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# -*- coding: utf-8 -*-
import ast
import classes.extras as ex
"""
#games currently not used 30, 40, 48, 57, 58, 83, 86
"""
class MenuCategoryGroup:
def __init__(self, menu, unit_id, title, subtitle, menu_line):
self.selected = False
self.categories = []
self.menu = menu
self.unit_id = unit_id
self.title = ex.unival(title)
self.subtitle = ex.unival(subtitle)
self.menu_line = menu_line
class MenuCategory:
def __init__(self, menu, top_id, cat_id, title, subtitle, img_src, has_inner, menu_line):
self.menu = menu
self.cat_id = cat_id
self.top_id = top_id
self.has_inner = has_inner
self.title = ex.unival(title)
self.subtitle = ex.unival(subtitle)
self.img_src = img_src
self.menu_line = menu_line
class MenuItem:
def __init__(self, menu, dbgameid, item_id, cat_id, title, subtitle, constructor, img_src, img_src2,
variant=0, var2=0, max_age=7, menu_line=0):
self.menu = menu
self.item_id = item_id
self.cat_id = cat_id
self.game_constructor = constructor
self.variant = variant
self.var2 = var2
self.dbgameid = dbgameid
self.lang_activity = False
self.title = ex.unival(title)
self.subtitle = ex.unival(subtitle)
self.max_age = max_age
self.img_src = img_src
self.img_src2 = img_src2
self.menu_line = menu_line
class Menu:
def __init__(self, mainloop):
self.mainloop = mainloop
self.lang = self.mainloop.lang
self.uage = self.mainloop.config.user_age_group
self.categories_dict = dict()
self.create_lists()
self.active_game_id = 0
self.active_o = None
self.active_cat_o = None
self.game_started_id = -1
self.active_cat = 0
self.lang_activity = False
self.current_inner = False
self.show_all = 0
self.game_constructor = "game000.Board"
self.game_dbid = 0
self.game_variant = 0
self.game_var2 = 0
self.en_list = [] # list of games that need the speaker to be switched to English
self.xml = self.mainloop.xml_conn
self.create_menu()
def load_levels(self):
if self.mainloop.config.save_levels:
temp = self.mainloop.db.load_all_cursors(self.mainloop.userid)
for key in self.saved_levels.keys():
if key not in temp.keys():
temp[key] = self.saved_levels[key]
self.saved_levels = temp
def create_lists(self):
self.top_categories = []
self.categories = []
self.categories_dict.clear()
self.elements = []
self.games = []
self.games_current = []
self.cats_current = []
self.saved_levels = dict()
def add_categories_to_groups(self):
for each in self.categories:
if each.top_id > 0 and each.top_id < 3:
self.top_categories[each.top_id - 1].categories.append(each)
def create_menu(self):
self.add_all()
self.add_categories_to_groups()
self.scroll_l = 0
self.scroll_r = 0
self.load_levels()
def lang_change(self):
self.create_lists()
self.create_menu()
self.change_cat(self.active_cat)
def play_sound(self, sound_id):
self.mainloop.sfx.play(sound_id)
def start_hidden_game(self, gameid):
for each in self.games:
if each.dbgameid == gameid:
self.active_game_id = each.item_id
self.play_sound(4)
self.mainloop.config.max_age = each.max_age
self.game_constructor = each.game_constructor
self.game_dbid = each.dbgameid
self.game_variant = each.variant
self.game_var2 = each.var2
self.lang_activity = each.lang_activity
self.tab_r_scroll = -1
self.tab_game_id = -1
self.mainloop.score = 0
self.mainloop.redraw_needed = [True, True, True]
def reset_titles(self):
self.mainloop.info.title = ""
self.mainloop.info.subtitle = ""
self.mainloop.info.game_id = ""
self.mainloop.redraw_needed[1] = True
def add_top_category(self, top_id, title, subtitle, img_src1, menu_line): # 105
new_top_category = MenuCategoryGroup(self, top_id, title, subtitle, menu_line)
self.top_categories.append(new_top_category)
self.elements.append(new_top_category)
def add_all(self):
self.add_category(0, 0, "", "", "ico_c_00.png", False, None)
self.badge_count = self.mainloop.db.get_completion_count(self.mainloop.userid)
# [0 1 2 3 4 5 6 7]
# pre, y1, y2, y3, y4, y5, y6, all
#self.id2icon = dict()
#self.lang_customized_icons = (11, 140, 12, 13)
c_id = 0 # Add the home screens
self.add_game(0, c_id, 0, 7, "game000.Board", "", "", "ico_g_0001.png")
self.games[-1].hidden = True
#self.add_game(141, c_id, 0, 7, "game004.Board", self.lang.d["Achievements"], "", "ico_g_0004.png", "eico8.png")
#self.games[-1].hidden = True
self.add_game(3, c_id, 0, 7, "game003.Board", self.lang.d["Language"], "", "ico_g_0001.png", "0")
self.games[-1].hidden = True
self.add_game(2, c_id, 0, 7, "game002.Board", self.lang.d["Translators"], "", "ico_g_0001.png", "0")
self.games[-1].hidden = True
self.add_game(1, c_id, 0, 7, "game001.Board", self.lang.d["Credits"], "", "ico_g_0001.png", "0")
self.games[-1].hidden = True
#home_cat_icons = {0: "ico_g_0000.png", 141: "ico_g_0001.png", 3: "ico_g_0001.png", 1: "0",
# 2: "ico_g_0001.png"}
#game113 - holds new full screen menu
self.add_game(271, c_id, 0, 7, "game004.Board", "", "", "ico_g_0001.png", "0")
self.games[-1].hidden = True
self.add_game(272, c_id, 0, 7, "game004.Board", "", "", "ico_g_0001.png", "0")
self.games[-1].hidden = True
self.add_game(273, c_id, 0, 7, "game113.Board", self.lang.d["Theme Editor"], self.lang.d["Make the game look your way"], "ico_g_0001.png", "0")
self.games[-1].hidden = True
#self.id2icon.update(home_cat_icons)
for top_cat in self.xml.menu_root:
#add category groups
self.add_top_category(int(top_cat.attrib['id']), self.lang.d[top_cat.attrib['title']], "",
top_cat.attrib['icon'], int(top_cat.attrib['mline']))
self.add_cats_from_topcat(top_cat)
def add_cats_from_topcat(self, top_cat):
for cat in top_cat:
#add categories
cat_add = True
if cat.attrib['visible'] == "0":
cat_add = False
# check the age range if not in display all
elif self.uage != 7:
if self.uage < int(cat.attrib['min_age']):
cat_add = False
elif self.uage > int(cat.attrib['max_age']):
cat_add = False
# check for languages included/excluded
if cat.attrib['lang_incl'] != "":
lin = ast.literal_eval(cat.attrib['lang_incl'])
if self.mainloop.lang.lang[0:2] not in lin:
cat_add = False
elif cat.attrib['lang_excl'] != "":
lex = ast.literal_eval(cat.attrib['lang_excl'])
if self.mainloop.lang.lang[0:2] in lex:
cat_add = False
# check if the activity requires espeak to work correctly
if self.mainloop.speaker.started is False and ast.literal_eval(cat.attrib['listening']) is True:
cat_add = False
if cat_add:
c_id = int(cat.attrib['id'])
if ast.literal_eval(cat.attrib["icosuffix"]):
ico = cat.attrib['icon'][0:8] + self.lang.ico_suffix + cat.attrib['icon'][8:]
else:
ico = cat.attrib['icon']
self.add_category(int(top_cat.attrib['id']), c_id,
self.lang.d[cat.attrib['title']], self.lang.d[cat.attrib['subtitle']], ico,
ast.literal_eval(cat.attrib['has_inner']), int(cat.attrib['mline']))
if ast.literal_eval(cat.attrib['has_inner']) is True:
self.add_cats_from_topcat(cat)
else:
self.add_games_from_cat(cat, c_id)
def add_games_from_cat(self, cat, c_id):
for game in cat:
# add games in current category
add = True
if game.attrib['visible'] == "0":
add = False
# check the age range and display code
elif self.uage != 7:
if self.uage < int(game.attrib['min_age']):
add = False
elif self.uage > int(game.attrib['max_age']):
add = False
if add:
# check for languages included/excluded
if game.attrib['lang_incl'] != "":
lin = ast.literal_eval(game.attrib['lang_incl'])
if self.mainloop.lang.lang[0:2] not in lin:
add = False
elif game.attrib['lang_excl'] != "":
lex = ast.literal_eval(game.attrib['lang_excl'])
if self.mainloop.lang.lang[0:2] in lex:
add = False
# check if the game requires the alphabet to have upper case
if self.lang.has_uc is False and ast.literal_eval(
game.attrib['require_uc']) is True:
add = False
elif self.mainloop.android is not None and ast.literal_eval(
game.attrib['android']) is False:
add = False
elif self.mainloop.speaker.started is False and ast.literal_eval(
game.attrib['listening']) is True:
add = False
if add:
# dbgameid, cat_id, min_age, max_age, constructor, title, subtitle, img_src, variant=0, var2=0
if ast.literal_eval(game.attrib["icosuffix"]):
ico = game.attrib['icon'][0:10] + self.lang.ico_suffix + game.attrib[
'icon'][10:]
self.add_game(int(game.attrib['dbid']),
c_id,
int(game.attrib["min_age"]),
int(game.attrib["max_age"]),
"game%03i.Board" % int(game.attrib["constructor_id"]),
self.lang.d[game.attrib['title']],
self.lang.d[game.attrib['subtitle']],
ico, game.attrib['ico_group'],
int(game.attrib["variant"]),
int(game.attrib["var2"]),
int(game.attrib['mline']))
else:
self.add_game(int(game.attrib['dbid']),
c_id,
int(game.attrib["min_age"]),
int(game.attrib["max_age"]),
"game%03i.Board" % int(game.attrib["constructor_id"]),
self.lang.d[game.attrib['title']],
self.lang.d[game.attrib['subtitle']],
game.attrib['icon'], game.attrib['ico_group'],
int(game.attrib["variant"]),
int(game.attrib["var2"]),
int(game.attrib['mline']))
self.games[-1].lang_activity = ast.literal_eval(game.attrib['lang_activity'])
def add_category(self, top_id, cat_id, title, subtitle, img_src, has_inner, menu_line):
new_category = MenuCategory(self, top_id, cat_id, title, subtitle, img_src, has_inner, menu_line)
self.categories.append(new_category)
self.categories_dict[cat_id] = self.categories[-1]
def add_game(self, dbgameid, cat_id, min_age, max_age, constructor, title, subtitle, img_src, img_src2="",
variant=0, var2=0, menu_line=None):
if min_age <= self.uage <= max_age or self.uage == 7:
new_game = MenuItem(self, dbgameid, len(self.games), cat_id, title, subtitle, constructor,
img_src, img_src2, variant, var2, max_age, menu_line)
self.games.append(new_game)
self.saved_levels[dbgameid] = 1
def change_cat(self, cat_id):
if self.categories_dict[cat_id].has_inner is not True:
self.games_current = []
for each_item in self.games:
if each_item.cat_id == cat_id:
self.games_current.append(each_item)
else:
self.cats_current = []
for each_item in self.categories:
if each_item.top_id == cat_id:
self.cats_current.append(each_item)
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