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# -*- coding: utf-8 -*-
import pygame
import copy
import classes.extras as ex
class Clock:
def __init__(self, game_board, wrapper, width, height, times, prefs):
self.game_board = game_board
self.show_outer_ring = prefs[0]
self.show_minutes = prefs[1]
self.show_24h = prefs[2]
self.show_only_quarters_h = prefs[3]
self.show_only_quarters_m = prefs[4]
self.show_only_fives_m = prefs[5]
self.show_roman = prefs[6]
self.show_highlight = prefs[7]
self.show_hour_offset = prefs[8]
self.show_result = prefs[9]
self.roman = ["I", "II", "III", "IV", "V", "VI", "VII", "VIII", "IX", "X", "XI", "XII"]
if self.game_board.mainloop.scheme is not None:
color1 = self.game_board.mainloop.scheme.color1 # bright side of short hand
color3 = self.game_board.mainloop.scheme.color3 # inner font color
color5 = self.game_board.mainloop.scheme.color5 # dark side of short hand
color7 = self.game_board.mainloop.scheme.color7 # inner circle filling
color2 = self.game_board.mainloop.scheme.color2 # bright side of long hand
color4 = self.game_board.mainloop.scheme.color4 # ex.hsv_to_rgb(170,255,255)#outer font color
color6 = self.game_board.mainloop.scheme.color6 # dark side of long hand
color8 = self.game_board.mainloop.scheme.color8 # outer circle filling
else:
color1 = ex.hsv_to_rgb(225, 70, 230)
color3 = ex.hsv_to_rgb(225, 255, 255)
color5 = ex.hsv_to_rgb(225, 180, 240)
color7 = ex.hsv_to_rgb(225, 10, 255)
color2 = ex.hsv_to_rgb(170, 70, 230)
color4 = ex.hsv_to_rgb(170, 255, 255)
color6 = ex.hsv_to_rgb(170, 180, 240)
color8 = ex.hsv_to_rgb(170, 10, 255)
self.diff_h_col = ex.hsv_to_rgb(225, 150, 200)
self.diff_hr_col = ex.hsv_to_rgb(225, 100, 210)
self.diff_m_col = ex.hsv_to_rgb(170, 150, 200)
self.diff_h_bcol = ex.hsv_to_rgb(225, 150, 170)
self.diff_m_bcol = ex.hsv_to_rgb(170, 150, 170)
self.white = (255, 255, 255)
self.black = (0, 0, 0)
#diff colours
self.colors = [color1, color2]
self.colors2 = [color3, color4]
self.colors3 = [color5, color6]
self.colors4 = [color7, color8]
self.hand_coords = [[], []]
self.size = [width, height]
self.times = times
self.clock_wrapper = wrapper # self.board.ships[-1]
self.clock_wrapper.font = game_board.clock_fonts[0]
self.clock_wrapper.font2 = game_board.clock_fonts[1]
self.clock_wrapper.font3 = game_board.clock_fonts[2]
self.clock_wrapper.hidden_value = [2, 3]
self.clock_wrapper.font_color = color2
self.margin = 30 * self.size[0] / 500.0
self.h_marker_len = 15 * self.size[1] / 150.0
self.h_marker_len15 = 7 * self.size[1] / 150.0
self.m_marker_len15 = 20 * self.size[1] / 150.0
self.m_marker_len5 = 15 * self.size[1] / 150.0
self.m_marker_len = 10 * self.size[1] / 150.0
self.centre_margin = 35 * self.size[1] / 150.0
self.diff_h = 25 * self.size[1] / 150.0
self.draw_all(times)
def draw_all(self, times):
self.times = times
self.diff_solution = self.get_diff()
self.canvas = pygame.Surface([self.size[0], self.size[1] - 1])
if self.game_board.mainloop.scheme is not None:
self.canvas.fill(self.game_board.mainloop.scheme.u_color)
else:
self.canvas.fill((255, 255, 255))
self.draw_linear_clock()
self.clock_wrapper.painting = self.canvas.copy()
def get_diff(self):
t = copy.deepcopy(self.times)
# calculate minutes
if t[1][1] >= t[0][1]:
m = t[1][1] - t[0][1]
else:
m = 60 + t[1][1] - t[0][1]
t[1][0] -= 1
# calculate hours
if t[1][0] >= t[0][0]:
h = t[1][0] - t[0][0]
else:
if self.show_24h:
h = 24 + t[1][0] - t[0][0]
else:
h = 12 + t[1][0] - t[0][0]
return [h, m]
def draw_linear_clock(self):
if self.show_24h:
wrap = 24
else:
wrap = 12
# scale the view to only the hours that need to be visible - not 1- 24, but time[0][0] - time[1][0] + 1
line_length = self.size[0] - 2.0 * self.margin
# draw markers and numbers for all hours displayed
if self.times[0][0] != self.times[1][0]:
if self.times[1][0] < self.times[0][0]:
dist = self.times[1][0] + wrap - self.times[0][0]
else:
dist = self.times[1][0] - self.times[0][0]
else:
if self.times[1][1] < self.times[0][1]:
dist = wrap
else:
dist = 0
if dist > 0 and self.times[0] != self.times[1] and self.times[1][1] == 0:
dist -= 1
h_step = line_length * 1.0 / (dist + 1)
hours = []
for i in range(0, dist+2):
pygame.draw.line(self.canvas, self.colors2[0],
[self.margin + i * h_step, self.size[1]//2 - self.centre_margin],
[self.margin + i * h_step, self.size[1]//2 - self.centre_margin - self.h_marker_len], 1)
if (self.times[0][0] + i) % wrap != 0:
val = str((self.times[0][0] + i) % wrap)
hours.append((self.times[0][0] + i) % wrap)
else:
val = str(self.times[0][0] + i % wrap)
hours.append(self.times[0][0] + i % wrap)
font_size = self.clock_wrapper.font3.size(val)
text = self.clock_wrapper.font3.render(val, 1, self.colors2[0])
x = self.margin + i * h_step - int(font_size[0] / 2.0)
y = self.size[1] // 2 - self.centre_margin - self.h_marker_len - font_size[1]
self.canvas.blit(text, (x, y))
# draw markers every 15 minutes
for i in range(0, (dist+1) * 4):
if i % 4 != 0:
pygame.draw.line(self.canvas, self.colors2[0],
[self.margin + i * h_step / 4.0, self.size[1] // 2 - self.centre_margin],
[self.margin + i * h_step / 4.0, self.size[1] // 2 - self.centre_margin - self.h_marker_len15], 1)
if self.times[0] != self.times[1]:
# draw hour difference
l = self.margin + self.times[0][1] * h_step / 60.0
if self.times[1][1] == 0:
r = self.size[0] - self.margin
else:
r = self.size[0] - (self.margin + (60 - self.times[1][1]) * h_step / 60.0)
t = self.size[1]//2 - self.centre_margin + 1
b = self.size[1]//2 - self.centre_margin + self.diff_h
p = [[l, t], [r, t], [r, b], [l, b], [l, t]]
pygame.draw.polygon(self.canvas, self.diff_h_col, p, 0)
pygame.draw.polygon(self.canvas, self.diff_h_bcol, p, 1)
# recolour the remainder of last hour
if self.times[0][1] != self.times[1][1]:
if self.times[0][1] < self.times[1][1] or self.times[1][1] == 0:
d = dist
else:
d = (dist - 1)
l2 = l + d * h_step
p = [[l2, t], [r, t], [r, b], [l2, b], [l2, t]]
pygame.draw.polygon(self.canvas, self.diff_hr_col, p, 0)
pygame.draw.polygon(self.canvas, self.diff_h_bcol, p, 1)
if self.show_result:
#display number of minutes inside remainder
val = "%sm" % self.diff_solution[1]
font_size = self.clock_wrapper.font3.size(val)
x = l2 + (r - l2) / 2 - font_size[0] / 2
y = self.size[1] // 2 - self.centre_margin + (self.diff_h - font_size[1]) / 2
if font_size[0] < (r - l2) - 5:
x = l2 + (r - l2) / 2 - font_size[0] / 2
text = self.clock_wrapper.font3.render(val, 1, self.white)
else:
x = r + 5
text = self.clock_wrapper.font3.render(val, 1, self.colors2[1])
self.canvas.blit(text, (x, y))
# draw white lines - divide hours
if dist > 0:
for i in range(1, dist + 1):
if l + i * h_step < r:
pygame.draw.line(self.canvas, self.white, [l + i * h_step, t], [l + i * h_step, b], 1)
if self.show_result:
d = self.diff_solution[0]
for i in range(0, d):
if i < d:
l = self.margin + h_step * i + self.times[0][1] * h_step / 60.0
r = self.margin + h_step * (i + 1) + self.times[0][1] * h_step / 60.0
val = "%sh" % (i + 1)
font_size = self.clock_wrapper.font3.size(val)
x = l + (r - l) / 2 - font_size[0] / 2
y = self.size[1] // 2 - self.centre_margin + (self.diff_h - font_size[1]) / 2
text = self.clock_wrapper.font3.render(val, 1, self.white)
self.canvas.blit(text, (x, y))
# draw markers and numbers for all minutes
m_step = line_length * 1.0 / 60
for i in range(0, 61):
if i % 15 == 0:
m_len = self.m_marker_len15
elif i % 5 == 0:
m_len = self.m_marker_len5
else:
m_len = self.m_marker_len
if i % 5 == 0:
font_size = self.clock_wrapper.font3.size(str(i))
text = self.clock_wrapper.font3.render(str(i), 1, self.colors2[1])
x = self.margin + i * m_step - int(font_size[0] / 2.0)
y = self.size[1] // 2 + self.centre_margin + self.m_marker_len15
self.canvas.blit(text, (x, y))
pygame.draw.line(self.canvas, self.colors2[1],
[self.margin + i * m_step, self.size[1]//2 + self.centre_margin],
[self.margin + i * m_step, self.size[1]//2 + self.centre_margin + m_len], 1)
# draw minutes difference
if self.times[0][1] < self.times[1][1]: #if first time is smaller than second time - all minutes in one hour
l = self.margin + self.times[0][1] * m_step
r = self.margin + self.times[1][1] * m_step
t = self.size[1] // 2 + self.centre_margin - 1
b = self.size[1] // 2 + self.centre_margin - self.diff_h
p = [[l, t], [r, t], [r, b], [l, b], [l, t]]
pygame.draw.polygon(self.canvas, self.diff_m_col, p, 0)
pygame.draw.polygon(self.canvas, self.diff_m_bcol, p, 1)
if self.show_result:
val = "%sm" % (self.times[1][1] - self.times[0][1])
font_size = self.clock_wrapper.font3.size(val)
y = self.size[1] // 2 + self.centre_margin - self.diff_h + (self.diff_h - font_size[1]) / 2
if font_size[0] < (r - l) - 5:
x = l + (r - l) / 2 - font_size[0] / 2
text = self.clock_wrapper.font3.render(val, 1, self.white)
else:
x = r + 5
text = self.clock_wrapper.font3.render(val, 1, self.colors2[1])
self.canvas.blit(text, (x, y))
elif self.times[0][1] > self.times[1][1]:
t = self.size[1] // 2 + self.centre_margin - 1
b = self.size[1] // 2 + self.centre_margin - self.diff_h
l1 = self.margin + self.times[0][1] * m_step
r1 = self.size[0] - self.margin
p1 = [[l1, t], [r1, t], [r1, b], [l1, b], [l1, t]]
pygame.draw.polygon(self.canvas, self.diff_m_col, p1, 0)
pygame.draw.polygon(self.canvas, self.diff_m_bcol, p1, 1)
if self.show_result:
val = "%sm" % (60 - self.times[0][1])
font_size = self.clock_wrapper.font3.size(val)
y = self.size[1] // 2 + self.centre_margin - self.diff_h + (self.diff_h - font_size[1]) / 2
if font_size[0] < (r1 - l1) - 5:
x = l1 + (r1 - l1) / 2 - font_size[0] / 2
text = self.clock_wrapper.font3.render(val, 1, self.white)
else:
x = r1 + 5
text = self.clock_wrapper.font3.render(val, 1, self.colors2[1])
self.canvas.blit(text, (x, y))
if self.times[1][1] != 0:
l2 = self.margin
r2 = self.margin + self.times[1][1] * m_step
p2 = [[l2, t], [r2, t], [r2, b], [l2, b], [l2, t]]
pygame.draw.polygon(self.canvas, self.diff_m_col, p2, 0)
pygame.draw.polygon(self.canvas, self.diff_m_bcol, p2, 1)
if self.show_result:
val = "%sm" % self.times[1][1]
font_size = self.clock_wrapper.font3.size(val)
y = self.size[1] // 2 + self.centre_margin - self.diff_h + (self.diff_h - font_size[1]) / 2
if font_size[0] < (r2 - l2) - 5:
x = l2 + (r2 - l2) / 2 - font_size[0] / 2
text = self.clock_wrapper.font3.render(val, 1, self.white)
else:
x = l2 - font_size[0] - 5
text = self.clock_wrapper.font3.render(val, 1, self.colors2[1])
self.canvas.blit(text, (x, y))
# draw a horizontal lines through the centre of the view
pygame.draw.line(self.canvas, self.colors2[0],
[self.margin, self.size[1]//2 - self.centre_margin],
[self.size[0]-self.margin, self.size[1]//2 - self.centre_margin], 2)
pygame.draw.line(self.canvas, self.colors2[1],
[self.margin, self.size[1]//2 + self.centre_margin],
[self.size[0]-self.margin, self.size[1]//2 + self.centre_margin], 2)
self.clock_wrapper.update_me = True
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