1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343
|
# -*- coding: utf-8 -*-
import os
import pygame
import sys
class PScoreItem(pygame.sprite.Sprite):
def __init__(self, score_bar, pos_rect):
pygame.sprite.Sprite.__init__(self)
self.score_bar = score_bar
self.pos_rect = pos_rect
self.image = pygame.Surface([pos_rect[2], pos_rect[3]])
self.rect = self.image.get_rect()
self.rect.topleft = [pos_rect[0], pos_rect[1]]
self.bg_color = self.score_bar.fbg_color
self.update_me = True
def update(self):
self.image.fill(self.bg_color)
def handle(self, event):
pass
def onClick(self):
pass
def scale_img(self, image, new_w, new_h):
'scales image depending on pygame version and bit depth using either smoothscale or scale'
if image.get_bitsize() in [32, 24] and pygame.version.vernum >= (1, 8):
img = pygame.transform.smoothscale(image, (new_w, new_h))
else:
img = pygame.transform.scale(image, (new_w, new_h))
return img
class PToggleBtn(PScoreItem):
def __init__(self, score_bar, pos_rect, img_on, img_off, img_dis, fsubmit, fargs):
PScoreItem.__init__(self, score_bar, pos_rect)
self.enabled = True
self.not_available = False
self.img_loaded = False
self.fsubmit = fsubmit
self.fargs = fargs
h = self.score_bar.btn_h
try:
self.img_on = self.scale_img(pygame.image.load(os.path.join('res', 'images', "score_bar", img_on)).convert(), h, h)
self.img_off = self.scale_img(pygame.image.load(os.path.join('res', 'images', "score_bar", img_off)).convert(), h, h)
if img_dis is not None:
self.img_dis = self.scale_img(pygame.image.load(os.path.join('res', 'images', "score_bar", img_dis)).convert(), h, h)
self.img_pos = (0, 0)
self.img_loaded = True
except:
pass
def handle(self, event):
if event.type == pygame.MOUSEBUTTONUP:
if self.not_available is not True:
if self.enabled:
self.enabled = False
self.fsubmit(False)
else:
self.enabled = True
self.fsubmit(True)
self.score_bar.update_me = True
self.update()
def update(self):
PScoreItem.update(self)
if self.img_loaded:
if self.not_available:
self.image.blit(self.img_dis, self.img_pos)
else:
if self.enabled:
self.image.blit(self.img_on, self.img_pos)
else:
self.image.blit(self.img_off, self.img_pos)
class PSelectBtnxyz(PScoreItem):
def __init__(self, score_bar, pos_rect, img_src1, img_src2, fsubmit, fargs):
PScoreItem.__init__(self, score_bar, pos_rect)
self.enabled = True
self.img_loaded = False
self.fsubmit = fsubmit
self.fargs = fargs
h = self.score_bar.btn_h
try:
self.img1 = self.scale_img(pygame.image.load(os.path.join('res', 'images', "score_bar", img_src1)).convert(), h, h)
self.img2 = self.scale_img(pygame.image.load(os.path.join('res', 'images', "score_bar", img_src2)).convert(), h, h)
self.img_pos = (0, 0)
self.img_loaded = True
except IOError:
pass
def handle(self, event):
if event.type == pygame.MOUSEBUTTONUP:
self.fsubmit(self.fargs)
self.score_bar.update_me = True
def update(self):
PScoreItem.update(self)
if self.img_loaded:
if self.score_bar.mainloop.scheme_code == self.fargs:
self.image.blit(self.img2, self.img_pos)
else:
self.image.blit(self.img1, self.img_pos)
class PLabel(PScoreItem):
def __init__(self, score_bar, pos_rect, value):
PScoreItem.__init__(self, score_bar, pos_rect)
self.font_color = (255, 255, 255)
self.value = value
self.bold = False
def update(self):
PScoreItem.update(self)
if self.update_me:
if sys.version_info < (3, 0):
try:
val = unicode(self.value, "utf-8")
except UnicodeDecodeError:
val = self.value
except TypeError:
val = self.value
else:
val = self.value
if self.bold == True:
fnt = self.score_bar.font_bold
else:
fnt = self.score_bar.font
text = fnt.render("%s" % (val), 1, self.font_color)
font_x = 0
font_y = (self.pos_rect[3] - fnt.size(val)[1]) // 2
self.image.blit(text, (font_x, font_y))
class PLinkLabel(PLabel):
def __init__(self, score_bar, pos_rect, value, fsubmit):
PLabel.__init__(self, score_bar, pos_rect, value)
self.font_color = (255, 104, 104)
self.font_hover = (255, 55, 55)
self.font_normal = (255, 104, 104)
self.fsubmit = fsubmit
def handle(self, event):
if event.type == pygame.MOUSEBUTTONUP:
self.onClick()
def onClick(self):
self.fsubmit()
class ScoreBar:
def __init__(self, mainloop):
self.mainloop = mainloop
self.lang = self.mainloop.lang
self.bg_color = (70, 70, 70)
self.fbg_color = (45, 45, 45)
self.update_me = True
self.widget_list = None
self.mouse_over = False
self.points = int(round((50 * 72 / 96) / 4, 0))
if self.mainloop.android is None:
points_multiplicator = 2.0
self.btn_h = 28
self.link_lbl_h = 32
self.btn_spacing = 3
self.img_ext = ".png"
else:
points_multiplicator = 3.0
self.btn_h = 48
self.link_lbl_h = 48
self.btn_spacing = 5
self.img_ext = "_l.png"
self.font = pygame.font.Font(
os.path.join('res', 'fonts', self.mainloop.config.font_dir, self.mainloop.config.font_name_2),
(int(self.points * points_multiplicator)))
self.font_bold = pygame.font.Font(
os.path.join('res', 'fonts', self.mainloop.config.font_dir, self.mainloop.config.font_name_1),
(int(self.points * points_multiplicator)))
def add_scroll_bar_elements(self):
# toggle sounds
l = self.btn_spacing
self.elements.append(
PToggleBtn(self, (l, 2, self.btn_h, self.btn_h), "score_sound_on" + self.img_ext,
"score_sound_off" + self.img_ext, None, self.toggle_sound, None))
l += self.btn_h + self.btn_spacing
# toggle espeak
if self.mainloop.speaker.enabled: # and self.mainloop.lang.voice is not None:
self.elements.append(
PToggleBtn(self, (l, 2, self.btn_h, self.btn_h), "score_espeak_on" + self.img_ext,
"score_espeak_off" + self.img_ext, "score_espeak_dis" + self.img_ext, self.toggle_espeak,
None))
l += self.btn_h + 15 + self.btn_spacing
else:
l += 10 + self.btn_spacing
# logout link
label = self.lang.d["(Log out)"][:]
if sys.version_info < (3, 0):
try:
w0 = self.font.size(unicode(label, "utf-8"))[0]
except:
w0 = self.font.size(label)[0]
else:
w0 = self.font.size(label)[0]
self.elements.append(PLinkLabel(self, (self.width - w0 - 5, 0, w0, self.link_lbl_h), label, self.flogout))
# name label
label = self.mainloop.user_name
# logged in as: label
label2 = self.lang.d["Logged in as: "]
w1 = self.font.size(label)[0]
if sys.version_info < (3, 0):
try:
w2 = self.font.size(unicode(label2, "utf-8"))[0]
except:
w2 = self.font.size(label2)[0]
else:
w2 = self.font.size(label2)[0]
if self.lang.ltr_text:
l1 = self.width - w0 - w1 - 20
l2 = self.width - w0 - w1 - w2 - 20
else:
l1 = self.width - w0 - w1 - w2 - 30
l2 = self.width - w0 - w2 - 20
self.elements.append(PLabel(self, (l1, 0, w1, self.link_lbl_h), label))
self.elements[-1].font_color = (136, 201, 255)
self.elements.append(PLabel(self, (l2, 0, w2, self.link_lbl_h), label2))
for each in self.elements:
self.widget_list.add(each)
self.update()
def set_score(self, new_score):
pass
def resize(self):
self.width = self.mainloop.sizer.score_bar_pos[2]
self.height = self.mainloop.sizer.score_bar_pos[3]
if self.widget_list is not None:
self.widget_list.empty()
self.widget_list = pygame.sprite.LayeredUpdates()
self.elements = []
self.add_scroll_bar_elements()
self.update_me = True
def update(self):
# get toggle buttons states
self.elements[0].enabled = bool(self.mainloop.config.settings["sounds"])
self.elements[1].enabled = bool(self.mainloop.config.settings["espeak"])
def draw(self, screen):
# draw info bar
self.update()
score_bar_pos = self.mainloop.sizer.score_bar_pos[:]
rect = [0, 0, score_bar_pos[2], score_bar_pos[3] - 4]
screen.fill(self.bg_color)
pygame.draw.rect(screen, self.fbg_color, rect, 0)
pygame.draw.line(screen, (255, 255, 255), [0, rect[3]], [rect[2], rect[3]], 1)
for each in self.widget_list:
each.update()
self.widget_list.draw(screen)
self.update_me = False
def handle(self, event):
if event.type == pygame.MOUSEBUTTONDOWN or event.type == pygame.MOUSEBUTTONUP:
self.on_mouse_over()
pos = [event.pos[0] - self.mainloop.sizer.score_bar_pos[0], event.pos[1]]
found = False
for each in self.elements:
if each.rect.topleft[0] + each.rect.width >= pos[0] >= each.rect.topleft[0] and each.rect.topleft[
1] + each.rect.height >= pos[1] >= each.rect.topleft[1]:
found = True
if event.type == pygame.MOUSEBUTTONDOWN:
self.mainloop.mbtndno = each
elif event.type == pygame.MOUSEBUTTONUP and self.mainloop.mbtndno == each:
each.handle(event)
break
if event.type == pygame.MOUSEBUTTONDOWN and not found:
self.mainloop.mbtndno = None
else:
pass
def on_mouse_over(self):
if not self.mouse_over:
self.on_mouse_enter()
def on_mouse_enter(self):
if self.mainloop.mouse_over[0] is not None:
self.mainloop.mouse_over[0].on_mouse_out()
self.mainloop.mouse_over[0] = self
if self.mainloop.mouse_over[1] is not None:
self.mainloop.mouse_over[1].on_mouse_out()
self.mainloop.mouse_over[1] = None
if self.mainloop.mouse_over[2] is not None:
self.mainloop.mouse_over[2].on_mouse_out()
self.mainloop.mouse_over[2] = None
self.mouse_over = True
def on_mouse_out(self):
if self.mouse_over:
self.mouse_over = False
def flogout(self):
self.mainloop.dialog.show_dialog(1, self.lang.d["Do you want to log out of the game?"])
def toggle_sound(self, enable):
self.update_me = True
if enable:
self.mainloop.config.settings["sounds"] = True
else:
self.mainloop.config.settings["sounds"] = False
self.mainloop.config.settings_changed = True
def toggle_espeak(self, enable):
self.update_me = True
if self.mainloop.speaker.started:
if enable:
self.mainloop.config.settings["espeak"] = True
self.mainloop.speaker.talkative = True
else:
self.mainloop.config.settings["espeak"] = False
self.mainloop.speaker.talkative = False
self.mainloop.config.settings_changed = True
def espeak_avail(self, avail=True):
if self.mainloop.speaker.enabled:
self.elements[1].not_available = not avail
def switch_scheme(self, scheme):
self.mainloop.switch_scheme(scheme)
|