv_to_rgb(225, 10, 255)
color2 = ex.hsv_to_rgb(170, 70, 230)
color4 = ex.hsv_to_rgb(170, 255, 255)
color6 = ex.hsv_to_rgb(170, 180, 240)
color8 = ex.hsv_to_rgb(170, 10, 255)
self.diff_h_col = ex.hsv_to_rgb(225, 150, 200)
self.diff_hr_col = ex.hsv_to_rgb(225, 100, 210)
self.diff_m_col = ex.hsv_to_rgb(170, 150, 200)
self.diff_h_bcol = ex.hsv_to_rgb(225, 150, 170)
self.diff_m_bcol = ex.hsv_to_rgb(170, 150, 170)
self.white = (255, 255, 255)
#diff colours
self.colors = [color1, color2]
self.colors2 = [color3, color4]
self.colors3 = [color5, color6]
self.colors4 = [color7, color8]
self.hand_coords = [[], []]
self.size = size
self.times = times
self.center = [self.size // 2, self.size // 2]
self.clock_wrapper = wrapper # self.board.ships[-1]
self.clock_wrapper.font = game_board.clock_fonts[0]
self.clock_wrapper.font2 = game_board.clock_fonts[1]
self.clock_wrapper.font3 = game_board.clock_fonts[2]
self.clock_wrapper.hidden_value = [2, 3]
self.clock_wrapper.font_color = color2
self.draw_all(times)
def draw_all(self, times):
self.times = times
self.diff_solution = self.get_diff()
self.canvas = pygame.Surface([self.size, self.size - 1])
if self.game_board.mainloop.scheme is not None:
self.canvas.fill(self.game_board.mainloop.scheme.u_color)
else:
self.canvas.fill((255, 255, 255))
self.hands_vars()
self.draw_clock()
self.clock_wrapper.painting = self.canvas.copy()
def get_diff(self):
t = copy.deepcopy(self.times)
# calculate minutes
if t[1][1] >= t[0][1]:
m = t[1][1] - t[0][1]
else:
m = 60 + t[1][1] - t[0][1]
t[1][0] -= 1
# calculate hours
if t[1][0] >= t[0][0]:
h = t[1][0] - t[0][0]
else:
if self.show_24h:
h = 24 + t[1][0] - t[0][0]
else:
h = 12 + t[1][0] - t[0][0]
return [h, m]
def hands_vars(self):
self.angle_step_12 = 2 * pi / 12
self.angle_step_60 = 2 * pi / 60
self.angle_start = -pi / 2
self.r = self.size // 3 + self.size // 10
self.rs = [int(70 * self.size / 500.0), int(180 * self.size / 500.0), int(110 * self.size / 500.0)]
def draw_clock(self):
time = self.times[0]
if self.show_hour_offset:
a1 = self.angle_start + (2 * pi / 12) * time[0] + (self.angle_step_12 * (2 * pi / 60) * time[1]) / (2 * pi)
else:
a1 = self.angle_start + (2 * pi / 12) * time[0]
a2 = self.angle_start + (2 * pi / 60) * time[1]
self.angles = [a1, a2]
rs = self.rs
if self.show_outer_ring:
pygame.draw.circle(self.canvas, self.colors4[1], self.center, int(rs[1] + 10), 0)
pygame.draw.circle(self.canvas, self.colors2[1], self.center, int(rs[1] + 10), 1)
pygame.draw.circle(self.canvas, self.colors4[0], self.center, int(rs[2] + 10), 0)
pygame.draw.circle(self.canvas, self.colors2[0], self.center, int(rs[2] + 10), 1)
if self.show_outer_ring:
for i in range(60):
val = str(i + 1)
if self.show_only_quarters_m:
if (i + 1) % 15 != 0:
val = ""
elif self.show_only_fives_m:
if (i + 1) % 5 != 0:
val = ""
if i == 59:
val = "0"
a = self.angle_start + self.angle_step_60 * (i + 1)
if self.show_minutes:
font_size = self.clock_wrapper.font3.size(val)
text = self.clock_wrapper.font3.render("%s" % (val), 1, self.colors2[1])
offset3 = rs[1] + 15 + 15 * self.size / 500.0 + font_size[1] // 2
x3 = offset3 * cos(a) + self.center[0] - int(font_size[0] / 2.0)
y3 = offset3 * sin(a) + self.center[1] - int(font_size[1] / 2.0)
self.canvas.blit(text, (x3, y3))
if self.show_only_quarters_m or self.show_only_fives_m:
if (i + 1) % 15 == 0:
marklen = 10 + 20 * self.size / 500.0
elif (i + 1) % 5 == 0:
marklen = 10 + 15 * self.size / 500.0
else:
marklen = 10 + 10 * self.size / 500.0
else:
marklen = 10 + 10 * self.size / 500.0
else:
if (i + 1) % 15 == 0:
marklen = 10 + 20 * self.size / 500.0
elif (i + 1) % 5 == 0:
marklen = 10 + 15 * self.size / 500.0
else:
marklen = 10 + 10 * self.size / 500.0
if self.show_outer_ring:
x1 = (rs[1] + 10) * cos(a) + self.center[0]
y1 = (rs[1] + 10) * sin(a) + self.center[1]
x2 = (rs[1] + marklen) * cos(a) + self.center[0]
y2 = (rs[1] + marklen) * sin(a) + self.center[1]
pygame.draw.aaline(self.canvas, self.colors2[1], [x1, y1], [x2, y2])
for i in range(12):
val = str(i + 1)
if self.show_only_quarters_h:
if (i + 1) % 3 != 0:
val = ""
a = self.angle_start + self.angle_step_12 * (i + 1)
x1 = (rs[2] + 10) * cos(a) + self.center[0]
y1 = (rs[2] + 10) * sin(a) + self.center[1]
x2 = (rs[2] + 10 + 10 * self.size / 500.0) * cos(a) + self.center[0]
y2 = (rs[2] + 10 + 10 * self.size / 500.0) * sin(a) + self.center[1]
pygame.draw.aaline(self.canvas, self.colors2[0], [x1, y1], [x2, y2])
font_size = self.clock_wrapper.font.size(val)
text = self.clock_wrapper.font.render("%s" % (val), 1, self.colors2[0])
x3 = (rs[2] + 15 + 7 * self.size / 500.0 + font_size[1] / 2) * cos(a) + self.center[0] - font_size[0] / 2
y3 = (rs[2] + 15 + 7 * self.size / 500.0 + font_size[1] / 2) * sin(a) + self.center[1] - font_size[1] / 2
self.canvas.blit(text, (x3, y3))
if self.show_24h:
if i + 13 == 24:
val = "0"
v = 0
else:
val = str(i + 13)
v = i + 13
font_size = self.clock_wrapper.font2.size(val)
if not self.show_highlight or v == time[0]:
text = self.clock_wrapper.font2.render("%s" % (val), 1, self.colors2[0])
else:
text = self.clock_wrapper.font2.render("%s" % (val), 1, self.colors[0])
x3 = (rs[0] + font_size[1] // 2) * cos(a) + self.center[0] - font_size[0] / 2
y3 = (rs[0] + font_size[1] // 2) * sin(a) + self.center[1] - font_size[1] / 2
self.canvas.blit(text, (x3, y3))
if self.show_result:
# draw difference solution
val = "%s h" % self.diff_solution[0]
font_size = self.clock_wrapper.font2.size(val)
text = self.clock_wrapper.font2.render(val, 1, self.colors2[0])
x = self.center[0] - font_size[0] // 2
y = self.center[1] - font_size[1] * 1.2
self.canvas.blit(text, (x, y))
val = "%s m" % self.diff_solution[1]
font_size = self.clock_wrapper.font2.size(val)
text = self.clock_wrapper.font2.render(val, 1, self.colors2[1])
x = self.center[0] - font_size[0] // 2
y = self.center[1] + font_size[1] * 0.2
self.canvas.blit(text, (x, y))
self.draw_minute_diff()
self.draw_hour_diff()
self.clock_wrapper.update_me = True
def draw_hour_diff(self):
if self.times[0] != self.times[1]:
r = self.rs[2] + 10
r2 = r * 0.75
m = (self.size - r * 2) // 2
cx = m + r
cy = m + r
if self.times[0][0] != self.times[1][0]:
if self.times[1][0] < self.times[0][0]:
dist = self.times[1][0] + 12 - self.times[0][0]
else:
dist = self.times[1][0] - self.times[0][0]
else:
if self.times[1][1] < self.times[0][1]:
dist = 12
else:
dist = 1
# get angle of first hour
a = (self.times[0][0] * 360 / 12.0 + self.times[0][1] * 0.5 - 90 + 360) % 360
#get angle of the second hour
b = (self.times[1][0] * 360 / 12.0 + self.times[1][1] * 0.5 - 90 + 360) % 360
if a > b:
b += 360
# get points on circle at the above angles
p = []
p2 = []
# add points along the ring
for n in range(int(a), int(b)+1):
x = cx + int(round(r * cos(n * pi / 180)))
y = cy + int(round(r * sin(n * pi / 180)))
p.append((x, y))
x = cx + int(round(r2 * cos(n * pi / 180)))
y = cy + int(round(r2 * sin(n * pi / 180)))
p2.append((x, y))
# add reversed points on the inner ring
p.extend(reversed(p2))
# finish off - close off the polygon
p.append(p[0])
pygame.draw.polygon(self.canvas, self.diff_h_col, p, 0)
pygame.draw.polygon(self.canvas, self.diff_h_bcol, p, 2)
# recolour the remainder of last hour
if self.times[0][1] != self.times[1][1]:
a2 = (self.times[0][0] * 360 / 12.0 + self.times[0][1] * 0.5 - 90 + 360) % 360 + 30 * dist
if a2 > b:
a2 = (self.times[0][0] * 360 / 12.0 + self.times[0][1] * 0.5 - 90 + 360) % 360 + 30 * (dist - 1)
p = []
p2 = []
# add points along the ring
for n in range(int(a2), int(b) + 1):
x = cx + int(round(r * cos(n * pi / 180)))
y = cy + int(round(r * sin(n * pi / 180)))
p.append((x, y))
x = cx + int(round(r2 * cos(n * pi / 180)))
y = cy + int(round(r2 * sin(n * pi / 180)))
p2.append((x, y))
# add reversed points on the inner ring
p.extend(reversed(p2))
# finish off - close off the polygon
if len(p) > 0:
p.append(p[0])
pygame.draw.polygon(self.canvas, self.diff_hr_col, p, 0)
pygame.draw.polygon(self.canvas, self.diff_h_bcol, p, 2)
# draw lines separating hours on difference arc
if b - a > 30:
for n in range(int(a)+30, int(b), 30):
x = cx + int(round(r * cos(n * pi / 180)))
y = cy + int(round(r * sin(n * pi / 180)))
pt1 = (x, y)
x = cx + int(round(r2 * cos(n * pi / 180)))
y = cy + int(round(r2 * sin(n * pi / 180)))
pt2 = (x, y)
pygame.draw.aaline(self.canvas, self.white, pt1, pt2)
def draw_minute_diff(self):
if self.times[0][1] != self.times[1][1]:
r = self.rs[1] + 10
r2 = r * 0.85
m = (self.size - r * 2) // 2
cx = m + r
cy = m + r
# get angle of first minute
a = (self.times[0][1] * 360 / 60.0 - 90 + 360) % 360
#get angle of the second minute
b = (self.times[1][1] * 360 / 60.0 - 90 + 360) % 360
if a > b:
b += 360
# get points on circle at the above angles
p = []
p2 = []
# add points along the ring
for n in range(int(a), int(b)+1):
x = cx + int(round(r * cos(n * pi / 180)))
y = cy + int(round(r * sin(n * pi / 180)))
p.append((x, y))
x = cx + int(round(r2 * cos(n * pi / 180)))
y = cy + int(round(r2 * sin(n * pi / 180)))
p2.append((x, y))
# add reversed points on the inner ring
p.extend(reversed(p2))
# finish off - close off the polygon
p.append(p[0])
pygame.draw.polygon(self.canvas, self.diff_m_col, p, 0)
pygame.draw.polygon(self.canvas, self.diff_m_bcol, p, 2)
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