1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626
|
# -*- coding: utf-8 -*-
import os
import pygame
import classes.extras as ex
class BaseButton(pygame.sprite.Sprite):
def __init__(self, panel, pos_x, pos_y, width, height, img_src_1="", img_src_2="", img_src_3="", rev=False):
pygame.sprite.Sprite.__init__(self)
self.width = width
self.height = height
self.pos = [pos_x, pos_y]
self.panel = panel
self.color = self.panel.bg_color
if self.panel.mainloop.scheme is not None:
if self.panel.mainloop.scheme.dark:
self.scheme_dir = "black"
else:
self.scheme_dir = "black"
else:
self.scheme_dir = "black"
self.update_size(width, height)
self.img_src_1 = img_src_1
self.img_src_2 = img_src_2
self.img_src_3 = img_src_3
self.img_4 = None
self.update_fonts()
self.hasimg = False
self.hover = False
if self.btntype == "imgbtn":
self.load_images(rev)
elif self.btntype in ["levels", "titles"]:
self.update_levels()
def update_fonts(self):
if self.btn_id in [2, 6]:
self.font = self.panel.fonts[0]
self.font2 = self.panel.fonts[1]
self.font3 = self.panel.fonts[2]
self.font4 = self.panel.fonts[3]
def update_size(self, width, height):
self.image = pygame.Surface([width, height], flags=pygame.SRCALPHA)
self.image.fill(self.color)
self.rect = self.image.get_rect()
self.rect.topleft = self.pos
self.rect.width = width
def on_mouse_over(self):
pass
def on_mouse_out(self):
pass
class Button(BaseButton):
def __init__(self, panel, pos_x, pos_y, width, height, btntype="imgbtn", img_src_1="", img_src_2="", img_src_3="",
rev=False):
self.btn_id = len(panel.btns)
self.panel = panel
self.btntype = btntype
BaseButton.__init__(self, panel, pos_x, pos_y, width, height, img_src_1, img_src_2, img_src_3, rev)
def load_images(self, rev):
self.rev = rev
self.img_pos = (0, 0)
self.img_1 = pygame.image.load(os.path.join('res', 'images', "info_bar", "mask", self.img_src_1)).convert_alpha()
self.img_1.fill(self.panel.mainloop.cl.info_buttons_col, special_flags=pygame.BLEND_ADD)
self.img_2 = pygame.image.load(os.path.join('res', 'images', "info_bar", "mask", self.img_src_2)).convert_alpha()
self.img_2.fill(self.panel.mainloop.cl.info_buttons_col, special_flags=pygame.BLEND_ADD)
self.img_4 = pygame.image.load(
os.path.join('res', 'images', "info_bar", "decor", self.img_src_2)).convert_alpha()
if self.img_src_3 != "":
self.img_3 = pygame.image.load(
os.path.join('res', 'images', "info_bar", self.img_src_3)).convert_alpha()
if rev:
self.img_1 = pygame.transform.flip(self.img_1, 1, 0)
self.img_2 = pygame.transform.flip(self.img_2, 1, 0)
self.img_4 = pygame.transform.flip(self.img_4, 1, 0)
self.img = self.img_2
self.hasimg = True
self.update()
def reload_colors(self):
self.load_images(self.rev)
self.update_fonts()
def on_mouse_over(self):
if not self.hover:
self.hover = True
self.panel.mainloop.redraw_needed[1] = True
if self.hasimg:
if not (((self.btn_id == 1 or self.btn_id == 7)
and self.panel.level.lvl == self.panel.mainloop.game_board.min_level)
or ((self.btn_id == 3 or self.btn_id == 8)
and self.panel.level.lvl == self.panel.level.lvl_count)):
self.img = self.img_1
def on_mouse_out(self):
if self.hover:
self.hover = False
self.panel.mainloop.redraw_needed[1] = True
if self.hasimg:
self.img = self.img_2
def update_levels(self):
if 1 < self.panel.level.games_per_lvl != 99:
text2 = self.font2.render("%s/%s" % (self.panel.level.game_step, self.panel.level.games_per_lvl), 1,
self.panel.font_color)
textpos2 = text2.get_rect(centerx=self.image.get_width() // 2)
self.image.blit(text2, (textpos2[0], 40))
lvl_lift = -9
else:
lvl_lift = 0
if self.panel.level.lvl_count > 1:
if self.panel.level.completed > 0:
font_color = self.panel.font_color2
else:
font_color = self.panel.font_color3
text = self.font.render("%s" % (self.panel.level.lvl), 1, font_color)
textpos1 = text.get_rect(centerx=self.image.get_width() // 2)
self.image.blit(text, (textpos1[0], lvl_lift))
def update_title(self):
text = self.font3.render("%s" % (self.panel.title), 1, self.panel.font_color)
text2 = self.font4.render("%s" % (self.panel.subtitle), 1, self.panel.font_color1)
text3 = self.font4.render("%s" % (self.panel.game_id), 1, self.panel.font_color4)
tw1 = self.font3.size(self.panel.title)[0]
tw2 = self.font4.size(self.panel.subtitle)[0]
tw3 = self.font4.size(self.panel.game_id)[0]
if self.panel.mainloop.lang.ltr_text:
ttx = 0
stx = 0
idx = self.panel.title_space - tw3 - 10
else:
ttx = self.panel.title_space - tw1 - 10
stx = self.panel.title_space - tw2 - 10
idx = 0
if self.panel.title_space == 0 or tw1 < self.panel.title_space:
self.image.blit(text, (ttx, 2))
if tw2 < self.panel.title_space:
self.image.blit(text2, (stx, 39))
self.image.blit(text3, (idx, 39))
def update(self):
self.image.fill(self.color)
if self.btntype == "imgbtn":
self.image.blit(self.img, self.img_pos)
if self.img_4 is not None:
self.image.blit(self.img_4, self.img_pos)
elif self.btntype == "levels":
self.update_levels()
elif self.btntype == "titles":
self.update_title()
class InfoBar:
def __init__(self, mainloop):
self.mainloop = mainloop
self.mouse_over = False
self.game_board = None
self.home_btns_w = 50 + 66
self.last_hover = None
self.create()
def create(self):
self.btns = []
"""
self.font_color = (255, 75, 0, 0)
self.font_color1 = (255, 125, 0, 0)
self.font_color4 = (255, 175, 0, 0)
self.font_color2 = (225, 75, 0, 0)
self.font_color3 = (255, 175, 0, 0)
"""
self.load_font_colors()
if self.mainloop.scheme is not None:
if self.mainloop.scheme.dark:
self.bg_color = (0, 0, 0, 0)
else:
self.bg_color = (255, 255, 255, 0)
self.font_color = self.mainloop.scheme.info_font_color0
self.font_color1 = self.mainloop.scheme.info_font_color1
self.font_color2 = self.mainloop.scheme.info_font_color2
self.font_color3 = self.mainloop.scheme.info_font_color3
else:
self.bg_color = (255, 255, 255, 0)
self.hidden = False
self.close_dialog = False
self.margin_top = 3 # 13
self.lang = self.mainloop.lang
self.title_space = 0
self.title = ""
self.subtitle = ""
self.game_id = ""
self.btn_list = pygame.sprite.LayeredUpdates()
self.reset_buttons()
self.update_fonts()
def load_font_colors(self):
self.font_color = ex.hsv_to_rgb(self.mainloop.cl.color_sliders[5][0] * 16, 255, 220)
self.font_color1 = ex.hsv_to_rgb(self.mainloop.cl.color_sliders[5][0] * 16, 255, 255)
self.font_color4 = ex.hsv_to_rgb(self.mainloop.cl.color_sliders[5][0] * 16, 150, 255)
self.font_color2 = self.font_color
self.font_color3 = self.font_color4
def update_fonts(self):
self.fonts = []
points = int(round((60 * 72 / 96), 0))
sizes = [points, points // 2, int(points / 1.9), int(points / 2.6)]
for i in range(2, 4):
sizes[i] = int(sizes[i] * self.mainloop.config.font_multiplier)
for i in range(4):
self.fonts.append(pygame.font.Font(
os.path.join('res', 'fonts', self.mainloop.config.font_dir, self.mainloop.config.font_name_1),
sizes[i]))
for each in self.btns:
each.update_fonts()
self.reset_titles()
def new_game(self, game_board, screen):
self.game_board = game_board
self.level = self.game_board.level
self.screen = screen
self.height = self.mainloop.sizer.info_bar_h
self.height_o = self.mainloop.sizer.info_bar_offset_h
self.width = self.mainloop.sizer.info_bar_pos[2] # self.game_board.layout.screen_w - self.m_offset
if len(self.btns) == 0:
self.add_btns()
self.layout_update()
self.game_board.dialog.layout_update()
def hover(self, pos, l):
for btn in self.btns:
if btn.rect.topleft[0] < (pos[0]) < (btn.rect.topleft[0] + btn.width) and btn.rect.topleft[
1] < (pos[1] - l.info_bar_pos[1]) < (btn.rect.topleft[1] + btn.height):
if btn.hasimg:
return btn
return None
def reload_colors(self):
self.update_me = True
self.mainloop.redraw_needed = [True, True, True]
for each in self.btns:
if each.btntype == "imgbtn":
each.reload_colors()
def handle(self, event, layout, mainloop):
if event.type == pygame.MOUSEBUTTONDOWN:
if event.button == 1:
pos = event.pos
btn = self.hover(pos, layout)
self.mainloop.mbtndno = btn
if event.type == pygame.MOUSEBUTTONUP:
# Change the x/y screen coordinates to grid coordinates
pos = event.pos
btn = self.hover(pos, layout)
# if left button pressed:
if event.button == 1 and self.mainloop.mbtndno == btn:
self.mainloop.game_board.drag = False
if btn is not None:
if btn.btn_id == 0:
btn.img = btn.img_2
self.game_board.check_result()
elif btn.btn_id == 1:
if self.level.lvl > self.mainloop.game_board.min_level:
self.level.manual_leveldown()
if self.level.lvl == self.mainloop.game_board.min_level:
btn.img = btn.img_2
elif btn.btn_id == 3:
if self.level.lvl == self.level.lvl_count:
btn.img = btn.img_2
else:
self.level.manual_levelup()
elif btn.btn_id == 4: # clicked on close button
mainloop.dialog.show_dialog(0, self.lang.d["Do you want to exit the game?"])
elif btn.btn_id == 5:
self.level.load_level()
self.mainloop.sfx.play(1)
elif btn.btn_id == 7:
if self.level.lvl == self.mainloop.game_board.min_level:
btn.img = btn.img_2
else:
self.level.chapter_down()
elif btn.btn_id == 8:
if self.level.lvl == self.level.lvl_count:
btn.img = btn.img_2
else:
self.level.chapter_up()
elif btn.btn_id == 9:
self.show_info_dialog()
elif btn.btn_id == 11:
self.show_menu()
elif event.button > 1:
if btn is not None:
if btn.btn_id == 11:
self.show_menu(True)
elif event.type == pygame.MOUSEMOTION:
self.on_mouse_over()
if self.mainloop.info.title != self.mainloop.m.games[self.mainloop.m.active_game_id].title:
self.reset_titles()
if self.hidden == True:
if self.close_dialog == False:
self.buttons_restore()
pos = event.pos
btn = self.hover(pos, layout)
if btn is not None:
if self.last_hover is not None and self.last_hover != btn:
self.last_hover.on_mouse_out()
self.last_hover = btn
btn.on_mouse_over()
else:
if self.last_hover is not None:
self.last_hover.on_mouse_out()
self.last_hover = None
self.close_dialog = False
def on_mouse_over(self):
if not self.mouse_over:
self.on_mouse_enter()
def on_mouse_enter(self):
if self.mainloop.mouse_over[0] is not None:
self.mainloop.mouse_over[0].on_mouse_out()
self.mainloop.mouse_over[0] = self
if self.mainloop.mouse_over[1] is not None:
self.mainloop.mouse_over[1].on_mouse_out()
self.mainloop.mouse_over[1] = None
if self.mainloop.mouse_over[2] is not None:
self.mainloop.mouse_over[2].on_mouse_out()
self.mainloop.mouse_over[2] = None
self.mouse_over = True
def on_mouse_out(self):
if self.mouse_over:
self.mouse_over = False
if self.last_hover is not None:
self.last_hover.on_mouse_out()
def show_menu(self, start=False):
self.mainloop.redraw_needed = [True, True, True]
if start:
self.mainloop.menu_level = 0
else:
if self.mainloop.menu_level == 4:
self.mainloop.menu_level = 3
elif self.mainloop.menu_level == 3:
if self.mainloop.m.current_inner:
self.mainloop.m.current_inner = False
self.mainloop.menu_level = 2
else:
self.mainloop.m.current_inner = False
self.mainloop.menu_level = 1
elif self.mainloop.menu_level == 2:
self.mainloop.menu_level = 1
else:
self.mainloop.menu_level = 0
if self.mainloop.menu_level == 0:
self.mainloop.game_board.vis_buttons = (0, 0, 0, 0, 1, 0, 1, 0, 0)
self.buttons_restore()
self.mainloop.m.start_hidden_game(0)
else:
self.title = ""
self.subtitle = ""
if self.mainloop.m.game_dbid == 271:
self.mainloop.m.start_hidden_game(272)
else:
self.mainloop.m.start_hidden_game(271)
self.realign()
def reset_titles(self):
if self.close_dialog == False:
# book 1
if self.mainloop.m.game_constructor != "game000.Board":
self.title = self.mainloop.m.games[self.mainloop.m.active_game_id].title
self.subtitle = self.mainloop.m.games[self.mainloop.m.active_game_id].subtitle
else:
self.title = ""
self.subtitle = ""
if self.mainloop.m.game_constructor not in ["game000.Board", "game001.Board", "game002.Board",
"game003.Board", "game004.Board", "game113.Board"]:
self.game_id = "#%s/%03i" % (
self.mainloop.m.games[self.mainloop.m.active_game_id].game_constructor[4:7],
self.mainloop.m.games[self.mainloop.m.active_game_id].dbgameid)
else:
self.game_id = ""
self.mainloop.redraw_needed[1] = True
def resetbtns(self):
for btn in self.btns:
if btn.hasimg:
btn.img = btn.img_2
def add_btn(self, panel, pos_x, pos_y, btn_size_x, btn_size_y, btntype="imgbtn", img_src_1="", img_src_2="",
img_src_3="", rev=False):
new_button = Button(panel, pos_x, pos_y, btn_size_x, btn_size_y, btntype, img_src_1, img_src_2, img_src_3, rev)
self.btns.append(new_button)
self.btn_list.add(new_button)
def add_btns(self):
self.add_btn(self, self.home_btns_w + 122, 5 + self.margin_top, 84, 66, "imgbtn", "info_ok2.png", "info_ok1.png")
self.add_btn(self, self.width - 315, 5 + self.margin_top, 66, 66, "imgbtn", "info_arrow2.png",
"info_arrow1.png")
self.add_btn(self, self.width - 253, 5 + self.margin_top, 74, 66, "levels") # level number label
self.add_btn(self, self.width - 182, 5 + self.margin_top, 66, 66, "imgbtn", "info_arrow2.png",
"info_arrow1.png", "", True)
self.add_btn(self, self.width - 71, 5 + self.margin_top, 66, 66, "imgbtn", "info_close2.png", "info_close1.png")
self.add_btn(self, self.home_btns_w + 222, 5 + self.margin_top, 66, 66, "imgbtn", "info_refresh2.png", "info_refresh1.png")
title_width = self.width
self.add_btn(self, self.home_btns_w + 300, 5 + self.margin_top, title_width, 69, "titles")
self.add_btn(self, self.width - 351, 5 + self.margin_top, 33, 66, "imgbtn", "info_lvls2.png", "info_lvls1.png")
self.add_btn(self, self.width - 113, 5 + self.margin_top, 33, 66, "imgbtn", "info_lvls2.png", "info_lvls1.png",
"", True)
self.add_btn(self, self.home_btns_w + 5, 5 + self.margin_top, 66, 66, "imgbtn", "info2.png", "info1.png") #9
self.btns[-1].hidden = False
# add a layer of solid colour behind right-aligned buttons
self.add_btn(self, self.width - 323, 5 + self.margin_top, 323, 66, "btn_bg")# 13 - 10
#self.add_btn(self, 25, -200, 66, 66, "imgbtn", "home1.png", "home2.png") # 11
self.add_btn(self, 25, -200, 66, 66, "imgbtn", "home2.png", "home1.png") # 11
self.btns[-1].hidden = False
self.btn_list.move_to_back(self.btns[10])
self.btn_list.move_to_back(self.btns[6])
def layout_update(self):
self.btns[6].update_size(self.width, self.btns[6].rect.height)
self.btns[1].rect.left = self.width - 315
self.btns[2].rect.left = self.width - 253
self.btns[3].rect.left = self.width - 182
self.btns[4].rect.left = self.width - 71
self.btns[7].rect.left = self.width - 351
self.btns[8].rect.left = self.width - 113
self.btns[9].rect.left = self.home_btns_w
self.btns[10].rect.left = self.width - 315
self.reset_alignment()
self.check_btn_tops()
def title_only(self):
self.hide_buttons(0, 0, 0, 0, 0, 0, 1, 0, 0)
self.mainloop.redraw_needed[1] = True
self.hidden = True
self.btn_list.move_to_front(self.btns[6])
self.btns[9].hidden = True
self.layout_update()
self.title_space = self.width - 10
def show_info_dialog(self):
self.mainloop.game_board.show_info_dialog()
self.resetbtns()
def buttons_restore(self):
a = self.mainloop.game_board.vis_buttons
self.hide_buttonsa(a)
self.btns[9].hidden = False
self.mainloop.redraw_needed[1] = True
self.hidden = False
self.btn_list.move_to_back(self.btns[6])
self.layout_update()
def realign(self):
if self.mainloop.menu_level > 0:
self.home_btns_w = 50 + 66
self.btns[11].rect.top = 5 + self.margin_top
else:
self.home_btns_w = 0
self.btns[11].rect.top = -200
if self.mainloop.menu_level < 3:
self.reset_titles()
self.rescale_title_space()
self.resetbtns()
self.buttons_restore()
self.reset_alignment()
self.align_to_left()
def align_to_left(self):
self.btns[9].rect.left = self.home_btns_w
if not self.btns[9].hidden and self.mainloop.game_board.show_info_btn:
info_w = 66 + 10
else:
info_w = 0
if self.visible_btns[8] == 0:
if self.visible_btns[0] == 0 and self.visible_btns[5] == 1:
self.btns[5].rect.left = self.home_btns_w + 5 + info_w
self.btns[6].rect.left = self.home_btns_w + 78 + info_w
elif self.visible_btns[0] == 0 and self.visible_btns[5] == 0:
self.btns[6].rect.left = self.home_btns_w + 10 + info_w
elif self.visible_btns[0] == 1 and self.visible_btns[5] == 0:
self.btns[0].rect.left = self.home_btns_w + 5 + info_w
self.btns[6].rect.left = self.home_btns_w + 105 + info_w
else:
if self.visible_btns[0] == 0 and self.visible_btns[5] == 1:
self.btns[5].rect.left = self.home_btns_w + 142 + info_w - 50 # 5+117+20
self.btns[6].rect.left = self.home_btns_w + 215 + info_w - 50 # 78+117+20
elif self.visible_btns[0] == 0 and self.visible_btns[5] == 0:
self.btns[6].rect.left = self.home_btns_w + 142 + info_w - 50 # 5+117+20
elif self.visible_btns[0] == 1 and self.visible_btns[5] == 0:
self.btns[0].rect.left = self.home_btns_w + 142 + info_w - 50 # 5+117+20
self.btns[6].rect.left = self.home_btns_w + 242 + info_w - 50 # 105+117+20
def reset_alignment(self):
self.btns[9].rect.left = self.home_btns_w
if not self.btns[9].hidden and self.mainloop.game_board.show_info_btn:
info_w = 66 + 10
else:
info_w = 0
if self.visible_btns[8] == 0:
self.btns[0].rect.left = self.home_btns_w + 5 + info_w
self.btns[5].rect.left = self.home_btns_w + 105 + info_w
self.btns[6].rect.left = self.home_btns_w + 183 + info_w
else:
self.btns[0].rect.left = self.home_btns_w + 122 + info_w
self.btns[5].rect.left = self.home_btns_w + 222 + info_w
self.btns[6].rect.left = self.home_btns_w + 300 + info_w
def align_to_right(self):
if self.visible_btns[7] == 1:
self.btns[1].rect.left = self.width - 315
self.btns[2].rect.left = self.width - 253
self.btns[3].rect.left = self.width - 182
else:
self.btns[1].rect.left = self.width - 288
self.btns[2].rect.left = self.width - 223
self.btns[3].rect.left = self.width - 148
def hide_buttons(self, a, b, c, d, e, f, g, h, i):
self.visible_btns = [a, b, c, d, e, f, g, h, i]
def hide_buttonsa(self, a):
self.visible_btns = a
def reset_buttons(self):
self.visible_btns = [1, 1, 1, 1, 1, 1, 1, 0, 0]
def check_btn_tops(self):
# 0 1 2 3 4 5 6 7 8
# self.visible_btns = [ok,left_arrow,levels,right_arrow,close,refresh,titles, fast forward, keyboard]
# self.visible_btns = [1,1,1,1,1,1,1,0,0]
# if sum(self.visible_btns) < 7:
vb = self.visible_btns
if self.mainloop.game_board.show_info_btn and not self.btns[9].hidden:
self.btns[9].rect.top = 5 + self.margin_top
else:
self.btns[9].rect.top = -200
for i in range(9):
if vb[i] == 0:
if i < 7:
self.btns[i].rect.top = -200
elif i == 7:
self.btns[7].rect.top = -200
self.btns[8].rect.top = -200
else:
self.btns[9].rect.top = -200
else:
if i < 7:
self.btns[i].rect.top = 5 + self.margin_top
elif i == 7:
self.btns[7].rect.top = 5 + self.margin_top
self.btns[8].rect.top = 5 + self.margin_top
else:
self.btns[9].rect.top = 5 + self.margin_top
if vb[0] == 0 or vb[5] == 0 or vb[8] == 0:
self.align_to_left()
if vb[7] == 0:
self.align_to_right()
# adjusting the position of the background strip behind the right-aligned buttons
if vb[1:4] == [0, 0, 0] and vb[7] == 0:
self.btns[10].rect.left = self.width - 71 - 5
elif vb[7] == 1:
self.btns[10].rect.left = self.width - 351 - 5
elif vb[1] == 1 and vb[7] == 0:
self.btns[10].rect.left = self.width - 288 - 5
elif vb[1] == 0 and vb[2] == 1:
self.btns[10].rect.left = self.width - 223 - 5
else:
self.btns[10].rect.left = self.width - 5
# title space
self.rescale_title_space()
def rescale_title_space(self):
if self.hidden is False or self.close_dialog:
self.title_space = self.btns[10].rect.left - self.btns[6].rect.left
elif self.hidden is True and self.close_dialog is False:
self.title_space = self.width - 10
def draw(self, screen):
# draw info bar
color = self.font_color
hs = 80
if self.mainloop.scheme is not None:
if self.mainloop.scheme.dark:
color = (255, 255, 255)
screen.fill(self.bg_color)
if self.mainloop.m.game_constructor != "game000.Board":
pygame.draw.line(screen, color, [0, hs], [self.game_board.layout.screen_w, 80], 2)
for each_item in self.btns:
each_item.update()
self.btn_list.draw(screen)
|